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Doduo (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Doduo
By
leveling up
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
XY
ORAS
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
001
1
001
1
Peck
Flying
Physical
035
35
100}}
100%
35
Cool
4
♥♥♥♥
0
001
1
001
1
Growl
Normal
Status
0000
—
100}}
100%
40
Cute
2
♥♥
0
005
5
005
5
Quick Attack
Normal
Physical
040
40
100}}
100%
30
Cool
3
♥♥♥
0
010
10
009
9
Rage
Normal
Physical
020
20
100}}
100%
20
Tough
1
♥
3
♥♥♥
014
14
013
13
Fury Attack
Normal
Physical
015
15
085}}
85%
20
Cool
1
♥
0
019
19
017
17
Pursuit
Dark
Physical
040
40
100}}
100%
20
Clever
2
♥♥
1
♥
N/A
N/A
021
21
Pluck
Flying
Physical
060
60
100}}
100%
20
Cute
3
♥♥♥
0
032
32
025
25
Double Hit
Normal
Physical
035
35
090}}
90%
10
Cool
2
♥♥
1
♥
028
28
029
29
Acupressure
Normal
Status
0000
—
00—}}
—%
30
Tough
1
♥
0
037
37
033
33
Agility
Psychic
Status
0000
—
00—}}
—%
30
Cool
3
♥♥♥
0
041
41
037
37
Drill Peck
Flying
Physical
080
80
100}}
100%
20
Cool
3
♥♥♥
0
023
23
041
41
Uproar
Normal
Special
090
90
100}}
100%
10
Cute
2
♥♥
1
♥
046
46
045
45
Endeavor
Normal
Physical
0000
—
100}}
100%
5
Tough
2
♥♥
0
050
50
049
49
Thrash
Normal
Physical
120
120
100}}
100%
10
Tough
6
♥♥♥♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Doduo
Italic
indicates a move that gets STAB only when used by an evolution of Doduo
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
I
-
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
Clever
3
♥♥♥
0
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
Clever
3
♥♥♥
0
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
Beautiful
1
♥
0
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM19
TM19
Roost
Flying
Status
0000
—
00—}}
—%
10
Clever
4
♥♥♥♥
0
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
Cute
2
♥♥
3
♥♥♥
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
Cool
1
♥
0
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
Cool
2
♥♥
0
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
Cute
2
♥♥
0
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
Cute
2
♥♥
0
TM46
TM46
Thief
Dark
Physical
060
60
100}}
100%
25
Tough
1
♥
0
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
Beautiful
2
♥♥
0
TM49
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
Beautiful
3
♥♥♥
0
TM51
TM51
Steel Wing
Steel
Physical
070
70
090}}
90%
25
Cool
3
♥♥♥
0
TM87
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
Cute
3
♥♥♥
0
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
Cute
2
♥♥
0
TM94
TM94
Secret Power
OR
AS
Normal
Physical
070
70
100}}
100%
20
Clever
1
♥
0
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Cute
3
♥♥♥
0
ZHM02
HM02
Fly
Flying
Physical
090
90
095}}
95%
15
Clever
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Doduo
Italic
indicates a move that gets STAB only when used by an evolution of Doduo
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Assurance
Dark
Physical
60
100%
10
Clever
1
♥
0
Brave Bird
Flying
Physical
120
100%
15
Cool
6
♥♥♥♥♥♥
0
Endeavor
Normal
Physical
—
100%
5
Tough
2
♥♥
0
Feint Attack
Dark
Physical
60
—%
20
Clever
2
♥♥
0
Flail
Normal
Physical
—
100%
15
Cute
1
♥
0
Haze
Ice
Status
—
—%
30
Beautiful
3
♥♥♥
0
Mirror Move
Flying
Status
—
—%
20
Clever
1
♥
0
Natural Gift
Normal
Physical
—
100%
15
Clever
1
♥
0
Quick Attack
Normal
Physical
40
100%
30
Cool
3
♥♥♥
0
Supersonic
Normal
Status
—
55%
20
Clever
3
♥♥♥
0
Moves marked with an asterisk (*) must be
chain bred
onto Doduo in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Doduo in that game.
Bold
indicates a move that gets
STAB
when used by Doduo
Italic
indicates a move that gets STAB only when used by an evolution of Doduo
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
II
-
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Endeavor
Normal
Physical
—
100%
5
Tough
2
♥♥
0
X
Y
OR
AS
Knock Off
Dark
Physical
65
100%
20
Clever
2
♥♥
3
♥♥♥
X
Y
OR
AS
Snore
Normal
Special
50
100%
15
Cute
4
♥♥♥♥
0
X
Y
OR
AS
Uproar
Normal
Special
90
100%
10
Cute
2
♥♥
1
♥
A black or white abbreviation in a colored box indicates that Doduo can be tutored the move in that game
A colored abbreviation in a white box indicates that Doduo cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Doduo
Italic
indicates a move that gets STAB only when used by an evolution of Doduo
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
I
-
II
-
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Air Cutter
Flying
Special
060
60
095}}
95%
25
Cool
4
♥♥♥♥
0
III
IV
V
Body Slam
Normal
Physical
085
85
100}}
100%
15
Tough
1
♥
4
♥♥♥♥
III
IV
V
Captivate
Normal
Status
0000
—
100}}
100%
20
Cute
4
♥♥♥♥
0
III
IV
V
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
6
♥♥♥♥♥♥
0
III
IV
V
Endure
Normal
Status
0000
—
00—}}
—%
10
Tough
3
♥♥♥
0
III
IV
V
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
1
♥
0
III
IV
V
Mud-Slap
Ground
Special
020
20
100}}
100%
10
Cute
3
♥♥♥
0
III
IV
V
Sky Attack
Flying
Physical
140
140
090}}
90%
5
Cool
3
♥♥♥
0
III
IV
V
Swift
Normal
Special
060
60
00—}}
—%
20
Cool
2
♥♥
0
III
IV
V
Tri Attack
Normal
Special
080
80
100}}
100%
10
Beautiful
1
♥
0
III
IV
V
Work Up
Normal
Status
0000
—
00—}}
—%
30
Tough
3
♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Doduo
Italic
indicates a move that gets STAB only when used by an evolution of Doduo
Click on the generation numbers at the top to see transfer-only moves for other generations