Rotom (Pokémon)/Generation V learnset

Revision as of 08:06, 17 August 2016 by BulbaBot (talk | contribs) (r2.7.6) (Robot: Adding zh:洛托姆/第五世代招式表)

← Rotom Rotom

By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Trick Psychic Status 0000 100100% 10
011 Astonish Ghost Physical 03030 100100% 15
011 Thunder Wave Electric Status 0000 100100% 20
011 ThunderShock Electric Special 04040 100100% 30
011 Confuse Ray Ghost Status 0000 100100% 10
088 Uproar Normal Special 09090 100100% 10
1515 Double Team Normal Status 0000 —% 15
2222 Shock Wave Electric Special 06060 —% 20
2929 Ominous Wind Ghost Special 06060 100100% 5
3636 Substitute Normal Status 0000 —% 10
4343 Electro Ball Electric Special 0000 100100% 10
5050 Hex Ghost Special 05050 100100% 10
5757 Charge Electric Status 0000 —% 20
6464 Discharge Electric Special 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM33 Reflect Psychic Status 0000 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM70 Flash Normal Status 0000 100}}100% 20
  TM72 Volt Switch Electric Special 07070 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Rotom in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Rotom in that game.
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Rotom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Rotom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Form change

When Rotom changes into an appliance form, it learns a new move in the same way that other Pokémon may learn new moves upon evolving; Rotom cannot change into an appliance form if it does not learn the move. Even if Rotom forgets the special move associated with its current form, it will remain in its current form. If Rotom would change from one appliance form to another and still knows the special move of its current form, the old special move is automatically replaced with the new one. If Rotom changes to its normal form, it forgets the special move of the form it was in (if it still knows it); if the only move that Rotom knows right before reverting to its normal form is the form's special move, then that move will be replaced with ThunderShock.

Normal Rotom

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change
(having no other moves)
ThunderShock Electric Special 40 100% 30
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Overheat Fire Special 140 90% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Hydro Pump Water Special 120 80% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Blizzard Ice Special 120 70% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Air Slash Flying Special 75 95% 20
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Leaf Storm Grass Special 140 90% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Dream World moves

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky ManorLv.10 Shock Wave Electric Special 60 —% 20
Spooky Manor Signal Beam Bug Special 75 100% 15
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations