False Swipe (move)

Revision as of 18:42, 28 November 2007 by Yondaimefour (talk | contribs)
False Swipe
みねうち Blunt Strike
Type  Normal
Category  Physical
PP  40 (max. 64)
Power  40
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  1
Jam  3 ♥♥♥
Badly startles those that have made appeals.
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

False Swipe is a Normal-type move introduced in Generation II that deals a small amount of damage. Its Japanese name refers to striking someone with the blunt side of a sword.

Effect

If False Swipe does more damage than the opponent's remaining HP, the opponent will always end up with 1 HP left. If the opponent has 1 HP remaining, False Swipe will miss. Because of this, the move is most often used to catch wild Pokemon.

Learnset

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

Template:Project MoveDex notice

Generation IV TMs
0102030405060708091011121314151617181920212223
2425262728293031323334353637383940414243444546
4748495051525354555657585960616263646566676869
7071727374757677787980818283848586878889909192
Generation IV HMs
01020304 • 05 (DPPtHGSS) • 060708