Umbreon (Pokémon)/Generation II learnset

Revision as of 02:22, 15 August 2021 by N. Harmonik (talk | contribs)

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By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
011 Tail Whip Normal 0000 100}}100% 30
088 Sand-Attack Ground 0000 100}}100% 15
1616 Pursuit Dark 04040 100}}100% 20
2323 Quick Attack Normal 04040 100}}100% 30
3030 Confuse Ray Ghost 0000 100}}100% 10
3636 Faint Attack Dark 06060 00—}}—% 20
4242 Mean Look Normal 0000 00—}}—% 5
4747 Screech Normal 0000 085}}85% 40
5252 Moonlight Normal 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM06 Toxic Poison 85% 10
  TM07 Zap Cannon Electric 100 50% 5
  TM09 Psych Up Normal —% 10
  TM10 Hidden Power Normal 100% 15
  TM11 Sunny Day Fire —% 5
  TM13 Snore Normal 40 100% 15
  TM15 Hyper Beam Normal 150 90% 5
  TM17 Protect Normal —% 10
  TM18 Rain Dance Water —% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM23 Iron Tail Steel 100 75% 15
  TM27 Return Normal 100% 20
  TM29 Psychic Psychic 90 100% 10
  TM30 Shadow Ball Ghost 80 100% 15
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM42 Dream Eater Psychic 100 100% 15
  TM43 Detect Fighting —% 5
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  TM50 Nightmare Ghost 100% 15
  HM01 Cut Normal 50 95% 30
  HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Charm Normal 100% 20
Flail Normal 100% 15
  • Moves marked with an asterisk (*) must be chain bred onto Umbreon in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Umbreon in that game.
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
This Pokémon learns no moves by tutoring.
  • A black abbreviation in a colored box indicates that Umbreon can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Umbreon cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Power   Accuracy   PP 
  Growl Normal 100% 40
  Bite Dark 60 100% 25
  Focus EnergyGS Normal —% 30
  Baton PassC Normal —% 40
  Take Down Normal 90 85% 20
  Growth Normal —% 40
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Umbreon may know these moves if evolved from an Eevee transferred from another generation.

Generation II
Other generations:
I - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
I Bide Normal 0000 100}}100% 10
I Body Slam Normal 08585 100}}100% 15
I Double-Edge Normal 120120 100}}100% 15
I Mimic Normal 0000 100}}100% 10
I Rage Normal 02020 100}}100% 20
I Reflect Psychic 0000 00—}}—% 20
I Skull Bash Normal 100100 100}}100% 15
I Substitute Normal 0000 00—}}—% 10
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Umbreon
  • Italic indicates a move that gets STAB only when used by an evolution of Umbreon
  • Click on the generation numbers at the top to see transfer-only moves for other generations