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Alomomola (Pokémon)/Generation V learnset

By leveling up

Generation V
Other generations:
VI - VII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Pound Normal Physical 04040 100100% 35
011 Water Sport Water Status 0000 —% 15
055 Aqua Ring Water Status 0000 —% 20
099 Aqua Jet Water Physical 04040 100100% 20
1313 DoubleSlap Normal Physical 01515 08585% 10
1717 Heal Pulse Psychic Status 0000 —% 10
2121 Protect Normal Status 0000 —% 10
2525 Water Pulse Water Special 06060 100100% 20
2929 Wake-Up Slap Fighting Physical 06060 100100% 10
3333 Soak Water Status 0000 100100% 20
3737 Wish Normal Status 0000 —% 10
4141 Brine Water Special 06565 100100% 10
4545 Safeguard Normal Status 0000 —% 25
4949 Helping Hand Normal Status 0000 —% 20
5353 Wide Guard Rock Status 0000 —% 10
5757 Healing Wish Psychic Status 0000 —% 10
6161 Hydro Pump Water Special 120120 08080% 5
  • Bold indicates a move that gets STAB when used by Alomomola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomomola
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
VI - VII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Psychic Sprite.png TM04 Calm Mind Psychic Status 0000 —}}—% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM20 Safeguard Normal Status 0000 —}}—% 25
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 09090 100}}100% 10
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Water Sprite.png TM55 Scald Water Special 08080 100}}100% 15
Bag TM Normal Sprite.png TM77 Psych Up Normal Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag HM Water Sprite.png HM03 Surf Water Special 09595 100}}100% 15
Bag HM Water Sprite.png HM05 Waterfall Water Physical 08080 100}}100% 15
Bag HM Water Sprite.png HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Alomomola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomomola

By breeding

Generation V
Other generations:
VI - VII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
KabutoKabutopsStunfisk Endure Normal Status —% 10
Corsola Mirror Coat Psychic Special 100% 20
LaprasWooperQuagsireLotadWingullPelipper
SurskitWailmerWailordPiplupPrinplupEmpoleon
Mist Ice Status —% 30
Stunfisk Pain Split* Normal Status —% 20
CorsolaMilotic Refresh Normal Status —% 20
OmanyteOmastarWhiscash Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Alomomola in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Alomomola in that game.
  • Bold indicates a move that gets STAB when used by Alomomola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomomola

By tutoring

Generation V
Other generations:
VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Bounce Flying Physical 85 85% 5
B W B2 W2 Helping Hand Normal Status —% 20
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Knock Off Dark Physical 20 100% 20
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Alomomola can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Alomomola cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Alomomola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomomola

Dream World moves

Generation V
Other generations:
VI - VII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Sparkling Sea Mirror Coat Psychic Special 100% 20
Sparkling Sea Pain Split Normal Status —% 20
  • A superscript level indicates that Alomomola can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Alomomola
  • Italic indicates a move that gets STAB only when used by an evolution of Alomomola