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{{incomplete|needs=Missing Mystery Dungeon details}}
{{search|field effects caused by moves and Abilities|the battle background mechanic|Environment}}
'''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the [[Pokémon games]] that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.
'''Terrain''' (Japanese: '''フィールド''' ''field'') is a type of field effect in the [[Pokémon games]] that affects Pokémon [[grounded|on the ground]]. The mechanic was introduced in [[Generation VI]]. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.


There are four types of terrain: Electric Terrain, Grassy Terrain, Misty Terrain, and Psychic Terrain.
==In the core series games==
===Effects===
Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. {{m|Misty Terrain}} due to [[fog]]) lasts until it is replaced or removed.
 
Pokémon that are in the [[semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain.
 
[[Natural objects]] disappear and cannot be destroyed while terrain is in effect.
 
{| class="roundy" style="margin:auto; margin-bottom:2em; text-align:center; background:#{{normal color}}; border:3px solid #{{normal color dark}}; padding:2px" cellspacing="1"
|-
! style="background-color:#{{normal color light}}; {{roundytl|5px}}; width:110px;" | Terrain
! style="background-color:#{{normal color light}}; width:220px;" | Image
! style="background-color:#{{normal color light}}; width:300px;" | Description
! style="background-color:#{{normal color light}}; {{roundytr|5px}}; width:400px;" | Details
|- style='background:#fff'
| style='background-color:#{{electric color light}};" | Electric Terrain
| [[File:Electric Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted.
| style='text-align:left;' |
Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).<br>
Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}.
|- style='background:#fff'
| style='background-color:#{{grass color light}};" | Grassy Terrain
| [[File:Grassy Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted.
| style='text-align:left;' |
Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).<br>
Restores 1/16 HP to all Pokémon on the ground each turn.<br>
Halves the [[power]] of {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}.
|- style='background:#fff'
| style='background-color:#{{fairy color light}};" | Misty Terrain
| [[File:Misty Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.
| style='text-align:left;' |
Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves.<br>
Prevents Pokémon on the ground from being afflicted with [[Status condition#Non-volatile status|non-volatile]] [[status condition]]s and (from Generation VII onward) {{status|confusion}}.
|- style='background:#fff'
| style='background-color:#{{psychic color light}};" | Psychic Terrain
| [[File:Psychic Terrain IX 2.png|220px]]
| style='text-align:left;' | For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted.
| style='text-align:left;' |
Increases the power of {{type|Psychic}} moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).<br>
Prevents Pokémon on the ground from being hit by moves with increased [[priority]].
|}


==In the core series games==
===Causing terrain===
===Causing terrain===
Each terrain has a corresponding [[move]], [[Max Move]], and [[Ability]] that will create it. Psychic Terrain can be invoked by a certain [[Z-Move]] as well.
Each terrain has a corresponding [[move]], [[Max Move]], and [[Ability]] that will create it. A certain [[Z-Move]] and certain other Abilities may summon terrain as well.


{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
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|-
|-
! style="background:#{{normal color light}}; {{roundybl|5px}}" | Ability
! style="background:#{{normal color light}}; {{roundybl|5px}}" | Ability
| style="background:#FFF" | {{a|Electric Surge}}
| style="background:#FFF" | {{a|Electric Surge}}<br>{{a|Hadron Engine}}
| style="background:#FFF" | {{a|Grassy Surge}}
| style="background:#FFF" | {{a|Grassy Surge}}<br>{{a|Seed Sower}}{{tt|*|Only when hit by an attack}}
| style="background:#FFF" | {{a|Misty Surge}}
| style="background:#FFF" | {{a|Misty Surge}}
| style="background:#FFF; {{roundybr|5px}}" | {{a|Psychic Surge}}
| style="background:#FFF; {{roundybr|5px}}" | {{a|Psychic Surge}}
|}
|}


Terrain normally lasts for 5 turns regardless of how it is created, but if the Pokémon with that move or Ability held a [[Terrain Extender]] when the terrain was put into effect, it lasts 8 turns.
===Moves that remove terrain===
 
===Removing terrain===
Terrain can be removed using certain moves.
 
====Moves====
A terrain can be removed using any of the following moves.
A terrain can be removed using any of the following moves.
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
Line 64: Line 101:
| —%
| —%
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Corviknight}}<br>Also removes the effects of {{cat|screen-creating moves}} and [[List of moves that cause entry hazards|entry hazards]]
| class="l" | Exclusive [[G-Max Move]] of [[Gigantamax]] {{p|Corviknight}}<br>Also removes the effects of {{cat|screen-creating moves}} and [[List of moves that cause entry hazards|entry hazards]]
|-
| class="l" | {{m|Ice Spinner}}
{{typetable|Ice}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | —
|-
|-
| class="l" | {{m|Splintered Stormshards}}
| class="l" | {{m|Splintered Stormshards}}
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|}
|}


===Effects===
===Moves affected by terrain===
*'''{{m|Electric Terrain}}:''' Increases the power of {{type|Electric}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VII</sup>/30%<sup>Gen. VIII</sup>. Prevents Pokémon on the ground from falling {{status|sleep|asleep}} and being afflicted by {{m|Yawn}}.
*'''{{m|Grassy Terrain}}:''' Increases the power of {{type|Grass}} moves used by Pokémon on the ground by 50%<sup>Gen. VI-VII</sup>/30%<sup>Gen. VIII</sup>. Restores 1/16 HP to all Pokémon on the ground each turn. Halves the [[damage]] taken from {{m|Bulldoze}}, {{m|Earthquake}}, and {{m|Magnitude}}.
*'''{{m|Misty Terrain}}:''' Halves the damage taken by Pokémon on the ground from {{type|Dragon}} moves. Prevents Pokémon on the ground from being afflicted with [[status condition]]s and (from Generation VII onward) {{status|confusion}}.
*'''{{m|Psychic Terrain}}:''' Increases the power of {{type|Psychic}} moves used by Pokémon on the ground by 50%<sup>Gen. VII</sup>/30%<sup>Gen. VIII</sup>. Prevents Pokémon on the ground from being hit by moves with increased [[priority]].
 
Pokémon that are in the [[semi-invulnerable turn]] of a move are considered to not be on the ground for the purposes of terrain.
 
[[Natural objects]] disappear and cannot be destroyed while terrain is in effect.
 
All effects can also be displayed in this table:
 
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! rowspan=2 | Terrain
! width="15%" colspan=2 | Damage
! rowspan=2 | Additional effect on grounded Pokémon
|- style="background-color:#{{normal color light}}"
! width="15%" | Increase<br><small>By grounded Pokémon<br>by 50% <small>(Gen. VI-VII)</small>/<br>30% <small>(Gen. VIII)</small></small>
! width="15%" | Decrease<br><small>To grounded Pokémon<br>by 50%</small>
|-
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| {{type|Electric}} moves
| -
| class="l" | Prevents Pokémon from {{status|sleep|falling asleep}} or becoming {{m|Yawn|drowsy}}
|-
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| {{type|Grass}} moves
| {{m|Bulldoze}}<br>{{m|Earthquake}}<br>{{m|Magnitude}}
| class="l" | Restores 1/16 HP each turn
|-
| style="background-color:#{{fairy color}}" | {{mcolor|Misty Terrain|fff}}
| -
| {{type|Dragon}} moves
| class="l" | Prevents Pokémon from being afflicted by [[status condition]]s or becoming {{status|confusion|confused}} <small>(Gen. VII+)</small>
|-
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| {{type|Psychic}} moves
| -
| class="l" | Prevents Pokémon from being hit by moves with increased [[priority]]
|}
 
====Effect on moves====
Some moves can have their effects changed depending on the terrain.
Some moves can have their effects changed depending on the terrain.


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{{typetable|Grass}}
{{typetable|Grass}}
{{statustable|Physical}}
{{statustable|Physical}}
| 70
| 55
| 100%
| 100%
| class="l" | Increased [[priority]] if used on Grassy Terrain
| class="l" | Increased [[priority]] if used on Grassy Terrain
Line 161: Line 163:
| 100%
| 100%
| class="l" | Base power is increased by 50% if used on Misty Terrain
| class="l" | Base power is increased by 50% if used on Misty Terrain
|-
| class="l" | {{m|Psyblade}}
{{typetable|Psychic}}
{{statustable|Physical}}
| 80
| 100%
| class="l" | Base power is increased by 50% if used on Electric Terrain
|-
|-
| class="l" | {{m|Rising Voltage}}
| class="l" | {{m|Rising Voltage}}
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|}
|}


=====Environment-based moves=====
====Environment-based moves====
Terrain causes {{cat|moves that vary with environment}} to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.
Terrain causes {{cat|moves that vary with environment}} to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.


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|}
|}


====Effect on Abilities====
===Abilities affected by terrain===
Certain Abilities are activated under certain terrains.
Certain Abilities are activated under certain terrains.


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|-
|-
| {{a|Grass Pelt}}
| {{a|Grass Pelt}}
| style="text-align:left" | While Grassy Terrain is active, the {{stat|Defense}} of the Pokémon with this Ability is increased by 50%
| style="text-align:left" | While Grassy Terrain is active, the {{stat|Defense}} of the Pokémon with this Ability is increased by 50%.
| VI
| VI
|-
| {{a|Hadron Engine}}
| style="text-align:left" | Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its {{DL|Stat|Special Attack|Sp. Atk}} stat on Electric Terrain.
| IX
|-
|-
| {{a|Mimicry}}
| {{a|Mimicry}}
| style="text-align:left" | Changes the Pokémon's [[type]] depending on the terrain
| style="text-align:left" | Changes the Pokémon's [[type]] depending on the terrain.
| VIII
| VIII
|-
| {{a|Quark Drive}}
| style="text-align:left" | Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding [[Booster Energy]].
| IX
|-
|-
| {{a|Surge Surfer}}
| {{a|Surge Surfer}}
| style="text-align:left" | While Electric Terrain is active, doubles the {{stat|Speed}} of Pokémon with this Ability
| style="text-align:left" | While Electric Terrain is active, doubles the {{stat|Speed}} of Pokémon with this Ability.
| VII
| VII
|}
|}


====Items====
===Items that interact with terrain===
If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.
If a Pokémon is holding one of these four [[held item]]s when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.


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==In the spin-off games==
==In the spin-off games==
<!--
===Pokémon Mystery Dungeon series===
===Pokémon Mystery Dungeon series===
-->
{{incomplete|section|Missing Mystery Dungeon details}}
 
===In [[Pokémon Masters EX]]===
 
====Creating terrain====
There are five means to apply terrain effects; only Electric, Grassy, and Psychic Terrain are available in these ways:
 
=====By Pokémon-using move=====
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! Terrain Move
! Playable Users
! Time-Limited Sync Pair?
|- style="background-color:#{{normal color light}}"
| {{m|Psychic Terrain}}
| {{DL|Bianca (Masters)|Musharna|Bianca & Musharna}}
| No
|-style="background:#fff"
| {{m|Electric Terrain}}
| {{DL|Volkner (Masters)|Luxray|Volkner & Luxray}}
| No
|-style="background:#fff"
| {{m|Grassy Terrain}}
| {{DL|Lyra (Masters)|Celebi|Sygna Suit Lyra & Celebi}}
| Yes
|}


=====By Trainer-using move=====
===[[Pokémon Masters EX]]===
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
{{main|Terrain (Masters)}}
|- style="background-color:#{{normal color light}}"
! Trainer Move
! Terrain
! Playable Users
! Time-Limited Sync Pair?
|- style="background-color:#{{normal color light}}"
| Psychic Wish
| Psychic Terrain
| {{DL|May (Masters)|Latias|May (Anniversary 2022) & Latias}}
| Yes
|}


=====By [[Max Move]]=====
===[[Pokémon UNITE]]===
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
In {{g|UNITE}}, {{UNITE|Miraidon}} can use its [[Hadron Engine]] ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using [[Aeos energy]], Miraidon can strengthen its Electric Terrain by expanding its area of effect. In Electric Terrain, both Miraidon and its teammates deal increased damage and cannot be put to sleep. Electric Terrain can also be used to strengthen ally [[goal zone]]s or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone.
|- style="background-color:#{{normal color light}}"
! Max Move
! Terrain
! Playable Users
! Time-Limited Sync Pair?
|- style="background-color:#{{normal color light}}"
| Max Lightning
| Electric Terrain
| {{DL|Elesa (Masters)|Emolga|Elesa (Classic) & Emolga}}
| Yes
|- style="background-color:#{{normal color light}}"
| Max Mindstorm
| Psychic Terrain
| {{DL|Bede (Masters)|Hatterene|Bede & Hatterene}}
| Yes
|}
 
=====By [[Passive Skill|skill]]=====
{| class="roundtable" style="margin:left; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! Skill Name
! Skill Type
! Terrain
! width=175px | Description
! Playable Users
! width=100px | Time-Limited Sync Pair?
! Recurring Opponents
|- style="background-color:#{{normal color light}}"
| Conductive Sync
| Passive
| Electric Terrain
| Turns the field of play’s terrain into Electric Terrain the first time the user's sync move is used each battle.
| {{DL|Volkner (Masters)|Electivire|Volkner (New Year's 2022) & Electivire}}
| Yes
| -
|- style="background-color:#{{normal color light}}"
| Green Thumb
| Passive
| Grassy Terrain
| Turns the field of play’s terrain into Grassy Terrain after using a sync move.  
| -
| -
| {{DL|Champion Stadium|Johto Challenge|Will & Exeggutor (Champion Stadium: Johto Challenge)}}<br>{{DL|Legendary Arena|Legendary Arena: Tapu Bulu|Tapu Bulu (Legendary Arena/Gauntlet)}}
|}
 
=====Special Case=====
{{p|Tapu Bulu}}'s battle in Legendary Arena/Gauntlet instantly sets Grassy Terrain every time Tapu Bulu gets a new HP bar, including when his battle starts.  These instances do not fall into any of the previous four categories.
 
====Removing terrain====
Only {{m|Defog}} can clear terrain effects.
 
{| class="roundy" style="margin:auto; background:#{{flying color}}; border:3px solid #{{flying color dark}}; text-align:center"
|- style="background: #{{flying color light}}"
! style="width: 50px"|Name
! style="width: 50px"|Category
! style="width: 50px"|Move Gauge
! style="width: 50px"|MP
! style="width: 50px"|Base Power
! style="width: 50px"|Max Power
! style="width: 50px"|Accuracy
! style="width: 70px"|Target
! style="width: 50px"|Effect Tag
! style="width: 250px"|Description
|- style="background:#fff"
| Defog
{{statustable|Status}}
|2
|2
|—
|—
|—%
|An opponent
|—
|Clears the entire field of terrain and zone effects. Clears all field effects from the opponents' field of play. Lowers the target's evasiveness by one stat rank. 
|}
 
====Effects====
*Electric Terrain: Increases the damage of Electric-type attacks by 50% and prevents afflictions of {{status|Sleep}} (though it does ''not'' cure Pokémon who were already asleep before that terrain takes effect).
*Grassy Terrain: Increases the damage of Grass-type attacks by 50% and restores HP of the Pokémon that uses a Grass-type move by 1/16 of their maximum HP (unless they hit themselves in confusion).
*Psychic Terrain: Increases the damage of Psychic-type attacks by 50%.
 
All effects are also in this table:
 
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! Terrain
! width=175px | Attacks That Receive the 50%-Damage Increase
! width=500px | Additional Effect
|-
| style="background-color:#{{electric color}}" | {{mcolor|Electric Terrain|fff}}
| {{type|Electric}} attacks
| Prevents Pokémon from {{status|sleep|falling asleep}} (but does not awaken those already sleeping).
|-
| style="background-color:#{{grass color}}" | {{mcolor|Grassy Terrain|fff}}
| {{type|Grass}} attacks
| Restores 1/16 HP to Pokémon after they use a Grass-type move (unless they hit themselves in confusion).
|-
| style="background-color:#{{psychic color}}" | {{mcolor|Psychic Terrain|fff}}
| {{type|Psychic}} attacks
| -
|}
 
=====Differences=====
Terrain effects function similarly in [[Pokémon Masters EX]] as they do in the [[core series]]. Yet, here are their differences:
 
* All terrain impact all Pokémon on the field. The concept of being (un)[[grounded]] is absent in this game except for Pokémon using {{m|Fly}} or {{m|Bounce}}.
* Grassy Terrain does not reduce the damage of {{m|Bulldoze}} or {{m|Earthquake}}.
* Psychic Terrain does not prevent moves with increased [[priority]] from hitting Pokémon because such moves don't exist in this game.
* All terrain last for 45 seconds excluding time that sync pairs spend performing [[Sync Move]]s or Max Moves but ''including'' time that they spend to use regular moves.  (This accommodates for this game having real-time battles instead of turn-based ones.)
 
=====Effects on attack moves=====
Some attack moves can have their effects changed depending on the terrain.  Thus far, only {{m|Grassy Glide}} falls in this category.
 
{| class="roundy" style="margin:auto; background:#{{grass color}}; border:3px solid #{{grass color dark}}; text-align:center"
|- style="background: #{{grass color light}}"
! style="width: 50px"|Name
! style="width: 50px"|Category
! style="width: 50px"|Move Gauge
! style="width: 50px"|MP
! style="width: 50px"|Base Power
! style="width: 50px"|Max Power
! style="width: 50px"|Accuracy
! style="width: 70px"|Target
! style="width: 50px"|Effect Tag
! style="width: 250px"|Description
|- style="background:#fff"
|Grassy Glide
{{statustable|Physical}}
|3
|—
|100
|120
|100%
|An opponent
|—
|Will not consume the move gauge when the terrain is Grassy Terrain.
|}
 
=====Effects on skills=====
In addition, there are skills that are active only under certain terrains:
 
{| class="roundtable" style="margin:auto; text-align:center; background:#{{normal color}}; border:5px solid #{{normal color dark}}"
|- style="background-color:#{{normal color light}}"
! width=100px | Terrain
! width=125px | Skill
! width=500px | Effect
|- style="background-color:#{{normal color light}}"
|-
| rowspan="5" | Electric Terrain
| Electrorepulsion 3
| Reduces damage that the user takes from attack moves by 30%.
|-style="background:#fff"
| Power Induction 3
| Powers up the user's attack moves by 30%.
|-style="background:#fff"
| Shock Recovery 1
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action.
|-style="background:#fff"
| Sync Induction 5
| Powers up the user's sync moves by 50%.
|-style="background:#fff"
| Turbo Charge 2
| Quickly charges the user's move gauge.
|-
| border:10px solid rowspan="3" | Grassy Terrain
| Turbo Turf 2
| Quickly charges the user's move gauge.
|-style="background:#fff"
| Verdant Immunity
| Prevents status conditions from afflicting the user.
|-style="background:#fff"
| Verdant Recovery 1
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action.
|-
| rowspan="9" | Psychic Terrain
| Precognition 2
| Quickly charges the user's move gauge.
|-style="background:#fff"
| Precognition 3
| Quickly charges the user's move gauge.
|-style="background:#fff"
| Premonition 2
| Reduces damage that the user takes from attack moves by 20%.
|-style="background:#fff"
| Psychic Freebie 9
| Grants the user the Free Move Next effect after their attack move is successful.
|-style="background:#fff"
| Psychic Stasis
| Prevents the user's stats from getting lowered.
|-style="background:#fff"
| Weird Immunity
| Prevents status conditions from afflicting the user.
|-style="background:#fff"
| Weird Recovery 1
| Restores 1/10 of the user's maximum HP when their Pokémon takes an action.
|-style="background:#fff"
| Weird Shield
| Increases the user's {{stat|Special Defense}} by 50%.
|-style="background:#fff"
| Weird Vibes 1
| Powers up the user's attack moves by 10%.
|}


==Trivia==
==Trivia==
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]].
*Psychic Terrain is the only terrain to not be introduced in [[Generation VI]].
**Additionally, Psychic Terrain is the only terrain to not be available in [[Pokémon Brilliant Diamond and Shining Pearl]].
**Additionally, Psychic Terrain is the only terrain to not appear in [[Pokémon Brilliant Diamond and Shining Pearl]].
*Misty Terrain is the only terrain that is not in [[Pokémon Masters EX]].


==In other languages==
==In other languages==

Latest revision as of 14:28, 13 June 2024

This article is about the field effects caused by moves and Abilities. For the battle background mechanic, see Environment.

Terrain (Japanese: フィールド field) is a type of field effect in the Pokémon games that affects Pokémon on the ground. The mechanic was introduced in Generation VI. In battle, there is often no initial terrain, but it can be changed by Pokémon's moves and Abilities. Only one type of terrain may be present at a time, with any new terrain put in place overwriting the previous terrain.

In the core series games

Effects

Once activated, a terrain affects all Pokémon on the ground, and it normally lasts for 5 turns regardless of how it is created, but if the Pokémon who activated it held a Terrain Extender when the terrain was put into effect, it lasts 8 turns. Terrain that occurs naturally (e.g. Misty Terrain due to fog) lasts until it is replaced or removed.

Pokémon that are in the semi-invulnerable turn of a move are considered to not be on the ground for the purposes of terrain.

Natural objects disappear and cannot be destroyed while terrain is in effect.

Terrain Image Description Details
Electric Terrain   For five turns, Pokémon on the ground won't fall asleep. The power of Electric-type moves is boosted.

Increases the power of Electric-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Prevents Pokémon on the ground from falling asleep and being afflicted by Yawn.

Grassy Terrain   For five turns, Pokémon on the ground will have a little HP restored at the end of each turn. The power of Grass-type moves is boosted.

Increases the power of Grass-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Restores 1/16 HP to all Pokémon on the ground each turn.
Halves the power of Bulldoze, Earthquake, and Magnitude.

Misty Terrain   For five turns, Pokémon on the ground won't get any status conditions. Damage from Dragon-type moves is halved.

Halves the damage taken by Pokémon on the ground from Dragon-type moves.
Prevents Pokémon on the ground from being afflicted with non-volatile status conditions and (from Generation VII onward) confusion.

Psychic Terrain   For five turns, Pokémon on the ground won't be hit by priority moves. The power of Psychic-type moves is boosted.

Increases the power of Psychic-type moves used by Pokémon on the ground by 30% (50% prior to Generation VIII).
Prevents Pokémon on the ground from being hit by moves with increased priority.

Causing terrain

Each terrain has a corresponding move, Max Move, and Ability that will create it. A certain Z-Move and certain other Abilities may summon terrain as well.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Terrain move Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Z-Move /
Max Move
Max Lightning Max Overgrowth Max Starfall Genesis Supernova
Max Mindstorm
Ability Electric Surge
Hadron Engine
Grassy Surge
Seed Sower*
Misty Surge Psychic Surge

Moves that remove terrain

A terrain can be removed using any of the following moves.

Move Type Category Power Accuracy Notes
Defog Flying Status —% Generation VIII onwards only. Lowers the target's evasion one stage. Also removes the effects of fog, screen-creating moves, and entry hazards
G-Max Wind Rage Flying Varies —% Exclusive G-Max Move of Gigantamax Corviknight
Also removes the effects of screen-creating moves and entry hazards
Ice Spinner Ice Physical 80 100%
Splintered Stormshards Rock Physical 190 —% Exclusive Z-Move of Lycanroc
Steel Roller Steel Physical 130 100% Fails when there is no terrain

Moves affected by terrain

Some moves can have their effects changed depending on the terrain.

Move Type Category Power Accuracy Notes
Expanding Force Psychic Special 80 100% Power is increased and hits all opposing Pokémon if used on Psychic Terrain
Floral Healing Fairy Status 100% Restores up to ⅔ of the target's maximum HP if used on Grassy Terrain
Grassy Glide Grass Physical 55 100% Increased priority if used on Grassy Terrain
Misty Explosion Fairy Special 100 100% Base power is increased by 50% if used on Misty Terrain
Psyblade Psychic Physical 80 100% Base power is increased by 50% if used on Electric Terrain
Rising Voltage Electric Special 70 100% Power doubles when the target is on Electric Terrain
Terrain Pulse Normal Special 50 100% Power doubles and changes type depending on the terrain

Environment-based moves

Terrain causes moves that vary with environment to ignore the current location and determine their effect based on the terrain, regardless of whether the move's user is on the ground.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
Nature Power Thunderbolt Energy Ball Moonblast Psychic
Secret Power May cause paralysis
(Thunder Shock animation)
May cause sleep
(Vine Whip animation)
May lower Special Attack one stage
(Fairy Wind animation)
May lower Speed one stage
(Confusion animation)
Camouflage Electric Grass Fairy Psychic

Abilities affected by terrain

Certain Abilities are activated under certain terrains.

Name Effect Generation
introduced
Grass Pelt While Grassy Terrain is active, the Defense of the Pokémon with this Ability is increased by 50%. VI
Hadron Engine Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain. IX
Mimicry Changes the Pokémon's type depending on the terrain. VIII
Quark Drive Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy. IX
Surge Surfer While Electric Terrain is active, doubles the Speed of Pokémon with this Ability. VII

Items that interact with terrain

If a Pokémon is holding one of these four held items when the appropriate terrain is created, or switches in while the appropriate terrain is in effect, the item will be consumed and boost one of the holder's stats by one stage. The item will activate regardless of whether or not the Pokémon is grounded.

Electric Terrain Grassy Terrain Misty Terrain Psychic Terrain
 
Electric Seed
 
Grassy Seed
 
Misty Seed
 
Psychic Seed
boosts Defense boosts Special Defense

In the spin-off games

Pokémon Mystery Dungeon series

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Missing Mystery Dungeon details

Pokémon Masters EX

Main article: Terrain (Masters)

Pokémon UNITE

In Pokémon UNITE, Miraidon can use its Hadron Engine ability to set up Electric Terrain by hitting a Pokémon from the opposing team with a move. Using Aeos energy, Miraidon can strengthen its Electric Terrain by expanding its area of effect. In Electric Terrain, both Miraidon and its teammates deal increased damage and cannot be put to sleep. Electric Terrain can also be used to strengthen ally goal zones or weaken enemy goal zones, which either increases or decreases the amount of HP healed in the goal zone.

Trivia

In other languages

Language Title
Chinese Cantonese 場地 Chèuhngdeih *
Mandarin 場地 / 场地 Chǎngdì *
  Dutch Veld
  French Champ
  German Feld
  Italian Campo
  Korean 필드 Field
Portuguese   Brazil Terreno
  Portugal Campo
  Russian Поле Pole
  Spanish Campo


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.