Plate (Duel)

Plates are a game mechanic in Pokémon Duel.

List of Plates

ID Category Name Rarity Description Cost Gems Version
1 Movement Long Throw EX Move one Pokémon from your bench to one space away from your entry point. Your turn ends. 2 160
80 7.0.14
2 Pokémon Bright Powder EX Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once. 1 160
80 7.0.14
3 Plates Recycle EX All Plates from both players except Recycle become usable. Your turn ends. 2
7.0.14
4 Pokémon X Sp. Atk EX Choose one of your Pokémon on the field or bench. For this turn, it has ★+2. 1 160
80 7.0.14
5 Recovery Max Revive Rare Select one of your Pokémon in your P.C. That Pokémon moves to the bench. (That Pokémon cannot have Wait.) 2 72
36 7.0.14
6 Battle Desperate Times Rare Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an Attack between 10 and 50 damage, it deals +50 damage. 2
7.0.14
7 Spin Double Chance Rare Choose a Pokémon on the field or bench. (You cannot select unusable Pokémon) For this turn, you can choose to respin once for it. 1 72
36 7.0.14
8 Recovery Clear Wait Rare Choose one of your Pokémon on the field or bench. Remove Wait from that Pokémon. 2 72
36 7.0.14
9 Pokémon Focus Band Rare Choose one of your Pokémon on the field or bench. For this turn, it cannot be knocked out. 2
7.0.14
10 Pokémon Full Heal Rare Choose one of your Pokémon on the field. Remove all special conditions from that Pokémon. (This excludes Wait.) 1 72
36 7.0.14
11 Movement Scoop Up Uncommon Choose one of your Pokémon on the field. Return it to the bench. 1 18
9 7.0.14
12 Battle X Attack Uncommon Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage. 1 18
9 7.0.14
13 Movement Pokémon Switch Uncommon Choose two of your Pokémon on the field or bench and switch their positions. Your turn ends. (You cannot select two Pokémon from the bench.) 1 18
9 7.0.14
14 Movement Swap Spot Uncommon Choose one of your Pokémon on the field. Switch it with another of your Pokémon that it is next to. 1
7.0.14
15 Pokémon X Defend Uncommon Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out. 1 18
9 7.0.14
16 Spin No Guard Uncommon Choose one of your Pokémon on the field or bench. For this turn, it can spin again once if it spins a Blue Attack. 1 18
Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon or its battle opponent spins a Blue Attack, shift the spin one segment clockwise. 7.0.7
9 7.0.14
17 Movement Quick Care Uncommon Select one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends. 1
7.0.14
18 Movement Priority Recovery Common Switch the order of your Pokémon in your P.C. You cannot use this Plate unless you have two or more of your Pokémon in your P.C. Your turn ends. 1 10
5 7.0.14
19 Pokémon Ballast Common Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind. 1 10
5 7.0.14
20 Recovery Awakening Common Choose one of your Pokémon on the field. That Pokémon is no longer asleep. 1
7.0.14
21 Recovery Paralyze Heal Common Choose one of your Pokémon on the field. That Pokémon is no longer paralyzed. 1
7.0.14
22 Recovery Confuse Heal Common Choose one your Pokémon on the field. That Pokémon is no longer confused. 1
7.0.14
23 Recovery Antidote Common Choose one your Pokémon on the field. That Pokémon is no longer poisoned or noxious. 1
7.0.14
24 Battle Iron Power Common Steel-type Pokémon deal +20 damage. Continues until an enemy is knocked out by a Steel-type Pokémon's Attack. Your turn ends. 2
7.0.14
25 Battle Dread Power Common Dark-type Pokémon deal +20 damage. Continues until an enemy is knocked out by a Dark-type Pokémon's Attack. Your turn ends. 2
7.0.14
26 Battle Flame Power Common Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon's Attack. Your turn ends. 2
7.0.14
27 Battle Meadow Power Common Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon's Attack. Your turn ends. 2
7.0.14
28 Battle Splash Power Common Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon's Attack. Your turn ends. 2
7.0.14
39 Movement Invisibility Cape EX Choose one of your Pokémon on the bench. For this turn, it can move through other Pokémon when making an MP move. 3
7.0.14
40 Spin Power Battle Uncommon Choose one of your Pokémon on the field or bench. For this turn, if this Pokémon or its opponent spins a Purple Attack in battle, they must both spin again once. 2 18
Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon or its battle opponent spins a Purple Attack, shift the spin one segment clockwise. 7.0.7
9 7.0.14
41 Movement Hurdle Jump Uncommon Choose one of your Pokémon on the field, and move it over a connected Pokémon. Your turn ends. 2
80 7.0.14
42 Battle Mind Power Common Psychic-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Psychic-type Pokémon. Your turn ends. 2 10
5 7.0.14
49 Battle Toxic Power Common Poison-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Poison-type Pokémon. Your turn ends. 2 10
5 7.0.14
50 Battle Draco Power Common Dragon-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dragon-type Pokémon. Your turn ends. 2
7.0.14
53 Movement Switcheroo Rare Select one of your Pokémon on the bench. That Pokémon switches with one of your Pokémon in your P.C. Your turn ends. 1 72
36 7.0.14
56 Movement Goal Block Uncommon Choose one of your Pokémon on the field and move it to your goal point if it is open. Your turn ends. 2 18
9 7.0.14
57 Battle Clay Power Common Ground-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ground-type Pokémon. Your turn ends. 2
7.0.14
61 Battle Spooky Power Common Ghost-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends. 2
7.0.14
73 Battle Zap Power Common Electric-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by an Electric-type Pokémon. Your turn ends. 2
7.0.14
80 Recovery Ice Heal Common Choose one of your Pokémon on the field. That Pokémon is no longer frozen. 1
7.0.14
90 Recovery Burn Heal Common Choose one of your Pokémon on the field. That Pokémon is no longer burned. 1
7.0.14
91 Spin X Speed Rare Choose one of your Pokémon on the field or bench. For this turn, one of this Pokémon's White Attacks will be changed to a Gold Attack before battle. 1
7.0.14
303 Pokémon Force Remove EX This Plate can be used when you have Pokémon on all of your opponent's entry points. Select one of your Pokémon on the field or bench. If that Pokémon's attack knocks a Pokémon out that turn, it will be eliminated from the duel. 1
7.0.14
304 Movement Counter Attack EX This Plate can be used when you have enemy Pokémon on all your own entry points. Select one of your Pokémon on the field. That Pokémon will have MP +1 for that turn. 1
7.0.14
306 Spin X Accuracy Uncommon Select one of your Pokémon on the field or bench. If the Attack for that Pokémon is a miss that turn, it will shift to the adjacent Attack. 1 18
7.0.14
312 Pokémon Burn Drive Rare Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or Steel-type, the opponent will be removed from the duel. 1 18
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or Steel-type, the opponent will be removed from the duel.
9 7.0.14
313 Pokémon Douse Drive Rare Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel. 1 18
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel.
9 7.0.14
314 Pokémon Chill Drive Rare Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel. 1 18
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel.
9 7.0.14
315 Pokémon Shock Drive Rare Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel. 1 18
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel.
9 7.0.14
316 Pokémon Burn Drive EX EX Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or Steel-type, the opponent will be removed from the duel. 1 72
36 7.0.14
317 Pokémon Douse Drive EX EX Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel. 1 72
36 7.0.14
318 Pokémon Chill Drive EX EX Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel. 1 72
36 7.0.14
319 Pokémon Shock Drive EX EX Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel. 1 72
36 7.0.14
320 Pokémon Cosmo Energy Rare During this duel, when your Deoxys is attacked, before the battle, you may switch that Deoxys with another of your Deoxys on the field or bench. Your turn ends. 1 72
During this duel, when your Deoxys is attacked, before the battle, you may switch that Deoxys with another of your Deoxys on the field. Your turn ends. 3.0.7
36 7.0.14
321 Pokémon Flame Energy Rare During this duel, your Fire-type Pokémon cannot be frozen or burned. Your turn ends. 1 72
Your opponent's burned Pokémon gain Wait 3. During this duel, your Fire-type Pokémon cannot be frozen or burned. Your turn ends. 3.0.7
36 7.0.14
323 Battle Overdrive Rare Choose one of your Reshiram or Zekrom on the field. Remove all special conditions affecting that Pokémon. (Except wait.) While that Pokémon is on the field, that Pokémon deals +30 damage. 1 72
Choose one of your Reshiram or Zekrom on the field. Remove all special conditions affecting that Pokémon. (Except for Wait.) While that Pokémon is on the field, that Pokémon deals +30 damage.
Choose one of your Reshiram, Zekrom, White Kyurem, or Black Kyurem on the field. Remove all special conditions affecting that Pokémon. (Except for Wait.) While that Pokémon is on the field, that Pokémon deals +30 damage. 7.0.10
36 7.0.14
324 Pokémon Land's Energy Rare During this duel, the effect of Land's Wrath from your Zygarde becomes, "Spin for all of the opponent's Pokémon on the field, excluding Flying-types. If it lands on Purple Attack, the Pokémon faints." Your turn ends. 1 72
36 7.0.14
325 Pokémon Long Barrel Rare Choose 1 of your Rhyperior on the field or bench. Until the end of the duel, the effect of that Rhyperior's Rock Wrecker becomes: "Knock out 1 of your opponent's Fire-, Ice-, Flying-, or Bug-type Pokémon that is 2 or 3 steps away." Your turn ends. 1 72
Choose one of your Rhyperior on the field or bench. Until the end of the duel, the effect of that Rhyperior's Rock Wrecker becomes: "Knock out one of your opponent's Pokémon within 3 steps." Your turn ends. 7.0.10
36 7.0.14
328 Pokémon Concentrated Fertilizer Uncommon Select one of your Grass-type Pokémon on the field or bench. For this turn, that Pokémon gains ★+1 and damage +20. 1
7.0.14
329 Pokémon Sticky Grass Uncommon Select one of your Grass-type Pokémon on the field. While that Pokémon is on the field, the battle opponents of that Pokémon cannot respin. Spin-again effects are treated as single spins only. 1
7.0.14
331 Pokémon Tropical Energy Rare Any special conditions are removed from your Grass-, Flying-, and Bug-type Pokémon. During this duel, the effects of Abilities that allow you or your opponent to respin or force respins in battle are nullified for the battle opponents of your Grass-, Flying-, and Bug-type Pokémon. Your turn ends. 1 72
36 7.0.14
332 Pokémon Dark Energy Rare During this duel, if the opponent Pokémon is a Psychic type, your Dark-type Pokémon are not knocked out in battle, but are moved to the bench and gain Wait instead. And when you have two or more Dark-type Pokémon on the field, Energy effects on your opponent's Psychic- and Ghost-type Pokémon are nullified. Your turn ends. 1 72
36 7.0.14
333 Pokémon Phantom Energy Rare During this duel, your Ghost-type Pokémon can move over Pokémon affected by special conditions when using an MP move. In addition, when one or more of your Ghost-type Pokémon surround an opposing Pokémon, if there are three or more opposing Pokémon on the field or on your opponent's bench with the same name as the surrounded Pokémon, remove the surrounded Pokémon from the game. Your turn ends. 1 72
36 7.0.14
335 Pokémon Steel Energy Rare During this duel, your Steel-type Pokémon cannot become poisoned or noxious, and the damage of one of each of those Pokémon's most highly damaging White Attacks that normally deals at least 10 damage is increased by 10. Your turn ends. 1 72
36 7.0.14
336 Pokémon Poison Blade EX Select one of your Steel-type Pokémon on the field. While that Pokémon is on the field, the White Attacks of that Pokémon gain: The battle opponent becomes poisoned. 1
7.0.14
338 Pokémon Muscle Energy Rare Remove the sleep and frozen conditions, MP -1, and MP -2 markers, and Wait from all of your Fighting-type Pokémon. During this duel, your Fighting-type Pokémon gain +1 to the damage they deal whenever those Pokémon move from a P.C. to the bench. Your turn ends. 1 72
36 7.0.14
339 Pokémon Mud Energy Rare During this duel, if there are 2 or more Water-type Pokémon and 2 or more Ground-type Pokémon on the field, your opponent's Pokémon on the field get +1 to Wait effects that they receive. Your turn ends.* 1 72
36 7.0.14
339 Pokémon Electro Energy Rare Removes the paralyzed condition from all of your Electric-type Pokémon. During this duel, if one of your Electric-type Pokémon would deal damage, and there is an Electric-type Pokémon adjacent to it, that damage increases by 10. Your turn ends. 1 72
340 3.0.12
36 7.0.14
341 Pokémon Molting Energy Rare During this duel, whenever one of your Bug-type Pokémon or Flying-type Pokémon moves from a P.C. to the bench, it can evolve. If it does, that Pokémon gains Wait 3. Your turn ends. 1 72
36 7.0.14
343 Pokémon Eon Flute EX During a duel, this plate can be used when your Latias or Latios is excluded from the duel. That one Latias or Latios appears on your bench. That Pokémon is excluded from the duel after your next turn has ended. 2 72
This plate can be used during a duel when any of your Latias or Latios have been excluded fro the duel. Return one such Latias or Latios to the bench, and, if possible, Mega Evolve it for 7 turns (even if you have any other Pokémon that are Mega Evolved).
36 7.0.14
344 Pokémon Salamencite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Salamence on the field, and Mega Evolve it for 7 turns. 2 72 4.0.0
0 N/A 6.2.0
345 Pokémon Charizardite X EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. 2 72 4.0.0
0 N/A 6.2.0
346 Pokémon Charizardite Y EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. 2 72 4.0.0
0 N/A 6.2.0
347 Pokémon Beedrillite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Beedrill on the field, and Mega Evolve it for 7 turns. 2 72 4.0.0
0 N/A 6.2.0
365 Pokémon Venusaurite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Venusaur on the field, and Mega Evolve it for 7 turns. 2 72 4.0.2
0 N/A 6.2.0
366 Pokémon Blastoisinite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blastoise on the field, and Mega Evolve it for 7 turns. 2 72 4.0.2
0 N/A 6.2.0
367 Pokémon Gengarite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gengar on the field, and Mega Evolve it for 7 turns. 2 72 4.0.2
0 N/A 6.2.0
368 Pokémon Sceptilite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sceptile on the field, and Mega Evolve it for seven turns. 2 72 5.0.0
0 N/A 6.2.0
369 Pokémon Blazikenite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blaziken on the field, and Mega Evolve it for seven turns. 2 72 5.0.0
0 N/A 6.2.0
370 Pokémon Swampertite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Swampert on the field, and Mega Evolve it for seven turns. 2 72 5.0.0
0 N/A 6.2.0
371 Pokémon Metal Coat EX Choose one of your Onix, Scyther, or Steel-type Pokémon on the field. If you chose Onix or Scyther, evolve it. Until the end of the duel, battle opponents of the Pokémon you chose, or the Pokémon that evolved from it, have the effects of their Abilities that increase or decrease Attack damage nullified. This ends your turn. 1 160
80 7.0.14
372 Pokémon Golden Module EX Choose one of your Genesect on the field or bench. For this turn, that Pokémon's Purple Attack becomes the Gold Attack Extreme Speed 100. Also, if a battle opponent knocked out by that Pokémon is a Dark- or Fairy-type Pokémon, that battle opponent is excluded from the duel. 2 160
80 7.0.14
373 Pokémon Scizorite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Scizor on the field, and Mega Evolve it for seven turns. 2 72 5.0.3
0 N/A 6.2.0
374 Pokémon Metal Sphere Rare Choose one of your Steel-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Steel-type Pokémon do not become poisoned or noxious, and their White Attacks that deal 10 or more damage deal +10 damage. Your turn ends. The effects of this plate do not stack. 1 72
36 7.0.14
375 Pokémon Phantom Sphere Rare Choose one of your Ghost-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Ghost-type Pokémon on the bench can MP move past Ghost-type Pokémon and Pokémon affected by special conditions. Your turn ends. 1 72
36 7.0.14
376 Pokémon Flame Sphere Rare Choose one of your Fire-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Fire-type Pokémon do not become frozen or burned, and they can MP move past burned Pokémon on the field. Your turn ends. 1 72
36 7.0.14
377 Pokémon Electro Sphere Rare Choose one of your Electric-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Electric-type Pokémon deal +10 damage for each Electric-type Pokémon next to them. Your Electric-type Pokémon can MP move past Pokémon that have Wait. Your turn ends. The effects of this plate do not stack. 1 72
36 7.0.14
378 Pokémon Mewtwonite X EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field and Mega Evolve it for 7 turns. 2 72 5.0.6
0 N/A 6.2.0
379 Pokémon Mewtwonite Y EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field and Mega Evolve it for 7 turns. 2 72 5.0.6
0 N/A 6.2.0
380 Pokémon Mighty Sphere Rare Choose one of your Fighting-type Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Pokémon surrounded by your Fighting-type Pokémon move to your P.C. Your turn ends. 1 72
36 7.0.14
381 Pokémon Winged Sphere Rare Choose one of your Bug-type Pokémon or Flying-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Stage 1-or-higher Bug- or Flying-type Pokémon may MP move over opposing, non-Flying-type Pokémon. Your turn ends. 1
36 7.0.14
382 Pokémon Galladite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gallade on the field and Mega Evolve it for seven turns. 2 72 5.0.8
0 N/A 6.2.0
383 Pokémon Dark Sphere Rare Choose one of your Dark-type Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Ghost-type Pokémon and Psychic-type Pokémon cannot pass through your Dark-type Pokémon by the effects of Abilities. Your turn ends. 1 72
36 7.0.14
384 Pokémon Mystic Sphere Rare Choose one of your Fairy-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Fairy-type Pokémon cannot have markers attached to them from the Attacks of other Pokémon. Your turn ends. 1 72
36 7.0.14
385 Pokémon Sablenite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sableye on the field and Mega Evolve it for 7 turns. 2 72 5.0.9
0 N/A 6.2.0
386 Pokémon Altarianite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Altaria on the field and Mega Evolve it for 7 turns. 2 72 5.0.9
0 N/A 6.2.0
387 Pokémon Ampharosite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Ampharos on the field and Mega Evolve it for 7 turns. 2 72 5.0.10
0 N/A 6.2.0
388 Battle Magnet Uncommon Choose one of your Electric-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
389 Battle Sharp Beak Uncommon Choose one of your Flying-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
390 Pokémon DNA Splicers EX Choose one of your Kyurem on the field, and one of your Zekrom or Reshiram on the field or bench or in the P.C. Exclude that Zekrom or Reshiram from the duel, and change the form of Kyurem to Black Kyurem or White Kyurem. Your turn ends. 1 72
Choose one of your Kyurem on the field, plus one of your Zekrom or Reshiram on the field, bench, or in the P.C. Exclude that Zekrom or Reshiram from the duel, and change the form of Kyurem to Black Kyurem or White Kyurem. If any of your Kyurem is knocked out, this plate returns to its unused state. 7.0.10
36 7.0.14
391 Battle Miracle Seed Uncommon Choose one of your Grass-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
392 Battle Never-Melt Ice Uncommon Choose one of your Ice-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
393 Pokémon Microwave Oven Rare Choose one of your Rotom, Wash Rotom, Frost Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Heat Rotom. Removes the frozen condition from all Pokémon. All Pokémon become Fire-type Pokémon for 9 turns. 1 18
9 7.0.14
394 Pokémon Washing Machine Rare Choose one of your Rotom, Heat Rotom, Frost Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Wash Rotom. Removes the poisoned condition from all Pokémon. All Pokémon become Water-type Pokémon for 9 turns. 1 18
9 7.0.14
395 Pokémon Refrigerator Rare Choose one of your Rotom, Heat Rotom, Wash Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Frost Rotom. Removes the burned condition from all Pokémon. All Pokémon become Ice-type Pokémon for 9 turns. 1 18
9 7.0.14
396 Pokémon Electric Fan Rare Choose one of your Rotom, Heat Rotom, Wash Rotom, Frost Rotom, or Mow Rotom on the field and change its form to Fan Rotom. Removes the Wait condition from all Pokémon. All Pokémon become Flying-type Pokémon for 9 turns. 1 18
9 7.0.14
397 Pokémon Lawnmower Rare Choose one of your Rotom, Heat Rotom, Wash Rotom, Frost Rotom, or Fan Rotom on the field and change its form to Mow Rotom. Removes the asleep condition from all Pokémon. All Pokémon become Grass-type Pokémon for 9 turns. 1 18
9 7.0.14
398 Pokémon Tyranitarite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Tyranitar on the field and Mega Evolve it for 7 turns. 2 72 6.0.4
0 N/A 6.2.0
399 Pokémon Aggronite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Aggron on the field and Mega Evolve it for 7 turns. 2 72 6.0.4
0 N/A 6.2.0
400 Pokémon Gracidea EX Choose one of your Shaymin on the field and change its form to Sky Forme. If any of your Shaymin become knocked out, this plate returns to its unused state. 1 72
36 7.0.14
401 Pokémon Stony Sphere Rare Choose one of your Rock-type Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Flying-type and Fairy-type Pokémon cannot pass through your Rock-type Pokémon by the effects of Abilities. Your turn ends. 1 72
36 7.0.14
402 Battle Hard Stone Uncommon Choose one of your Rock-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
403 Pokémon Lucarionite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Lucario on the field and Mega Evolve it for 7 turns. 2 72 6.0.7
0 N/A 6.2.0
404 Pokémon Houndoominite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Houndoom on the field and Mega Evolve it for 7 turns. 2 72 6.0.7
0 N/A 6.2.0
405 Battle Charcoal Uncommon Choose one of your Fire-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
406 Pokémon Meteoric Teachings Uncommon This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Rayquaza on the field and Mega Evolve it for 7 turns. That Rayquaza's Break Energy becomes Dragon Ascent 90 until the duel ends. If any of your Rayquaza or Mega Rayquaza become knocked out, this plate returns to its unused state. 2 72
36 7.0.14
407 Pokémon Glalitite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Glalie on the field and Mega Evolve it for 7 turns. 2 72 6.0.11
0 N/A 6.2.0
408 Battle Dragon Fang Uncommon Choose one of your Dragon-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
409 Pokémon Dragon Sphere Rare Choose one of your Dragon-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Dragon-type Pokémon with MP 1 or lower get +1 MP. If those Pokémon are not affected by a special condition, they can MP move over other Pokémon on the field. Your turn ends. 1 72
36 7.0.14
410 Pokémon Blue Orb EX Choose one of your Kyogre on the bench. It undergoes Primal Reversion. 1 72
36 7.0.14
411 Pokémon Red Orb EX Choose one of your Groudon on the bench. It undergoes Primal Reversion. 1 72
36 7.0.14
412 Battle Mystic Water Uncommon Choose one of your Water-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
413 Pokémon Aqua Sphere Rare Choose one of your Water-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Water-type Pokémon that are next to Water-type Pokémon gain +1 MP (to a maximum of MP 3). Your turn ends. 1 72
36 7.0.14
414 Pokémon Gyaradosite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gyarados on the field and Mega Evolve it for 7 turns. 0 N/A 6.2.1
415 Pokémon Grass Sphere Rare Choose one of your Grass-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Grass-type Pokémon do not move from effects of opposing Attacks that would move them to the bench, P.C., or the Ultra Space. Your turn ends. 1 72
36 7.0.14
417 Pokémon Gardevoirite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gardevoir on the field and Mega Evolve it for 7 turns. 0 N/A 6.2.5
417 Pokémon Latiasite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Latias on the field and Mega Evolve it for 7 turns. 0 N/A 6.2.3
418 Pokémon Banettite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Banette on the field and Mega Evolve it for 7 turns. 0 N/A 6.2.5
418 Pokémon Latiosite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Latios on the field and Mega Evolve it for 7 turns. 0 N/A 6.2.3
419 Battle Soul Dew Rare Choose one of your Latias or Latios on the field. While that Pokémon is on the field, it deals +30 damage. Your turn ends. 1 18
9 7.0.14
420 Pokémon Venom Sphere Rare Choose one of your Poison-type Pokémon. Until the end of the duel, while that Pokémon is on the field, the effects of Abilities of opposing Pokémon that are poisoned or noxious that increase or decrease Attack damage are nullified. Your turn ends. 1 72
36 7.0.14
421 Battle Poison Barb Uncommon Choose one of your Poison-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
422 Pokémon Rocky Helmet Rare Choose one of your Pokémon on the field or bench. If that Pokémon is knocked out by Attack damage on this turn, its battle opponent is also knocked out. 1 N/A 6.2.9
72 7.0.14
423 Pokémon Air Balloon Rare Choose one of your Pokémon on the field or bench. Until the end of that Pokémon's next battle, its MP is 2, and it can MP move over other Pokémon on the field 1 N/A 6.2.9
72 7.0.14
424 Pokémon Necroizer EX Choose one of your Necrozma on the field and one of your Solgaleo or Lunala on the field, bench, or in a P.C. That Solgaleo or Lunala moves to the Ultra Space, and the Necrozma changes its form to Dusk Mane Necrozma or Dawn Wings Necrozma. 1 72
36 7.0.14
425 Battle Spell Tag Uncommon Choose one of your Ghost-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
426 Battle Odd Incense Uncommon Choose one of your Psychic-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
429 Pokémon Absolite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Absolite on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.0
430 Battle Black Glasses Uncommon Choose one of your Dark-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
431 Pokémon Alakazite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Alakazam on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.0
432 Pokémon Kangaskhanite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Kangaskhan on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.0
433 Pokémon Twisted Spoon Rare Choose one of your Psychic-type Pokémon on the field. While that Pokémon is on the field, it gains ★+1. Your turn ends. 1 72
36 7.0.14
435 Pokémon Ultra Burst EX Choose one of your Dusk Mane Necrozma or Dawn Wings Necrozma on the field and change its form to Ultra Necrozma for 7 turns. 1 72
36 7.0.14
436 Pokémon Mawilite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mawile on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.4
437 Pokémon Diancite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Diancie on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.4
438 Pokémon Metagrossite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Metagross on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.7
439 Pokémon Steelixite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Steelix on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.7
440 Recovery Restorer Rare Choose a Restored Pokémon in your P.C. That Pokémon moves to the bench without gaining Wait. Move one of your Restored Pokémon that has been excluded from the duel to your P.C. 1 72 7.0.10
36 7.0.14
441 Pokémon Primal Sphere Rare Choose one of your Restored Pokémon. Until the end of the duel, while that Pokémon is on the field, if the number of your own Pokémon on the field, bench, and in your P.C. is lower than the number of the opponent's Pokémon on the field, bench, and in the opponent's P.C., your Restored Pokémon and Pokémon that have evolved from Restored Pokémon deal +30 damage and gain +1 ★. Your turn ends. The effects of this plate do not stack. 1 72 7.0.10
36 7.0.14
442 Pokémon Frost Sphere Rare Choose one of your Ice-type Pokémon. Until the end of the duel, plates with Sphere in their name, except for Frost Sphere, have their effects negated on opposing Pokémon within 3 steps of that Pokémon. Your turn ends. 1 72 7.0.10
36 7.0.14
443 Pokémon Aerodactylite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Aerodactyl on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.10
444 Pokémon Abomasite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Abomasnow on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.10
445 Pokémon Pinsirite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Pinsir on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.11
446 Pokémon Heracronite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Heracross on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.11
447 Plates Reveal Glass EX Change the form of each Tornadus, Thundurus, and Landorus on the field, if possible. This plate can be used again if the opponent uses a plate that is not Reveal Glass. This ends your turn. 1 72 7.0.11
36 7.0.14
448 Pokémon Silk Sphere Rare Select one of your Bug-type Pokémon. While this Pokémon is on the field, the Abilities of opposing Pokémon that have an MP-reducing marker attached to them are nullified. This ends your turn. 1 72 7.0.11
36 7.0.14
449 Pokémon Manectite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Manectric on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.12
450 Pokémon Sharpedonite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sharpedo on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.12
451 Battle Silver Powder Uncommon Choose one of your Bug-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18 7.0.12
9 7.0.14
452 Battle Silk Scarf Uncommon Choose one of your Normal-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18 7.0.12
9 7.0.14
453 Battle Karate Belt Uncommon Choose one of your Fighting-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18 7.0.12
9 7.0.14
454 Battle Soft Sand Uncommon Choose one of your Ground-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18 7.0.12
9 7.0.14
455 Pokémon Guardian Sphere Rare Choose one of your Tapu Koko, Tapu Lele, Tapu Bulu, or Tapu Fini. Until the end of the duel, while that Pokémon is on the field, the Misses of your Tapu Koko, Tapu Lele, Tapu Bulu, or Tapu Fini become the ★★ Purple Attack Nature's Madness (attaches a Final Song marker to the battle opponent; Pokémon with that marker are knocked out after 5 turns), and your Fairy-type Pokémon may MP move through your other Fairy-type Pokémon. Your turn ends. 1 72 7.0.12
36 7.0.14
456 Pokémon White Sphere Rare Choose one of your Normal-type Pokémon. Until the end of the duel, while that Pokémon is on the field, the Z-Move gauge increases of your Normal-type Pokémon when they attack and when they move to the P.C. are boosted. This effect does not stack. Your turn ends. 1 36 7.0.14
457 Pokémon Gold Sphere Rare Choose one of your Ground-type Pokémon. Until the end of the duel, while that Pokémon is on the field, all the White Attacks of your evolved Ground-type Pokémon become Gold Attacks in their first battles after moving to the field. Your turn ends. 1 36 7.0.14
458 Pokémon Garchompite EX This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Garchomp on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.14

See also

Pokémon Duel
Training Center Ulex Emblem.png Chateau de Rosa Emblem.png Atlantis Emblem.png Olivia Palace Emblem.png The Volcano Emblem.png Elysium Emblem.png Labyrinth Emblem.png La Galleria Luna Emblem.png Blue Planet Emblem.png Jewel Tower Emblem.png
Game modes
Rank MatchQuest ModeLeague MatchRoom Match
Events
Queen's CupGym CupTeam MatchTournamentDev ShowdownOthers
Mechanics
FiguresPlatesBoosterSalonShopLogin Bonus
EnhancementMissionTime Booster (contents) • TrophyMonthly Point