Ten question marks: Difference between revisions

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:''For other uses of question marks in the [[Pokémon games]], see [[Question marks]].''
:''For other uses of question marks in the [[Pokémon games]], see [[Question marks]].''
{{redirect|??????????|the numerous identically named glitch Pokémon in the fifth generation|List of Pokémon by index number (Generation V)#Glitch Pokémon}}
{{GlitchPkmnInfobox |
{{GlitchPkmnInfobox |
| name=?????????? |
| name=??????????
| image=Spr 3r 000.png
| jname=?????
| tmname=?????
| image=Spr 3e 000.png
| size=64px
| size=64px
| caption=??????????'s sprite
| caption=Sprite from {{v2|Emerald}}
| ndex=000
| ndex=000
| hdex=000
| hdex=000
Line 17: Line 20:
| generation=3
| generation=3
}}
}}
'''??????????''', also known as '''ten question marks''' or its fan-given nickname, '''Decamark''', is a [[glitch Pokémon]] that occupies slot 0000, and all slots above 019D<!--The generation 3 index numbers page list 19D through 1B7 as Unown forms, leaving only 1B8+ to be the empty slots; please clarify--> in {{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}. It was programmed into the game to prevent game crashes and is technically not a glitch Pokémon because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available as well as cause glitchy behavior in games, some specific versions may even [[game freeze|freeze]] the game, such as hex DEFD.


'''??????????''', also known as '''ten question marks''' or its fan-given nickname, '''Decamark(s)''', is a [[glitch Pokémon]] that occupies slot 0000, and all slots above 019D in {{5v2|Ruby|Sapphire|Emerald|FireRed|LeafGreen}}. It was programmed into the game to prevent game crashes and is technically not a glitch Pokémon because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available as well as cause glitchy behavior in games, some specific versions may even [[game freeze|freeze]] the game, such as hex DEFD.  
??????????'s sprite usually appears as three concentric circles alternating between white and black around a question mark in the center, this graphic was used to represent that a Pokémon that is not seen on a Pokédex. Whereas index number 0000 and other ?????????? usually use {{p|Bulbasaur}}'s [[footprint]], there are a few which use other Pokémon's footprints.


??????????'s sprite usually appears as three concentric circles alternating between white and black around a question mark in the center. Whereas index number 0000 and other ?????????? usually use {{p|Bulbasaur}}'s [[footprint]], there are a few which use other Pokémon's footprints.
?????????? hex 0000 form cannot be obtained, as it disappears from a [[party]] when caught.
 
In the Generation I and II games, Pokémon index numbers range from 00 to FF, totaling to exactly 256 Pokémon slots available. In the Generation III games,  Pokémon index numbers range from 0000 to FFFF, allowing 65536 Pokémon to be defined; however, only 439 (counting {{pkmn|Egg}}, {{p|Unown}} forms, {{p|Deoxys}} Formes, and 25 {{gp|?}}) were defined, filling the remaining 65,097 slots with ?????????? variants.


?????????? hex 0000 form cannot be obtained, as it disappears from a [[party]] when caught.
?????????? cannot be migrated to the [[Generation IV]] games, as the game will display the message "This Pokémon is not permitted to migrate."


==Obtaining ??????????==
==Obtaining ??????????==
[[File:Firered-MissingNo.png|thumb|left|?????????? in {{game|FireRed and LeafGreen|s}}]]
[[File:Firered-MissingNo.png|thumb|left|240px|?????????? in {{game|FireRed and LeafGreen|s}}]]
This glitch data is most commonly encountered in-game by using a [[GameShark]] or [[Action Replay]] code for a Pokémon that doesn't exist. However, there are several other methods for encountering ??????????.
This glitch data is most commonly encountered in-game by using a [[GameShark]] or [[Action Replay]] code for a Pokémon that doesn't exist. However, there are several other methods for encountering ??????????.


===Level-up method===
===Level-up method===
A GameShark code can be used to quickly [[level-up]] a Pokémon in {{2v2|FireRed|LeafGreen}}'s [[Pokémon Day Care]]. If any Pokémon is placed into the day care before the code is activated, after a short while of walking around, the Pokémon in the daycare will produce an Egg all by itself. The Egg will soon hatch into a Level 0 ??????????, which is almost impossible to level up without using a {{DL|Vitamin|Rare Candy}}, as 1,000,000 EXP points are required to reach level 1.
[[File:Emerald 10 Question marks.png|240px|right|thumb|The summary that freezes the game, viewed in {{game|Emerald}}]]
A GameShark code can be used to quickly [[level-up]] a Pokémon in {{2v2|FireRed|LeafGreen}}'s [[Pokémon Day Care]]. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a [[Rare Candy]].


If ?????????? is traded to {{game|Emerald}}, it can be left in the day care and will instantly grow to level 100. At this point, it can learn any of the eight [[HM]] moves and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 1000, then a ? mark replaces the hundreds column, e.g. ?24
If ?????????? is traded to {{game|Emerald}}, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight [[HM]] moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning {{m|Ice Punch}}, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 0x03E7 (999), then a question mark replaces the hundreds' column (e.g. ?24).
{{-}}
===Pre-first partner Pokémon method===
[[File:Ten Question Marks III.png|240px|left|thumb|Battling ??????????]]
[[File:FireRed-MissingNo-Summary.png|240px|right|thumb|The summary that doesn't freeze the game, viewed in {{game|FireRed and LeafGreen|s}}. Note the backwards question mark (since summary screen flips the Pokémon sprite horizontally).]]
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a [[first partner Pokémon]] from either [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}} or [[Professor Oak]] in {{game|FireRed and LeafGreen|s}}. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. Upon the player's first turn, they will white-out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations in a horizontal line across the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the [[Pomeg glitch]]; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.
[[File:AniGoldenBulbasaurMS.png|thumb|left|240px]]
After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}}. This is due to using icon palette 0 replacing an undefined palette. Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).


[[File:Ten Question Marks III.png|208px|left|thumb|Battling ??????????]]
==Item==
[[File:Emerald 10 Question marks.png|208px|right|thumb|The summary that freezes the game, viewed in {{game|Emerald}}]]
[[File:FireRed 10 Question marks.png|thumb|240px|A ???????? in the Bag in {{game3|FireRed and LeafGreen|Pokémon FireRed|s}}]]
[[Image:FireRed-MissingNo-Summary.png|208px|right|thumb|The summary that doesn't freeze the game, viewed in {{game|FireRed and LeafGreen|s}}, note the backwards question mark.]]
?????????? may [[Held item|hold]] an [[item]]. The item will be called '''????????''' (eight marks). The item can only make a Pokémon that is holding it become glitched if migrated to [[Pokémon Diamond and Pearl Versions|Pokémon Diamond or Pearl]]. If the player tries to use it, [[Professor Oak]] will say that "the time isn't right" to use it. It can be bought using the [[Gameshark]] at a [[Poké Mart]] for {{PDollar}}0 but cannot be sold, as the [[Poké Mart]] cashier will say, "Oh, no. I can't buy that."


===Pre-starter method===
===Price===
Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a [[starter Pokémon]] from either [[Professor Birch]] in {{game2|Ruby|Sapphire|Emerald}} or [[Professor Oak]] in {{game|FireRed and LeafGreen|s}}. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. If the Pokémon gets hit, the player will white out and be sent to a [[Pokémon Center]] where 65536 [[Poké Ball]]s will begin to appear in seemingly random locations all over the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the [[Pomeg glitch]]; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.
{{ItemPrice/head|items}}
[[File:Ani900MS.png|frame|left]]
{{ItemPrice|{{gameabbrev3|RSEFRLG}}|{{PDollar}}0|N/A}}
After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored {{p|Bulbasaur}}. This is due to using icon palette 0 in place of an undefined palette. Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).
|}
|}
===Effect===
The item serves no purpose in game.


===Pre-National Pokédex method===
===Description===
A third way to obtain ?????????? is to use a GameShark or Action Replay to catch a [[Hoenn]] or [[Johto]] Pokémon in its original area ''before'' obtaining the [[National Pokédex]] as the game would search for a Pokémon using the Regional Pokédex number rather than the National Pokédex number; for example, if the player was to normally encounter a {{p|Yanma}}, instead the game would search for a Pokémon with a Regional Pokédex value of 193, possibly resulting in an encounter of another variety of this glitch with a different moveset and Ability or a {{p|Regirock}} in {{3v|Ruby|Sapphire|Emerald}}.
{{movedesc|items}}
 
{{movedescentry|{{gameabbrev3|FRLG}}{{gameabbrev3|E}}|?????}}
==Item==
|}
[[File:FireRed 10 Question marks.png|thumb|A ???????? in the Bag in {{game3|FireRed and LeafGreen|Pokémon FireRed|s}}]]
|}
?????????? may [[Held item|hold]] an [[item]]. The item will be called ???????? (eight marks), with a description in the [[Bag]] of ????? (five marks).  The item can only make a Pokémon that is holding it become glitched if migrated to [[Pokémon Diamond and Pearl Versions|Pokémon Diamond or Pearl]]. If the player tries to use it, [[Professor Oak]] will say that "the time isn't right" to use it. With the help of a [[GameShark]], it can be bought at a [[Poké Mart]] for {{PDollar}}0 but cannot be sold, as the [[Poké Mart]] cashier will say, "Oh, no. I can't buy that."


==Game data==
==Game data==
===Pokédex entries===
===Pokédex entries===
[[File:Tenquestionmarks-Pokédex.png|thumb|left|Emerald entry]]
[[File:Tenquestionmarks-Pokédex.png|thumb|left|240px|Emerald entry]]
[[File:FireRed-PokedexMissingNo.png|thumb|right|FireRed and LeafGreen entry]]
[[File:TenQuestionMarks Pokédex FRLG.png|thumb|right|240px|FireRed and LeafGreen entry]]
{{Dex
{{Dex/Header|type=normal}}
|type=normal
{{Dex/Gen/2|gen=III|reg1=Hoenn|reg2=Kanto}}
|gen=3
{{Dex/Entry3|v=Ruby|v2=Sapphire|v3=Emerald|t=FFF|t2=FFF|t3=FFF|entry=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time. <small>(hex 0000)</small>}}
|rsdex=This is a newly discovered Pokémon. It is currently under investigation.
{{Dex/Entry2|v=FireRed|v2=LeafGreen|entry=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time. <small>(hex 0000; internal data only, {{p|Rattata}}'s Pokédex entry displays when caught in-game)</small>}}
|emeralddex=This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time.
|}
|frlgdex={{tt|&nbsp;&nbsp;&nbsp;|Blank entry}}
|}
<!--
{{Dex/Footer}}
If you own a copy of DPPt, please attempt to migrate via Pal Park this Pokémon and the Pokédex entry. Thank you.
|dpdex=[Does not exist/Would appear as one of the 4th Generation Pokémon Egg or Bad Egg.]
|platinumdex=[Does not exist/Would appear as one of the 4th Generation Pokémon Egg or Bad Egg.]
|hgssdex=[Does not exist/Would appear as one of the 4th Generation Pokémon Egg or Bad Egg.]
-->
|dpptdex=n/a
|hgssdex=n/a
|bwdex=n/a
|b2w2dex=n/a
|xydex=n/a
|}}


===Game locations===
===Game locations===
Line 76: Line 81:
{{Availability/Gen|gen=III}}
{{Availability/Gen|gen=III}}
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area=[[Cheating]]}}
{{Availability/Entry2|v=Ruby|v2=Sapphire|t=fff|t2=fff|area=[[Cheating]]}}
{{Availability/Entry1|v=Emerald|area=[[Cheating]]}}
{{Availability/Entry1|v=Emerald|area=[[Cheating]], [[Glitzer Popping]]}}
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Cheating]]}}
{{Availability/Entry2|v=FireRed|v2=LeafGreen|area=[[Cheating]], [[Glitzer Popping]]}}
{{Availability/Entry1/None|v=Colosseum|area=Not available}}
{{Availability/Entry1/None|v=Colosseum|area=Unobtainable}}
{{Availability/Entry1/None|v=XD|area=Not available}}
{{Availability/Entry1/None|v=XD|area=Unobtainable}}
|}
|}
|}
|}
Line 93: Line 98:
SpDef=0 |
SpDef=0 |
Speed=0 }}
Speed=0 }}
Base Stat Total: 0


===Type effectiveness===
===Type effectiveness===
Line 114: Line 120:


===Learnset===
===Learnset===
[[File:- summary.png|thumb|right|?????????? with no moves.]]
[[File:- summary.png|thumb|right|240px|?????????? with no moves.]]
??????????'s learnset varies by game and by hexedecimal identifier. Due to the existance of several thousand different species between games, the full information cannot be listed here.
??????????'s learnset varies by game and by hexadecimal identifier. Due to the existence of several thousand different species between games, the full information cannot be listed here.


One thing to note, however, is that some ?????????? have no moves. When this happens, attempting to attack with it will result in using [[struggle]]. However, viewing the Pokémon's moves page will show a large amount of glitch text, in a way that could be considered similar to glitch moves such as [[Super_Glitch_(move)|Super Glitch]].  This text is not known to cause any side effects.
Some ?????????? have no moves. When this happens, attempting to attack with it will result in it using {{m|Struggle}}. However, viewing the Pokémon's moves page will show a large amount of glitch text, although this text is not known to cause any side effects.


<!-- It may be a good idea for me to include the information from my research: In firered, many decamarks (tested between ranges 2800 and 28FF) know the move [[Thunder Punch]]. I do not know why. --Pokechu22 -->
<!-- It may be a good idea for me to include the information from my research: In FireRed, many decamarks (tested between ranges 2800 and 28FF) know the move {{m|ThunderPunch}}. I do not know why. --Pokechu22 -->
 
<!-- The information that was here is avaliable in a previous edit: bulbapedia.bulbagarden.net/w/index.php?title=Ten_question_marks&oldid=2108861#Learnset -->


{{-}}
{{-}}
Line 135: Line 139:
==Trivia==
==Trivia==
* Many variations of ?????????? are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. {{m|Pound|POUND}}, {{m|Thunderbolt|RBOLT}}, {{m|Wing Attack|ING ATTACK}}, {{m|Quick Attack|ICK ATTACK}}, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored.
* Many variations of ?????????? are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. {{m|Pound|POUND}}, {{m|Thunderbolt|RBOLT}}, {{m|Wing Attack|ING ATTACK}}, {{m|Quick Attack|ICK ATTACK}}, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored.
** One can only view these names when nicknaming the Pokémon or in the PC. <!-- I can confirm this in FRLG, but not others. -->
** One can only view these names when nicknaming the Pokémon or in the PC. <!-- I can confirm this in FRLG, but not others. -->
** It is important to note that for higher numbers, the names stop being valid {{wp|String_(computer_science)|strings}}. Trying to nickname that Pokémon will result in the game crashing with glitch noises, or sometimes just freezing. <!-- Tested in firered, hexes 2800 to 28FF. -->
** For higher numbers, the names stop being valid {{wp|String (computer science)|strings}}. Trying to nickname that Pokémon will result in the game crashing with glitch noises, or sometimes just freezing.<!-- Tested in FireRed, hexes 2800 to 28FF. -->
* In the Generation I and II games, hexadecimal slots went from 00 to FF, totaling to exactly 256 Pokémon slots available. However, the hexes in Generation III games range from 0000 to FFFF, allowing 65536 Pokémon to be defined. However, only 439 (counting {{pkmn|Egg}}, {{p|Unown}} forms, {{p|Deoxys}} formes, and 25 {{gp|?}}) were defined, filling the remaining 65,097 slots with ?????????? variants, or "decamarks", as they are commonly referred to.
* ?????????? (000)'s learnset is identical to {{p|Bulbasaur}}'s [[Bulbasaur (Pokémon)/Generation III learnset|Generation III learnset]], albeit with different levels. Strangely, ?????????? can learn {{m|Ice Punch}} via [[Move Tutor]].
* ?????????? (000)'s learnset is identical to {{p|Bulbasaur}}'s [[Bulbasaur (Pokémon)/Generation III learnset|Generation III learnset]], albeit with different levels. Strangely, ?????????? can learn Ice Punch via tutor.
** Other ?????????? have different learnsets.
** Other ?????????? have different learnsets.
* A project (dubbed "Melchior") exists on [[Glitch City Laboratories]] concerning the research of the 65,097 variations of ?????????? (decamarks), although this is not expected to be completed in the near future. <!-- This is still important as it is the only research. Also, I've done work in it, indexing 256 hexes in firered. -->
* The project “Melchior X” on [[Glitch City Laboratories]] is dedicated to the research of the 65,097 variations of ??????????, although this is not expected to be completed in the near future and it is also archived.<!--This is still important as it is the only research.-->
* ??????????'s Pokédex entry is the placeholder for Pokédex entries in [[Generation III]].


==In other languages==
{{langtable|color={{normal color light}}|bordercolor={{normal color}}
|ja=?????
|fr=??????????
|de=??????????
|it=??????????
|es=(?)
}}
{{-}}
{{-}}
{{GlitchPkmn}} <br>
{{GlitchPkmn}} <br>
Line 147: Line 159:
[[Category:Glitches]]
[[Category:Glitches]]


[[fr:Dix points d'interrogation]]
[[it:??????????]]
[[it:??????????]]
[[pl:??????????]]
[[ja:?????]]
[[zh:??????????(错误宝可梦)]]

Latest revision as of 11:48, 11 March 2024

For other uses of question marks in the Pokémon games, see Question marks.
?????????? redirects here. For the numerous identically named glitch Pokémon in the fifth generation, see List of Pokémon by index number (Generation V)#Glitch Pokémon.
??????????
????? ?????
Spr 3e 000.png
Sprite from Emerald
Type Category
 Normal  UnknownRSE
???????????FRLG Pokémon
Hexadecimal identifier Exp. at Lv. 100
0000, 019D - FFFF Unknown
Pokédex
National
#000
Johto
#—
Hoenn
#000
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Ruby, Sapphire, Emerald, FireRed, and LeafGreen
Height Weight
?.? m ?.? kg
Pokédex color Body style Footprint Catch rate
Unknown BodyUnknown.png F001.png Varies
Gender ratio
 
50% male
 
50% female
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

??????????, also known as ten question marks or its fan-given nickname, Decamark, is a glitch Pokémon that occupies slot 0000, and all slots above 019D in Ruby, Sapphire, Emerald, FireRed, and LeafGreen. It was programmed into the game to prevent game crashes and is technically not a glitch Pokémon because its information was defined by the programmers. However, ?????????? can also occupy other values of the 65536 slots available as well as cause glitchy behavior in games, some specific versions may even freeze the game, such as hex DEFD.

??????????'s sprite usually appears as three concentric circles alternating between white and black around a question mark in the center, this graphic was used to represent that a Pokémon that is not seen on a Pokédex. Whereas index number 0000 and other ?????????? usually use Bulbasaur's footprint, there are a few which use other Pokémon's footprints.

?????????? hex 0000 form cannot be obtained, as it disappears from a party when caught.

In the Generation I and II games, Pokémon index numbers range from 00 to FF, totaling to exactly 256 Pokémon slots available. In the Generation III games, Pokémon index numbers range from 0000 to FFFF, allowing 65536 Pokémon to be defined; however, only 439 (counting Egg, Unown forms, Deoxys Formes, and 25 ?) were defined, filling the remaining 65,097 slots with ?????????? variants.

?????????? cannot be migrated to the Generation IV games, as the game will display the message "This Pokémon is not permitted to migrate."

Obtaining ??????????

This glitch data is most commonly encountered in-game by using a GameShark or Action Replay code for a Pokémon that doesn't exist. However, there are several other methods for encountering ??????????.

Level-up method

 
The summary that freezes the game, viewed in Pokémon Emerald

A GameShark code can be used to quickly level-up a Pokémon in FireRed and LeafGreen's Pokémon Day Care. If any Pokémon is placed into the Pokémon Day Care before the code is activated, after walking around for a short time, the Pokémon in the Pokémon Day Care will produce an Egg all by itself. The Egg will soon hatch into a level 0 ??????????; however, ?????????? requires 1,000,000 EXP points to reach level 1, making it tedious to level up without using a Rare Candy.

If ?????????? is traded to Pokémon Emerald, it can be left in the Pokémon Day Care and will instantly grow to level 100. At this point, it can learn any of the eight HM moves via HM and will be safe for the game unless its summary is looked at. If given Rare Candies, it will start rapidly learning Ice Punch, even if the player refuses to teach it. This can be fixed by activating the "access fly map" GameShark code. ??????????'s National Pokédex number can vary, ranging from 0 to over 386, depending on its hexadecimal identifier. If the hexadecimal identifier number is over 0x03E7 (999), then a question mark replaces the hundreds' column (e.g. ?24).

Pre-first partner Pokémon method

 
Battling ??????????
 
The summary that doesn't freeze the game, viewed in Pokémon FireRed and LeafGreen. Note the backwards question mark (since summary screen flips the Pokémon sprite horizontally).

Another method for obtaining ?????????? is to use an Action Replay code to teleport or walk through walls to an area where a wild Pokémon can be captured before getting a first partner Pokémon from either Professor Birch in Pokémon Ruby, Sapphire, and Emerald or Professor Oak in Pokémon FireRed and LeafGreen. If a wild Pokémon battle is initiated, the player will send out a ?????????? with 0/0 HP and with a hexadecimal identifier of 0. Upon the player's first turn, they will white-out and be sent to a Pokémon Center where 65536 Poké Balls will begin to appear in seemingly random locations in a horizontal line across the screen (this is because the game will refer to the number 0 as one more than a full two bytes (65535)). A very similar effect occurs when one performs a variation of the Pomeg glitch; when the Pokémon's HP goes below 0 it will skip to the largest value. This system uses two bytes, so the Pokémon's HP will start to drop down from 65535.

After this Pokémon is captured, if one chooses to nickname ?????????? or looks at it in the party screen, its sprite may appear as a gold-colored Bulbasaur. This is due to using icon palette 0 replacing an undefined palette. Another way to see this glitch is to use the "walk through walls" code, go to the Link Cable area, and battle. Since there is no connected opponent, this glitch appears instead (as value 000).

Item

 
A ???????? in the Bag in Pokémon FireRed

?????????? may hold an item. The item will be called ???????? (eight marks). The item can only make a Pokémon that is holding it become glitched if migrated to Pokémon Diamond or Pearl. If the player tries to use it, Professor Oak will say that "the time isn't right" to use it. It can be bought using the Gameshark at a Poké Mart for $0 but cannot be sold, as the Poké Mart cashier will say, "Oh, no. I can't buy that."

Price

Games Cost Sell price
RSEFRLG $0 N/A

Effect

The item serves no purpose in game.

Description

Games Description
FRLGE ?????

Game data

Pokédex entries

 
Emerald entry
 
FireRed and LeafGreen entry
Generation III Hoenn
#—
Kanto
#—
Ruby This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time. (hex 0000)
Sapphire
Emerald
FireRed This is a newly discovered Pokémon. It is currently under investigation. No detailed information is available at this time. (hex 0000; internal data only, Rattata's Pokédex entry displays when caught in-game)
LeafGreen


Game locations

Generation III
Ruby Sapphire
Cheating
Emerald
Cheating, Glitzer Popping
FireRed LeafGreen
Cheating, Glitzer Popping
Colosseum
Unobtainable
XD
Unobtainable


Base stats

Stat
HP: 0
Attack: 0
Defense: 0
Sp.Atk: 0
Sp.Def: 0
Speed: 0
Total: 0


Base Stat Total: 0

Type effectiveness

Under normal battle conditions in Generation V, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock
Bug
Ghost
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark
None

Learnset

 
?????????? with no moves.

??????????'s learnset varies by game and by hexadecimal identifier. Due to the existence of several thousand different species between games, the full information cannot be listed here.

Some ?????????? have no moves. When this happens, attempting to attack with it will result in it using Struggle. However, viewing the Pokémon's moves page will show a large amount of glitch text, although this text is not known to cause any side effects.



Evolution

 
Does not evolve
??????????
 Normal 



Trivia

  • Many variations of ?????????? are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. POUND, RBOLT, ING ATTACK, ICK ATTACK, and so on.) This is due to the hexadecimal identifier of the variation calling for a name from text just past where Pokémon names are stored, which is where move names are stored.
    • One can only view these names when nicknaming the Pokémon or in the PC.
    • For higher numbers, the names stop being valid strings. Trying to nickname that Pokémon will result in the game crashing with glitch noises, or sometimes just freezing.
  • ?????????? (000)'s learnset is identical to Bulbasaur's Generation III learnset, albeit with different levels. Strangely, ?????????? can learn Ice Punch via Move Tutor.
    • Other ?????????? have different learnsets.
  • The project “Melchior X” on Glitch City Laboratories is dedicated to the research of the 65,097 variations of ??????????, although this is not expected to be completed in the near future and it is also archived.
  • ??????????'s Pokédex entry is the placeholder for Pokédex entries in Generation III.

In other languages

Language Title
  Japanese ?????
  French ??????????
  German ??????????
  Italian ??????????
  Spanish (?)


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
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PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
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X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


  This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.