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Type: Null (Pokémon)/Generation VII learnset
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Edit
← Type: Null
By
leveling up
Generation VII
Other generations:
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
05
5
Rage
Normal
Physical
020
20
100
100%
20
10
10
Pursuit
Dark
Physical
040
40
100
100%
20
15
15
Imprison
Psychic
Status
0000
—
00—
—%
10
20
20
Aerial Ace
Flying
Physical
060
60
00—
—%
20
25
25
Crush Claw
Normal
Physical
075
75
095
95%
10
30
30
Scary Face
Normal
Status
0000
—
100
100%
10
35
35
X-Scissor
Bug
Physical
080
80
100
100%
15
40
40
Take Down
Normal
Physical
090
90
085
85%
20
45
45
Metal Sound
Steel
Status
0000
—
085
85%
40
50
50
Iron Head
Steel
Physical
080
80
100
100%
15
55
55
Double Hit
Normal
Physical
035
35
090
90%
10
60
60
Air Slash
Flying
Special
075
75
095
95%
15
65
65
Punishment
Dark
Physical
0000
—
100
100%
5
70
70
Razor Wind
Normal
Special
080
80
100
100%
10
75
75
Tri Attack
Normal
Special
080
80
100
100%
10
80
80
Double-Edge
Normal
Physical
120
120
100
100%
15
85
85
Heal Block
Psychic
Status
0000
—
100
100%
15
Bold
indicates a move that gets
STAB
when used by Type: Null
Italic
indicates a move that gets STAB only when used by an evolution of Type: Null
By
TM
Generation VII
Other generations:
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM02
TM02
Dragon Claw
Dragon
Physical
080
80
100}}
100%
15
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM43
TM43
Flame Charge
Fire
Physical
050
50
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM65
TM65
Shadow Claw
Ghost
Physical
070
70
100}}
100%
15
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Type: Null
Italic
indicates a move that gets STAB only when used by an evolution of Type: Null
By
breeding
Generation VII
Other generations:
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Type: Null in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Type: Null in that game.
Bold
indicates a move that gets
STAB
when used by Type: Null
Italic
indicates a move that gets STAB only when used by an evolution of Type: Null
By
tutoring
Generation VII
Other generations:
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Iron Defense
Steel
Status
—
—%
15
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Magic Coat
Psychic
Status
—
—%
15
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
A black or white abbreviation in a colored box indicates that Type: Null can be tutored the move in that game
A colored abbreviation in a white box indicates that Type: Null cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Type: Null
Italic
indicates a move that gets STAB only when used by an evolution of Type: Null