Encore redirects here. For the Status ailment in Pokémon Mystery Dungeon, see Status ailments in Mystery Dungeon.

Encore
アンコール Encore
Encore V.png
Type  Normal
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cute
Appeal  2 ♥♥
Jam  0  
Makes all Pokémon after the user nervous.
Condition  Cute
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Cute
Appeal  0  
Jamming  0  

Encore (Japanese: アンコール Encore) is a non-damaging Normal-type move introduced in Generation II.

Effect

Generation II

Encore forces the target to repeat the last move that it used for 2 to 6 turns.

If the victim of Encore runs out of PP on the affected move, the effects of Encore end immediately. If Disable is used after Encore, the target will be forced to use Struggle until the effects of Disable or Encore have worn off.

Encore will fail if used on Transform, Mimic, Sketch, Mirror Move, Encore itself, Struggle, or a foe that just used up the last PP of a move, or one that has not used a move yet.

If a Pokémon is affected by Encore before it uses its move that turn, that turn it will be forced to use the move it was locked into.

Generation III-IV

Encore lasts for 2 to 6 turns in Generation III and in Pokémon Diamond and Pearl. However, in all Generation IV games after this, it lasts for 3 to 7 turns. Torment, which acts similarly to Disable, can now be combined to have the opponent use Struggle every second turn.

If a Pokémon is affected by Encore before it uses its move that turn, that turn it will be forced to use the move it was locked into, with the priority of the selected move. If the Pokémon is forced to use a move other than the one it selected, will target a random foe (if it can target a single foe); if the move is Acupressure, it will randomly target either the user or the ally.

A Pokémon affected by Encore cannot select the targets of its moves. If the Pokémon chooses to use the move, if that move can target a foe, a random foe will be targeted. If it is now locked into Acupressure, it will randomly target either itself or an ally when executed.

Generation V

Encore now lasts exactly 3 turns. It can now be reflected with Magic Coat, but will then fail.

A Pokémon affected by Encore can now select the target of its moves.

If a Pokémon is affected by Encore before it uses a move that turn, and it is now locked into a move other than the one it selected, that move will target the foe opposite it (if it can target a single foe); if the move the Pokémon is locked into is Acupressure, it will target the user, not an ally.

Generation VI

Encore no longer works on Pokémon under the protection of Aroma Veil.

Description

Games Description
Forces the target to continue to use the move it used last for the next two to six turns.
Makes the foe repeat 2-6 times.
RSE Makes the foe repeat its last move over 2 to 6 turns.
FRLG Makes the foe use the move it last used repeatedly for two to six turns.
Makes target repeat its last move for 2 to 6 turns.
PMDRB Inflicts the Encore status on the target, making it capable of using only the move it last used.
The user compels the foe to keep using only the move it last used for two to six turns.
The user compels the foe to keep using only the move it last used for three to seven turns.

The user compels the target to keep using only the move it last used for three turns.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
035   Clefairy Fairy Fairy 4 5 4 4 4
086   Seel Water Water     13 13 13
087   Dewgong Water Ice     13 13 13
122   Mr. Mime Psychic Fairy 31 25 26 11 11 18 18
173   Cleffa Fairy Fairy 4 4 4 4 4
175   Togepi Fairy Fairy 25 21 26 19 17 17
176   Togetic Fairy Flying 25 21 17 19 17 17
213   Shuckle Bug Rock 14 14 14 9 7 5 5
287   Slakoth Normal Normal   7 7 7 7
288   Vigoroth Normal Normal   --, 7 --, 7 --, 7 --, 7
289   Slaking Normal Normal   --, 7 --, 7 --, 7 --, 7
311   Plusle Electric Electric   22 17 17 17
312   Minun Electric Electric   22 17 17 17
314   Illumise Bug Bug   25 25 25 25
316   Gulpin Poison Poison   23 23 23 23
317   Swalot Poison Poison   23 23 23 23
360   Wynaut Psychic Psychic   -- -- -- --
363   Spheal Ice Water   7 7 7 7
364   Sealeo Ice Water   --, 7 7 --, 7 --, 7 --, 7
365   Walrein Ice Water   --, 7 7 --, 7 --, 7 --, 7
439   Mime Jr. Psychic Fairy     11 11 18 18
501   Oshawott Water Water       31 31
502   Dewott Water Water       36 36
503   Samurott Water Water       38 38
572   Minccino Normal Normal       15 15
587   Emolga Electric Flying       38 38
698   Amaura Rock Ice         44
699   Aurorus Rock Ice         46
701   Hawlucha Fighting Flying         20
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
054   Psyduck Water Water                                           
056   Mankey Fighting Fighting                                           
060   Poliwag Water Water                        
063   Abra Psychic Psychic           
066   Machop Fighting Fighting           
069   Bellsprout* Grass Poison            
086   Seel* Water Water                                              
165   Ledyba Bug Flying          
172   Pichu Electric Electric                                                               
187   Hoppip Grass Flying                       
191   Sunkern* Grass Grass            
194   Wooper Water Ground                                          
280   Ralts Psychic Fairy               
298   Azurill Normal Fairy                                        
313   Volbeat Bug Bug              
314   Illumise Bug Bug              
327   Spinda Normal Normal                                                   
390   Chimchar Fire Fire                                             
427   Buneary Normal Normal                                             
441   Chatot Normal Flying          
509   Purrloin Dark Dark                                  
531   Audino Normal Normal                
546   Cottonee Grass Fairy                
554   Darumaka Fire Fire                                  
613   Cubchoo Ice Ice                                  
616   Shelmet Bug Bug          
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0054   Psyduck Water Dream World - Pleasant Forest
0187   Hoppip Grass Flying Dream World - Windswept Sky
0202   Wobbuffet Psychic Dream World - Spooky Manor
0546   Cottonee Grass Dream World - Pleasant Forest
0616   Shelmet Bug Dream World - Pleasant Forest
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

Generation II

#   Pokémon Type Obtained with
0231   Phanpy Ground Pokémon Center Mystery Egg #1
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

#   Pokémon Type Obtained with
0331   Cacnea Grass PokéPark Eggs
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation V

#   Pokémon Type Obtained with
0510   Liepard Dark Korean World Championships 2013 Qualifiers Master Division
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Plusle and Minun


The user creates a white ball which is fired at the opponent making it forced to do an attack.
Pokémon Method
User First Used In Notes
  Plusle raises its hands and a white orb of energy appears between them. Plusle then fires the orb at the opponent. When the orb hits, the opponent's body sparkles white. As long as the opponent is sparkling white, it can only use the move it last used.
Ursula's Plusle Playing the Performance Encore! Debut
  Minun raises its hands and a white orb of energy appears between them. Minun then fires the orb at the opponent. When the orb hits, the opponent's body sparkles white. As long as the opponent is sparkling white, it can only use the move it last used.
Ursula's Minun Playing the Performance Encore! Debut


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 再來一次 Zàiláiyīcì
  Dutch Toegift
  French Encore
  German Zugabe
  Greek Επανάληψη
  Indonesian Encore
  Italian Ripeti
  Korean 앵콜 Encore
  Brazilian Portuguese Repetição
  Serbian Bis
  Spanish Otra Vez


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.