Marill (Pokémon)/Generation II learnset: Difference between revisions

(New page: {{pokelinkback|183|Marill}} __NOTOC__ ====By leveling up==== {{movelist|water|water|2|2|Marill}} {{mlentry2|Start|Tackle|Normal|35|95|35}} {{mlentry2|3|Defense Curl|Normal|&mdash...)
 
 
(22 intermediate revisions by 14 users not shown)
Line 1: Line 1:
{{pokelinkback|183|Marill}}
{{pokelinkback|183|Marill|2}}
__NOTOC__
====By [[level|leveling up]]====
====By [[level|leveling up]]====
{{movelist|water|water|2|2|Marill}}
{{learnlist/levelh|Marill|water|water|2|2}}
{{mlentry2|Start|Tackle|Normal|35|95|35}}
{{learnlist/level2|1|Tackle|Normal|35|95|35}}
{{mlentry2|3|Defense Curl|Normal|—|—|40}}
{{learnlist/level2|3|Defense Curl|Normal|||40}}
{{mlentry2|6|Tail Whip|Normal|—|100|30}}
{{learnlist/level2|6|Tail Whip|Normal||100|30}}
{{mlentry2|10|Water Gun|Water|40|100|25||'''}}
{{learnlist/level2|10|Water Gun|Water|40|100|25||'''}}
{{mlentry2|15|Rollout|Rock|30|90|20}}
{{learnlist/level2|15|Rollout|Rock|30|90|20}}
{{mlentry2|21|BubbleBeam|Water|65|100|20||'''}}
{{learnlist/level2|21|BubbleBeam|Water|65|100|20||'''}}
{{mlentry2|28|Double-Edge|Normal|120|100|15}}
{{learnlist/level2|28|Double-Edge|Normal|120|100|15}}
{{mlentry2|36|Rain Dance|Water|—|—|5}}
{{learnlist/level2|36|Rain Dance|Water|—|—|5}}
{{movelist/note|4}}
{{learnlist/levelf|Marill|water|water|2|2}}
 
====By [[TM]]/[[HM]]====
{{learnlist/tmh|Marill|water|water|2|2}}
{{learnlist/tm2|TM01|DynamicPunch|Fighting|100|50|5}}
{{learnlist/tm2|TM02|Headbutt|Normal|70|100|15}}
{{learnlist/tm2|TM03|Curse|???|—|—|10}}
{{learnlist/tm2|TM04|Rollout|Rock|30|90|20}}
{{learnlist/tm2|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm2|TM10|Hidden Power|Normal|—|100|15}}
{{learnlist/tm2|TM13|Snore|Normal|40|100|15}}
{{learnlist/tm2|TM14|Blizzard|Ice|120|70|5}}
{{learnlist/tm2|TM16|Icy Wind|Ice|55|95|15}}
{{learnlist/tm2|TM17|Protect|Normal|—|—|10}}
{{learnlist/tm2|TM18|Rain Dance|Water|—||5}}
{{learnlist/tm2|TM20|Endure|Normal|—|—|10}}
{{learnlist/tm2|TM21|Frustration|Normal|—|100|20}}
{{learnlist/tm2|TM23|Iron Tail|Steel|100|75|15}}
{{learnlist/tm2|TM27|Return|Normal|—|100|20}}
{{learnlist/tm2|TM31|Mud-Slap|Ground|20|100|10}}
{{learnlist/tm2|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm2|TM33|Ice Punch|Ice|75|100|15}}
{{learnlist/tm2|TM34|Swagger|Normal|—|90|15}}
{{learnlist/tm2|TM35|Sleep Talk|Normal|—|—|10}}
{{learnlist/tm2|TM39|Swift|Normal|60|—|20}}
{{learnlist/tm2|TM40|Defense Curl|Normal|—|—|40}}
{{learnlist/tm2|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm2|TM45|Attract|Normal|—|100|15}}
{{learnlist/tm2|HM03|Surf|Water|95|100|15||'''}}
{{learnlist/tm2|HM06|Whirlpool|Water|15|70|15||'''}}
{{learnlist/tm2|HM07|Waterfall|Water|80|100|15||'''}}
{{learnlist/tmf|Marill|water|water|2|2}}
 
====By {{pkmn|breeding}}====
{{learnlist/breedh|Marill|water|water|2|2}}
{{learnlist/breed2|{{MSP/3|079|Slowpoke}}{{MSP/3|080|Slowbro}}{{MSP/3|194|Wooper}}{{MSP/3|195|Quagsire}}|Amnesia|Psychic|—|—|20|grid=4}}
{{learnlist/breed2|{{MSP/3|060|Poliwag}}{{MSP/3|061|Poliwhirl}}|Belly Drum|Normal|—|—|10|grid=4}}
{{learnlist/breed2|{{MSP/3|176|Togetic}}|Foresight|Normal|—|100|40|*|grid=4}}
{{learnlist/breed2|{{MSP/3|176|Togetic}}|Future Sight|Psychic|80|90|15|*|grid=4}}
{{learnlist/breed2|{{MSP/3|025|Pikachu}}{{MSP/3|035|Clefairy}}|Light Screen|Psychic|—|—|30|grid=4}}
{{learnlist/breed2|{{MSP/3|131|Lapras}}{{MSP/3|186|Politoed}}|Perish Song|Normal|—|—|5|grid=4}}
{{learnlist/breed2|{{MSP/3|225|Delibird}}|Present|Normal|—|90|15|grid=4}}
{{learnlist/breed2|{{MSP/3|226|Mantine}}|Supersonic|Normal|—|55|20|grid=4}}
{{learnlist/breedf|Marill|water|water|2|2}}
 
====By [[Move Tutor|tutoring]]====
{{learnlist/tutorh|Marill|water|water|2|2}}
{{learnlist/tutor2|Ice Beam|Ice|95|100|10|||yes}}
{{learnlist/tutorf|Marill|water|water|2|2}}
 
====By {{pkmn2|event}}s====
{{learnlist/eventh|Marill|water|water|2|2}}
{{learnlist/event2|New York City Pokémon Center|Dizzy Punch|Normal|70|100|10||}}
{{learnlist/event2|New York City Pokémon Center|Hydro Pump|Water|120|80|5||'''}}
{{learnlist/event2|New York City Pokémon Center|Scary Face|Normal|—|90|10||}}
{{learnlist/eventf|Marill|water|water|2|2}}
 
[[it:Marill/Mosse apprese in seconda generazione]]
[[zh:玛力露/第二世代招式表]]

Latest revision as of 00:56, 26 November 2023

← Marill Marill

By leveling up

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Tackle Normal 03535 095}}95% 35
033 Defense Curl Normal 0000 00—}}—% 40
066 Tail Whip Normal 0000 100}}100% 30
1010 Water Gun Water 04040 100}}100% 25
1515 Rollout Rock 03030 090}}90% 20
2121 BubbleBeam Water 06565 100}}100% 20
2828 Double-Edge Normal 120120 100}}100% 15
3636 Rain Dance Water 0000 00—}}—% 5
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an Evolution of Marill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 DynamicPunch Fighting 100 50% 5
  TM02 Headbutt Normal 70 100% 15
  TM03 Curse ??? —% 10
  TM04 Rollout Rock 30 90% 20
  TM06 Toxic Poison 85% 10
  TM10 Hidden Power Normal 100% 15
  TM13 Snore Normal 40 100% 15
  TM14 Blizzard Ice 120 70% 5
  TM16 Icy Wind Ice 55 95% 15
  TM17 Protect Normal —% 10
  TM18 Rain Dance Water —% 5
  TM20 Endure Normal —% 10
  TM21 Frustration Normal 100% 20
  TM23 Iron Tail Steel 100 75% 15
  TM27 Return Normal 100% 20
  TM31 Mud-Slap Ground 20 100% 10
  TM32 Double Team Normal —% 15
  TM33 Ice Punch Ice 75 100% 15
  TM34 Swagger Normal 90% 15
  TM35 Sleep Talk Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM40 Defense Curl Normal —% 40
  TM44 Rest Psychic —% 10
  TM45 Attract Normal 100% 15
  HM03 Surf Water 95 100% 15
  HM06 Whirlpool Water 15 70% 15
  HM07 Waterfall Water 80 100% 15
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an Evolution of Marill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Father   Move   Type   Power   Accuracy   PP 
Amnesia Psychic —% 20
Belly Drum Normal —% 10
Foresight* Normal 100% 40
Future Sight* Psychic 80 90% 15
Light Screen Psychic —% 30
Perish Song Normal —% 5
Present Normal 90% 15
Supersonic Normal 55% 20
  • Moves marked with an asterisk (*) must be chain bred onto Marill in Generation II
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Marill in that game.
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an Evolution of Marill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Game   Move   Type   Power   Accuracy   PP 
C Ice Beam Ice 95 100% 10
  • A black abbreviation in a colored box indicates that Marill can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Marill cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an Evolution of Marill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By events

Generation II
Other generations:
III - IV - V - VI - VII - VIII - IX
 Event   Move   Type   Power   Accuracy   PP 
New York City Pokémon Center Dizzy Punch Normal 70 100% 10
New York City Pokémon Center Hydro Pump Water 120 80% 5
New York City Pokémon Center Scary Face Normal 90% 10
  • A superscript level indicates that Marill can learn this move normally in Generation II at that level
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an Evolution of Marill
  • Click on the generation numbers at the top to see event moves from other generations