Rotom (Pokémon)/Generation V learnset

Revision as of 09:16, 10 August 2015 by SnorlaxMonster (talk | contribs)

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By leveling up

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
00Start Trick Psychic Status 0000 100100% 10
00Start Astonish Ghost Physical 03030 100100% 15
00Start Thunder Wave Electric Status 0000 100100% 20
00Start ThunderShock Electric Special 04040 100100% 30
00Start Confuse Ray Ghost Status 0000 100100% 10
088 Uproar Normal Special 09090 100100% 10
1515 Double Team Normal Status 0000 —% 15
2222 Shock Wave Electric Special 06060 —% 20
2929 Ominous Wind Ghost Special 06060 100100% 5
3636 Substitute Normal Status 0000 —% 10
4343 Electro Ball Electric Special 0000 100100% 10
5050 Hex Ghost Special 05050 100100% 10
5757 Charge Electric Status 0000 —% 20
6464 Discharge Electric Special 08080 100100% 15
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM11 Sunny Day Fire Status 0000 —}}—% 5
  TM16 Light Screen Psychic Status 0000 —}}—% 30
  TM17 Protect Normal Status 0000 —}}—% 10
  TM18 Rain Dance Water Status 0000 —}}—% 5
  TM19 Telekinesis Psychic Status 0000 —}}—% 15
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM24 Thunderbolt Electric Special 09595 100}}100% 15
  TM25 Thunder Electric Special 120120 070}}70% 10
  TM27 Return Normal Physical 0000 100}}100% 20
  TM30 Shadow Ball Ghost Special 08080 100}}100% 15
  TM32 Double Team Normal Status 0000 —}}—% 15
  TM33 Reflect Psychic Status 0000 —}}—% 20
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 —}}—% 10
  TM46 Thief Dark Physical 04040 100}}100% 10
  TM48 Round Normal Special 06060 100}}100% 15
  TM57 Charge Beam Electric Special 05050 090}}90% 10
  TM61 Will-O-Wisp Fire Status 0000 075}}75% 15
  TM70 Flash Normal Status 0000 100}}100% 20
  TM72 Volt Switch Electric Special 07070 100}}100% 20
  TM73 Thunder Wave Electric Status 0000 100}}100% 20
  TM77 Psych Up Normal Status 0000 —}}—% 10
  TM85 Dream Eater Psychic Special 100100 100}}100% 15
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 —}}—% 10
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Rotom in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Rotom in that game.
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Dark Pulse Dark Special 80 100% 15
B W B2 W2 Electroweb Electric Special 55 95% 15
B W B2 W2 Pain Split Normal Status —% 20
B W B2 W2 Signal Beam Bug Special 75 100% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snatch Dark Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Spite Ghost Status 100% 10
B W B2 W2 Trick Psychic Status 100% 10
B W B2 W2 Uproar Normal Special 90 100% 10
  • A black abbreviation in a colored box indicates that Rotom can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Rotom cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Form change

Normal Rotom

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change
(having no other moves)
ThunderShock Electric Special 40 100% 30
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Overheat Fire Special 140 90% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Hydro Pump Water Special 120 80% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Blizzard Ice Special 120 70% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Air Slash Flying Special 75 95% 20
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change Leaf Storm Grass Special 140 90% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations

Dream World moves

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Spooky ManorLv.10 Shock Wave Electric Special 60 —% 20
Spooky Manor Signal Beam Bug Special 75 100% 15
  • A superscript level indicates that Rotom can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see event moves from other generations