Destiny Bond (move)

Revision as of 03:00, 6 August 2018 by Force Fire (talk | contribs) (→‎Trivia: Not sure why you're comparing this move to Protect and Quick Guard, they're not even variants of Destiny Bond.)
Destiny Bond
みちづれ Take Along With
Destiny Bond VII.png
[[File:|300px|center]]
Type  Ghost
Category  Status
PP  5 (max. 8)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation II
Condition  Smart
Appeal  8 ♥♥♥♥♥♥♥♥
Jam  0  
Makes a great appeal, but allows no more to the end.
Condition  Smart
Appeal  0  
Earn +15 if all the Pokémon choose the same Judge.
Condition  Clever
Appeal  8 ♥♥♥♥♥♥♥♥
Jamming  0  
A move of huge appeal, but using it prevents the user from taking further contest moves.

Destiny Bond (Japanese: みちづれ Take Along With) is a non-damaging Ghost-type move introduced in Generation II.

Effect

Generations II to IV

When Destiny Bond is used, until the user moves again, if the user faints as the direct result of an attack the attacking Pokémon also faints. If the user takes another turn (including 'inactive' turns such as those spent sleeping or flinching), the effect disappears.

A Pokémon defeated by this move will faint before the Pokémon that used Destiny Bond.

Destiny Bond does not activate from indirect damage such as weather damage, damage from Leech Seed, and Future Sight. Destiny Bond also bypasses Focus Sash, Sturdy, and Magic Guard.

Destiny Bond has no effect if an ally causes the user to faint.

Destiny Bond can also be used as part of a Pokémon Contest combination, with the user gaining extra eight appeal points if either the move Curse or Mean Look was used in the prior turn.

Generations V and VI

A Pokémon defeated by this move will now faint after the Pokémon that used Destiny Bond, meaning that if Destiny Bond is used by the last Pokémon on a player's team, and the last Pokémon on the opposing team makes it faint, the opposing player will win.

Destiny Bond can affect non-adjacent foes.

Destiny Bond can also be used as part of a Contest Spectacular combination, with the user gaining an extra three appeal points if any of the moves Encore, Taunt or Torment was used in the prior turn.

Generation VII

Destiny Bond will always fail if it was successfully executed on the previous turn.

If powered up by a Ghostium Z into Z-Destiny Bond, all of the opponent's moves will target the user for the turn, if possible.

Description

Games Description
Stad2 A move that causes the opponent to faint if the user faints after using this move.
GSC The foe faints if the user does.
RSEColoXD If the user faints, the foe is also made to faint.
FRLG If the user faints, the foe delivering the final hit also faints.
DPPtHGSSPBR When this move is used, if the user faints, the foe that landed the knockout hit also faints.
BWB2W2
XYORAS
When this move is used, if the user faints, the Pokémon that landed the knockout hit also faints.
SMUSUM After using this move, if the user faints, the Pokémon that landed the knockout hit also faints. Its chance of failing rises if it is used in succession.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0092    
 
Amorphous Amorphous 36 36RSE
33FRLG
40 40 40 40
0093    
 
Amorphous Amorphous 48 48RSE
39FRLG
50 50 50 50
0094    
 
Amorphous Amorphous 48 48RSE
39FRLG
50 50 50 50
0109     Amorphous Amorphous 45 45 46 51BW
40B2W2
40 40
0110     Amorphous Amorphous 51 51 55 59BW
46B2W2
46 46
0202     Amorphous Amorphous 1 1 1 1 1 1
0211    
 
Water 2 Water 2 45FRLG 53 53 1, 53 1, 53
0331     Grass Human-Like 49FRLG 57 57 57XY
54ORAS
54
0332    
 
Grass Human-Like 59FRLG 71 71 1, 71XY
1, 59ORAS
1, 59
0360     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 15 15 15 15 15
0416    
 
Bug Bug 43 43BW
53B2W2
1, 53 1, 53
0478    
 
Fairy Mineral 59 59 1, 59XY
1, 61ORAS
1, 61
0487    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 24HGSS 24 24 24
0562     Mineral Amorphous 49 49 49
0563     Mineral Amorphous 57 57 57
0708    
 
Grass Amorphous 39 39
0709    
 
Grass Amorphous 39 39
0720  
Hoopa
Confined
 
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1
720U  
Hoopa
Unbound
 
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1ORAS 1
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0109     Amorphous Amorphous
0200     Amorphous Amorphous
0225    
 
Water 1 Field
0228    
 
Field Field
0280    
 
Amorphous Amorphous
0316     Amorphous Amorphous
0318    
 
Water 2 Water 2
0353     Amorphous Amorphous
0355     Amorphous Amorphous
0425    
 
Amorphous Amorphous
0442    
 
Amorphous Amorphous
0679    
 
Mineral Mineral
0686    
 
Water 1 Water 2
0710    
 
Amorphous Amorphous
0769    
 
Amorphous Amorphous
0778    
 
Amorphous Amorphous
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0092    
 
Amorphous Amorphous Pokéwalker - Dim Cave
0200     Amorphous Amorphous Pokéwalker - White Lake
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0200     Amorphous Amorphous Dream World - Spooky Manor
0280     Amorphous Amorphous Dream World - Spooky Manor
0353     Amorphous Amorphous Dream World - Spooky Manor
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VII

# Pokémon Types Egg Groups Obtained with
0679    
 
Mineral Mineral Island Scan - Akala OutskirtsSM
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation VI

# Pokémon Types Egg Groups Obtained with
0319    
 
Water 2 Water 2 2015 World Championships Sharpedo
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
MDRB The user and the target gain the Destiny Bond status. The target sustains the same damage as the user in this state.
MDTDS Gives the user and the target Destiny Bond status, which links the the health of the user to the target. If the user takes damage, the target sustains the same amount of damage.
SMD It causes the Destiny Bond status condition. The enemy will sustain the same amount of damage that you take.


In the anime

 
Misdreavus


When this move is used, if the user faints, the foe that landed the knockout hit also faints
Pokémon Method
User First Used In Notes
  Misdreavus's body becomes outlined in purple. After fainting, two swirling purple lights come out of Misdreavus's eyes to the opponent that knocked it out. The opponent becomes surrounded by a purple aura and instantly faints.
Katie's Misdreavus Shocks and Bonds Debut


Pokédex entries

Episode Subject Source Entry
SM003 Destiny Bond Rotom Pokédex Destiny Bond, a Ghost-type move. When a Pokémon faints after using this move, the opponent that landed the knockout blow also faints.

In the manga

In the Pokémon Adventures manga


In other generations

Core series games

Spin-off series games

Trivia

In other languages

Language Title
Chinese Cantonese 同命 Tùhngmehng
Mandarin 同命 Tóngmìng
  Danish Skæbnebånd
  Dutch Lotsverbintenis
  Finnish Kohtalonside
  French Prélèvem. Destin*
Prlvt Destin*
  German Abgangsbund
  Greek Κοινό Πεπρωμένο
  Italian Destinobbligato*
Destinobbl.*
  Korean 길동무 Gil Dongmu
  Polish Więź Przeznaczenia
Portuguese   Brazil Vínculo do Destino
  Portugal Destino Idêntico
Ligação do Destino
  Russian Связь судьбы Svyaz' sud'by
  Serbian Okov sudbine
Spanish   Latin America Lazo del Destino
  Spain Mismo Destino*
Mismodestino*
  Vietnamese Cú Đánh Chí Mệnh



Variations of the move Destiny Bond
  Destiny BondGrudge


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.