Type: Null (Pokémon)/Generation VII learnset

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By leveling up

Generation VII
Other generations:
VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
055 Rage Normal Physical 02020 100100% 20
1010 Pursuit Dark Physical 04040 100100% 20
1515 Imprison Psychic Status 0000 00——% 10
2020 Aerial Ace Flying Physical 06060 00——% 20
2525 Crush Claw Normal Physical 07575 09595% 10
3030 Scary Face Normal Status 0000 100100% 10
3535 X-Scissor Bug Physical 08080 100100% 15
4040 Take Down Normal Physical 09090 08585% 20
4545 Metal Sound Steel Status 0000 08585% 40
5050 Iron Head Steel Physical 08080 100100% 15
5555 Double Hit Normal Physical 03535 09090% 10
6060 Air Slash Flying Special 07575 09595% 15
6565 Punishment Dark Physical 0000 100100% 5
7070 Razor Wind Normal Special 08080 100100% 10
7575 Tri Attack Normal Special 08080 100100% 10
8080 Double-Edge Normal Physical 120120 100100% 15
8585 Heal Block Psychic Status 0000 100100% 15
  • Bold indicates a move that gets STAB when used by Type: Null
  • Italic indicates a move that gets STAB only when used by an evolution of Type: Null

By TM

Generation VII
Other generations:
VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Work Up Normal Status 0000 00—}}—% 30
TM02  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15
TM05  TM05 Roar Normal Status 0000 00—}}—% 20
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM07  TM07 Hail Ice Status 0000 00—}}—% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM37  TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM40  TM40 Aerial Ace Flying Physical 06060 00—}}—% 20
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM43  TM43 Flame Charge Fire Physical 05050 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15
TM66  TM66 Payback Dark Physical 05050 100}}100% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM75  TM75 Swords Dance Normal Status 0000 00—}}—% 20
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM81  TM81 X-Scissor Bug Physical 08080 100}}100% 15
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM89  TM89 U-turn Bug Physical 07070 100}}100% 20
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Type: Null
  • Italic indicates a move that gets STAB only when used by an evolution of Type: Null

By breeding

Generation VII
Other generations:
VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Type: Null in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Type: Null in that game.
  • Bold indicates a move that gets STAB when used by Type: Null
  • Italic indicates a move that gets STAB only when used by an evolution of Type: Null

By tutoring

Generation VII
Other generations:
VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Icy Wind Ice Special 55 95% 15
S M US UM Iron Defense Steel Status —% 15
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Magic Coat Psychic Status —% 15
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
  • A black or white abbreviation in a colored box indicates that Type: Null can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Type: Null cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Type: Null
  • Italic indicates a move that gets STAB only when used by an evolution of Type: Null