Necrozma (Pokémon)/Generation VIII learnset

← Necrozma Necrozma

Necrozma is available in Sword and Shield.

By leveling up

Generation VIII
Other generations:
VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Moonlight Fairy Status 0000 00——% 5
011 Morning Sun Normal Status 0000 00——% 5
011 Charge Beam Electric Special 05050 09090% 10
011 Gravity Psychic Status 0000 00——% 5
011 Metal Claw Steel Physical 05050 09595% 35
011 Confusion Psychic Special 05050 100100% 25
088 Stealth Rock Rock Status 0000 00——% 20
1616 Slash Normal Physical 07070 100100% 20
2424 Night Slash Dark Physical 07070 100100% 15
3232 Psycho Cut Psychic Physical 07070 100100% 20
4040 Stored Power Psychic Special 02020 100100% 10
4848 Rock Blast Rock Physical 02525 09090% 10
5656 Iron Defense Steel Status 0000 00——% 15
6464 Power Gem Rock Special 08080 100100% 20
7272 Photon Geyser Psychic Special 100100 100100% 5
8080 Autotomize Steel Status 0000 00——% 15
8888 Prismatic Laser Psychic Special 160160 100100% 10
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Necrozma

By TM/TR

Generation VIII
Other generations:
VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM08 TM08 Hyper Beam Normal Special 150150 090}}90% 5
TM09 TM09 Giga Impact Normal Physical 150150 090}}90% 5
TM11 TM11 Solar Beam Grass Special 120120 100}}100% 10
TM14 TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17 TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18 TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21 TM21 Rest Psychic Status 0000 00—}}—% 10
TM22 TM22 Rock Slide Rock Physical 07575 090}}90% 10
TM23 TM23 Thief Dark Physical 06060 100}}100% 25
TM24 TM24 Snore Normal Special 05050 100}}100% 15
TM25 TM25 Protect Normal Status 0000 00—}}—% 10
TM26 TM26 Scary Face Normal Status 0000 100}}100% 10
TM39 TM39 Facade Normal Physical 07070 100}}100% 20
TM43 TM43 Brick Break Fighting Physical 07575 100}}100% 15
TM44 TM44 Imprison Psychic Status 0000 00—}}—% 10
TM48 TM48 Rock Tomb Rock Physical 06060 095}}95% 15
TM54 TM54 Rock Blast Rock Physical 02525 090}}90% 10
TM59 TM59 Fling Dark Physical 0000 100}}100% 10
TM65 TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM69 TM69 Psycho Cut Psychic Physical 07070 100}}100% 20
TM70 TM70 Trick Room Psychic Status 0000 00—}}—% 5
TM76 TM76 Round Normal Special 06060 100}}100% 15
TM81 TM81 Bulldoze Ground Physical 06060 100}}100% 20
TM96 TM96 Smart Strike Steel Physical 07070 00—}}—% 10
TM97 TM97 Brutal Swing Dark Physical 06060 100}}100% 20
TM99 TM99 Breaking Swipe Dragon Physical 06060 100}}100% 15
TR00 TR00 Swords Dance Normal Status 0000 00—}}—% 20
TR10 TR10 Earthquake Ground Physical 100100 100}}100% 10
TR11 TR11 Psychic Psychic Special 09090 100}}100% 10
TR20 TR20 Substitute Normal Status 0000 00—}}—% 10
TR24 TR24 Outrage Dragon Physical 120120 100}}100% 10
TR25 TR25 Psyshock Psychic Special 08080 100}}100% 10
TR26 TR26 Endure Normal Status 0000 00—}}—% 10
TR27 TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR34 TR34 Future Sight Psychic Special 120120 100}}100% 10
TR36 TR36 Heat Wave Fire Special 09595 090}}90% 10
TR42 TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR44 TR44 Cosmic Power Psychic Status 0000 00—}}—% 20
TR46 TR46 Iron Defense Steel Status 0000 00—}}—% 15
TR49 TR49 Calm Mind Psychic Status 0000 00—}}—% 20
TR51 TR51 Dragon Dance Dragon Status 0000 00—}}—% 20
TR52 TR52 Gyro Ball Steel Physical 0000 100}}100% 5
TR58 TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR60 TR60 X-Scissor Bug Physical 08080 100}}100% 15
TR62 TR62 Dragon Pulse Dragon Special 08585 100}}100% 10
TR63 TR63 Power Gem Rock Special 08080 100}}100% 20
TR67 TR67 Earth Power Ground Special 09090 100}}100% 10
TR70 TR70 Flash Cannon Steel Special 08080 100}}100% 10
TR74 TR74 Iron Head Steel Physical 08080 100}}100% 15
TR75 TR75 Stone Edge Rock Physical 100100 080}}80% 5
TR76 TR76 Stealth Rock Rock Status 0000 00—}}—% 20
TR82 TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83 TR83 Ally Switch Psychic Status 0000 00—}}—% 15
TR97 TR97 Psychic Fangs Psychic Physical 08585 100}}100% 10
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Necrozma

By breeding

Generation VIII
Other generations:
VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Necrozma in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Necrozma in that game.
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Necrozma

By tutoring

Generation VIII
Other generations:
VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Expanding Force Psychic Special 80 100% 10
Sw Sh EP BD SP Meteor Beam Rock Special 120 90% 10
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Necrozma
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Form change

When Necrozma is fused, it tries to learn a new move in the same way that other Pokémon may learn new moves upon evolving. If Necrozma changes to its normal form, it immediately forgets the special move of the form it was in (if it still knows it); if the only move that Necrozma knows is the form's special move, then that move will be replaced with Confusion.

Generation VIII
Other generations:
VII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change: Necrozma
(having no other moves)
Confusion Psychic Special 50 100% 25
Form change: Dusk Mane Sunsteel Strike Steel Physical 100 100% 5
Form change: Dawn Wings Moongeist Beam Ghost Special 100 100% 5
  • A superscript level indicates that Necrozma can learn this move normally in Generation VIII
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Necrozma
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
None
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VII Aerial Ace Flying Physical 06060 00—}}—% 20
VII Confide Normal Status 0000 00—}}—% 20
VII Double Team Normal Status 0000 00—}}—% 15
VII Embargo × Dark Status 0000 100}}100% 15
VII Frustration × Normal Physical 0000 100}}100% 20
VII Hidden Power × Normal Special 06060 100}}100% 15
VII Knock Off Dark Physical 06565 100}}100% 20
VII Magnet Rise Electric Status 0000 00—}}—% 10
VII Mirror Shot × Steel Special 06565 085}}85% 10
VII Recycle Normal Status 0000 00—}}—% 10
VII Return × Normal Physical 0000 100}}100% 20
VII Rock Polish Rock Status 0000 00—}}—% 20
VII Shock Wave Electric Special 06060 00—}}—% 20
VII Signal Beam × Bug Special 07575 100}}100% 15
VII Swagger Normal Status 0000 085}}85% 15
VII Telekinesis × Psychic Status 0000 00—}}—% 15
VII Toxic Poison Status 0000 090}}90% 10
VII Wring Out × Normal Special 0000 100}}100% 5
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Necrozma
  • Italic indicates a move that gets STAB only when used by an evolution of Necrozma
  • × indicates a move that cannot be used in Sword and Shield