Stockpile (move)

Revision as of 13:47, 12 June 2022 by Lagnic (talk | contribs) (→‎Generation III: Contest combo update)
Stockpile
たくわえる Stockpile
Stockpile VIII.png
Type  Normal
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Self: Affects the user
Availability
Introduced  Generation III
Condition  Tough
Appeal  2 ♥♥
Jam  0  
Can avoid being startled by others once.
Condition  Tough
Appeal  0  
Earn double the score in the next turn.
Condition  Tough
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Stockpile (Japanese: たくわえる Stockpile) is a non-damaging Normal-type move introduced in Generation III.

The Pokémon who are able to learn this move are also able to learn the related moves Spit Up and Swallow; except Snorlax, Munchlax, Trubbish, Garbodor, and Guzzlord, which cannot learn Spit Up, and Qwilfish, which cannot learn Swallow.

Usually, when a Pokémon tries to learn Stockpile through leveling up, it will also attempt to learn Spit Up and/or Swallow immediately after.

Effect

Generation III

Stockpile stores up energy for the user and has no secondary effect. The maximum number of stockpiles the user can hold is three. If used after the third count, it will fail.

The moves Spit Up and Swallow inflict damage and heal the user based on the number of stockpiles, respectively, but also reset the stockpile count. Both moves fail if the stockpile count is zero.

In this generation, Stockpile's PP is 10.

Stockpile can be used as the first move of a Pokémon Contest combination, causing Spit Up and Swallow to score double the normal appeal if used in the next turn.

Generation IV

In addition to its previous effects, Stockpile gains a secondary effect of raising the user's Defense stat and Special Defense stat by one stage each after stockpiling. Once the user has used Spit Up or Swallow, the increases in Defense and Special Defense gained this way are lost.

In addition, Stockpile's PP is raised to 20.

Generation VI onward

Stockpile can be used as part of a Contest Spectacular combination, causing Spit Up and Swallow to give an extra three appeal points if used in the next turn.

If powered up by a Normalium Z into Z-Stockpile, the user regains all of its HP.

Description

Games Description
RSEColoXD Charges up power for up to 3 turns.
FRLG The user charges up power for use later. It can be used three times.
DPPtHGSSPBR The user charges up power, and raises both its Defense and Sp. Def. The move can be used three times.
BWB2W2 The user charges up power and raises both its Defense and Sp. Def. The move can be used three times.
XYORAS
SMUSUM
SwShBDSPLA
The user charges up power and raises both its Defense and Sp. Def stats. The move can be used three times.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0023     Field Dragon 37 25 25 25 25SMUSUM 25BDSP
0024     Field Dragon 46 28 27 27 27SMUSUM 27BDSP
0039    
 
Fairy Fairy 25SMUSUM 12
0040    
 
Fairy Fairy 1
0071    
 
Grass Grass 1FRLG 1 1 1 1SMUSUM 1BDSP
0143     Monster Monster 1
0171    
 
Water 2 Water 2 27 27 27 1, Evo. 1, Evo.
0211    
 
Water 2 Water 2 25 25 25 25 44
0279    
 
Water 1 Flying 33 38 38BW
39B2W2
39XY
33ORAS
33 28
0303    
 
Field Fairy 46 51 51 50XY
41ORAS
41 16
0316     Amorphous Amorphous 34 34 39 39XY
28ORAS
28 28BDSP
0317     Amorphous Amorphous 40 38 45 45XY
30ORAS
30 30BDSP
0345    
 
Water 3 Water 3 50 57 57 57XY
46ORAS
46 41
0346    
 
Water 3 Water 3 60 66 66 1, 66XY
52ORAS
52 43
0425    
 
Amorphous Amorphous 22 27BW
25B2W2
25 25 24
0426    
 
Amorphous Amorphous 22 27BW
25B2W2
25 25 24
0446     No Eggs Discovered No Eggs Discovered 25 28 28 28 20
0455     Grass Grass 31 37 37 37 37BDSP
0568     Mineral Mineral 23 23 23 21SwSh
0569     Mineral Mineral 23 23 23 21SwSh
0631     Field Field 56 50 56 20SwSh
0775     Field Field 6
0799    
 
No Eggs Discovered No Eggs Discovered 1 5SwSh
0819     Field Field 15SwSh
0820     Field Field 15SwSh
0845    
 
Water 1 Flying 1SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
019A  
Rattata
Alolan Form
 
 
Field Field
0086     Water 1 Field BDSP
0088     Amorphous Amorphous BDSP
088A  
Grimer
Alolan Form
 
 
Amorphous Amorphous
0109     Amorphous Amorphous
0194    
 
Water 1 Field
0218     Amorphous Amorphous BDSP
0322    
 
Field Field BDSP
0336     Field Dragon BDSP
0363    
 
Water 1 Field
0387     Monster Grass HGSS BDSP
0422     Water 1 Amorphous
0449     Field Field
0747    
 
Water 1 Water 1 SwSh
0751    
 
Water 1 Bug SwSh
0769    
 
Amorphous Amorphous SwSh
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

# Pokémon Types Egg Groups Obtained with
0449     Field Field Dream World - Rugged Mountain
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0387     Monster Grass Walmart Turtwig
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0747    
 
Water 1 Water 1 Easter Egg Mareanie
Korean Egg Mareanie
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In Red Rescue Team and Blue Rescue Team, Stockpile is a move with 17PP. The user stores energy (up to 3 times), which affects Spit Up and Swallow. This move is affected by the Muzzled status condition, Snatch, and Taunt.

In Explorers of Time, Darkness and Sky, reflecting the main series change, the move now increases the user's Defense and Special Defense by one stage for each stack of Stockpile, until they're used up.

Description

Games Description
MDRB Stockpiles power for up to three turns. The stored power boosts the performance of the moves Swallow and Spit Up.
MDTDS Boosts the user's Defense and Special Defense. It also stores power that can be used to boost the power of the moves Spit Up and Swallow. You can stockpile power up to 3 times.
BSL じぶんの からだのなかに ちからを たくわえる たくわえると ぼうぎょ とくぼうが あがり たくわえた かいすうだけ わざ『はきだす』 『のみこむ』の こうかが あがる 3かいまで たくわえることができる
MDGtI It boosts your Defense and Special Defense and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effect the moves Spit Up and Swallow will have.
SMD It boosts your Defense and Sp. Def and stores power by one. You can stockpile power up to 3 times. The more power you stockpile, the more effects Spit Up and Swallow will have.
MDRTDX It boosts your Defense and Sp. Def and stores one unit of power. You can stockpile power up to 3 times, but if you try to stockpile any more, the move will fail! The more power you stockpile, the greater the effects of Spit Up and Swallow.


In the anime

 
Beginning
 
Swalot
 
Gulpin
The user charges up power, also raising its Defense and Sp. Def.
Pokémon Method
User First Used In Notes
  Gulpin's whole body glows purple.
Multiple wild Gulpin Gulpin it Down Debut
Professor Jacuzzi's Gulpin Gulpin it Down None
  Swalot takes a big gulp of air, making its body larger.
Reggie's Swalot Lost Leader Strategy! None


In the manga

Phantom Thief Pokémon 7


Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

In other languages

Language Title
Chinese Cantonese 蓄力 Chūklihk *
儲存 Chyúhchyùhn *
Mandarin 蓄力 Xùlì *
儲存 Chúcún *
  Dutch Voorraad
  Finnish Lataus*
  French Stockage
  German Horter
  Greek Αποθήκευση
  Italian Accumulo
  Korean 비축하기 Bichukhagi
  Polish Rezerwa
  Brazilian Portuguese Estocagem
  Romanian Grămada
  Serbian Skladištenje
  Spanish Reserva
  Vietnamese Tích Trữ



Variations of the move Bulk Up
  Bulk UpCalm MindCosmic Power
Dragon DanceGrowthHone ClawsStockpileWork Up


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.