Plate (Duel)

Plates are a game mechanic in Pokémon Duel.

List of Plates

ID Category Name Rarity Description Cost Gems Version
1   Long Throw   Move one Pokémon from your bench to one space away from your entry point. Your turn ends. 2 160
80 7.0.14
2   Bright Powder   Choose one of your Pokémon on the field. For this turn, you can make any battle opponent of this Pokémon spin again once. 1 160
80 7.0.14
3   Recycle   All Plates from both players except Recycle become usable. Your turn ends. 2
7.0.14
4   X Sp. Atk   Choose one of your Pokémon on the field or bench. For this turn, it has ★+2. 1 160
80 7.0.14
5   Max Revive   Select one of your Pokémon in your P.C. That Pokémon moves to the bench. (That Pokémon cannot have Wait.) 2 72
36 7.0.14
6   Desperate Times   Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon spins an Attack between 10 and 50 damage, it deals +50 damage. 2
7.0.14
7   Double Chance   Choose a Pokémon on the field or bench. (You cannot select unusable Pokémon) For this turn, you can choose to respin once for it. 1 72
36 7.0.14
8   Clear Wait   Choose one of your Pokémon on the field or bench. Remove Wait from that Pokémon. 2 72
36 7.0.14
9   Focus Band   Choose one of your Pokémon on the field or bench. For this turn, it cannot be knocked out. 2
7.0.14
10   Full Heal   Choose one of your Pokémon on the field. Remove all special conditions from that Pokémon. (This excludes Wait.) 1 72
36 7.0.14
11   Scoop Up   Choose one of your Pokémon on the field. Return it to the bench. 1 18
9 7.0.14
12   X Attack   Choose one of your Pokémon on the field or bench. For this turn, it deals +30 damage. 1 18
9 7.0.14
13   Pokémon Switch   Choose two of your Pokémon on the field or bench and switch their positions. Your turn ends. (You cannot select two Pokémon from the bench.) 1 18
9 7.0.14
14   Swap Spot   Choose one of your Pokémon on the field. Switch it with another of your Pokémon that it is next to. 1
7.0.14
15   X Defend   Choose one of your Pokémon on the field or bench. For this turn, if its opponent deals 10-100 damage in battle, this Pokémon will not be knocked out. 1 18
9 7.0.14
16   No Guard   Choose one of your Pokémon on the field or bench. For this turn, it can spin again once if it spins a Blue Attack. 1 18
Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon or its battle opponent spins a Blue Attack, shift the spin one segment clockwise. 7.0.7
9 7.0.14
17   Quick Care   Select one of your Pokémon on the field. If there is space in your P.C., move it there. Your turn ends. 1
7.0.14
18   Priority Recovery   Switch the order of your Pokémon in your P.C. You cannot use this Plate unless you have two or more of your Pokémon in your P.C. Your turn ends. 1 10
5 7.0.14
19   Ballast   Choose one of your Pokémon on the field. For this turn, it cannot be affected by Whirlwind. 1 10
5 7.0.14
20   Awakening   Choose one of your Pokémon on the field. That Pokémon is no longer asleep. 1
7.0.14
21   Paralyze Heal   Choose one of your Pokémon on the field. That Pokémon is no longer paralyzed. 1
7.0.14
22   Confuse Heal   Choose one your Pokémon on the field. That Pokémon is no longer confused. 1
7.0.14
23   Antidote   Choose one your Pokémon on the field. That Pokémon is no longer poisoned or noxious. 1
7.0.14
24   Iron Power   Steel-type Pokémon deal +20 damage. Continues until an enemy is knocked out by a Steel-type Pokémon's Attack. Your turn ends. 2
7.0.14
25   Dread Power   Dark-type Pokémon deal +20 damage. Continues until an enemy is knocked out by a Dark-type Pokémon's Attack. Your turn ends. 2
7.0.14
26   Flame Power   Fire-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Fire-type Pokémon's Attack. Your turn ends. 2
7.0.14
27   Meadow Power   Grass-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Grass-type Pokémon's Attack. Your turn ends. 2
7.0.14
28   Splash Power   Water-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Water-type Pokémon's Attack. Your turn ends. 2
7.0.14
39   Invisibility Cape   Choose one of your Pokémon on the bench. For this turn, it can move through other Pokémon when making an MP move. 3
7.0.14
40   Power Battle   Choose one of your Pokémon on the field or bench. For this turn, if this Pokémon or its opponent spins a Purple Attack in battle, they must both spin again once. 2 18
Choose one of your Pokémon on the field or bench. For this turn, if that Pokémon or its battle opponent spins a Purple Attack, shift the spin one segment clockwise. 7.0.7
9 7.0.14
41   Hurdle Jump   Choose one of your Pokémon on the field, and move it over a connected Pokémon. Your turn ends. 2
80 7.0.14
42   Mind Power   Psychic-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Psychic-type Pokémon. Your turn ends. 2 10
5 7.0.14
49   Toxic Power   Poison-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Poison-type Pokémon. Your turn ends. 2 10
5 7.0.14
50   Draco Power   Dragon-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Dragon-type Pokémon. Your turn ends. 2
7.0.14
53   Switcheroo   Select one of your Pokémon on the bench. That Pokémon switches with one of your Pokémon in your P.C. Your turn ends. 1 72
36 7.0.14
56   Goal Block   Choose one of your Pokémon on the field and move it to your goal point if it is open. Your turn ends. 2 18
9 7.0.14
57   Clay Power   Ground-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ground-type Pokémon. Your turn ends. 2
7.0.14
61   Spooky Power   Ghost-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by a Ghost-type Pokémon. Your turn ends. 2
7.0.14
73   Zap Power   Electric-type Pokémon deal +20 damage. This effect lasts until one of your opponent's Pokémon is knocked out by an Electric-type Pokémon. Your turn ends. 2
7.0.14
80   Ice Heal   Choose one of your Pokémon on the field. That Pokémon is no longer frozen. 1
7.0.14
90   Burn Heal   Choose one of your Pokémon on the field. That Pokémon is no longer burned. 1
7.0.14
91   X Speed   Choose one of your Pokémon on the field or bench. For this turn, one of this Pokémon's White Attacks will be changed to a Gold Attack before battle. 1
7.0.14
303   Force Remove   This Plate can be used when you have Pokémon on all of your opponent's entry points. Select one of your Pokémon on the field or bench. If that Pokémon's attack knocks a Pokémon out that turn, it will be eliminated from the duel. 1
7.0.14
304   Counter Attack   This Plate can be used when you have enemy Pokémon on all your own entry points. Select one of your Pokémon on the field. That Pokémon will have MP +1 for that turn. 1
7.0.14
306   X Accuracy   Select one of your Pokémon on the field or bench. If the Attack for that Pokémon is a miss that turn, it will shift to the adjacent Attack. 1 18
7.0.14
312   Burn Drive   Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or Steel-type, the opponent will be removed from the duel. 1 18
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or Steel-type, the opponent will be removed from the duel.
9 7.0.14
313   Douse Drive   Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel. 1 18
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel.
9 7.0.14
314   Chill Drive   Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel. 1 18
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel.
9 7.0.14
315   Shock Drive   Select your Genosect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel. 1 18
Select your Genesect from the field or bench. During this turn, if your Pokémon's move lands on Miss, it will shift to the move next to it instead. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel.
9 7.0.14
316   Burn Drive EX   Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Grass-type, Ice-type, Bug-type, or Steel-type, the opponent will be removed from the duel. 1 72
36 7.0.14
317   Douse Drive EX   Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Fire-type, Ground-type, or Rock-type, the opponent will be removed from the duel. 1 72
36 7.0.14
318   Chill Drive EX   Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Grass-type, Ground-type, Flying-type, or Dragon-type, the opponent will be removed from the duel. 1 72
36 7.0.14
319   Shock Drive EX   Select your Genesect from the field or bench. During this turn, this Pokémon can re-spin 1 time during battle. Also, if the Fainted opposing Pokémon is a Water-type or Flying-type, the opponent will be removed from the duel. 1 72
36 7.0.14
320   Cosmo Energy   During this duel, when your Deoxys is attacked, before the battle, you may switch that Deoxys with another of your Deoxys on the field or bench. Your turn ends. 1 72
During this duel, when your Deoxys is attacked, before the battle, you may switch that Deoxys with another of your Deoxys on the field. Your turn ends. 3.0.7
36 7.0.14
321   Flame Energy   During this duel, your Fire-type Pokémon cannot be frozen or burned. Your turn ends. 1 72
Your opponent's burned Pokémon gain Wait 3. During this duel, your Fire-type Pokémon cannot be frozen or burned. Your turn ends. 3.0.7
36 7.0.14
323   Overdrive   Choose one of your Reshiram or Zekrom on the field. Remove all special conditions affecting that Pokémon. (Except wait.) While that Pokémon is on the field, that Pokémon deals +30 damage. 1 72
Choose one of your Reshiram or Zekrom on the field. Remove all special conditions affecting that Pokémon. (Except for Wait.) While that Pokémon is on the field, that Pokémon deals +30 damage.
Choose one of your Reshiram, Zekrom, White Kyurem, or Black Kyurem on the field. Remove all special conditions affecting that Pokémon. (Except for Wait.) While that Pokémon is on the field, that Pokémon deals +30 damage. 7.0.10
36 7.0.14
324   Land's Energy   During this duel, the effect of Land's Wrath from your Zygarde becomes, "Spin for all of the opponent's Pokémon on the field, excluding Flying-types. If it lands on Purple Attack, the Pokémon faints." Your turn ends. 1 72
36 7.0.14
325   Long Barrel   Choose 1 of your Rhyperior on the field or bench. Until the end of the duel, the effect of that Rhyperior's Rock Wrecker becomes: "Knock out 1 of your opponent's Fire-, Ice-, Flying-, or Bug-type Pokémon that is 2 or 3 steps away." Your turn ends. 1 72
Choose one of your Rhyperior on the field or bench. Until the end of the duel, the effect of that Rhyperior's Rock Wrecker becomes: "Knock out one of your opponent's Pokémon within 3 steps." Your turn ends. 7.0.10
36 7.0.14
328   Concentrated Fertilizer   Select one of your Grass-type Pokémon on the field or bench. For this turn, that Pokémon gains ★+1 and damage +20. 1
7.0.14
329   Sticky Grass   Select one of your Grass-type Pokémon on the field. While that Pokémon is on the field, the battle opponents of that Pokémon cannot respin. Spin-again effects are treated as single spins only. 1
7.0.14
331   Tropical Energy   Any special conditions are removed from your Grass-, Flying-, and Bug-type Pokémon. During this duel, the effects of Abilities that allow you or your opponent to respin or force respins in battle are nullified for the battle opponents of your Grass-, Flying-, and Bug-type Pokémon. Your turn ends. 1 72
36 7.0.14
332   Dark Energy   During this duel, if the opponent Pokémon is a Psychic type, your Dark-type Pokémon are not knocked out in battle, but are moved to the bench and gain Wait instead. And when you have two or more Dark-type Pokémon on the field, Energy effects on your opponent's Psychic- and Ghost-type Pokémon are nullified. Your turn ends. 1 72
36 7.0.14
333   Phantom Energy   During this duel, your Ghost-type Pokémon can move over Pokémon affected by special conditions when using an MP move. In addition, when one or more of your Ghost-type Pokémon surround an opposing Pokémon, if there are three or more opposing Pokémon on the field or on your opponent's bench with the same name as the surrounded Pokémon, remove the surrounded Pokémon from the game. Your turn ends. 1 72
36 7.0.14
335   Steel Energy   During this duel, your Steel-type Pokémon cannot become poisoned or noxious, and the damage of one of each of those Pokémon's most highly damaging White Attacks that normally deals at least 10 damage is increased by 10. Your turn ends. 1 72
36 7.0.14
336   Poison Blade   Select one of your Steel-type Pokémon on the field. While that Pokémon is on the field, the White Attacks of that Pokémon gain: The battle opponent becomes poisoned. 1
7.0.14
338   Muscle Energy   Remove the sleep and frozen conditions, MP -1, and MP -2 markers, and Wait from all of your Fighting-type Pokémon. During this duel, your Fighting-type Pokémon gain +1 to the damage they deal whenever those Pokémon move from a P.C. to the bench. Your turn ends. 1 72
36 7.0.14
339   Mud Energy   During this duel, if there are 2 or more Water-type Pokémon and 2 or more Ground-type Pokémon on the field, your opponent's Pokémon on the field get +1 to Wait effects that they receive. Your turn ends.* 1 72
36 7.0.14
339   Electro Energy   Removes the paralyzed condition from all of your Electric-type Pokémon. During this duel, if one of your Electric-type Pokémon would deal damage, and there is an Electric-type Pokémon adjacent to it, that damage increases by 10. Your turn ends. 1 72
340 3.0.12
36 7.0.14
341   Molting Energy   During this duel, whenever one of your Bug-type Pokémon or Flying-type Pokémon moves from a P.C. to the bench, it can evolve. If it does, that Pokémon gains Wait 3. Your turn ends. 1 72
36 7.0.14
343   Eon Flute   During a duel, this plate can be used when your Latias or Latios is excluded from the duel. That one Latias or Latios appears on your bench. That Pokémon is excluded from the duel after your next turn has ended. 2 72
This plate can be used during a duel when any of your Latias or Latios have been excluded fro the duel. Return one such Latias or Latios to the bench, and, if possible, Mega Evolve it for 7 turns (even if you have any other Pokémon that are Mega Evolved).
36 7.0.14
344   Salamencite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Salamence on the field, and Mega Evolve it for 7 turns. 2 72 4.0.0
0 N/A 6.2.0
345   Charizardite X   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. 2 72 4.0.0
0 N/A 6.2.0
346   Charizardite Y   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Charizard on the field, and Mega Evolve it for 7 turns. 2 72 4.0.0
0 N/A 6.2.0
347   Beedrillite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Beedrill on the field, and Mega Evolve it for 7 turns. 2 72 4.0.0
0 N/A 6.2.0
365   Venusaurite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Venusaur on the field, and Mega Evolve it for 7 turns. 2 72 4.0.2
0 N/A 6.2.0
366   Blastoisinite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blastoise on the field, and Mega Evolve it for 7 turns. 2 72 4.0.2
0 N/A 6.2.0
367   Gengarite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gengar on the field, and Mega Evolve it for 7 turns. 2 72 4.0.2
0 N/A 6.2.0
368   Sceptilite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sceptile on the field, and Mega Evolve it for seven turns. 2 72 5.0.0
0 N/A 6.2.0
369   Blazikenite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Blaziken on the field, and Mega Evolve it for seven turns. 2 72 5.0.0
0 N/A 6.2.0
370   Swampertite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Swampert on the field, and Mega Evolve it for seven turns. 2 72 5.0.0
0 N/A 6.2.0
371   Metal Coat   Choose one of your Onix, Scyther, or Steel-type Pokémon on the field. If you chose Onix or Scyther, evolve it. Until the end of the duel, battle opponents of the Pokémon you chose, or the Pokémon that evolved from it, have the effects of their Abilities that increase or decrease Attack damage nullified. This ends your turn. 1 160
80 7.0.14
372   Golden Module   Choose one of your Genesect on the field or bench. For this turn, that Pokémon's Purple Attack becomes the Gold Attack Extreme Speed 100. Also, if a battle opponent knocked out by that Pokémon is a Dark- or Fairy-type Pokémon, that battle opponent is excluded from the duel. 2 160
80 7.0.14
373   Scizorite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Scizor on the field, and Mega Evolve it for seven turns. 2 72 5.0.3
0 N/A 6.2.0
374   Metal Sphere   Choose one of your Steel-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Steel-type Pokémon do not become poisoned or noxious, and their White Attacks that deal 10 or more damage deal +10 damage. Your turn ends. The effects of this plate do not stack. 1 72
36 7.0.14
375   Phantom Sphere   Choose one of your Ghost-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Ghost-type Pokémon on the bench can MP move past Ghost-type Pokémon and Pokémon affected by special conditions. Your turn ends. 1 72
36 7.0.14
376   Flame Sphere   Choose one of your Fire-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Fire-type Pokémon do not become frozen or burned, and they can MP move past burned Pokémon on the field. Your turn ends. 1 72
36 7.0.14
377   Electro Sphere   Choose one of your Electric-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Electric-type Pokémon deal +10 damage for each Electric-type Pokémon next to them. Your Electric-type Pokémon can MP move past Pokémon that have Wait. Your turn ends. The effects of this plate do not stack. 1 72
36 7.0.14
378   Mewtwonite X   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field and Mega Evolve it for 7 turns. 2 72 5.0.6
0 N/A 6.2.0
379   Mewtwonite Y   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mewtwo on the field and Mega Evolve it for 7 turns. 2 72 5.0.6
0 N/A 6.2.0
380   Mighty Sphere   Choose one of your Fighting-type Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Pokémon surrounded by your Fighting-type Pokémon move to your P.C. Your turn ends. 1 72
36 7.0.14
381   Winged Sphere   Choose one of your Bug-type Pokémon or Flying-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Stage 1-or-higher Bug- or Flying-type Pokémon may MP move over opposing, non-Flying-type Pokémon. Your turn ends. 1
36 7.0.14
382   Galladite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gallade on the field and Mega Evolve it for seven turns. 2 72 5.0.8
0 N/A 6.2.0
383   Dark Sphere   Choose one of your Dark-type Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Ghost-type Pokémon and Psychic-type Pokémon cannot pass through your Dark-type Pokémon by the effects of Abilities. Your turn ends. 1 72
36 7.0.14
384   Mystic Sphere   Choose one of your Fairy-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Fairy-type Pokémon cannot have markers attached to them from the Attacks of other Pokémon. Your turn ends. 1 72
36 7.0.14
385   Sablenite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sableye on the field and Mega Evolve it for 7 turns. 2 72 5.0.9
0 N/A 6.2.0
386   Altarianite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Altaria on the field and Mega Evolve it for 7 turns. 2 72 5.0.9
0 N/A 6.2.0
387   Ampharosite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Ampharos on the field and Mega Evolve it for 7 turns. 2 72 5.0.10
0 N/A 6.2.0
388   Magnet   Choose one of your Electric-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
389   Sharp Beak   Choose one of your Flying-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
390   DNA Splicers   Choose one of your Kyurem on the field, and one of your Zekrom or Reshiram on the field or bench or in the P.C. Exclude that Zekrom or Reshiram from the duel, and change the form of Kyurem to Black Kyurem or White Kyurem. Your turn ends. 1 72
Choose one of your Kyurem on the field, plus one of your Zekrom or Reshiram on the field, bench, or in the P.C. Exclude that Zekrom or Reshiram from the duel, and change the form of Kyurem to Black Kyurem or White Kyurem. If any of your Kyurem is knocked out, this plate returns to its unused state. 7.0.10
36 7.0.14
391   Miracle Seed   Choose one of your Grass-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
392   Never-Melt Ice   Choose one of your Ice-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
393   Microwave Oven   Choose one of your Rotom, Wash Rotom, Frost Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Heat Rotom. Removes the frozen condition from all Pokémon. All Pokémon become Fire-type Pokémon for 9 turns. 1 18
9 7.0.14
394   Washing Machine   Choose one of your Rotom, Heat Rotom, Frost Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Wash Rotom. Removes the poisoned condition from all Pokémon. All Pokémon become Water-type Pokémon for 9 turns. 1 18
9 7.0.14
395   Refrigerator   Choose one of your Rotom, Heat Rotom, Wash Rotom, Fan Rotom, or Mow Rotom on the field and change its form to Frost Rotom. Removes the burned condition from all Pokémon. All Pokémon become Ice-type Pokémon for 9 turns. 1 18
9 7.0.14
396   Electric Fan   Choose one of your Rotom, Heat Rotom, Wash Rotom, Frost Rotom, or Mow Rotom on the field and change its form to Fan Rotom. Removes the Wait condition from all Pokémon. All Pokémon become Flying-type Pokémon for 9 turns. 1 18
9 7.0.14
397   Lawnmower   Choose one of your Rotom, Heat Rotom, Wash Rotom, Frost Rotom, or Fan Rotom on the field and change its form to Mow Rotom. Removes the asleep condition from all Pokémon. All Pokémon become Grass-type Pokémon for 9 turns. 1 18
9 7.0.14
398   Tyranitarite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Tyranitar on the field and Mega Evolve it for 7 turns. 2 72 6.0.4
0 N/A 6.2.0
399   Aggronite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Aggron on the field and Mega Evolve it for 7 turns. 2 72 6.0.4
0 N/A 6.2.0
400   Gracidea   Choose one of your Shaymin on the field and change its form to Sky Forme. If any of your Shaymin become knocked out, this plate returns to its unused state. 1 72
36 7.0.14
401   Stony Sphere   Choose one of your Rock-type Pokémon. Until the end of the duel, while that Pokémon is on the field, opposing Flying-type and Fairy-type Pokémon cannot pass through your Rock-type Pokémon by the effects of Abilities. Your turn ends. 1 72
36 7.0.14
402   Hard Stone   Choose one of your Rock-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
403   Lucarionite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Lucario on the field and Mega Evolve it for 7 turns. 2 72 6.0.7
0 N/A 6.2.0
404   Houndoominite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Houndoom on the field and Mega Evolve it for 7 turns. 2 72 6.0.7
0 N/A 6.2.0
405   Charcoal   Choose one of your Fire-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
406   Meteoric Teachings   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Rayquaza on the field and Mega Evolve it for 7 turns. That Rayquaza's Break Energy becomes Dragon Ascent 90 until the duel ends. If any of your Rayquaza or Mega Rayquaza become knocked out, this plate returns to its unused state. 2 72
36 7.0.14
407   Glalitite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Glalie on the field and Mega Evolve it for 7 turns. 2 72 6.0.11
0 N/A 6.2.0
408   Dragon Fang   Choose one of your Dragon-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
409   Dragon Sphere   Choose one of your Dragon-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Dragon-type Pokémon with MP 1 or lower get +1 MP. If those Pokémon are not affected by a special condition, they can MP move over other Pokémon on the field. Your turn ends. 1 72
36 7.0.14
410   Blue Orb   Choose one of your Kyogre on the bench. It undergoes Primal Reversion. 1 72
36 7.0.14
411   Red Orb   Choose one of your Groudon on the bench. It undergoes Primal Reversion. 1 72
36 7.0.14
412   Mystic Water   Choose one of your Water-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
413   Aqua Sphere   Choose one of your Water-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Water-type Pokémon that are next to Water-type Pokémon gain +1 MP (to a maximum of MP 3). Your turn ends. 1 72
36 7.0.14
414   Gyaradosite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gyarados on the field and Mega Evolve it for 7 turns. 0 N/A 6.2.1
415   Grass Sphere   Choose one of your Grass-type Pokémon. Until the end of the duel, while that Pokémon is on the field, your Grass-type Pokémon do not move from effects of opposing Attacks that would move them to the bench, P.C., or the Ultra Space. Your turn ends. 1 72
36 7.0.14
417   Gardevoirite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Gardevoir on the field and Mega Evolve it for 7 turns. 0 N/A 6.2.5
417   Latiasite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Latias on the field and Mega Evolve it for 7 turns. 0 N/A 6.2.3
418   Banettite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Banette on the field and Mega Evolve it for 7 turns. 0 N/A 6.2.5
418   Latiosite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Latios on the field and Mega Evolve it for 7 turns. 0 N/A 6.2.3
419   Soul Dew   Choose one of your Latias or Latios on the field. While that Pokémon is on the field, it deals +30 damage. Your turn ends. 1 18
9 7.0.14
420   Venom Sphere   Choose one of your Poison-type Pokémon. Until the end of the duel, while that Pokémon is on the field, the effects of Abilities of opposing Pokémon that are poisoned or noxious that increase or decrease Attack damage are nullified. Your turn ends. 1 72
36 7.0.14
421   Poison Barb   Choose one of your Poison-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
422   Rocky Helmet   Choose one of your Pokémon on the field or bench. If that Pokémon is knocked out by Attack damage on this turn, its battle opponent is also knocked out. 1 N/A 6.2.9
72 7.0.14
423   Air Balloon   Choose one of your Pokémon on the field or bench. Until the end of that Pokémon's next battle, its MP is 2, and it can MP move over other Pokémon on the field 1 N/A 6.2.9
72 7.0.14
424   Necroizer   Choose one of your Necrozma on the field and one of your Solgaleo or Lunala on the field, bench, or in a P.C. That Solgaleo or Lunala moves to the Ultra Space, and the Necrozma changes its form to Dusk Mane Necrozma or Dawn Wings Necrozma. 1 72
36 7.0.14
425   Spell Tag   Choose one of your Ghost-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
426   Odd Incense   Choose one of your Psychic-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
429   Absolite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Absolite on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.0
430   Black Glasses   Choose one of your Dark-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18
9 7.0.14
431   Alakazite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Alakazam on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.0
432   Kangaskhanite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Kangaskhan on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.0
433   Twisted Spoon   Choose one of your Psychic-type Pokémon on the field. While that Pokémon is on the field, it gains ★+1. Your turn ends. 1 72
36 7.0.14
435   Ultra Burst   Choose one of your Dusk Mane Necrozma or Dawn Wings Necrozma on the field and change its form to Ultra Necrozma for 7 turns. 1 72
36 7.0.14
436   Mawilite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Mawile on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.4
437   Diancite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Diancie on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.4
438   Metagrossite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Metagross on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.7
439   Steelixite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Steelix on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.7
440   Restorer   Choose a Restored Pokémon in your P.C. That Pokémon moves to the bench without gaining Wait. Move one of your Restored Pokémon that has been excluded from the duel to your P.C. 1 72 7.0.10
36 7.0.14
441   Primal Sphere   Choose one of your Restored Pokémon. Until the end of the duel, while that Pokémon is on the field, if the number of your own Pokémon on the field, bench, and in your P.C. is lower than the number of the opponent's Pokémon on the field, bench, and in the opponent's P.C., your Restored Pokémon and Pokémon that have evolved from Restored Pokémon deal +30 damage and gain +1 ★. Your turn ends. The effects of this plate do not stack. 1 72 7.0.10
36 7.0.14
442   Frost Sphere   Choose one of your Ice-type Pokémon. Until the end of the duel, plates with Sphere in their name, except for Frost Sphere, have their effects negated on opposing Pokémon within 3 steps of that Pokémon. Your turn ends. 1 72 7.0.10
36 7.0.14
443   Aerodactylite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Aerodactyl on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.10
444   Abomasite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Abomasnow on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.10
445   Pinsirite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Pinsir on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.11
446   Heracronite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Heracross on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.11
447   Reveal Glass   Change the form of each Tornadus, Thundurus, and Landorus on the field, if possible. This plate can be used again if the opponent uses a plate that is not Reveal Glass. This ends your turn. 1 72 7.0.11
36 7.0.14
448   Silk Sphere   Select one of your Bug-type Pokémon. While this Pokémon is on the field, the Abilities of opposing Pokémon that have an MP-reducing marker attached to them are nullified. This ends your turn. 1 72 7.0.11
36 7.0.14
449   Manectite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Manectric on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.12
450   Sharpedonite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Sharpedo on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.12
451   Silver Powder   Choose one of your Bug-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18 7.0.12
9 7.0.14
452   Silk Scarf   Choose one of your Normal-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18 7.0.12
9 7.0.14
453   Karate Belt   Choose one of your Fighting-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18 7.0.12
9 7.0.14
454   Soft Sand   Choose one of your Ground-type Pokémon on the field. While that Pokémon is on the field, it deals +20 damage. Your turn ends. 1 18 7.0.12
9 7.0.14
455   Guardian Sphere   Choose one of your Tapu Koko, Tapu Lele, Tapu Bulu, or Tapu Fini. Until the end of the duel, while that Pokémon is on the field, the Misses of your Tapu Koko, Tapu Lele, Tapu Bulu, or Tapu Fini become the ★★ Purple Attack Nature's Madness (attaches a Final Song marker to the battle opponent; Pokémon with that marker are knocked out after 5 turns), and your Fairy-type Pokémon may MP move through your other Fairy-type Pokémon. Your turn ends. 1 72 7.0.12
36 7.0.14
456   White Sphere   Choose one of your Normal-type Pokémon. Until the end of the duel, while that Pokémon is on the field, the Z-Move gauge increases of your Normal-type Pokémon when they attack and when they move to the P.C. are boosted. This effect does not stack. Your turn ends. 1 36 7.0.14
457   Gold Sphere   Choose one of your Ground-type Pokémon. Until the end of the duel, while that Pokémon is on the field, all the White Attacks of your evolved Ground-type Pokémon become Gold Attacks in their first battles after moving to the field. Your turn ends. 1 36 7.0.14
458   Garchompite   This plate can be used when none of your Pokémon are Mega Evolved. Choose one of your Garchomp on the field and Mega Evolve it for 7 turns. 0 N/A 7.0.14

See also


Pokémon Duel
                     
Game modes
Rank MatchQuest ModeLeague MatchRoom Match
Events
Queen's CupGym CupTeam MatchTournamentDev ShowdownOthers
Mechanics
FiguresPlatesBoosterSalonShopLogin Bonus
EnhancementMissionTime Booster (contents) • TrophyMonthly Point