Starmie (Pokémon)/Generation VII learnset

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Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Hydro Pump Water Special 110110 08080% 5
011 Spotlight Normal Status 0000 00——% 15
011 Water Gun Water Special 04040 100100% 25
011 Rapid Spin Normal Physical 02020 100100% 40
011 Recover Normal Status 0000 00——% 10
011 Swift Normal Special 06060 00——% 20
4040 Confuse Ray Ghost Status 0000 100100% 10
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM55  TM55 Scald Water Special 08080 100}}100% 15
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5
TM94  TM94 Surf Water Special 09090 100}}100% 15
TM98  TM98 Waterfall Water Physical 08080 100}}100% 15
TM99  TM99 Dazzling Gleam Fairy Special 08080 100}}100% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Starmie in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Starmie in that game.
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Ally Switch Psychic Status —% 15
S M US UM Gravity Psychic Status —% 5
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Magic Coat Psychic Status —% 15
S M US UM Pain Split Normal Status —% 20
S M US UM Recycle Normal Status —% 10
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Skill Swap Psychic Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Telekinesis Psychic Status —% 15
S M US UM Trick Psychic Status 100% 10
S M US UM Water Pulse Water Special 60 100% 20
S M US UM Wonder Room Psychic Status —% 10
  • A black or white abbreviation in a colored box indicates that Starmie can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Starmie cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Tackle Normal Physical 40 100% 35
  Harden Normal Status —% 30
  Psywave Psychic Special 100% 15
  Bubble Beam Water Special 65 100% 20
  Camouflage Normal Status —% 20
  Brine Water Special 65 100% 10
  Minimize Normal Status —% 10
  Reflect Type Normal Status —% 15
  Power Gem Rock Special 80 100% 20
  Cosmic Power Psychic Status —% 20
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Attract Normal Status 0000 100}}100% 15
I II III IV V VI Avalanche Ice Physical 06060 100}}100% 10
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Dive Water Physical 08080 100}}100% 10
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Flash Normal Status 0000 100}}100% 20
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Nightmare Ghost Status 0000 100}}100% 15
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Refresh Normal Status 0000 00—}}—% 20
I II III IV V VI Rollout Rock Physical 03030 090}}90% 20
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Teleport Psychic Status 0000 00—}}—% 20
I II III IV V VI Tri Attack Normal Special 08080 100}}100% 10
I II III IV V VI Twister Dragon Special 04040 100}}100% 20
I II III IV V VI Whirlpool Water Special 03535 085}}85% 15
I II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Harden Normal Status 0000 00——% 30
011 Psywave Psychic Special 0000 100100% 15
011 Water Gun Water Special 04040 100100% 25
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM04  TM04 Teleport Psychic Status 0000 00—}}—% 20
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM06  TM06 Light Screen Psychic Status 0000 00—}}—% 30
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM09  TM09 Reflect Psychic Status 0000 00—}}—% 20
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM16  TM16 Thunder Wave Electric Status 0000 090}}90% 20
TM25  TM25 Waterfall Water Physical 08080 100}}100% 15
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM28  TM28 Tri Attack Normal Special 08080 100}}100% 10
TM29  TM29 Scald Water Special 08080 100}}100% 15
TM32  TM32 Dazzling Gleam Fairy Special 08080 100}}100% 10
TM36  TM36 Thunderbolt Electric Special 09090 100}}100% 15
TM38  TM38 Thunder Electric Special 110110 070}}70% 10
TM40  TM40 Psychic Psychic Special 09090 100}}100% 10
TM47  TM47 Surf Water Special 09090 100}}100% 15
TM48  TM48 Hyper Beam Normal Special 150150 090}}90% 5
TM51  TM51 Blizzard Ice Special 110110 070}}70% 5
TM54  TM54 Flash Cannon Steel Special 08080 100}}100% 10
TM55  TM55 Ice Beam Ice Special 09090 100}}100% 10
TM59  TM59 Dream Eater Psychic Special 100100 100}}100% 15
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see TM moves from other generations
By a prior evolution
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Swift Normal Special 60 —% 20
  Minimize Normal Status —% 10
  Confuse Ray Ghost Status 100% 10
  Bubble Beam Water Special 65 100% 20
  Recover Normal Status —% 10
  Hydro Pump Water Special 110 80% 5
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see moves from other generations