Appendix:Platinum walkthrough/Section 18: Difference between revisions

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==Distortion World (first visit)==
[[File:Distortion World 1F Pt.png|left|thumb|250px|Distortion World 1F]]
[[File:Distortion World B1F Pt.png|right|thumb|250px|Distortion World B1F]]
[[File:Distortion World B2F Pt.png|left|thumb|250px|Distortion World B2F]]
[[File:Distortion World B3F Pt.png|right|thumb|250px|Distortion World B3F]]
[[File:Distortion World B5F.png|right|thumb|250px|Distortion World B5F]]
[[File:Distortion World B4F lower Pt.png|left|thumb|180px|Distortion World lower B4F]]
[[File:Distortion World B4F upper Pt.png|left|thumb|250px|Distortion World upper B4F]]
[[File:Distortion World B6F.png|right|thumb|250px|Distortion World B6F]]
[[File:Distortion World B7F.png|right|thumb|110px|Distortion World B7F]]
You'll quickly discover that here, gravity works a little differently sometimes! Be careful when going through the Distortion World as it is easy to get lost, not to mention there are plenty of confusing puzzles.
Starting from 1F, follow [[Cynthia]] to a small hovering square slab where she will mention on stepping on the gray markers. This will cause it to descend to B1F; apparently these square slabs serve like elevators here in the Distortion World. At B1F, follow Cynthia across the small floating platforms to find another area with a platform hanging sideways above you. {{p|Mesprit}} will appear before floating away. Stand on the gray marker to manipulate gravity so you can stand on this floating platform. Travel across to the other side and use the gray marker there to jump off this floating platform and then follow the path that will take you to the elevator-platform down to B2F.
On B2F, head to the first platform and stand on the gray marker located at the top to activate this platform and reach the next one. On the next platform, take the obvious marker on the left to reach another special floating platform with sideways gravity, where you will find Cynthia. After talking with her, follow the path that will take you to more moving platforms. Touch each correct marker in this order to progress: right, right, down, left (don't hop to the nearby platform in this area or you'll just find a dead end). Then, hop across the nearby platform in front of you and hit the upper marker, then the right-hand one, and lastly the center to activate the elevator-platform that leads to B3F.
On B3F, head towards the lower gray marker on the elevator to expose some hidden platforms and travel down to meet [[Cyrus]]. He reveals that the shadowy Pokémon abandoned him and went further below, and talks about DNA and how one thing cannot exist without the other. He theorizes that if someone were to defeat the shadowy Pokémon, this world should disappear and no longer interfere with his plans. For the puzzle on this floor, you must touch the gray markers on the floor to expose hidden platforms. Only one path will get you to B5F, and platforms here sometimes become visible or invisible.
First, head for the marker on the upper right and it will expose a hidden platform. Next, travel to the marker you see below you by traveling right, then down to find another hidden platform. Next travel right and you will reach the elevator that descends to B5F. On B5F, from the elevator, continue forward until you see {{p|Uxie}}, then use {{m|Strength}} to push a boulder to the platform below you on B6F. Then, head downwards to the elevator that leads to B6F, but do not take it yet. Instead, use the ledge that will take you to a platform to the left and Mesprit will appear. Here, you will have to push another boulder down to B6F. Then, take the elevator that will take you to B4F. Continue navigating forward and carefully go through the path of trees and rocks that can turn visible or invisible to reach a new elevator. That will take you to a new area of B3F. From here, use the nearby gray marker. Then, travel left then down to find an invisible platform, then travel right, then right again to get to an elevator that leads to another area of B4F.
On your way down, you will see Cyrus again, but this time he mysteriously disappears. {{m|Surf}} across the water, then touch the gray markers to jump to a platform with sideways gravity. Then, use another set that leads to another platform with upside-down gravity. Now use Surf again and travel down the waterfall. This should get you back to B5F, where you can find {{p|Azelf}} along with another boulder to push down to B6F. Now, head to the nearby elevator and this time use it to descend to B6F. The secret to B6F's puzzle is to carefully push each of the boulders you pushed down from B5F into the special holes where each of the Lake Guardians are. If you mess up, you'll have to push them down from the various floors again. Now, go back to the elevator and travel south from it to find Cynthia and talk to her. If you've completed the puzzle correctly, a new elevator will appear that you can use to travel down to B7F.
Here, you will both encounter Cyrus again, and Cynthia asks why he is so determined to create a new world. Cyrus refuses to listen. Talk to him, and he will challenge you to a battle.
{{Party/Single
|color={{silver color}}
|headcolor={{silver color light}}
|bordercolor={{dark color}}
|sprite=Spr Pt Cyrus.png
|prize={{PDollar}}8640
|class=Galactic Boss
|name=Cyrus
|game=Pt
|location=Distortion World
|pokemon=5}}
|{{Pokémon/4
|game=Platinum
|ndex=229 m
|pokemon=Houndoom
|gender=male
|level=45
|ability=Flash Fire
|type1=Dark|type2=Fire
|move1=Dark Pulse|move1type=Dark|move1cat=Special
|move2=Flamethrower|move2type=Fire|move2cat=Special
|move3=Will-O-Wisp|move3type=Fire|move3cat=Status
|move4=Thunder Fang|move4type=Electric|move4cat=Physical}}
|{{Pokémon/4
|game=Platinum
|ndex=169
|pokemon=Crobat
|gender=male
|level=46
|ability=Inner Focus
|type1=Poison|type2=Flying
|move1=Air Slash|move1type=Flying|move1cat=Special
|move2=Cross Poison|move2type=Poison|move2cat=Physical
|move3=Confuse Ray|move3type=Ghost|move3cat=Status
|move4=Toxic|move4type=Poison|move4cat=Status}}
|{{Pokémon/4
|game=Platinum
|ndex=130 m
|pokemon=Gyarados
|gender=male
|level=46
|held=Quick Claw
|ability=Intimidate
|type1=Water|type2=Flying
|move1=Earthquake|move1type=Ground|move1cat=Physical
|move2=Waterfall|move2type=Water|move2cat=Physical
|move3=Ice Fang|move3type=Ice|move3cat=Physical
|move4=Giga Impact|move4type=Normal|move4cat=Physical}}
{{Party/Div|color={{silver color}}}}
|style="margin:auto"|{{Pokémon/4
|game=Platinum
|ndex=430
|pokemon=Honchkrow
|gender=male
|level=47
|ability=Insomnia
|type1=Dark|type2=Flying
|move1=Night Slash|move1type=Dark|move1cat=Physical
|move2=Psychic|move2type=Psychic|move2cat=Special
|move3=Drill Peck|move3type=Flying|move3cat=Physical
|move4=Heat Wave|move4type=Fire|move4cat=Special}}
|style="margin:auto"|{{Pokémon/4
|game=Platinum
|ndex=461 m
|pokemon=Weavile
|gender=male
|level=48
|held=Sitrus Berry
|ability=Pressure
|type1=Dark|type2=Ice
|move1=Night Slash|move1type=Dark|move1cat=Physical
|move2=X-Scissor|move2type=Bug|move2cat=Physical
|move3=Fake Out|move3type=Normal|move3cat=Physical
|move4=Ice Punch|move4type=Ice|move4cat=Physical}}
{{Party/Footer}}
A fast {{type|Electric}} such as such as {{p|Raichu}} or {{p|Jolteon}} is useful in this battle, since half of his team is weak to Electric-type moves. Cyrus is a lot more tougher than in the last battle, since he added two Pokémon and his {{p|Sneasel}} has evolved. His first Pokémon, {{p|Houndoom}}, is quite fast and possesses {{m|Thunder Fang}} to counter {{type|Water}}s. {{m|Will-O-Wisp}} will inflict a {{Status|burn}} if it hits, halving your Pokémon's Attack stat. Take it down as quickly as you can and it won't be a problem. Be careful when Cyrus send out his {{p|Gyarados}}, as it [[held item|holds]] a {{DL|In-battle effect item|Quick Claw}}, which may make it faster than your Electric-type, which it can take out with {{m|Earthquake}}. Gyarados also has {{m|Ice Fang}} to counter {{type|Grass}}s. {{m|Giga Impact}} will do a lot of damage, but Gyarados must rest for one turn after using it. {{p|Crobat}}'s Speed is a problem, especially with its ability to use the status moves {{m|Toxic}} and {{m|Confuse Ray}}. Simply taking it out with fast Electric- or {{t|Ice}}-type attacks or firstly {{Status|Paralysis|paralyzing}} it to cut down its Speed are both valid strategies. Against {{p|Honchkrow}}, the same strategy as before will work; just remember it uses {{m|Heat Wave}} to counter {{type|Steel}}s. His main Pokémon, {{p|Weavile}}, is incredibly fast and can prevent your Pokémon from moving, not just from {{m|Fake Out}} on its first turn, but also with {{m|Ice Punch}} which has a chance of {{Status|Freeze|freezing}} your Pokémon. A powerful {{type|Fighting}} move should easily defeat it, though Rock, Steel, or {{type|Fire}} moves can also help.
After the battle, Cyrus will think it is hopeless since if {{p|Giratina}} is defeated, this world will disappear. However, Cynthia points out the problems are due to the Distortion World being forcibly merged with the real one, and by defeating Giratina the connection can be severed. Cynthia will then heal your team. Before going forward to face Giratina, you need to decide if you want to catch it now or later. '''Save your game''' before using the platforms to reach it. Once you move forward and see Giratina fly by, move forward again and then some invisible platforms will become visible, allowing you to reach Giratina.
===Catching Giratina===
[[File:Giratina Platinum Origin.png|thumb|180px|Giratina]]
{{Pokémon/4
|game=Platinum
|ndex=487O
|pokemon=Giratina
|type1=Ghost
|type2=Dragon
|level=47
|ability=Levitate
|move1=Ominous Wind|move1type=Ghost|move1cat=Special
|move2=AncientPower|move2type=Rock|move2cat=Special
|move3=Dragon Claw|move3type=Dragon|move3cat=Physical
|move4=Shadow Force|move4type=Ghost|move4cat=Physical}}
The {{DL|Poké Ball|Dusk Ball}} is the best Poké Ball variant to use in this fight, although {{DL|Poké Ball|Ultra Ball}}s and/or {{DL|Poké Ball|Timer Ball}}s can also be useful. It can take 10, 20, or even 30 or 40 Poké Balls to catch Giratina, so prepare for a long battle. Since you saved beforehand, you can turn off your game if something goes wrong and get another chance.
One thing which makes {{DL|Form differences|Giratina|Origin Forme}} Giratina a difficult opponent is that in this form, it specializes more in offense over defense. If you have a Pokémon with {{m|Thunder Wave}} or {{m|Stun Spore}}, use that right away to {{Status|Paralysis|paralyze}} Giratina and cut its Speed. Avoid or minimize use of {{t|Ice}}-, {{t|Ghost}}-, {{t|Dragon}}- or {{type|Dark}} moves as they carry the risk of knocking it out. After reducing its HP bar to the red zone, a good tactic is to bring out a Steel-type with good defenses to withstand its attacks, since Steel-types resist Rock, Ghost, and Dragon-type moves. The best Pokémon for this is {{p|Bastiodon}} with its exceptional defensive stats, though {{p|Probopass}} or {{p|Bronzong}} also work for this.
Unlike in the previous Pokémon games, you do not have to catch Giratina right away, since [[Legendary Pokémon|legendaries]] that you failed to catch will reappear each time you defeat the [[Elite Four]] and [[Pokémon Champion]] during your playthrough of this game. If Giratina’s attacks are too much for you to deal with right now, just defeat it. You can face it later in [[Turnback Cave]] in its {{DL|Form differences|Giratina|Altered Forme}}, which is more defense-oriented stat-wise. Also, if you run out of Poké Balls or so many turns of battle elapse that Giratina is forced {{m|Struggle}}, it would also be okay to knock it out and try again later on.
After the battle, Cynthia is happy that Giratina understood your intentions and there is a nearby portal that will take you back to your world. Cyrus then appears and is surprised that Giratina was defeated and that his perfect world will never be complete. Though he and Cynthia express their different views about the world, Cyrus leaves, convinced they will never understand each other. Now enter the portal, which will take you to [[Sendoff Spring]], the fourth lake of [[Sinnoh]].
==Sendoff Spring==
==Sendoff Spring==
[[File:Sendoff Spring Pt.png|right|thumb|180px|Sendoff Spring]]
[[File:Sendoff Spring Pt.png|right|thumb|180px|Sendoff Spring]]
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{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=water}}
{{catch/entry4|118|Goldeen|no|no|yes|Fish Good|10-25|all=35%|type1=water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=water}}
{{catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=water|type2=flying}}
{{catch/div|lake|Special}}
{{catch/entry4|337|Lunatone|no|no|yes|S|39-40|all=8%|type1=rock|type2=psychic}}
{{catch/entry4|338|Solrock|no|no|yes|R|39-40|all=8%|type1=rock|type2=psychic}}
{{catch/footer|lake}}
{{catch/footer|lake}}
|}
|}


After returning to the real world, Cynthia suggests that you visit [[Sandgem Town]] since [[Professor Rowan]] was worried about you. If you don’t have {{m|Fly}} with you, go south to [[Spring Path]] and then {{rt|214|Sinnoh}}. From there, head to [[Veilstone City]] to get the Pokémon you need before Flying off to Sandgem Town.
After returning to [[Sendoff Spring]] in the regular world, Cynthia suggests that you visit [[Sandgem Town]] since [[Professor Rowan]] was worried about you. If you don’t have {{m|Fly}} with you, go south to [[Spring Path]] and you'll find yourself on {{rt|214|Sinnoh}} where there were previously only trees. From there, head to [[Veilstone City]] to get the Pokémon you need before Flying off to Sandgem Town.


==Sandgem Town==
==Sandgem Town==
When you arrive at Professor Rowan's lab, it turns out both he and {{ga|Lucas}}/{{ga|Dawn}} are relieved to see you alive, as they had been trying to gather information on your whereabouts. Professor Rowan will mention that the Lake Guardians have returned to their homes. Seeing the number of Pokémon you have, and your seven Badges, he suggests that you head to [[Sunyshore City]] where the final Gym is and eventually challenge the [[Elite Four#Sinnoh|Elite Four]] to broaden your horizons.
When you arrive at Professor Rowan's lab in [[Sandgem Town]], it turns out both he and {{ga|Lucas}}/{{ga|Dawn}} are relieved to see you alive, as they had been trying to find you. Professor Rowan will mention that the Lake Guardians have returned to their homes. Seeing the number of Pokémon you have, and your seven Badges, he suggests that you head to [[Sunyshore City]] where the final Gym is and eventually challenge the [[Elite Four#Sinnoh|Elite Four]] to broaden your horizons.
 
You are now free to continue east through [[Valor Lakefront]] to access {{rt|222|Sinnoh}} and Sunyshore City, but let's visit the Lake Guardians first, as they need to be encountered for you to get the [[National Pokédex]].


You are now free to continue east through [[Valor Lakefront]] to access {{rt|222|Sinnoh}} and Sunyshore City, but let's visit the Lake Guardians first as they need to be encountered for you to get the [[National Pokédex]].
==Mt. Coronet (optional)==
Now that [[Team Galactic]] is gone, a few items in [[Mt. Coronet]]'s upper 1F 1 are now accessible.
{| class="expandable" align="center" style="background:  #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center
! Items (Upper 1F 1)
|-
|{{itlisth|cave}}
{{Itemlist|TM Dragon VI|Southern end of southern cavern (requires entering via the tunnel from the summit)|Pt=yes|display={{TM|02|Dragon Claw}}}}
{{Itemlist|Nugget|On a rock directly north of TM02 ''(hidden)''|Pt=yes}}
{{itlistfoot|cave}}
|}


==Catching the Lake Guardians==
==Catching the Lake Guardians==
Your Pokémon should now be at a high enough level for you to catch the Lake Guardians, which are at Level 50. It's recommended you bring a Steel-type with you to resist the Lake Guardians' attacks. {{p|Scizor}} is exceptionally useful as it can learn {{m|False Swipe}} and has good defenses. To catch {{p|Azelf}} and {{p|Uxie}}, you should bring about 40 {{DL|Poké Ball|Dusk Ball}}s. Also, you'll need the HM {{m|Surf}} to get across each lake.
To get the National [[Pokédex]], you only need to see the Lake Guardians. If you still want to catch them, then your Pokémon should be at reasonably high Levels, as the Lake Guardians are at Level 50. It's recommended you bring a {{type|Steel}} with you to resist the Lake Guardians' attacks, as well as {{m|False Swipe}} or a {{status|sleep}}-inducing move to make them easier to catch. To catch {{p|Azelf}} and {{p|Uxie}}, you should bring about 40 [[Dusk Ball]]s or [[Timer Ball]]s. (Timer Balls become more effective than Dusk Balls after 25 turns) Also, you'll need the HM {{m|Surf}} to get across each lake. As always, '''SAVING''' before encountering them is a good idea.  


===Lake Verity (third visit)===
===Lake Verity===
[[File:Lake Verity Pt.png|180px|left|thumb|Lake Verity]]
[[File:Lake Verity Pt.png|180px|left|thumb|Lake Verity]]
[[File:Lake Verity cavern Mesprit DP.png|180px|right|thumb|Verity Cavern]]
[[File:Lake Verity cavern Mesprit DP.png|180px|right|thumb|Verity Cavern]]
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{{catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=Water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=Water}}
{{catch/div|land|Special Pokémon}}
{{catch/entry4|202|Wobbuffet|no|no|yes|Poké Radar|3-4|all=22%|type1=Psychic}}
{{catch/entry4|337|Lunatone|no|no|yes|S|4|all=8%|type1=Rock|type2=Psychic}}
{{catch/entry4|338|Solrock|no|no|yes|R|4|all=8%|type1=Rock|type2=Psychic}}
{{catch/footer|land}}
{{catch/footer|land}}
|}
|}
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|}
|}


When you arrive, Surf over to the southwestern corner of the lake to find {{TM|38|Fire Blast}}. After that, Surf to the cavern in the center and talk to {{p|Mesprit}} inside. It quickly leaves, but is counted as seen in your Pokédex. Professor Rowan shows up and after you listen to him babble about his research, he mentions that Mesprit is likely playing with you and you'll need to track it with the {{DL|Pokétch|Marking Map}} app on your Pokétch, which can track roaming Pokémon. If you didn't get it yet, Fly to [[Jubilife City]] and go to the [[Pokétch Company]] building. Talk to the company President inside. This is the second app you'll receive from him anytime after collecting your third Badge.
When you arrive at [[Lake Verity]], Surf over to the southwestern corner of the lake to find {{TM|38|Fire Blast}}. After that, Surf to the cavern in the center and talk to {{p|Mesprit}} inside. It quickly leaves, but is counted as seen in your Pokédex. Professor Rowan shows up and after you listen to him babble about his research, he mentions that Mesprit is likely playing with you and you'll need to track it with the {{DL|Pokétch|Marking Map}} app on your Pokétch, which can track roaming Pokémon. If you didn't get it yet, Fly to [[Jubilife City]] and go to the [[Pokétch Company]] building. Talk to the company President inside. This is the second app you'll receive from him anytime after collecting your third Badge.


Mesprit [[Roaming Pokémon|roams]] Sinnoh, changing locations every time you enter a different town or Route. On the first turn of battle, it will flee. As long as your lead Pokémon is at or below level 50, [[Repel]]s can make it easier to find in the grass. There are multiple methods of catching it.
Mesprit [[Roaming Pokémon|roams]] Sinnoh, moving every time you enter a different town or Route. On the first turn of battle, it will flee. This mission will take either patience or a [[Master Ball]]. As long as your lead Pokémon is at or below level 50, [[Repel]]s can make it easier to find in the grass.  
 
Jubilife City is a good place to use for moving between Routes to draw Mesprit closer, as it has four different exits. The [[gate|guardpost]] leading to {{rt|218|Sinnoh}} or the cave that leads to the upper area of {{rt|204|Sinnoh}} are helpful if Mesprit makes it to those places and you are in the right position, since moving through them does not count as changing locations. You can also try moving back and forth across a boundary between two routes until Mesprit appears on your route.  


{{Pokémon/4
{{Pokémon/4
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|move4=Charm|move4type=Normal|move4cat=Status}}
|move4=Charm|move4type=Normal|move4cat=Status}}


One method is to {{status|Paralyze}} Mesprit with a faster Pokémon (Raichu with {{m|Thunder Wave}} is a good example) the first time you encounter it. On subsequent encounters, use moves with a preset damage amount like {{m|Dragon Rage}}, {{m|Seismic Toss}}, or {{m|Night Shade}} to carefully cut down its HP, but ''carefully'' monitor its HP loss to avoid knocking it out. Once you've had enough battles to cut its HP bar down to the red zone, throw {{DL|Poké Ball|Quick Ball}}s each time you see it until you catch it.
One method to catch it without a Master Ball is to {{status|Paralyze}} Mesprit or put it to {{status|sleep}} with a faster Pokémon the first time you encounter it. On subsequent encounters, attack it to carefully cut down its HP and soft-reset in case you knock it out. Once you've had enough battles to cut its HP bar down to the red zone, throw [[Quick Ball]]s each time you see it until you catch it.
 
The second strategy is to use the escape-preventing move {{m|Block}} or {{m|Mean Look}}, then continue into a battle similar to the one when you caught Giratina. Once you have it trapped, throw Ultra Balls or (once enough turns have passed) Timer Balls to catch it. During the night, Dusk Balls will work great. Out of the three Lake Guardians, Mesprit is the slowest, but it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie. Bronzong, Probopass, {{p|Dusclops}}, or {{p|Dusknoir}} are good choices for a blocking Pokémon as they have high defenses.


Jubilife City is a good place to use for moving between Routes to draw Mesprit closer, as it has four different exits. The [[gate|guardpost]] leading to {{rt|218|Sinnoh}} or the cave that leads to the upper area of {{rt|204|Sinnoh}} are helpful if Mesprit makes it to those places and you are in the right position, since moving through them does not count as changing locations. This mission will take both time and patience.
The second strategy is to use the escape-preventing moves {{m|Block}} or {{m|Mean Look}}, then continue into a battle similar to the one when you caught Giratina. Once you have it trapped, throw Dusk Balls (if it is nighttime) or Timer Balls to catch it.  Out of the three Lake Guardians, Mesprit is the slowest, but it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie.  


===Lake Valor (second visit)===
===Lake Valor===
[[File:Lake Valor Pt.png|thumb|left|180px|Lake Valor (restored)]]
[[File:Lake Valor Pt.png|thumb|left|180px|Lake Valor (restored)]]
[[File:Lake Valor cavern Azelf DPPt.png|thumb|right|180px|Valor Cavern]]
[[File:Lake Valor cavern Azelf DPPt.png|thumb|right|180px|Valor Cavern]]
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{{catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=Water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=Water}}
{{catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=Water|type2=Flying}}
{{Catch/div|lake|Special}}
{{Catch/entry4|202|Wobbuffet|no|no|yes|Poké Radar|38,40-41|all=22%|type1=Psychic}}
{{Catch/entry4|337|Lunatone|no|no|yes|S|40-41|all=8%|type1=Rock|type2=Psychic}}
{{Catch/entry4|338|Solrock|no|no|yes|R|40-41|all=8%|type1=Rock|type2=Psychic}}
{{Catch/footer|lake}}
{{Catch/footer|lake}}
|}
|}
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|}
|}


Now that Team Galactic is long gone, the lake has been fully restored. Surf to the southeastern corner of this lake to find {{TM|25|Thunder}}. Then, enter the cave and '''save your game''' before talking to Azelf.
Now that Team Galactic is long gone, [[Lake Valor]] has been fully restored. Surf to the southeastern corner of this lake to find {{TM|25|Thunder}}. Then, enter the cave and '''save your game''' before talking to Azelf.


{{Pokémon/4
{{Pokémon/4
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|move4=Nasty Plot|move4type=Dark|move4cat=Status}}
|move4=Nasty Plot|move4type=Dark|move4cat=Status}}


{{p|Azelf}} is the fastest Lake Guardian and has the best offensive stats compared to the others, but it has the weakest defenses. With {{m|Nasty Plot}}, it can quickly become a serious threat by boosting its Special Attack. Bastiodon, Probopass, or Bronzong are good Pokémon to use for resisting its attacks. Paralyze it or put it to {{status|sleep}}, then carefully weaken it with a not-too-powerful supereffective move. Once its HP is in the red zone, keep throwing Dusk Balls until you catch it.
{{p|Azelf}} is the fastest Lake Guardian and has the best offensive stats compared to the others, but it has the weakest defenses. With {{m|Nasty Plot}}, it can quickly become a serious threat by boosting its Special Attack. {{type|Steel}}s are good Pokémon to use because they resist Azelf's attacks. Paralyze it or put it to {{status|sleep}}, then carefully weaken it with a not-too-powerful move. Once its HP is in the red zone, keep throwing Dusk Balls until you catch it.


===Lake Acuity (second visit)===
===Lake Acuity===
[[File:Lake Acuity Pt.png|left|thumb|180px|Lake Acuity]]
[[File:Lake Acuity Pt.png|left|thumb|180px|Lake Acuity]]
[[File:Lake Acuity cavern Uxie DPPt.png|right|thumb|180px|Acuity Cavern]]
[[File:Lake Acuity cavern Uxie DPPt.png|right|thumb|180px|Acuity Cavern]]
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{{Catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=water}}
{{Catch/entry4|119|Seaking|no|no|yes|Fish Good|25-35|all=5%|type1=water}}
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{Catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=water}}
{{Catch/entry4|119|Seaking|no|no|yes|Fish Super|30-55|all=35%|type1=water}}
{{Catch/entry4|130|Gyarados|no|no|yes|Fish Super|30-55|all=65%|type1=water|type2=flying}}
{{Catch/div|snow|Special}}
{{Catch/entry4|216|Teddiursa|no|no|yes|E|40-41|all=8%|type1=normal}}
{{Catch/entry4|337|Lunatone|no|no|yes|S|40-41|all=8%|type1=rock|type2=psychic}}
{{Catch/entry4|338|Solrock|no|no|yes|R|40-41|all=8%|type1=rock|type2=psychic}}
{{Catch/footer|snow}}
{{Catch/footer|snow}}
|}
|}
Line 317: Line 178:
|}
|}


Once you arrive, Surf to the northeastern corner of the area to find {{TM|14|Blizzard}}. Now, enter the cavern and prepare to battle Uxie.
Once you arrive at [[Lake Acuity]], Surf to the northeastern corner of the area to find {{TM|14|Blizzard}}. Now, enter the cavern and prepare to battle Uxie.


{{Pokémon/4
{{Pokémon/4
Line 331: Line 192:
|move4=Amnesia|move4type=Psychic|move4cat=Status}}
|move4=Amnesia|move4type=Psychic|move4cat=Status}}


Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weakest in its offensive stats. It can use {{m|Amnesia}} to raise its Sp. Defense stat by 2 levels. Use non-supereffective physical moves to lower its HP and then use False Swipe if necessary. Uxie may try to put your Pokémon to sleep with {{m|Yawn}} which can be an annoyance until Uxie's HP is in the red zone and you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Ultra Balls or Timer Balls may be needed as backup.
Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weakest in its offensive stats. It can use {{m|Amnesia}} to raise its Sp. Defense stat by 2 levels. Use non-supereffective physical moves to lower its HP and then use False Swipe if necessary. Uxie may try to put your Pokémon to sleep with {{m|Yawn}} which can be an annoyance until Uxie's HP is in the red zone and you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Timer Balls may be needed as backup.


Now that you have dealt with the Lake Guardians, Fly back to [[Pastoria City]], then head to [[Hotel Grand Lake]] at Valor Lakefront. Time to travel east to your final Gym battle!
Now that you have dealt with the Lake Guardians, Fly back to [[Pastoria City]], then head to [[Hotel Grand Lake]] at Valor Lakefront. Time to travel east to your final Gym battle!
==Route 222==
[[File:Sinnoh Route 222 Pt.png|thumb|left|250px|Route 222]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Available Pokémon
|-
|{{catch/header|land}}
{{catch/entry4|081|Magnemite|no|no|yes|Grass|39|all=10%|type1=Electric|type2=Steel}}
{{catch/entry4|082|Magneton|no|no|yes|Grass|41|all=5%|type1=Electric|type2=Steel}}
{{catch/entry4|125|Electabuzz|no|no|yes|Grass|39,41|30%|30%|0%|type1=Electric}}
{{catch/entry4|125|Electabuzz|no|no|yes|Grass|39|0%|0%|20%|type1=Electric}}
{{catch/entry4|278|Wingull|no|no|yes|Grass|38|all=10%|type1=Water|type2=Flying}}
{{catch/entry4|279|Pelipper|no|no|yes|Grass|40|all=5%|type1=Water|type2=Flying}}
{{catch/entry4|404|Luxio|no|no|yes|Grass|38,40|all=10%|type1=Electric}}
{{catch/entry4|419|Floatzel|no|no|yes|Grass|40|20%|20%|0%|type1=Water}}
{{catch/entry4|419|Floatzel|no|no|yes|Grass|38,40-41|0%|0%|40%|type1=Water}}
{{catch/entry4|441|Chatot|no|no|yes|Grass|38|10%|10%|0%|type1=Normal|type2=Flying}}
{{catch/div|water|Surfing}}
{{catch/entry4|072|Tentacool|no|no|yes|Surf|30-40|all=60%|type1=Water|type2=Poison}}
{{catch/entry4|073|Tentacruel|no|no|yes|Surf|30-50|all=9%|type1=Water|type2=Poison}}
{{catch/entry4|278|Wingull|no|no|yes|Surf|30-40|all=30%|type1=Water|type2=Flying}}
{{catch/entry4|279|Pelipper|no|no|yes|Surf|30-50|all=1%|type1=Water|type2=Flying}}
{{catch/div|water|Fishing}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|223|Remoraid|no|no|yes|Fish Good|10-25|all=35%|type1=Water}}
{{catch/footer|land}}
|}
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Trainers
|-
|{{trainerheader}}
{{Trainerentry|Spr DP_Rich_Boy.png|Rich Boy|Trey|7200|1|405|Luxray|♂|45|None|36=マサヒコ|37=Masahiko|38=Vs. Seeker}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Beauty.png|Beauty|Nicola|2520|1|428|Lopunny|♀|45|None|36=ノリカ|37=Norika}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Sailor.png|Sailor|Marc|1440|1|458|Mantyke|♂|45|None|36=ユウジロウ|37=Yūjirō|38=Vs. Seeker}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Tuber_M.png|Tuber|Conner|176|1|223|Remoraid|♂|44|None|36=トモオ|37=Tomoo}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Sailor.png|Sailor|Luther|1376|3|278|Wingull|♂|41|None|423|Gastrodon|♂|43|None|067|Machoke|♂|42|None|36=ユウシ|37=Yūshi}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Fisherman.png|Fisherman|Alec|1440|2|129|Magikarp|♂|42|None|130|Gyarados|♂|45|None|36=タツオ|37=Tatsuo|38=Vs. Seeker}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Fisherman.png|Fisherman|George|1344|4|129|Magikarp|♂|41|None|130|Gyarados|♂|42|None|223|Remoraid|♂|41|None|456|Finneon|♂|41|None|36=マサシ|37=Masashi}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Fisherman.png|Fisherman|Brett|1344|3|129|Magikarp|♂|43|None|456|Finneon|♂|42|None|349|Feebas|♂|42|None|36=ユキオ|37=Yukio}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Fisherman.png|Fisherman|Cole|1376|3|130|Gyarados|♂|43|None|130|Gyarados|♂|43|None|223|Remoraid|♂|40|None|36=マツオ|37=Matsuo}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Tuber_F.png|Tuber|Holly|176|1|223|Remoraid|♀|44|None|36=アユミ|37=Ayumi}}
{{Trainerdiv}}
{{Trainerentry|Spr DP Poké Kid.png|Poké Kid|Janet|336|2|025|Pikachu|♀|42|None|025|Pikachu|♀|42|None|36=アヤカ|37=Ayaka}}
{{Trainerdiv}}
{{Trainerentry|Spr DP_Officer.png|Policeman|Thomas|1720|2|164|Noctowl|♂|43|None|067|Machoke|♂|43|None|36=セイタロウ|37=Seitarō}}
{{Trainerfooter}}
|}
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Items
|-
| {{itlisth|land}}
{{Itemlist|PP Up|
* At end of middle path between trees in north-west corner ''(hidden)''
* Just right of the Pikachu Fan Club|Pt=yes|display=[[PP Up]] ×2}}
{{Itemlist|Wiki Berry|Berry patch on the north path|Pt=yes|display=[[Wiki Berry]] ×2}}
{{Itemlist|Mago Berry|Berry patch on the north path|Pt=yes|display=[[Mago Berry]] ×2}}
{{Itemlist|Aguav Berry|Berry patch on the north path|Pt=yes|display=[[Aguav Berry]] ×2}}
{{Itemlist|Qualot Berry|Berry patch on the north path|Pt=yes}}
{{Itemlist|Full Restore|
* Up from the jumpable ledge, next to the man who gives out {{TM|56|Fling}}
* In the grass west of the [[Quick Ball]] (requires {{m|Rock Smash}}) ''(hidden)''|Pt=yes|display=[[Full Restore]] ×2}}
{{Itemlist|Ultra Ball|In the grass north-west of the man who gives out {{TM|56|Fling}} ''(hidden)''|Pt=yes}}
{{Itemlist|Carbos|Behind {{m|cut}}-able tree|Pt=yes}}
{{Itemlist|TM Dark|From the man near cliff edg|D=no|P=no|Pt=yes|display={{TM|56|Fling}}}}
{{Itemlist|Pearl|South of the westernmost rock at the beach ''(hidden)''|Pt=yes|display={{i|Pearl}}}}
{{Itemlist|Heart Scale|
* Between Fisherman Brett and Fisherman Cole ''(hidden)''
* On the beach, south of the Pikachu Fan Club ''(hidden)''|Pt=yes|display=[[Heart Scale]] ×2}}
{{Itemlist|Net Ball|Show the Fisherman a larger Remoraid than the one listed|Pt=yes}}
{{Itemlist|Quick Ball|In large patch of grass east of beach (requires {{m|Rock Smash}})|Pt=yes}}
{{Itemlist|Tiny Mushroom|In the grass east of the [[Quick Ball]] (requires {{m|Rock Smash}}) ''(hidden)''|Pt=yes|display=[[Tiny Mushroom|TinyMushroom]]}}
{{Itemlist|Big Mushroom|In small patch of grass in far south-east corner (requires {{m|Rock Smash}} and {{m|Surf}}) ''(hidden)''|Pt=yes}}
{{itlistfoot|land}}
|}
{{rt|222|Sinnoh}} is the path from [[Valor Lakefront]] to [[Sunyshore City]]. It's worth noting that it's also the only location where you can find a wild {{p|Electabuzz}}. The two houses on the beach are not essential to visit, but the one on the left is a {{p|Pikachu}} fan club. One of the Pikachu inside is actually a [[Poké Kid]] who will battle the player using two Pikachu of her own! The other house has a Fisherman inside who is looking for a giant {{p|Remoraid}} that is larger than 23.7 inches. If you show him one then he'll give you a [[Net Ball]].
Also on this route is the final [[Honey Tree]] you'll find in the game. The man at the end of the cliff will give you {{TM|56|Fling}}. If you ever use Fling in battle, be aware that usually '''the user's held item will be lost forever''' upon use (some places where it's kept include the {{OBP|Battle Frontier|Generation IV}} and player-versus-player battles). Make sure to battle the [[Fisherman|Fishermen]] on the beach, as one of them has a {{p|Feebas}}, which is a hard to spot Pokémon that you will need to see to complete your [[Sinnoh]] [[Pokédex]]. Once you are done here, head through the gatehouse to reach Sunyshore City.
==Sunyshore City==
[[File:Sunyshore City Pt.png|right|thumb|250px|Sunyshore City]]
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Available Pokémon
|-
|{{catch/header|road|4}}
{{catch/div|water|Surfing}}
{{catch/entry4|073|Tentacruel|no|no|yes|Surf|30-50|all=9%|type1=Water|type2=Poison}}
{{catch/entry4|072|Tentacool|no|no|yes|Surf|30-40|all=60%|type1=Water|type2=Poison}}
{{catch/entry4|278|Wingull|no|no|yes|Surf|30-40|all=30%|type1=Water|type2=Flying}}
{{catch/entry4|279|Pelipper|no|no|yes|Surf|30-50|all=1%|type1=Water|type2=Flying}}
{{catch/div|water|Fishing}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Old|3-15|all=100%|type1=Water}}
{{catch/entry4|129|Magikarp|no|no|yes|Fish Good|10-25|all=65%|type1=Water}}
{{catch/entry4|223|Remoraid|no|no|yes|Fish Good|10-25|all=35%|type1=Water}}
{{catch/footer|road}}
|}
{| class="expandable" align="center" style="background: #{{platinum color}}; {{roundy|10px}}; border: 5px solid #{{platinum color light}};"
|- align="center"
! Items
|-
|{{itlisth|road}}
{{Itemlist|Carbos|Between the Sunyshore Market and the blank sign painted white ''(hidden)''|Pt=yes}}
{{Itemlist|Zap Plate|In front of the [[Vista Lighthouse]], in the southeast corner ''(hidden)''|Pt=yes}}
{{Itemlist|Thunder Stone|Behind the [[Vista Lighthouse]]|Pt=yes|display=[[Thunder Stone|Thunderstone]]}}
{{Itemlist|HM Water|From [[Jasmine]] after defeating [[Volkner]]|Pt=yes|display={{HM|07|Waterfall}}}}
{{Itemlist|none|sprite=Effort Ribbon|From a lady in the [[Sunyshore Market]], if the player's Pokémon has 510 [[Effort values]]|Pt=yes|display={{DL|List of Ribbons in the games|Effort Ribbon}}}}
{{Itemlist|none|sprite=Alert Ribbon|From Julia{{dotw|Mo}}|Pt=yes|display={{DL|List of Ribbons in the games|Alert Ribbon}}}}
{{Itemlist|none|sprite=Shock Ribbon|From Julia{{dotw|Tu}}|Pt=yes|display={{DL|List of Ribbons in the games|Shock Ribbon}}}}
{{Itemlist|none|sprite=Downcast Ribbon|From Julia{{dotw|We}}|Pt=yes|display={{DL|List of Ribbons in the games|Downcast Ribbon}}}}
{{Itemlist|none|sprite=Careless Ribbon|From Julia{{dotw|Th}}|Pt=yes|display={{DL|List of Ribbons in the games|Careless Ribbon}}}}
{{Itemlist|none|sprite=Relax Ribbon|From Julia{{dotw|Fr}}|Pt=yes|display={{DL|List of Ribbons in the games|Relax Ribbon}}}}
{{Itemlist|none|sprite=Snooze Ribbon|From Julia{{dotw|Sa}}|Pt=yes|display={{DL|List of Ribbons in the games|Snooze Ribbon}}}}
{{Itemlist|none|sprite=Smile Ribbon|From Julia{{dotw|Su}}|Pt=yes|display={{DL|List of Ribbons in the games|Smile Ribbon}}}}
{{itlistfoot|road}}
|}
When you enter [[Sunyshore City]], you'll encounter [[Flint]] of the [[Elite Four]], who asks if you can try to cheer up his friend, Sunyshore's Gym Leader [[Volkner]], who has been bored lately from the lack of excitement. You can explore around the city if you want, but before you can challenge the Gym you need to find Volkner at the lighthouse. Also, on the beach in the northern area of town, you can encounter [[Jasmine]], a Gym Leader from [[Johto]]. It's most important to talk to her after you beat Volkner, though, because she will then give you {{HM|07|Waterfall}}.
===Sunyshore Market===
The building that is slightly north of the Poké Mart is the [[Sunyshore Market]]. Here, you can buy [[Seal]]s for decorating your Poké Balls if you have a [[Seal Case]]. There is also a woman here who will give the [[List of Ribbons in the games#Effort Ribbon|Effort Ribbon]] to your lead Pokémon if it has [[Effort Values]] that equal 510.
===Pokétch developer===
In the house on the cliff on the eastern side of town, accessible through {{m|Rock Climb}}, is a man that will give you three new Pokétch apps based on the [[Nature]] of your Pokémon that are in your current [[party]].
*If you have a Pokémon with a '''Serious''' Nature inside your Party, you will get the {{DL|Pokétch|Calendar|Calendar App}}.
*If you have a Pokémon with a '''Naive''' Nature inside your Party, you will get the {{DL|Pokétch|Dot Artist|Dot Artist App}}.
*If you have a Pokémon with a '''Quirky''' Nature inside your Party, you will get the {{DL|Pokétch|Roulette|Roulette App}}.
Also, southwest of this house is a [[Thunder Stone|Thunderstone]].
===Julia's House===
The right-hand house in the northeastern corner of the city belongs to a woman named Julia. Visit her daily to obtain a [[Ribbon]]. The Ribbon you receive is dependent on which day of the week it is. She does not give out a ribbon on the first visit.
===Vista Lighthouse===
The large building in the southeastern corner of the city is the [[Vista Lighthouse]]. First, use the [[Dowsing Machine]] to find a hidden [[Zap Plate]] here. Inside, talk to Volkner and you'll leave him convinced to accept your challenge at the Gym.


{{WalkthroughPrevNext |
{{WalkthroughPrevNext |
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prevsection=17 |
prevsection=17 |
nextsection=19 |
nextsection=19 |
prevname=Mt. Coronet South Side (second visit), Spear Pillar |
prevname=Spear Pillar to Distortion World|
nextname= Route 222, Sunyshore City, Sunyshore Gym, Mt. Coronet (south side, third visit), Route 223
nextname=Sunyshore Gym to Victory Road
}}
}}



Latest revision as of 08:14, 17 April 2024

Sendoff Spring

 
Sendoff Spring

After returning to Sendoff Spring in the regular world, Cynthia suggests that you visit Sandgem Town since Professor Rowan was worried about you. If you don’t have Fly with you, go south to Spring Path and you'll find yourself on Route 214 where there were previously only trees. From there, head to Veilstone City to get the Pokémon you need before Flying off to Sandgem Town.

Sandgem Town

When you arrive at Professor Rowan's lab in Sandgem Town, it turns out both he and Lucas/Dawn are relieved to see you alive, as they had been trying to find you. Professor Rowan will mention that the Lake Guardians have returned to their homes. Seeing the number of Pokémon you have, and your seven Badges, he suggests that you head to Sunyshore City where the final Gym is and eventually challenge the Elite Four to broaden your horizons.

You are now free to continue east through Valor Lakefront to access Route 222 and Sunyshore City, but let's visit the Lake Guardians first, as they need to be encountered for you to get the National Pokédex.

Mt. Coronet (optional)

Now that Team Galactic is gone, a few items in Mt. Coronet's upper 1F 1 are now accessible.

Catching the Lake Guardians

To get the National Pokédex, you only need to see the Lake Guardians. If you still want to catch them, then your Pokémon should be at reasonably high Levels, as the Lake Guardians are at Level 50. It's recommended you bring a Steel-type with you to resist the Lake Guardians' attacks, as well as False Swipe or a sleep-inducing move to make them easier to catch. To catch Azelf and Uxie, you should bring about 40 Dusk Balls or Timer Balls. (Timer Balls become more effective than Dusk Balls after 25 turns) Also, you'll need the HM Surf to get across each lake. As always, SAVING before encountering them is a good idea.

Lake Verity

 
Lake Verity
 
Verity Cavern

When you arrive at Lake Verity, Surf over to the southwestern corner of the lake to find TM38 (Fire Blast). After that, Surf to the cavern in the center and talk to Mesprit inside. It quickly leaves, but is counted as seen in your Pokédex. Professor Rowan shows up and after you listen to him babble about his research, he mentions that Mesprit is likely playing with you and you'll need to track it with the Marking Map app on your Pokétch, which can track roaming Pokémon. If you didn't get it yet, Fly to Jubilife City and go to the Pokétch Company building. Talk to the company President inside. This is the second app you'll receive from him anytime after collecting your third Badge.

Mesprit roams Sinnoh, moving every time you enter a different town or Route. On the first turn of battle, it will flee. This mission will take either patience or a Master Ball. As long as your lead Pokémon is at or below level 50, Repels can make it easier to find in the grass.

Jubilife City is a good place to use for moving between Routes to draw Mesprit closer, as it has four different exits. The guardpost leading to Route 218 or the cave that leads to the upper area of Route 204 are helpful if Mesprit makes it to those places and you are in the right position, since moving through them does not count as changing locations. You can also try moving back and forth across a boundary between two routes until Mesprit appears on your route.

 
Type:
Psychic Unknown
Ability:
Levitate
Held item:
None
Mesprit Lv.50
Swift
Normal Special
Lucky Chant
Normal Status
Future Sight
Psychic Special
Charm
Normal Status


One method to catch it without a Master Ball is to Paralyze Mesprit or put it to sleep with a faster Pokémon the first time you encounter it. On subsequent encounters, attack it to carefully cut down its HP and soft-reset in case you knock it out. Once you've had enough battles to cut its HP bar down to the red zone, throw Quick Balls each time you see it until you catch it.

The second strategy is to use the escape-preventing moves Block or Mean Look, then continue into a battle similar to the one when you caught Giratina. Once you have it trapped, throw Dusk Balls (if it is nighttime) or Timer Balls to catch it. Out of the three Lake Guardians, Mesprit is the slowest, but it has better HP and more balanced offensive and defensive stats compared to Azelf and Uxie.

Lake Valor

 
Lake Valor (restored)
 
Valor Cavern

Now that Team Galactic is long gone, Lake Valor has been fully restored. Surf to the southeastern corner of this lake to find TM25 (Thunder). Then, enter the cave and save your game before talking to Azelf.

 
Type:
Psychic Unknown
Ability:
Levitate
Held item:
None
Azelf Lv.50
Swift
Normal Special
Uproar
Normal Special
Future Sight
Psychic Special
Nasty Plot
Dark Status


Azelf is the fastest Lake Guardian and has the best offensive stats compared to the others, but it has the weakest defenses. With Nasty Plot, it can quickly become a serious threat by boosting its Special Attack. Steel-types are good Pokémon to use because they resist Azelf's attacks. Paralyze it or put it to sleep, then carefully weaken it with a not-too-powerful move. Once its HP is in the red zone, keep throwing Dusk Balls until you catch it.

Lake Acuity

 
Lake Acuity
 
Acuity Cavern

Once you arrive at Lake Acuity, Surf to the northeastern corner of the area to find TM14 (Blizzard). Now, enter the cavern and prepare to battle Uxie.

 
Type:
Psychic Unknown
Ability:
Levitate
Held item:
None
Uxie Lv.50
Swift
Normal Special
Yawn
Normal Status
Future Sight
Psychic Special
Amnesia
Psychic Status


Uxie in terms of base stats is the opposite of Azelf, where it is the strongest in its defensive stats and weakest in its offensive stats. It can use Amnesia to raise its Sp. Defense stat by 2 levels. Use non-supereffective physical moves to lower its HP and then use False Swipe if necessary. Uxie may try to put your Pokémon to sleep with Yawn which can be an annoyance until Uxie's HP is in the red zone and you can focus on catching it. Just like with Azelf, Dusk Balls are the best way to go, though Timer Balls may be needed as backup.

Now that you have dealt with the Lake Guardians, Fly back to Pastoria City, then head to Hotel Grand Lake at Valor Lakefront. Time to travel east to your final Gym battle!

Route 222

 
Route 222

Route 222 is the path from Valor Lakefront to Sunyshore City. It's worth noting that it's also the only location where you can find a wild Electabuzz. The two houses on the beach are not essential to visit, but the one on the left is a Pikachu fan club. One of the Pikachu inside is actually a Poké Kid who will battle the player using two Pikachu of her own! The other house has a Fisherman inside who is looking for a giant Remoraid that is larger than 23.7 inches. If you show him one then he'll give you a Net Ball.

Also on this route is the final Honey Tree you'll find in the game. The man at the end of the cliff will give you TM56 (Fling). If you ever use Fling in battle, be aware that usually the user's held item will be lost forever upon use (some places where it's kept include the Battle Frontier and player-versus-player battles). Make sure to battle the Fishermen on the beach, as one of them has a Feebas, which is a hard to spot Pokémon that you will need to see to complete your Sinnoh Pokédex. Once you are done here, head through the gatehouse to reach Sunyshore City.

Sunyshore City

 
Sunyshore City

When you enter Sunyshore City, you'll encounter Flint of the Elite Four, who asks if you can try to cheer up his friend, Sunyshore's Gym Leader Volkner, who has been bored lately from the lack of excitement. You can explore around the city if you want, but before you can challenge the Gym you need to find Volkner at the lighthouse. Also, on the beach in the northern area of town, you can encounter Jasmine, a Gym Leader from Johto. It's most important to talk to her after you beat Volkner, though, because she will then give you HM07 (Waterfall).

Sunyshore Market

The building that is slightly north of the Poké Mart is the Sunyshore Market. Here, you can buy Seals for decorating your Poké Balls if you have a Seal Case. There is also a woman here who will give the Effort Ribbon to your lead Pokémon if it has Effort Values that equal 510.

Pokétch developer

In the house on the cliff on the eastern side of town, accessible through Rock Climb, is a man that will give you three new Pokétch apps based on the Nature of your Pokémon that are in your current party.

  • If you have a Pokémon with a Serious Nature inside your Party, you will get the Calendar App.
  • If you have a Pokémon with a Naive Nature inside your Party, you will get the Dot Artist App.
  • If you have a Pokémon with a Quirky Nature inside your Party, you will get the Roulette App.

Also, southwest of this house is a Thunderstone.

Julia's House

The right-hand house in the northeastern corner of the city belongs to a woman named Julia. Visit her daily to obtain a Ribbon. The Ribbon you receive is dependent on which day of the week it is. She does not give out a ribbon on the first visit.

Vista Lighthouse

The large building in the southeastern corner of the city is the Vista Lighthouse. First, use the Dowsing Machine to find a hidden Zap Plate here. Inside, talk to Volkner and you'll leave him convinced to accept your challenge at the Gym.

← Part 17 Spear Pillar to Distortion World
Platinum
walkthrough
Sunyshore Gym to Victory Road Part 19 →
  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.