Appendix:HeartGold and SoulSilver walkthrough/Section 12
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.
Goldenrod City
Goldenrod City has been overrun by Team Rocket. It is up to you to liberate the Radio Tower and finally put an end to their schemes!
Radio Tower
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1F
A Rocket Grunt blocks the stairs to 2F. His orders are to allow only people dressed in Team Rocket's uniform to pass.
Goldenrod Tunnel
Going Undercover
Visit Goldenrod Tunnel's Photo Booth to find another Rocket Grunt. He assumes that you are one of the new members recruited for the Radio Tower mission. They apparently ran out of uniforms, so he decided to "borrow" one from the studio. In an instant, you are dressed as just another Rocket Grunt!
Radio Tower
1F
Because of your disguise, the Rocket Grunt mistakes you for a new recruit and moves aside. Just as you are about to climb the stairs, Silver rushes in. He yells at the guard, demanding that the group stop harassing people. He recognizes you a moment later, and criticizes you for wearing the uniform. His words reveal you as an imposter, and you abandon the disguise. Realizing his mistake, the Rocket Grunt immediately draws you into battle.
Defeated, he rushes upstairs to warn the others. Silver finally understands the reason for your disguise, but dismisses it as a weak person's idea. He is happy to let you handle Team Rocket, as he is more interested in finding and defeating Lance. He warns you that he will be looking to defeat you next, and leaves.
2F
There are four Rocket Grunts patrolling the second floor. Battle past them to reach the western stairs.
3F
Battle another two Rocket Grunts and Scientist Garett. A Card Key is required to access the eastern area, so take the western stairs instead.
4F (West)
Beat the first Rocket Grunt and Scientist Trenton to reach the stairs to the Director's office.
5F (West)
The Director is being held captive here in his office, or at least that is how it seems at first. This man is an imposter, and is actually Petrel in disguise. Prepare for battle!
When the battle ends, Petrel reveals that the real Director is being held in the Underground Warehouse, behind the locked door in Goldenrod Tunnel's access hallway. He doubts that you will even get that far, and hands over the Basement Key.
Goldenrod Underground
The Kimono Girl
Enter Goldenrod Tunnel and head to the access hallway to find another of the Kimono Girls. She mentions seeing Team Rocket members running around, and realizes that it was because you took them on. She wonders aloud if you may be able to face a certain legendary Pokémon, but stops herself and hurries away.
Use the Basement Key to unlock the door. Go down the stairs in the next room to reach the Underground Warehouse.
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B2F
Silver appears again a short distance from the entrance. He followed you, hoping that you would lead him to Lance. Since he was never able to find him, Silver decides to defeat you first instead.
Rival Battle 4
Each of Silver's Pokémon has grown 10 levels since the previous battle. His Zubat has since evolved into Golbat, and the Pokémon that he took from Elm's lab—either Totodile or Chikorita—has now evolved into its final form. His team includes one new addition, a Sneasel. As a Dark/Ice Pokémon, it takes massive damage from Fighting-type moves.
If the player chose Chikorita:
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If the player chose Cyndaquil:
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If the player chose Totodile:
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Defeated, he wonders aloud if what Lance told him about not treating his Pokémon properly is true, but refuses to give up on becoming stronger.
The Shifting Shutters
After Silver leaves, there are two Rocket Grunts nearby. Defeat them and pick up a Full Heal to the west. Collect the Smoke Ball from the southwest corner, then turn your attention to the three buttons on the nearby wall. Each of these buttons controls a different group of shutters to the south. To reset the puzzle, either flip each switch again or leave and re-enter the room. Press the blue one on the left, then the green one in the middle, and then the red one on the right. After exiting the maze, defeat the female Rocket Grunt and pass through the double doors.
Warehouse
Go north to reach an Ultra Ball, then follow the winding hallway past the first Rocket Grunt to reach a Max Ether in the southeast corner. Battle a second Rocket Grunt in the northeast, then detour up the nearby stairs; this leads to a blocked-off area in the Department Store's basement and an Amulet Coin. Continue westward to fight a third Rocket Grunt. Pick up TM82 (Sleep Talk) in the interior room, then speak to the Director. After hearing about Team Rocket occupying the Radio Tower, he begs for your help and gives you a Card Key. This card unlocks the shutter on the tower's third floor. Climb the northeast stairs again and take the elevator up from the basement.
Radio Tower
With the Card Key in hand, it is time to defeat Team Rocket once and for all!
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3F
Swipe the Card Key through the slot near the shutter. Defeat the single Rocket Grunt on the other side and take the stairs to the east side of 4F.
4F (East)
When you approach the stairs to 5F (East), Proton recognizes you as the one who interfered with Team Rocket's operation at Slowpoke Well. He warns against making him angry, but since you keep getting in the way, vows to show the full power of a Rocket Executive's wrath.
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Afterward, pick up the Ultra Ball in the corner, then climb the stairs to reach the fifth floor.
5F (East)
Head toward the broadcasting studio to draw the attention of Ariana. She intends to get payback for her defeat in Mahogany Town.
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Afterward, step into the elevator to automatically ride to the Observation Deck.
Observation Deck
Exit the elevator and speak to a final Rocket Executive, Archer. He reveals the details of their plan: to take over the radio station and announce their return. Their hope is that hearing this broadcast will bring their leader, Giovanni, back from his solo training so that he can lead them to regain their former glory. He refuses to let you interfere any further, and draws you into battle.
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Conceding defeat, Archer formally disbands Team Rocket, just as Giovanni did before him. The Rockets flee the building, and the Director returns a moment later. He exclaims that your courageous actions have saved Pokémon nationwide, and rewards you with a Rainbow WingHG / Silver WingSS. He explains that there used to be a different tower at this site, but it was old and unstable. During demolition to make way for the new Radio Tower, this gleaming feather was found at the top.
He explains that according to a friend of his from Cianwood City, having this feather allows the holder to meet a certain Legendary Pokémon. The Rainbow Wing allows the holder to climb the Bell Tower in Ecruteak City, while the Silver Wing grants passage to the deepest cave in the Whirl Islands. As he is about to leave, he suddenly remembers another detail from his friend: even with this feather, the Legendary Pokémon will not appear to just anyone. He wonders if there could be another item that triggers its appearance.
He then leaves for his office, leaving you free to return to Mahogany Town. As you exit the tower, speak to DJ Mary on 4F (East) for a BrightPowder, and the girl on 3F to get TM11 (Sunny Day).
The next destination is Blackthorn City, to the east of Mahogany Town.
Mahogany Town
With Team Rocket gone, the souvenir shop's owner and her granddaughter have returned to reopen their store. The shady salesman who blocked the way eastward to Route 44 has disappeared, as well.
Just a Souvenir Shop
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Route 44
Route 44 is a pleasant mountain path that links Mahogany Town to the Ice Path. It is filled with abundant greenery, and springs that feed into several large ponds. The only patch of tall grass lies tucked away between two of these ponds.
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Ice Path
The Ice Path is a frigid cave that connects Route 44 and Blackthorn City. Travel is made difficult by large sheets of ice, and boulders that must be moved to reach new areas.
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1F (Northwest)
Go northeast to slide across the first patch of ice and continue on to the second in the northwest. Bumping into one of the rocks scattered here allows travelers to change direction.
Puzzle | Solution |
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Ice patch 2 | ↑ Up, ← Left, ↑ Up, ← Left, ↓ Down, ← Left, ↑ Up, → Right |
Go east and pass by the stairway to reach the third ice patch. This one may be approached from two spaces on its west side; enter from the northern-most point for a shorter puzzle. Be sure to pick up HM07 (Waterfall) on the eastern edge.
Puzzle | Solution |
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Ice patch 3 | → Right, ↓ Down, ← Left, ↑ Up, ← Left, ↓ Down, ↑ Up, → Right |
The Clumsy Traveler
Backtrack and walk across the rocky ridge. There is a man standing to the east; when you approach, he asks if the item that you just found was an HM. He claims to be the one who dropped it, but asks that you keep it. Continue on and climb down the northeast ladder.
BF (North)
There are four boulders scattered around this part of the cave, and each one must be dropped through a different hole in the floor to form a path on the ice below. Go north and loop around the northwest corner to find the first two boulders near the middle of B1F.
Puzzle | Solution |
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Boulder 1 (To Southwest) | Right 1, Down 3, Left 5, Down 1, Right 1 |
Boulder 2 (To Northwest) | Up 4, Right 1, Down 1 |
Boulder 3 (To Southeast) | Left 1, Down 5, Left 1, Down 3, Up 1, Left 4 |
Boulder 4 (To Northeast) | Up 2, Right 2, Up 3, Left 2 |
Of the two boulders in the southwest area, begin with the southernmost one. Use Strength to maneuver it around the scattered rocks and drop it down through the southwest hole. Backtrack a bit and move the second boulder northward, so that it sits next to the lone stalagmite. Leave it here for a moment and head to the southeast area to find the third boulder. Move it to the southeast hole, then continue northward. Push the fourth boulder to the north-central hole, then go west to finish moving the second boulder to the northwest hole. With all four boulders cleared, climb down the northeast ladder.
B2F (West)
The four boulders from the floor above have fallen in a spiral shape that grants access to the ladder in the middle of the chamber. Before continuing on, there are several items that can be found nearby, including a Max Potion. To reach the middle area, begin in the northeast corner and slide westward across the ice to the first boulder. Move in a clockwise direction from here to reach the patch of clear ground in the center, and collect the Full Heal before climbing the ladder.
B3F
Use Rock Smash, or approach from the east, to reach the NeverMeltIce. Climb up the eastern ladder.
B2F (East)
Move southward and climb onto the rocky ridge. In the east-central area, stand five steps from the east wall at the edge of the ice, then slide south and east to reach TM72 (Avalanche). Slide westward and climb up the ladder.
B1F (South)
First, go west and use Strength to move the boulder one step southward. Approach the ice patch from the south and use the boulder as a stopping point to reach the nearby Iron. Climb up the western ladder.
1F (Southeast)
Collect the Protein from the ridge to the north. Another Kimono Girl can be seen to the south.
The Kimono Girl
There is a gap two steps wide on the north edge of the ice patch. Begin from the east side, and slide down, left, down, then right to reach the girl. She explains that her sandals are frozen to the ground, and asks if you would give her a push on her back. After a hearty shove, she slides away to clear ground, and thanks you as she exits the cave.
From this spot, slide left, up, right, down, right, and down again to reach a PP Up. Return to the Kimono Girl's prior location and slide southward to the exit.
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HeartGold and SoulSilver walkthrough |
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This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |