Snore (move)

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Snore
いびき Snore
Snore VII.png
Type  Normal
Category  Special
PP  15 (max. 24)
Power  50
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cute
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cute
Appeal  4 ♥♥♥♥
Jamming  0  
Makes the audience quickly grow bored when an appeal move has little effect.

Snore (Japanese: いびき Snore) is a damage-dealing Normal-type move introduced in Generation II. It was TM13 in Generation II. It regained TM status in Generation VIII, albeit as TM24.

Effect

Generation II

Snore can only be used if the user is sleeping; it will fail in any other case.

Snore inflicts damage and has a 30% chance of causing the target to flinch.

Generation III

If Sleep Talk or Snore is used at least once consecutively in the turns right before switching out, the Pokémon will sleep for the same amount of turns as were remaining prior to the usage of those two moves when switched back in.

Pokémon with the Ability Soundproof are not affected by this move.

In the Pokémon Mystery Dungeon series, provided that Snore is one of the user's moves, if the user takes direct damage while asleep it may inflict damage on the foe indirectly (by counterattack).

Snore can also be used as part of a Pokémon Contest combination, with the user gaining extra four appeal points if Rest was used in the prior turn.

Generations IV and V

Turns where Snore is used are always counted towards waking the Pokémon.

Generation VI onward

Snore's power changed from 40 to 50.

Snore can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if Rest was used in the prior turn.

Description

Games Description
Stad2 Has a one-in-three chance of making the target flinch. Can be used only by a sleeping Pokémon.
GSC An attack useable only while asleep.
RSEColoXD A loud attack that can be used only while asleep.
FRLG An attack that can be used only while asleep. It may cause flinching.
DPPtHGSSPBR An attack that can be used only if the user is asleep. The harsh noise may also make the foe flinch.
BWB2W2 An attack that can be used only if the user is asleep. The harsh noise may make the target flinch.
XYORAS An attack that can be used only if the user is asleep. The harsh noise may also make the target flinch.
SMUSUM
SwSh
This attack can be used only if the user is asleep. The harsh noise may also make the target flinch.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0143     Monster Monster 36 28RSE
29FRLG
28 28 28 28
0216     Field Field 43 43 43 43 43 43
0217     Field Field 49 43 49 49 49 49
0325     Field Field 37 29 29 29XY
33ORAS
33
0326     Field Field 43 29 29 29XY
35ORAS
35
0339    
 
Water 2 Water 2 26 31 31 31XY
25ORAS
25
0340    
 
Water 2 Water 2 26 33 33 33XY
25ORAS
25
0363    
 
Water 1 Field 37 37 37 37XY
31ORAS
31
0364    
 
Water 1 Field 39 39 39 39XY
31ORAS
31
0365    
 
Water 1 Field 39 39 39 39XY
31ORAS
31
0702    
 
Field Fairy 31 31
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0079    
 
Monster Water 1
0108     Monster Monster
0206     Field Field
0209     Field Fairy
0223     Water 1 Water 2
0231     Field Field
0287     Field Field
0293     Monster Field
0320     Field Water 2
0369    
 
Water 1 Water 2
0393     Water 1 Field
0535     Water 1 Water 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By TM

# Pokémon Types Egg Groups Machine
I
--
II
TM13
III
--
IV
--
V
--
VI
--
VII
--
VIII
--
IX
--
All Pokémon who can learn TMs can learn Snore.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

See Snore (move)/By Move Tutor

Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0265     Bug Bug Dream World - Dream Park
0412     Bug Bug Dream World - Pokémon Café Forest and Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy Sleeping PikachuDP
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon

Snore is a Normal-type move with a power of 4, 16 PP, and 95 Accuracy. Using it will have no effect; rather, it will automatically be used if the Pokémon that uses it is asleep and is attacked, and will be used on the attacker. It has a 30% chance to inflict the target with cringing. It is completely unaffected by the cowering and confusion statuses, and cannot be linked.

In Pokémon Super Mystery Dungeon, Snore instead has a base power of 20 (up to 50), a base accuracy of 90 (up to 98), and max PP of 25 (up to 40). Rather than function as a counterattack, it instead is used automatically if there are any nearby enemies, and affects all enemies surrounding the user. It may still cause flinching.

In both games, it is a sound-based move, and thus can be blocked if the user has the Muzzle status.

Description

  This article has information requiring translation. If you are able to translate Japanese and would like to help, please add the English translation to the section or sections in Japanese.
Games Description
MDRB If the user is attacked while asleep, it counterattacks. It may also cause the target to cringe, making it incapable of action.
MDTDS Lets the user counterattack if hit while sleeping. The counterattack may also afflict the opposing enemy with a Cringe status condition, which makes actions fail. This move has no effect if the Pokémon is awake.
BSL ねむっているときに こうげきされると はんげきで ダメージをあたえ しかもいっていの かくりつで ひるみじょうたいに してしまう ふだんは くりだしても なにもおきないが ポケモンタワーで ねむったときには……?
MDGtI  UNUSED
SMD If you're sleeping, it will be used automatically and will damage enemies around you. It could also make them flinch. Keep in mind that nothing will happen if you use it while you're wide awake.


In the anime

 
Snorlax


The user snores loudly while asleep, hurting the opponent's ears.
Pokémon Method
User First Used In Notes
  Snorlax snores loudly while sleeping, causing the opponent to hold its ears in pain.
A wild Snorlax Awakening the Sleeping Giant! Debut


In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 打鼾 Dáhòhn
Mandarin 打鼾 Dǎhān
  French Ronflement
  German Schnarcher
  Greek Ροχαλητό Rochalitó
  Italian Russare
  Korean 코골기 Kogolgi
  Polish Chrapanie
  Brazilian Portuguese Roncar
  Serbian Hrkanje
  Spanish Ronquido
  Vietnamese Tiếng Ngáy


Generation II TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.