Marill (Pokémon)/Generation VI learnset

← Marill Marill

By leveling up

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Tackle Normal Physical 05050 100}}100% 35 Tough 4 ♥♥♥♥ 0  
0011 0011 Water Gun Water Special 04040 100}}100% 25 Cute 4 ♥♥♥♥ 0  
0022 0022 Tail Whip Normal Status 0000 100}}100% 30 Cute 2 ♥♥ 0  
0055 0055 Water Sport Water Status 0000 00—}}—% 15 Cute 2 ♥♥ 0  
0077 0077 Bubble Water Special 04040 100}}100% 30 Cute 4 ♥♥♥♥ 0  
01010 01010 Defense Curl Normal Status 0000 00—}}—% 40 Cute 2 ♥♥ 0  
01010 01010 Rollout Rock Physical 03030 090}}90% 20 Cute 3 ♥♥♥ 0  
01313 01313 Bubble Beam Water Special 06565 100}}100% 20 Beautiful 2 ♥♥ 3 ♥♥♥
01616 01616 Helping Hand Normal Status 0000 00—}}—% 20 Clever 4 ♥♥♥♥ 0  
02020 02020 Aqua Tail Water Physical 09090 090}}90% 10 Beautiful 4 ♥♥♥♥ 0  
04545 02323 Play Rough Fairy Physical 09090 090}}90% 10 Cute 3 ♥♥♥ 0  
02828 02828 Aqua Ring Water Status 0000 00—}}—% 20 Beautiful 1 0  
03131 03131 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
02323 03737 Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
03737 04040 Superpower Fighting Physical 120120 100}}100% 5 Tough 6 ♥♥♥♥♥♥ 0  
04040 04747 Hydro Pump Water Special 110110 080}}80% 5 Beautiful 1 0  
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an evolution of Marill
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
II - III - IV - V - VII - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM07  TM07 Hail Ice Status 0000 00—}}—% 10 Beautiful 2 ♥♥ 1
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM13  TM13 Ice Beam Ice Special 09090 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM14  TM14 Blizzard Ice Special 110110 070}}70% 5 Beautiful 1 3 ♥♥♥
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 Tough 2 ♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM55  TM55 Scald Water Special 08080 100}}100% 15 Tough 2 ♥♥ 0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 Cute 3 ♥♥♥ 0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
ZHM03  HM03 Surf Water Special 09090 100}}100% 15 Beautiful 2 ♥♥ 2 ♥♥
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM05  HM05 Waterfall Water Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM07  HM07 DiveORAS Water Physical 08080 100}}100% 10 Beautiful 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an evolution of Marill
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
      
   
Amnesia Psychic Status —% 20 Cute 1 0  
      
      
 
Aqua Jet Water Physical 40 100% 20 Cool 3 ♥♥♥ 0  
   Belly Drum Normal Status —% 10 Cute 6 ♥♥♥♥♥♥ 0  
      
     
Body Slam Normal Physical 85 100% 15 Tough 1 4 ♥♥♥♥
    Camouflage Normal Status —% 20 Clever 1 0  
    Copycat Normal Status —% 20 Cute 1 0  
      
   
Encore Normal Status 100% 5 Cute 2 ♥♥ 0  
      Fake Tears Dark Status 100% 20 Cute 4 ♥♥♥♥ 0  
     Future Sight* Psychic Special 120 100% 10 Clever 2 ♥♥ 0  
      
      
  
Muddy Water Water Special 90 85% 10 Tough 2 ♥♥ 2 ♥♥
   Perish Song Normal Status —% 5 Beautiful 4 ♥♥♥♥ 0  
  Present Normal Physical 90% 15 Cute 3 ♥♥♥ 0  
    Refresh Normal Status —% 20 Cute 2 ♥♥ 0  
      
 
Sing Normal Status 55% 15 Cute 2 ♥♥ 0  
      
 
Slam Normal Physical 80 75% 20 Tough 4 ♥♥♥♥ 0  
       Soak Water Status 100% 20 Cute 2 ♥♥ 1
      
   
Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
       Supersonic Normal Status 55% 20 Clever 3 ♥♥♥ 0  
   Tickle Normal Status 100% 20 Cute 3 ♥♥♥ 0  
      
      
      
    
Water Sport Water Status —% 15 Cute 2 ♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Marill in Generation VI
  • Moves marked with a dagger (†) can only be bred onto Marill if it hatches as an Azurill, and cannot be obtained otherwise.
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Marill in that game.
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an evolution of Marill
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
II - III - IV - V - VII - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Aqua Tail Water Physical 90 90% 10 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Bounce Flying Physical 85 85% 5 Cute 1 0  
X Y OR AS Covet Normal Physical 60 100% 25 Cute 1 0  
X Y OR AS Focus Punch Fighting Physical 150 100% 20 Tough 2 ♥♥ 0  
X Y OR AS Helping Hand Normal Status —% 20 Clever 4 ♥♥♥♥ 0  
X Y OR AS Hyper Voice Normal Special 90 100% 10 Cool 2 ♥♥ 2 ♥♥
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Knock Off Dark Physical 65 100% 20 Clever 2 ♥♥ 3 ♥♥♥
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Superpower Fighting Physical 120 100% 5 Tough 6 ♥♥♥♥♥♥ 0  
X Y OR AS Water Pulse Water Special 60 100% 20 Beautiful 3 ♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Marill can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Marill cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an evolution of Marill
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
III - IV - V - VII - VIII
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  Splash Normal Status —% 40 Cute 4 ♥♥♥♥ 0  
  Charm Fairy Status 100% 20 Cute 2 ♥♥ 1
  Slam Normal Physical 80 75% 20 Tough 4 ♥♥♥♥ 0  
  BounceXY Flying Physical 85 85% 5 Cute 1 0  
 * UproarORAS Normal Special 90 100% 10 Cute 2 ♥♥ 1
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an evolution of Marill
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Dynamic Punch Fighting Physical 100100 050}}50% 5 Cool 2 ♥♥ 1
III IV V Endure Normal Status 0000 00—}}—% 10 Tough 3 ♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mega Kick Normal Physical 120120 075}}75% 5 Cool 1 0  
III IV V Mega Punch Normal Physical 08080 085}}85% 20 Tough 3 ♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Mud-Slap Ground Special 02020 100}}100% 10 Cute 3 ♥♥♥ 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Seismic Toss Fighting Physical 0000 100}}100% 20 Tough 3 ♥♥♥ 0  
III IV V Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥ 0  
III IV V Whirlpool Water Special 03535 085}}85% 15 Beautiful 3 ♥♥♥ 0  
III IV V Work Up Normal Status 0000 00—}}—% 30 Tough 3 ♥♥♥ 0  
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Marill
  • Italic indicates a move that gets STAB only when used by an evolution of Marill
  • Click on the generation numbers at the top to see transfer-only moves for other generations