Pokédex entries
This Pokémon was unavailable prior to Generation VIII.
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Generation VIII
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Galar #159
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Sword
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It stores flammable gas in its body and uses it to generate heat. The yellow sections on its belly get particularly hot.
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Shield
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It wraps prey up with its heated body, cooking them in its coils. Once they're well-done, it will voraciously nibble them down to the last morsel.
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Game locations
In side games
Held items
Stats
Base stats
Stat
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Range
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At Lv. 50
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At Lv. 100
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50
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110 - 157
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210 - 304
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65
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63 - 128
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121 - 251
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45
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45 - 106
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85 - 207
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50
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49 - 112
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94 - 218
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50
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49 - 112
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94 - 218
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45
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45 - 106
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85 - 207
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Total: 305
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Other Pokémon with this total
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- Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
- Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.
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Type effectiveness
Under normal battle conditions in Generation IX, this Pokémon is:
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Learnset
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- Bold indicates a move that gets STAB when used by Sizzlipede
- Italic indicates a move that gets STAB only when used by an Evolution of Sizzlipede
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- Bold indicates a move that gets STAB when used by Sizzlipede
- Italic indicates a move that gets STAB only when used by an Evolution of Sizzlipede
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Template:Learnlist/trh
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR18
| style="background:#FFF; border:1px solid #D8D8D8;" | TR18
| style="background:#FFF; border:1px solid #D8D8D8;" | Leech Life
| style="text-align:center; background:#91A119; border:1px solid #5E6910;" | Bug
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 08080
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR20
| style="background:#FFF; border:1px solid #D8D8D8;" | TR20
| style="background:#FFF; border:1px solid #D8D8D8;" | Substitute
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR26
| style="background:#FFF; border:1px solid #D8D8D8;" | TR26
| style="background:#FFF; border:1px solid #D8D8D8;" | Endure
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR27
| style="background:#FFF; border:1px solid #D8D8D8;" | TR27
| style="background:#FFF; border:1px solid #D8D8D8;" | Sleep Talk
| style="text-align:center; background:#9FA19F; border:1px solid #676967;" | Normal
| style="text-align:center; background:#828282; border:1px solid #555555;" | Status
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 00—}}—%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR32
| style="background:#FFF; border:1px solid #D8D8D8;" | TR32
| style="background:#FFF; border:1px solid #D8D8D8;" | Crunch
| style="text-align:center; background:#624D4E; border:1px solid #403233;" | Dark
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 08080
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR36
| style="background:#FFF; border:1px solid #D8D8D8;" | TR36
| style="background:#FFF; border:1px solid #D8D8D8;" | Heat Wave
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 09595
| style="background:#FFF; border:1px solid #D8D8D8;" | 090}}90%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR61
| style="background:#FFF; border:1px solid #D8D8D8;" | TR61
| style="background:#FFF; border:1px solid #D8D8D8;" | Bug Buzz
| style="text-align:center; background:#91A119; border:1px solid #5E6910;" | Bug
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 09090
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR72
| style="background:#FFF; border:1px solid #D8D8D8;" | TR72
| style="background:#FFF; border:1px solid #D8D8D8;" | Power Whip
| style="text-align:center; background:#3FA129; border:1px solid #29691B;" | Grass
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 120120
| style="background:#FFF; border:1px solid #D8D8D8;" | 085}}85%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR84
| style="background:#FFF; border:1px solid #D8D8D8;" | TR84
| style="background:#FFF; border:1px solid #D8D8D8;" | Scald
| style="text-align:center; background:#2980EF; border:1px solid #1B539B;" | Water
| style="text-align:center; background:#375AB2; border:1px solid #243B74;" | Special
| style="background:#FFF; border:1px solid #D8D8D8;" | 08080
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 15
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| style="background:#FFF; border:1px solid #D8D8D8; text-align:center" | TR88
| style="background:#FFF; border:1px solid #D8D8D8;" | TR88
| style="background:#FFF; border:1px solid #D8D8D8;" | Heat Crash
| style="text-align:center; background:#E62829; border:1px solid #961A1B;" | Fire
| style="text-align:center; background:#EB5628; border:1px solid #99381A;" | Physical
| style="background:#FFF; border:1px solid #D8D8D8;" | 0000—
| style="background:#FFF; border:1px solid #D8D8D8;" | 100}}100%
| style="background:#FFF; border:1px solid #D8D8D8;" | 10
Template:Learnlist/trf
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- Moves marked with an asterisk (*) must be chain bred onto Sizzlipede in Generation VIII
- Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
- Moves marked with a superscript game abbreviation can only be bred onto Sizzlipede in that game.
- Bold indicates a move that gets STAB when used by Sizzlipede
- Italic indicates a move that gets STAB only when used by an Evolution of Sizzlipede
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Side game data
Evolution