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Starmie (Pokémon)/Generation V learnset

By leveling up

Generation V
Other generations:
I - II - III - IV - VI - VII
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Water Gun Water Special 04040 100}}100% 25
0011 0011 Rapid Spin Normal Physical 02020 100}}100% 40
0011 0011 Recover Normal Status 0000 —}}—% 10
0011 0011 Swift Normal Special 06060 —}}—% 20
02828 02222 Confuse Ray Ghost Status 0000 100}}100% 10
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
I - II - III - IV - VI - VII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM03 Psyshock Psychic Special 08080 100}}100% 10
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150150 090}}90% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Psychic Sprite.png TM19 Telekinesis Psychic Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Electric Sprite.png TM24 Thunderbolt Electric Special 09595 100}}100% 15
Bag TM Electric Sprite.png TM25 Thunder Electric Special 120120 070}}70% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150150 090}}90% 5
Bag TM Normal Sprite.png TM70 Flash Normal Status 0000 100}}100% 20
Bag TM Electric Sprite.png TM73 Thunder Wave Electric Status 0000 100}}100% 20
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 0000 100}}100% 5
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100100 100}}100% 15
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 08080 100}}100% 10
Bag TM Psychic Sprite.png TM92 Trick Room Psychic Status 0000 —}}—% 5
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Starmie in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Starmie in that game.
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Gravity Psychic Status —% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Recycle Normal Status —% 10
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Skill Swap Psychic Status —% 10
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Wonder Room Psychic Status —% 10
  • A black abbreviation in a colored box indicates that Starmie can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Starmie cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
I - II - III - IV - VI - VII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
120 Tackle Normal Physical 50 100% 35
120 Harden Normal Status —% 30
120 Camouflage Normal Status —% 20
120 BubbleBeam Water Special 65 100% 20
120 Minimize Normal Status —% 20
120 BrineB2W2 Water Special 65 100% 10
120 Reflect Type Normal Status —% 15
120 Power Gem Rock Special 70 100% 20
120 Cosmic Power Psychic Status —% 20
120 Hydro Pump Water Special 120 80% 5
120 Icy WindBW Ice Special 55 95% 15
120 RecycleBW Normal Status —% 10
  • Bold indicates a move that gets STAB when used by Starmie
  • Italic indicates a move that gets STAB only when used by an evolution of Starmie
  • Click on the generation numbers at the top to see moves from other generations