Game credits

The game credits signal the end of the main plot of a Pokémon video game.

The credits in Pokémon Crystal

Overview

Credits list all the staff that worked on the game, including writers, artists, and translators.

As the credits only signify the end of a major story arc, the games is still able to be played after the credits roll. Several features in Pokémon games become unlocked after clearing the main story for the first time. These additional quests vary by game and can include catching new Legendary Pokémon, challenging battle facilities, and obtaining the National Pokédex.

In side games, the credits usually roll after passing a critical point in the storyline, such as the player saving Almia from the Incredible Machine (in Pokémon Ranger: Shadows of Almia), or defeating Rayquaza (in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team).

In the core series

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Reason: descriptions of credits; videos of credits, if possible; methods of replaying; skippable credits

In the core series, all the game credits start with the with the name of the current game. The credits eventually end with the list of companies or short statement about the copyright owners, and then the text "The end".

Generation I

Pokémon Red, Green, and Blue

In Pokémon Red and Green, and Blue, as well as international Pokémon Red and Blue, the credits play any time the player enters the Hall of Fame.

The staff names appear as black text on a completely white background. The transitions to the next page have a fast animation where a black silhouette of a Pokémon sprite goes quickly from right to left.

The silhouettes are, in this order: Venusaur, Arbok, Rhyhorn, Fearow, Abra, Graveler, Hitmonlee, Tangela, Starmie, Gyarados, Ditto, Omastar, Vileplume, Nidoking, and Parasect.

Pokémon Yellow

In Pokémon Yellow, the credits play any time the player enters the Hall of Fame.

The same style of credits from the previous games is reused, except with the addition of Gengar as the last Pokémon silhouette.

Generation II

Pokémon Gold and Silver

In Pokémon Gold and Silver, the credits play any time the player enters the Hall of Fame. Defeating Red on Mt. Silver will also cause the credits to play, including in rematches.

The staff names appear as black text on a white background, except with ten of the same Pokémon species dancing on the screen: five at the top and five at the bottom. There is also a splash of color with wavy borders as the background of those Pokémon at the top and the bottom.

The groups of ten dancing Pokémon appear in this order: Bellossom, Togepi, Elekid, then Sentret.

Pokémon Crystal

In Pokémon Crystal, the credits play any time the player enters the Hall of Fame. Defeating Red on Mt. Silver will also cause the credits to play, including in rematches.

The credits are similar to those of Gold and Silver, except there are different Pokémon than before. This time, they only appear at the top, in groups of five. The staff names appear as white text with varied background colors (instead of just black and white).

The groups of five Pokémon appear in this order: Pichu running, Smoochum jumping, Ditto dancing, then Igglybuff spinning.

Generation III

Pokémon Ruby and Sapphire

In Pokémon Ruby and Sapphire, the credits play any time the player enters the Hall of Fame.

Both the player and rival appear riding their bicycles during the credits. Brendan has a red bicycle, while May with a green bicycle.

The cutscene starts with the current player character riding their bicycle. At first, the player rides on the grass while an ocean is seen on the background, then the scene changes and a sunset appears over the ocean. Later, the scene changes so that the player is riding the bicycle in a forest, with mountains in the background. At this point, there is a short animation where the player looks behind them, the rival zooms past them while also riding a bicycle, then the player follows the rival. Then, both player and rival start to ride their bicycles together, while a town is seen in the background at night, and they both go offscreen in the end.

During the animation transitions, some sprites of Pokémon species caught by the player are seen on a grassy background. The player's starter Pokémon and its evolutionary forms (if registered as caught) are guaranteed to appear. If Spinda or Unown is shown, it appears as the form saved in the Pokédex.

This is similar to Ruby and Sapphire's intro to some extent, where the player is also seen riding the bicycle in some of the same landscapes.

Pokémon FireRed and LeafGreen

In Pokémon FireRed and LeafGreen, the credits play any time the player enters the Hall of Fame.

Pokémon Emerald

In Pokémon Emerald, the credits play any time the player enters the Hall of Fame.

The credits from Ruby and Sapphire are reused, except the player and rival wear their new outfits.

Like before in Ruby and Sapphire, Brendan rides a red bicycle and May rides a green bicycle. However, this is not exactly the same as in Emerald's intro, where both characters ride red bicycles.

Generation IV

Pokémon Diamond and Pearl

In Pokémon Diamond and Pearl, the credits play any time the player enters the Hall of Fame.

Pokémon Platinum

In Pokémon Platinum, the credits play any time the player enters the Hall of Fame.

Pokémon HeartGold and SoulSilver

In Pokémon HeartGold and SoulSilver, the credits play any time the player enters the Hall of Fame. Defeating Red on Mt. Silver will also cause the credits to play.

Generation V

Pokémon Black and White

In Pokémon Black and White, the credits play after the player defeats Ghetsis at N's Castle. In the post-game, returning to the Pokémon League and defeating Alder will also cause the credits to play, including in rematches.

Pokémon Black 2 and White 2

In Pokémon Black 2 and White 2, the credits play any time the player enters the Hall of Fame.

Generation VI

Pokémon X and Y

In Pokémon X and Y, the credits play any time the player enters the Hall of Fame.

After the player enters the Hall of Fame for the first time, AZ will battle the player during the parade cutscene in Lumiose City. The credits will begin to play upon the conclusion of the battle. This battle does not occur in subsequent Hall of Fame entries.

Pokémon Omega Ruby and Alpha Sapphire

In Pokémon Omega Ruby and Alpha Sapphire, the credits play any time the player enters the Hall of Fame.

After the credits play for the first time, Brendan or May will challenge the player to a battle.

Generation VII

Pokémon Sun and Moon

In Pokémon Sun and Moon, the credits play upon the conclusion of the player's battle against Tapu Koko in the Ruins of Conflict after defeating Professor Kukui in the Pokémon League for the first time. The credits do not replay after every subsequent Title Defense battle.

Pokémon Ultra Sun and Ultra Moon

In Pokémon Ultra Sun and Ultra Moon, the credits play after the player defeats Hau in the Pokémon League for the first time. Like in Sun and Moon, the credits do not replay after every subsequent Title Defense battle.

Generation VIII

Pokémon Sword and Shield

In Pokémon Sword and Shield, the credits play after the player defeats Leon in the Champion Cup. As part of the Expansion Pass, the credits will play again after the player wins the invitational tournament matches for the Galarian Star Tournament.

The credits can be replayed by talking to the Maximizers in Hulbury.

Pokémon Brilliant Diamond and Shining Pearl

In Pokémon Brilliant Diamond and Shining Pearl, the credits play after the player enters the Hall of Fame for the first time.

Pokémon Legends: Arceus

In Pokémon Legends: Arceus, the credits play after the player completes Mission 18: "The Counterpart". The credits can be replayed by talking to a little girl named Ceci in Jubilife Village.

Generation IX

Pokémon Scarlet and Violet

In Pokémon Scarlet and Violet, the credits play after the player completes the storyline "The Way Home". As part of The Hidden Treasure of Area Zero, the credits will play again after the player completes the storyline for The Indigo Disk.

In side games

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In other languages

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See also


Staff of the Pokémon games and anime
Core series
Red and GreenBlue (JP)Red and BlueYellowGold and SilverCrystal
Ruby and SapphireFireRed and LeafGreenEmeraldDiamond and PearlPlatinum
HeartGold and SoulSilverBlack and WhiteBlack 2 and White 2X and Y
Omega Ruby and Alpha SapphireSun and MoonUltra Sun and Ultra Moon
Let's Go, Pikachu! and Let's Go, Eevee!Sword and ShieldBrilliant Diamond and Shining Pearl
Legends: ArceusScarlet and VioletThe Hidden Treasure of Area Zero
Side games
Stadium (JP)Stadium (English)Stadium 2ColosseumXD
Box RSBattle RevolutionRanchDream Radar
Spin-off games
Hey You, Pikachu!ChannelPokéPark WiiPokéPark 2
Trading Card GameTrading Card Game 2: The Invasion of Team GR!
SnapNew SnapPinballPinball: Ruby & Sapphire
Puzzle LeaguePuzzle ChallengeDashTrozei!Battle TrozeiTetris
MD: Red and Blue Rescue TeamMD: Explorers of Time and Darkness
MD: Explorers of SkyMD (WiiWare)MD: Gates to InfinitySuper MDMD: Rescue Team DX
Masters ArenaTeam Turbo
RangerRanger: Shadows of AlmiaRanger: Guardian Signs
RumbleRumble BlastRumble URumble WorldRumble Rush
Learn with Pokémon: Typing AdventurePokédex 3D (Pro) • Conquest
The Thieves and the 1000 PokémonArt Academy
Detective Pikachu (Birth of a New Duo) • Detective Pikachu Returns
ShufflePokkén Tournament (DX) • Picross (GBC)Picross (3DS)
DuelMagikarp JumpQuestMasters (EX)SmileCafé MixSleep
Anime
Staff of the Pokémon anime


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.