Fake Out (move)

Fake Out
ねこだまし Slap Hands
Type  Normal
Category  Physical
PP  10 (max. 16)
Power  40
Accuracy  100%
Priority  +3*
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by Mirror Move
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation III
Condition  Cute
Appeal  2 ♥♥
Jam  1
Startles Pokémon that made a same-type appeal.
Condition  Cute
Appeal  2 ♥♥
Earn +2 if the Pokémon performs first in the turn.
Condition  Cute
Appeal  2 ♥♥
Jamming  3 ♥♥♥
Startles the last Pokémon to act before the user.

Fake Out (Japanese: ねこだまし Slap Hands) is a damage-dealing Normal-type move introduced in Generation III.

Effect

Generation III

Fake Out inflicts damage, is an increased priority move, and always makes the target flinch, unless it has the Ability Inner Focus or Shield Dust. If the target does not use an increased priority move during the round that it is used, Fake Out will go first regardless of the user's or target's Speed. If the target also uses a move with an increased priority of +1 during the same round that the user uses Fake Out, the move order of the users will be determined normally. If the user is put to sleep or frozen during the round that Fake Out is (or attempts to be) used, Fake Out's increased priority will not be reset. Subsequently, it will only be reset on the turn after the user wakes up or is defrosted, or if the user switches out.

Although Fake Out's accuracy is 100%, it will fail if not used on the first turn the user is out.

In this generation, Fake Out does not make contact.

Generation IV

Fake Out now makes contact.

Generation V onward

Fake Out now has +3 priority. In a Rotation Battle, Fake Out can be used on the first turn the Pokémon is rotated in—being out of its Poké Ball but currently rotated out does not affect a Pokémon's ability to use Fake Out.

Description

Games Description
RSEColoXD A 1st-turn, 1st-strike move that causes flinching.
FRLG An attack that hits first and causes flinching. Usable only on 1st turn.
DPPt An attack that hits first and makes the target flinch. This move works only on the first turn.
HGSS
BWB2W2
XYORAS
An attack that hits first and makes the target flinch. It only works the first turn the user is in battle.
SM This attack hits first and makes the target flinch. It only works the first turn the user is in battle.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0052     Field Field 50RSE
43FRLG
9 9 9 9
052A  
Meowth
Alola Form
  Field Field 9
0053     Field Field 59RSE
55FRLG
1, 9 1, 9 1, 9 1, 9
053A  
Persian
Alola Form
  Field Field 1, 9
0115     Monster Monster 19 7 7 7 7
0236     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1 1 1 1
0271     Water 1 Grass 19 11 11 11XY
16ORAS
16
0274     Field Grass 19 19 19 19XY
12ORAS
12
0296     Human-Like Human-Like 19 13 13 13XY
10ORAS
10
0297     Human-Like Human-Like 19 13 13 13XY
10ORAS
10
0300     Field Fairy 1 1 1 1
0301     Field Fairy 1 1 1 1
0302     Human-Like Human-Like 21 18 18 18XY
21ORAS
21
0431     Field Field 1 1 1 1
0432     Field Field 1 1 1 1
0509     Field Field 21 21 21
0510     Field Field 22 22 22
0619     Field Human-Like 13 13 13
0620     Field Human-Like 13 1, 13 1, 13
0677     Field Field 19 19
0678     Field Field 19 19
678F  
Meowstic
Female
  Field Field 19 19
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0007     Monster Water 1
0086     Water 1 Field
0122     Human-Like Human-Like
0172     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0190     Field Field
0215     Field Field
0225     Water 1 Field HGSS
0238     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0300     Field Fairy
0307     Human-Like Human-Like
0327     Field Human-Like
0352     Field Field
0390     Field Human-Like
0427     Field Human-Like
0439     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
0453     Human-Like Human-Like
0559     Field Dragon
0725     Field Field
0757     Monster Dragon
0777     Field Fairy
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By Move Tutor

# Pokémon Types Egg Groups Game
FRLG E XD
0151     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Special move

Generation IV

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy Pokéwalker - Yellow Forest
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation V

# Pokémon Types Egg Groups Obtained with
0190     Field Field Dream World - Dream Park
0327     Field Human-Like Dream World - Rugged Mountain
0427     Field Human-Like Dream World - Pleasant Forest
0559     Field Dragon Dream World - Dream Park
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By event

Generation V

# Pokémon Types Egg Groups Obtained with
0237     Human-Like Human-Like Korean World Championships 2013 Qualifiers Junior Division
0510  
LiepardLv. 20
  Field Field Korean World Championships 2013 Qualifiers Master Division
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Generation VI

# Pokémon Types Egg Groups Obtained with
0025     Field Fairy PGL Pikachu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Fake Out hits a target up to 2 tiles from user. It will cringe a target that's a tile away.

Description

Games Description
MDRB Inflicts damage on the target. It may also make the target cringe. It reaches up to two tiles ahead.


In the anime

 
Glameow gets right near the opponent
 
Glameow
The user makes the foe flinch as it claps its hands together sending a wave of air making the foe fly backwards.
Pokémon Method
User First Used In Notes
  Glameow runs up to the opponent and claps its paws together. When it claps, a large shockwave of air comes out of them and pushes the opponent back.
Zoey's Glameow A Grand Fight for Winning! Debut
Johanna's Glameow SS024 None


In the manga

In the Pokémon Adventures manga


In the Pocket Monsters Platinum: Aim to Be Battle King!! manga


In other generations

Trivia

  • This move is the first Generation III move in index number order.
  • Its Japanese name, ねこだまし Neko Damashi (Slap Hands), refers to a sumo technique used at the start of a match to make the opponent close their eyes. Its wide distribution among catlike Pokémon is likely a play on this name, as it literally translates to cat deception.
  • Fake Out has the highest priority of all damage-dealing moves, excluding Pursuit used against a target being switched out.
  • Excluding Fling with a King's Rock or Razor Fang, Fake Out is the only move with a 100% chance of causing the target to flinch.

In other languages

Language Title
Chinese Cantonese 擊掌奇襲 Gīkjéung Kèijaahp *
假動作 Gáduhngjok *
Mandarin 擊掌奇襲 / 击掌奇袭 Jīzhǎng Qíxí *
假動作 / 假动作 Jiǎdòngzuò *
  Dutch Misleid
  French Bluff
  German Mogelhieb
  Greek Εξαπάτηση
  Indonesian Trik Kucing
  Italian Bruciapelo
  Korean 속이다 Sok'ida
  Polish Blef
  Brazilian Portuguese Surpresa
Fingimento (TCG)
  Serbian Odglumljivanje
  Spanish Sorpresa


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.