Aqua Ring
アクアリング Aqua Ring
Aqua Ring IX.png
[[File:|300px|center]]
Type  Water
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation IV
Condition  Beauty
Appeal  0  
Jam  0  
Condition  Beauty
Appeal  0  
Increased Voltage is added to the performance score.
Condition  Beautiful
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Aqua Ring (Japanese: アクアリング Aqua Ring) is a non-damaging Water-type move introduced in Generation IV.

Effect

Generation IV

The user surrounds itself with a veil of water, allowing it to restore 1/16 of its max HP (rounded down) at the end of every turn. The effect of Aqua Ring can be Baton Passed, and will heal any Pokémon, regardless of its type.

If a Pokémon is holding a Big Root when Aqua Ring restores its HP, the amount of HP restored is increased by 30%.

Generation V onward

Aqua Ring can now be affected by Snatch.

If powered up by a Waterium Z into Z-Aqua Ring, the user's Defense stat rises by one stage.

Description

Games Description
DPPtHGSSPBR
BWB2W2
The user envelops itself in a veil made of water. It regains some HP on every turn.
XYORAS
SMUSUM
SwShBDSPLA
SV
The user envelops itself in a veil made of water. It regains some HP every turn.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0086     Water 1 Field 23 23 23 23SMUSUM 23BDSP
0087    
 
Water 1 Field 23 23 23 23SMUSUM 23BDSP
0118     Water 2 Water 2 27 27 27XY
21ORAS
21SMUSUM 25
0119     Water 2 Water 2 27 27 27XY
21ORAS
21SMUSUM 25
0134     Field Field 43 43BW
25B2W2
25 25SMUSUM 35SwShBDSP 35
0170    
 
Water 2 Water 2 39 42 42 42 32
0171    
 
Water 2 Water 2 47 52 52XY
47ORAS
47 36
0183    
 
Water 1 Fairy 23 23BW
28B2W2
28 28 24 24
0184    
 
Water 1 Fairy 27 27BW
31B2W2
31 31 30 30
0222    
 
Water 1 Water 3 37 37BW
38B2W2
38 38 10
0226    
 
Water 1 Water 1 46 46BW
39B2W2
39 39 36
0350     Water 1 Dragon 49 49 49XY
21ORAS
17 12
0368     Water 1 Water 1 24 24 24XY
19ORAS
19 19BDSP
0370     Water 2 Water 2 37 46 46XY
40ORAS
40 40BDSP 40
0382     No Eggs Discovered No Eggs Discovered 30HGSS 30 30 30 54 54
0456     Water 2 Water 2 33 33 33 33 33BDSP 33
0457     Water 2 Water 2 35 35 35 35 35BDSP 35
0458    
 
No Eggs Discovered No Eggs Discovered 46 46BW
39B2W2
39 39 36SwShBDSP
0484    
 
No Eggs Discovered No Eggs Discovered 24USUM 32SwShBDSP 32
0489     Water 1 Fairy 54 54 54 54 54BDSP
0490     Water 1 Fairy 54 54 54 54 54BDSP
0535     Water 1 Water 1 20 20 20 32
0536    
 
Water 1 Water 1 20 20 20 37
0537    
 
Water 1 Water 1 20 20 20 39
0580    
 
Water 1 Flying 24 24 24
0581    
 
Water 1 Flying 24 24 24
0594     Water 1 Water 2 5 5 5 5
0746     Water 2 Water 2 17 36
0751    
 
Water 1 Bug 24 16
0752    
 
Water 1 Bug 26 16
0788    
 
No Eggs Discovered No Eggs Discovered 53 15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0007     Monster Water 1
0072    
 
Water 3 Water 3
0090     Water 3 Water 3
0222    
 
Water 1 Water 3 BDSP
0278    
 
Water 1 Flying
0320     Field Water 2 HGSS
0363    
 
Water 1 Field HGSS
0366     Water 1 Water 1 BDSP
0370     Water 2 Water 2 BDSP
0393     Water 1 Field BDSP
0418     Water 1 Field BDSP
0515     Field Field
0728     Water 1 Field
0816     Water 1 Field
0845    
 
Water 1 Flying
0875     Water 1 Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0366     Water 1 Water 1 Dream World - Sparkling Sea
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0363    
 
Water 1 Field Island Scan - Route 7SM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation IV

# Pokémon Types Egg Groups Obtained with
0245     No Eggs Discovered No Eggs Discovered Shiny Crown Suicune
Korean Crown Suicune
GameStop Suicune
Winter 2011 Suicune
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Explorers of Time, Darkness and Sky, Aqua Ring is a move with 20PP. It causes the user to gain the Aqua Ring status for 9-16 turns, causing user to gain 8HP every 4 turns. This move is affected is affected by Snatch and Taunt.

Pokémon Rumble Blast

The Pokémon pauses for about two seconds, then it restores HP by 2s and 3s.

Pokémon Rumble Rush

In Pokémon Rumble Rush, all status moves including Aqua Ring could only be used by opposing Pokémon and could not be obtained on any caught Pokémon. Aqua Ring could be seen as a move used by Boss Dewgong and Manaphy.

  Aqua Ring
Charge time 2.54 seconds
Range type Circular (self)
Target Self
Additional effect Restores HP

Description

Games Description
MDTDS Gives the user the Aqua Ring status, which restores its HP every few turns.
BSL じぶんを アクアリングじょうたいにかえる いっていターンごとに HPが かいふくする
MDGtI You'll get the Aqua Ring status, which keeps restoring your HP.
SMD It keeps restoring your HP.*
You'll get the Aqua Ring status condition, which keeps restoring your HP.*


In the anime

 
Swanna
 
Milotic
 
Lumineon
The user surrounds itself with rings of water which restore the user's stamina.
Pokémon Method
User First Used In Notes
  Water droplets form around Milotic's body, and they combine together to create three rings of water that surround Milotic's body.
Wallace's Milotic Our Cup Runneth Over! Debut
  Water droplets form around Lumineon's body and they combine together to create three rings of water that surround Lumineon's body.
Zoey's Lumineon Last Call - First Round! None
  Swanna creates multiple rings of water around its body. The rings heal Swanna and cure it of any status conditions before disappearing.
Skyla's Swanna Cilan Takes Flight! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 水流環 Séuilàuh Wàahn *
水柱圈 Séuichyúh Hyūn *
Mandarin 水流環 / 水流环 Shuǐliú Huán *
水柱圈 Shuǐzhù Quān *
  Dutch Waterring
  French Anneau Hydro
  German Wasserring
  Greek Υδάτινος Δακτύλιος Ydátinos Daktúlios
  Indonesian Cincin Air
  Italian Acquanello
  Korean 아쿠아링 Akuaring
  Norwegian Vannring
  Polish Pierścień Wodny*
Pierścień Wody*
Portuguese   Brazil Aqua Arco (TCG)
Anel Restaurador (anime)
  Portugal Água Armilar
  Spanish Acua Aro
  Vietnamese Vòng Tròn Nước


Variations of the move Ingrain
  IngrainAqua Ring


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.