Gen
|
Move
|
Category
|
Contest
|
Power
|
Accuracy
|
PP
|
Target
|
Description
|
IV
|
Assurance
|
Physical
|
Beauty
|
05050
|
100100%
|
1010 (max 16)
|
|
If the target has already taken some damage in the same turn, this attack's power is doubled.
|
II
|
Beat Up
|
Physical
|
Smart
|
VariesVaries
|
100100%
|
1010 (max 16)
|
|
The user gets all party Pokémon to attack the target. The more party Pokémon, the greater the number of attacks.
|
I
|
Bite
|
Physical
|
Tough
|
06060
|
100100%
|
2525 (max 40)
|
|
The target is bitten with viciously sharp fangs. It may make the target flinch.
|
II
|
Crunch
|
Physical
|
Tough
|
08080
|
100100%
|
1515 (max 24)
|
|
The user crunches up the target with sharp fangs. It may also lower the target's Defense stat.
|
IV
|
Dark Pulse
|
Special
|
Cool
|
08080
|
100100%
|
1515 (max 24)
|
|
The user releases a horrible aura imbued with dark thoughts. It may also make the target flinch.
|
IV
|
Dark Void
|
Status
|
Smart
|
000—
|
08080%
|
1010 (max 16)
|
|
Opposing Pokémon are dragged into a world of total darkness that makes them sleep.
|
IV
|
Embargo
|
Status
|
Cute
|
000—
|
100100%
|
1515 (max 24)
|
|
It prevents the target from using its held item. Its Trainer is also prevented from using items on it.
|
II
|
Faint Attack
|
Physical
|
Smart
|
06060
|
000—%
|
2020 (max 32)
|
|
The user approaches the target disarmingly, then throws a sucker punch. It hits without fail.
|
III
|
Fake Tears
|
Status
|
Smart
|
000—
|
100100%
|
2020 (max 32)
|
|
The user feigns crying to fluster the target, harshly lowering its Sp. Def stat.
|
III
|
Flatter
|
Status
|
Smart
|
000—
|
100100%
|
1515 (max 24)
|
|
Flattery is used to confuse the target. However, it also raises the target's Sp. Atk stat.
|
IV
|
Fling
|
Physical
|
Tough
|
VariesVaries
|
100100%
|
1010 (max 16)
|
|
The user flings its held item at the target to attack. Its power and effects depend on the item.
|
V
|
Foul Play
|
Physical
|
|
09595
|
100100%
|
1515 (max 24)
|
|
The user turns the target's power against it. The higher the target's Attack stat, the greater the damage.
|
V
|
Hone Claws
|
Status
|
|
000—
|
000—%
|
1515 (max 24)
|
|
The user sharpens its claws to boost its Attack stat and accuracy.
|
III
|
Knock Off
|
Physical
|
Smart
|
02020
|
100100%
|
2020 (max 32)
|
|
The user slaps down the target's held item, preventing that item from being used in the battle.
|
III
|
Memento
|
Status
|
Tough
|
000—
|
000—%
|
1010 (max 16)
|
|
The user faints when using this move. In return, it harshly lowers the target's Attack and Sp. Atk.
|
IV
|
Nasty Plot
|
Status
|
Cute
|
000—
|
000—%
|
2020 (max 32)
|
|
The user stimulates its brain by thinking bad thoughts. It sharply raises the user's Sp. Atk.
|
V
|
Night Daze
|
Special
|
|
08585
|
09595%
|
1010 (max 16)
|
|
The user lets loose a pitch-black shock wave at its target. It may also lower the target's accuracy.
|
IV
|
Night Slash
|
Physical
|
Beauty
|
07070
|
100100%
|
1515 (max 24)
|
|
The user slashes the target the instant an opportunity arises. Critical hits land more easily.
|
IV
|
Payback
|
Physical
|
Cool
|
05050
|
100100%
|
1010 (max 16)
|
|
If the user moves after the target, this attack's power will be doubled.
|
IV
|
Punishment
|
Physical
|
Smart
|
VariesVaries
|
100100%
|
055 (max 8)
|
|
This attack's power increases the more the target has powered up with stat changes.
|
III
|
Pursuit
|
Physical
|
Smart
|
04040
|
100100%
|
2020 (max 32)
|
|
An attack move that inflicts double damage if used on a target that is switching out of battle.
|
V
|
Quash
|
Status
|
|
000—
|
100100%
|
1515 (max 24)
|
|
The user suppresses the target and makes its move go last.
|
V
|
Snarl
|
Physical
|
|
05555
|
09595%
|
1515 (max 24)
|
|
The user yells as if it is ranting about something, making the target's Sp. Atk stat decrease.
|
III
|
Snatch
|
Status
|
Smart
|
000—
|
000—%
|
1010 (max 16)
|
|
The user steals the effects of any healing or stat-changing move the opponent attempts to use.
|
IV
|
Sucker Punch
|
Physical
|
Smart
|
08080
|
100100%
|
055 (max 8)
|
|
This move enables the user to attack first. It fails if the target is not readying an attack, however.
|
IV
|
Switcheroo
|
Status
|
Cool
|
000—
|
100100%
|
1010 (max 16)
|
|
The user trades held items with the target faster than the eye can follow.
|
III
|
Taunt
|
Status
|
Smart
|
000—
|
100100%
|
2020 (max 32)
|
|
The target is taunted into a rage that allows it to use only attack moves for three turns.
|
II
|
Thief
|
Physical
|
Tough
|
04040
|
100100%
|
1010 (max 16)
|
|
The user attacks and steals the target's held item simultaneously. It can't steal if the user holds an item.
|
III
|
Torment
|
Status
|
Smart
|
000—
|
100100%
|
1515 (max 24)
|
|
The user torments and enrages the target, making it incapable of using the same move twice in a row.
|
All details are accurate to Generation VII games. For details that have changed between generations, please see an individual move's page. Target data assumes user is in the lower left.
|