Pin Missile (move)
Pin Missile ミサイルばり Missile Needle | ||||||||||||
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Range
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Availability
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Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Template:Type2 multi-hit move introduced in Generation I.
Effect
Generation I
Pin Missile inflicts damage, hitting the target between 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Therefore, on average the attack will hit three times, with a total base power of 42. Although only the first hit can be a critical hit, each hit per use will deal the same amount of damage.
Pin Missile will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge one hit of this move.
Generation II and III
Same as Generation I, but all hits will do damage independently, consequently enabling any of them to be critical.
Generation IV
Same as the previous generations, except it will continue attacking after a Substitute is broken.
Generation V
Unlike previous generations, if Focus Sash, Focus Band, or Sturdy activate before the last hit is dealt, the following hit will cause the defending Pokémon to faint. Each hit will also cause Weak Armor to activate.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | |||||||||||
015 | Beedrill | Bug | Poison | 30 | 35 | 35 | 28 | 28 | '''' | |||||||
135 | Jolteon | Electric | 48 | 36 | 36 | 36 | 36 | 36 | ' | |||||||
211 | Qwilfish | Water | Poison | 28 | 28 | 21 | 37 | 37 | ' | |||||||
263 | Zigzagoon | Normal | 25 | 25 | 25 | ' | ||||||||||
331 | Cacnea | Grass | 21 | 21 | 21 | ' | ||||||||||
332 | Cacturne | Grass | Dark | 21 | 21 | 21 | ' | |||||||||
167 | Spinarak | Bug | Poison | 36 | 36 | '''' | ||||||||||
168 | Ariados | Bug | Poison | 41 | 41 | '''' | ||||||||||
451 | Skorupi | Poison | Bug | 12 | 12 | '''' | ||||||||||
452 | Drapion | Poison | Dark | --, 12 | 12 | ' | ||||||||||
556 | Maractus | Grass | 10 | ' | ||||||||||||
597 | Ferroseed | Grass | Steel | 18 | ' | |||||||||||
598 | Ferrothorn | Grass | Steel | 18 | ' | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
204 | Pineco | Bug | ||||||||||||
315 | Roselia | Grass | Poison | |||||||||||
406 | Budew | Grass | Poison | |||||||||||
543 | Venipede | Bug | Poison | |||||||||||
595 | Joltik | Bug | Electric | |||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The opponent is hit with a massive amount of pins. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Jolteon's fur becomes spiky and it fires yellow needles from its fur at the opponent. | |||
Sparky's Jolteon | The Battling Eevee Brothers | Debut | |
Ethan's Jolteon | Get Along, Little Pokémon | None | |
Qwilfish sucks up water to make its body expand. Then, it glows white and shoots white needles from its body at the opponent. As it's shooting the Pin Missiles, its body shrinks back to regular size. | |||
Harrison's Qwilfish | Dueling Heroes | None | |
Dorian's Qwilfish | Just Add Water | None | |
Beedrill puts its arms in front of it and the arm stingers on its arms start to glow white. It then releases multiple white needles from the arm stingers all over the battlefield, or Beedrill's arm stingers start to glow white and it releases two large needles the size of the arm stingers at the opponent. | |||
Jimmy's Beedrill | The Legend of Thunder! | None | |
Galen's two Beedrill | Pokémon Ranger and the Temple of the Sea | None | |
Cacnea points one or two of its arms out and the dark green spikes on its hands glow white. It then shoots a barrage of white needles at the opponent. Sometimes the pins are fired from the dark spines in its head. | |||
James's Cacnea | A Poached Ego! | None | |
Cacturne releases multiple white glowing pins from the dark green patches on its arms and legs at the opponent. | |||
Harley's Cacturne | Rhapsody in Drew | None | |
Drapion's claws glow white and it releases multiple glowing white pins from them at the opponent. It can also releases glowing white pins from the claw at the end of its tail. | |||
J's Drapion | Ill-Will Hunting! | None | |
Aaron's Drapion | A Trainer and Child Reunion! | None | |
Paul's Drapion | Familiarity Breeds Strategy! | None | |
The ball on Mime Jr.'s head glow white. Its hands also glow white and it releases glowing white pins from its hands at the opponent. | |||
James's Mime Jr. | Dawn's Early Night! | Used via Mimic | |
The claws on Skorupi's arms glow white and it fires multiple white pins from the claws at the opponent. | |||
A Coordinator's Skorupi | Another One Gabites the Dust! | None | |
The claws on Maractus's arms glow white and it fires multiple white pins from the claws at the opponent. | |||
Tobio's Maa-kun | BW053 | None | |
Tobio's Raa-kun | BW053 | None |
In the manga
Pokémon Adventures
The user fires pins from their body at the opponent. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Jolteon fires multiple large triangle-shaped pins from the collar around its neck at the opponent. | |||
Red's Vee | Clefabulous Clefable | Debut | |
Qwilfish shoots pins at the opponent. | |||
Battle Factory's Qwilfish | VS Seedot | None |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |