Appendix:Yellow walkthrough/Section 11

This is the Bulbapedia walkthrough for Pokémon Yellow.
These pages follow the original Game Boy iteration, not Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!. The guide for those games can be found here.


Route 16

Route 16
Route 17

Route 16 links Celadon City to Route 17. The road southward to Fuchsia City can be dangerous for pedestrians, so be sure to bring a Bicycle.


Fly, Fly Away

Use Cut on the small tree to reach the secluded northern area. Enter the house beyond the gate and speak to the girl inside. She prefers to spend time on her own and gives you HM02 (Fly) to keep her hideaway a secret. Using Fly in the field allows a Trainer to instantly travel to any city or town that had been visited previously.

Roadblock

A Snorlax has fallen asleep near the gate, blocking the path. Use the Poké Flute to wake the Pokémon, which attacks in a grumpy rage! Snorlax are hard to find, so catch it if you can.

Spr 1y 143.png
Type:
Normal Unknown
Snorlax Lv.30
Headbutt
Normal
Amnesia
Psychic
Rest
Psychic
  --  
   

Route 17

The bridges of Route 17 pass over the ocean on the way downhill to Route 18. Anyone riding a Bicycle on Cycling Road who decides to stop pedaling will continue rolling southward, unless the A or B Buttons are held.


Route 18

Route 18

Route 18 leads east from Route 17 to Fuchsia City.


Time for a Trade

Enter the gate and visit the second floor to find a boy who is looking to trade Pokémon. He is hoping to get a Tangela, and is willing to trade his Parasect for one.


Fuchsia City

Fuchsia City

Fuchsia City is the largest city in southern Kanto, located between Route 18 and Route 15. To the south, a beach leads to the waters of Route 19. The northern part of the city is occupied by rare Pokémon exhibits and a nature preserve known as the Safari Zone. Trainers aiming to earn their next Badge can challenge the Fuchsia Gym in the southwest.


Fishing Guru 2

The southeastern-most house belongs to the Fishing Guru's brother. Speak to him to receive a Good Rod. This mid-level fishing rod can reel in a greater variety of water-dwelling Pokémon than the Old Rod. Give it a try at his backyard pond to find Poliwag and Goldeen to add to your collection.

Safari Zone Warden's house

The southeastern house belongs to the Safari Zone Warden. It is difficult to understand what he is saying, but seems to have misplaced his set of Gold Teeth. If you happen to find a set of false teeth, be sure to return it to him.

Fuchsia Gym

Fuchsia Gym
Safari Zone, Entrance
Safari Zone, Area 1
Safari Zone, Area 2
Safari Zone, Area 3

FUCHSIA CITY POKéMON GYM
LEADER: KOGA

The Poisonous
Ninja Master!

The Fuchsia Gym officially specializes in Poison-type Pokémon, although there are several Psychic- and Ground-type Pokémon to be found inside. Poison Pokémon take serious damage from Psychic and Ground moves, while Grass and Bug Pokémon may struggle against them. The Gym Leader is trained in the skills of the ninja, and has installed a series of nearly invisible glass panels to disorient any challengers. Anyone looking to battle the Gym Leader must first find the path between these panels to reach the middle of the room. Koga's team includes Bug and Poison Pokémon, so Fire-, Flying-, and Rock attacks will be the most effective. His Pokémon tend to use Sleep and Poisoning techniques, so be sure to bring along some Awakenings and Antidotes.

Fuchsia Gym
The Soul Badge





After the battle, Koga awards you the Soul Badge, which gives your Pokémon a slight Speed boost during battle and enables the use of Surf in the field. As a prize, he also gives you TM06 (Toxic), which he claims is a secret ninja technique from over 400 years ago.

Safari Zone

For $500, Trainers who visit the Safari Zone are given 30 Safari Balls and allowed to catch any Pokémon they can find. There is a catch: visitors are restricted from using their own Pokémon to weaken the wild Pokémon first. Instead, they may throw either bait or rocks before attempting capture. Throwing bait makes a Pokémon less likely to run, but harder to catch; throwing a rock has the opposite effect. When visitors run out of Safari Balls or walk 500 steps, the game is over.


Entrance

Enter the safari and head to the northeast to reach the second area.

Area 1

Climb onto the larger rocky ridge to the south and pick up the Carbos. Head west to reach several patches of tall grass, TM37 (Egg Bomb) on the edge of a lake, and a Max Potion to the northwest. Collect the Full Restore near the rest house and take the northeast exit.

Area 2

Go northwest through the tall grass and climb onto the rocky ridge. Head northeast from the three ponds to find TM40 (Skull Bash). Turn west near the rest house to pick up a Protein and follow the path to the southwest exit.

Area 3

Head south to find a set of Gold Teeth, then go west to get TM32 (Double Team) before entering the Secret House. It seems that no one else has ventured this deep into the park, so the HM03 (Surf) is yours. Use it on a Water Pokémon, like Gyarados or Lapras, and you can cross the pond to the south to reach a Max Potion and a Max Revive on the way back to the entrance. Otherwise, you can backtrack through the other areas until the timer runs out, which likely will not be much longer.


← Part 10 Saffron City, Silph Co., Saffron Gym
Yellow
walkthrough
Routes 12, 13, 14 and 15, Route 19, Route 20, Seafoam Islands Part 12 →


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