Feint
フェイント Feint
Feint V.png
[[File:|center]]
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  30
Accuracy  100%
Priority  +2
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Beauty
Appeal  0  
Jam  0  
Points awarded = 4 minus Current judge voltage
Condition  Beauty
Appeal  0  
Raises the score if the Voltage is low.
Condition  Beauty
Appeal  0  
Jamming  0  

Feint (Japanese: フェイント Feint) is a damage-dealing Normal-type move introduced in Generation IV.

Effect

Generation IV

Feint inflicts damage but only strikes a target that has used Protect or Detect during that turn, lifting the effects of Protect or Detect for the remainder of the turn.

Feint is an increased priority move and attacks after Protect and Detect, but before other increased priority attacks.

In Pokémon Mystery Dungeon, Feint will strike the target regardless of any move used.

Generation V

Feint can now inflict damage even if the target has not used Protect or Detect and its power has changed from 50 to 30.

Despite being an increased priority move, Feint will lift the effects of Wide Guard and Quick Guard for the remainder of the turn only if they are used on an opposing team. Feint is not blocked by an opponent's Quick Guard, but it is blocked by an ally's. Feint can still break an ally's Protect or Detect, but cannot break a Pokémon's Endure.

Generation VI

Feint will now lift the effects of Quick Guard and Wide Guard when used on allies, and is no longer blocked by an ally's Quick Guard.

Feint hits a target even if it has used Spiky Shield or King's Shield, removes that protection for the rest of the turn, and the user of Feint does not suffer the negative effect of that protection move.

Feint removes Crafty Shield from the target's team.

Description

Games Description
An attack that hits a foe using Protect or Detect. It also lifts the effects of those moves.
PMDTDS Breaks through the enemy's Protect status to inflict damage.
An attack that hits a target using Protect or Detect. It also lifts the effects of those moves.
An attack that hits a target using Protect or Detect. This also lifts the effects of those moves.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
025   Pikachu Electric Electric 29 34 34
052   Meowth Normal Normal   54 54 '
053   Persian Normal Normal   68 68 '
083   Farfetch'd Normal Flying   43 43 43
106   Hitmonlee Fighting Fighting 25 25 '
107   Hitmonchan Fighting Fighting 21 21 '
123   Scyther Bug Flying   61 61 61
141   Kabutops Rock Water   -- -- '
212   Scizor Bug Steel   61 61 61
214   Heracross Bug Fighting 49 49 37 37
227   Skarmory Steel Flying   20 20 20
237   Hitmontop Fighting Fighting 33 33 '
307   Meditite Fighting Psychic 22 22 22
308   Medicham Fighting Psychic 22 22 22
319   Sharpedo Water Dark   -- -- '
328   Trapinch Ground Ground 81 81 61 --, 61
352   Kecleon Normal Normal   14 14 '
359   Absol Dark Dark   -- -- --
391   Monferno Fire Fighting 26 26 '
392   Infernape Fire Fighting 29 29 '
434   Stunky Poison Dark   18 18 18
435   Skuntank Poison Dark   18 18 18
447   Riolu Fighting Fighting 15 15 11 11
448   Lucario Fighting Steel 15 15 11 11
469   Yanmega Bug Flying   38 38 38
475   Gallade Psychic Fighting 39 45 45
652   Chesnaught Grass Fighting     --
706   Goodra Dragon Dragon     --
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
127   Pinsir Bug Bug                       
193   Yanma Bug Flying               
207   Gligar Ground Flying               
215   Sneasel Dark Ice no            
228   Houndour Dark Fire                                        
236   Tyrogue Fighting Fighting no    
239   Elekid Electric Electric                  
255   Torchic Fire Fire                                          
296   Makuhita Fighting Fighting                  
302   Sableye Dark Ghost                  
335   Zangoose Normal Normal no            
453   Croagunk Poison Fighting                  
616   Shelmet Bug Bug no      
619   Mienfoo Fighting Fighting no                 
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation V

#   Pokémon Type Obtained with
0193   Yanma Bug Flying Dream World - Windswept Sky
0207   Gligar Ground Flying Dream World - Windswept Sky
0228   Houndour Dark Fire Dream World - Spooky Manor
0236   Tyrogue Fighting Dream World - Rugged Mountain
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

 
Heracross


The user attacks the foe, ending its Protect or Detect.
Pokémon Method
User First Used In Notes
  Heracross's horn glows white and it slams its horn into an opponent using Protect or Detect, destroying the barrier. It then tosses the opponent with its horn.
Conway's Heracross Smells Like Team Spirit! Debut


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 佯攻 Yánggōng
  French Ruse
  German Offenlegung
  Greek Προσποίηση
  Indonesian Feint
  Italian Fintoattacco
  Korean 페인트 Feint
Portuguese   Brazil Fingimento
  Portugal Fingimento
  Serbian Prividan Napad
  Spanish Amago


References


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.