Amnesia
ドわすれ Memory Lapse
[[File:|center]]
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cute
Appeal  1
Jam  0  
Ups the user's condition. Helps prevent nervousness.
Condition  Cute
Appeal  0  
Earn double the score in the next turn.
Condition  Cute
Appeal  0  
Jamming  0  

Amnesia (Japanese: ドわすれ Memory Lapse) is a non-damaging Template:Type2 move introduced in Generation I.

Effect

Generation I

Amnesia increases the user's Special by two stages. Amnesia will do nothing if the user's Special has reached a stage of +6 or a value of 999. The effect of Amnesia is ignored by critical hits.

Generation II and on

Raises the user's Special Defense instead.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
054   Psyduck Water Water       44 48 '
055   Golduck Water Water       50 56 '
060   Poliwag Water Water 38         '
061   Poliwhirl Water Water 41         '
079   Slowpoke Water Psychic 40 43 43 36 43 41 '
080   Slowbro Water Psychic 44 46 46 36 47 43 '
143   Snorlax Normal Normal -- 8 6 5 9 9 '
150   Mewtwo Psychic Psychic 81 77 77 99 57 50 '
151   Mew Psychic Psychic       60 60 '
161   Sentret Normal Normal   41 49 36 36 '
162   Furret Normal Normal   48 59 42 42 '
194   Wooper Water Ground   21 21 23 23 '
195   Quagsire Water Ground   23 23 24 24 '
218   Slugma Fire Fire   29 29 31 32 '
219   Magcargo Fire Rock   29 29 31 32 '
220   Swinub Ice Ground     55 55 49 49 '
221   Piloswine Ice Ground     70 70 65 65 '
287   Slakoth Normal Normal     25 25 25 '
289   Slaking Normal Normal     25 25 25 '
316   Gulpin Poison Poison     17 17 17 '
317   Swalot Poison Poison     17 17 17 '
320   Wailmer Water Water     46 37 37 '
321   Wailord Water Water     52 37 37 '
322   Numel Fire Ground     31 25 31 '
323   Camerupt Fire Ground     31 25 31 '
324   Torkoal Fire Fire     40 49 49 '
339   Barboach Water Ground     21 18 18 '
340   Whiscash Water Ground     21 18 18 '
345   Lileep Rock Grass     36 29 29 '
346   Cradily Rock Grass     36 29 29 '
368   Gorebyss Water Water     26 19 19 '
378   Regice Ice Ice     41 41 41 '
379   Registeel Steel Steel     41 41 41 '
386   Deoxys Psychic Psychic       35 73 73 '
399   Bidoof Normal Normal       29 29 '
400   Bibarel Normal Water       33 33 '
446   Munchlax Normal Normal       9 9 '
480   Uxie Psychic Psychic       46 46 '
513   Pansear Fire Fire         25 '
527   Woobat Psychic Flying         29 '
528   Swoobat Psychic Flying         29 '
568   Trubbish Poison Poison         40 '
569   Garbodor Poison Poison         46 '
631   Heatmor Fire Fire         46 '
636   Larvesta Bug Fire         80 '
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
001   Bulbasaur Grass Poison            
032   Nidoran♂ Poison Poison                                                                 
052   Meowth Normal Normal                                                             
098   Krabby Water Water           
108   Lickitung Normal Normal            
114   Tangela Grass Grass            
170   Chinchou Water Electric                 
173   Cleffa Normal Normal           
183   Marill Water Water                                    
187   Hoppip Grass Flying                  
203   Girafarig Normal Psychic                                                     
222   Corsola Water Rock                                 
226   Mantine Water Flying                  
273   Seedot Grass Grass                                                        
325   Spoink Psychic Psychic                                            
351   Castform Normal Normal              
369   Relicanth Water Rock                                  
387   Turtwig Grass Grass          
422   Shellos Water Water                                
458   Mantyke Water Flying                  
531   Audino Normal Normal         
559   Scraggy Dark Fighting                            
626   Bouffalant Normal Normal                            
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation I

#   Pokémon Type Obtained with
0054   Psyduck
Water Pokémon Stadium
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0096   Drowzee Psychic New York City Pokémon Center
0223   Remoraid Water New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0098   Krabby Water Dream World - Sparkling Sea
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The user makes the foe or itself forget how to use a move.
Pokémon Method
User First Used In Notes
  Slowbro temporarily forgets how to use a move.
Professor Westwood V's Slowbro The Evolution Solution Debut


In the manga

Pokémon Adventures


In other generations

Trivia

  • Although Poliwag and Poliwhirl were able to learn Amnesia in Generation I, they are not able to learn the move in any other generation, and thus they and their evolved forms can only have the move in Generation II if they are traded forward.
  • Despite several Pokédex entries, especially in the anime, said that Psyduck can't remember while using mysterious power, it cannot learn this move until Generation IV, except via a Pokémon Stadium Nintendo event.

In other languages

Language Title
  Dutch Geheugenverlies
  French Amnésie
  German Amnesie
  Greek Αμνησία
  Italian Amnesia
  Korean 망각술 Manggaksul
  Portuguese Amnésia
  Serbian Amnezija
  Spanish Amnesia



Variations of the move Acid Armor
  Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
  Minimize


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.