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{{AbilityInfobox
{{AbilityInfobox/header
|name=Wonder Guard
|name=<span style="color:#FFF">Wonder Guard</span>
|jpname=ふしぎなまもり
|jpname=<span style="color:#FFF">ふしぎなまもり</span>
|jptrans=Mysterious Protection
|jptrans=<span style="color:#FFF">Mysterious Protection</span>
|jptranslit=Fushigina Mamori
|jptranslit=Fushigina Mamori
|colorscheme=ghost
|colorscheme=ghost
|gen=3
|gen=III
|text3="Super effective" hits.
|text4=Only supereffective moves will hit.<!--Yes, no space.-->
|text5=Only supereffective moves will hit.
|text6=Only supereffective moves will hit.
}}
}}
{{AbilityInfobox/desc|III|"Super effective" hits.{{sup/3|RSEFRLG}}<br>Supereffective hits.{{sup/ss|Colo}}{{sup/ss|XD}}}}
{{AbilityInfobox/desc|IV|Only supereffective moves will hit.<!--Yes, no space.-->}}
{{AbilityInfobox/desc|V|Only supereffective moves will hit.}}
{{AbilityInfobox/desc|VI|Only supereffective moves will hit.}}
{{AbilityInfobox/desc|VII|Its mysterious power only lets supereffective moves hit the Pokémon.}}
{{AbilityInfobox/desc|VIII|Its mysterious power only lets supereffective moves hit the Pokémon.}}
{{AbilityInfobox/desc|IX|Its mysterious power only lets supereffective moves hit the Pokémon.}}
|}
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.


==Effect==
==Effect==
===In battle===
===In battle===
Wonder Guard makes the user immune to direct damage moves that are not [[Damage modification#super effective|super effective]].
{{AbilityResearch|Does Wonder Guard block [[Shadow moves]]?}}
A Pokémon with Wonder Guard is immune against damaging moves that are not [[super effective]].


It does not affect moves that do not do damage, such as {{m|Tail Whip}} or {{m|PoisonPowder}}. It does not prevent any indirect damage, such as burn or poison, [[weather conditions]], recoil damage, or [[List of moves that cause entry hazards|entry hazards]].
This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that {{cat|moves that deal direct damage|deal fixed damage}}, {{cat|counterattacks|counterattack moves}}, and {{cat|one-hit knockout moves}}. For example, a {{p|Shedinja}} ({{2t|Bug|Ghost}}) with Wonder Guard is immune to {{m|Metal Burst}} ({{type|Steel}}), {{m|Psywave}} ({{type|Psychic}}), and {{m|Fissure}} ({{type|Ground}}), but not {{m|Night Shade}} ({{type|Ghost}}).
A [[typeless]] Pokémon with Wonder Guard (such as a pure {{type|Fire}} that used {{m|Burn Up}}) is immune against damaging moves of all types.


Wonder Guard also does not block typeless moves from hitting. This includes {{m|Struggle}}, and prior to Generation V, {{m|Beat Up}}, {{m|Future Sight}}, and {{m|Doom Desire}}. In Generation IV only, due to a presumed glitch, {{m|Fire Fang}} can hit through Wonder Guard even if it would not be super effective.
Wonder Guard does not protect against [[status move]]s (for instance, {{m|Tail Whip}} or {{m|Poison Powder}}) or against {{m|Struggle}}, and it does not prevent indirect damage such as from {{status|burn}}, {{status|poison}}, {{status|confusion}}, [[weather]], [[recoil]] or {{FB|List of moves that cause|entry hazards}}.


Wonder Guard cannot be {{m|Skill Swap}}ped or copied by {{m|Role Play}}, but it can be {{a|Trace}}d.
Wonder Guard can be bypassed by a {{cat|Moves that ignore Abilities|move that ignores Abilities}} (such as {{m|Sunsteel Strike}}), or by a move used by a Pokémon with an {{cat|Abilities that ignore other Abilities|Ability that ignores Abilities}} (such as {{a|Mold Breaker}}).
 
{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. {{a|Wandering Spirit}} will not swap Abilities with Wonder Guard. A {{type|Flying}} Pokemon with Wonder Guard will not take damage during [[Strong winds]] if the move is not super effective against the Pokémon's other type.
 
====Generation III====
{{m|Beat Up}}, {{m|Future Sight}} and {{m|Doom Desire}} bypass Wonder Guard, as those moves deal typeless damage prior to Generation V.
 
====Generation IV====
Due to [[List_of_battle_glitches_(Generation_IV)#Fire_Fang_Wonder_Guard_glitch|a glitch]], {{m|Fire Fang}} is able to hit through Wonder Guard, even if the target does not have a weakness to {{type|Fire}} moves.
 
====Generation V onwards====
Fire Fang, Beat Up, Future Sight and Doom Desire no longer bypass Wonder Guard.


===Outside of battle===
===Outside of battle===
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==Pokémon with Wonder Guard==
==Pokémon with Wonder Guard==
{{Ability/head|ghost}}
{{Ability/head|ghost}}
{{Ability/entry|292|Shedinja|Bug|Ghost|Wonder Guard|None|None}}
{{Ability/entry|0292|Shedinja|Bug|Ghost|Wonder Guard|None|None}}
{{Ability/foot|ghost}}
{{Ability/foot|ghost}}


===Pokéstar Studios opponents with Wonder Guard===
===Pokéstar Studios opponents with Wonder Guard===
{{Ability/head|ghost}}
{| align="center"
{{Ability/entry|000|Majin|Dark|Ghost|Wonder Guard|None|None}}
| {{Compare|nickname={{color2|000|Pokéstar Studios opponents#Majin|Majin}}|type=Dark|type2=Ghost|image=Spr 5b2 Majin|ab=Wonder Guard|HP=100|Attack=100|Defense=100|SpAtk=100|SpDef=100|Speed=100|size=148}}
{{Ability/foot|ghost}}
|}
 
==In other games==
==={{g|Rumble World}}===
 
In Pokémon Rumble World, [[Shedinja (Pokémon)|Shedinja]] has the Wonder Guard ability, randomly granting it full immunity to moves which are not [[super effective]].
 
===Pokémon Mystery Dungeon series===
Wonder Guard makes the Pokémon immune to damaging moves with a type which are not [[super effective]]. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]] and [[recoil]]. It also does not protect the Pokémon against other typeless damage such as from [[Dungeon tile|traps]], [[throwing item]]s, or [[wand]]s. Damage taken from regular attacks is reduced to 1.
 
====Description====
{{movedesc|ghost}}
{{movedescentry|{{gameabbrevmd|RB}}|Only super-effective moves can inflict damage.}}
{{movedescentry|{{gameabbrevmd|TD}}{{tt|*|US version}}|Protects the Pokémon from all damaging moves but super-effective ones.}}
{{movedescentry|{{gameabbrevmd|TD}}{{tt|*|PAL version}}|Protects the Pokémon from all Move damage except when super-effective.}}
{{movedescentry|{{gameabbrevmd|S}}|Protects the Pokémon from all move damage except when super effective.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|こうかがばつぐんの わざしか ダメージを うけない|Does not take damage except from moves that are super-effective.}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|Unavailable}}
{{movedescentry|{{gameabbrevmd|SMD}}|The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!}}
{{movedescentry|{{gameabbrevmd|DX}}|The Pokémon takes no damage from attacks or moves that are not super effective–but it takes damage from other things, such as weather and traps.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=ghost|exp=yes|gen=Only super effective moves will hit.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}}
{{moveanime|type=ghost|exp=yes|gen=The Pokémon is immune to all moves that it's not weak against.|image1=Colonel Hansen Shedinja Wonder Guard.png|image1p=Shedinja}}
{{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that isn't super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.}}
{{movep|type=ghost|ms=292|pkmn=Shedinja|method=When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.}}
{{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}}
{{movebtm|type=ghost|user=Colonel Hansen|user1=Colonel Hansen's Shedinja|startcode=AG044|startname=The Princess and the Togepi|notes=Debut}}
==In the manga==
===Pokémon Adventures===
* In ''[[PS317|Sneaky Like Shedinja]]'', [[Greta]]'s {{p|Shedinja}} was mentioned to have Wonder Guard as its Ability.
* {{adv|Crystal}}'s Shedinja is revealed to have Wonder Guard as its Ability.


==Trivia==
==Trivia==
* Prior to [[Generation VI]], it was popular to hack this Ability onto the {{type|Dark}}/{{type|Ghost}}-type {{p|Spiritomb}} ("{{DL|Appendix:Metagame terminology|Wondertomb/Wondereye|Wondertomb}}") and {{p|Sableye}} ("Wondereye"), as their complete lack of weaknesses made them impervious to ''all'' direct damage (barring {{m|Fire Fang}}{{tt|*|Generation IV only}}, typeless damage moves such as {{m|Future Sight}}{{tt|*|Prior to Generation V}} and {{m|Struggle}}, and having their type or ability changed or negated). As of Generation VI, the two are now weak to the new {{type|Fairy}}.
* Prior to the introduction of the {{t|Fairy}}-type in [[Generation VI]], the type combination of {{2t|Dark|Ghost}} had no weaknesses. When combined with Wonder Guard, this prevents all direct damage.
** This immunity was showcased with the Pokéstar Studios opponent {{p|Majin}}, requiring the player to inflict burn or change Majin's Ability or type to defeat it.
** This characteristic was showcased in-game with the [[Pokéstar Studios]] [[Pokéstar Studios opponents|opponent]] Majin, requiring the player to deal indirect damage or change Majin's Ability or type to defeat it.
* If a pure {{type|Electric}} or a {{2t|Poison|Dark}}-type Pokémon has Wonder Guard (e.g. Shedinja using {{m|Reflect Type}} or {{m|Entrainment}} via {{m|Mimic}} on a pure Electric-type or a Poison/Dark-type Pokémon) and holds an [[Air Balloon]], it becomes immune to all 18 types. However, these combinations can be hit by {{type|Ground}} moves during {{m|Gravity}}, as well as {{m|Thousand Arrows}}.
** This can be also done by having a pure {{type|Fire}} Pokémon use {{m|Burn Up}} if it acquires Wonder Guard (by Shedinja using {{m|Entrainment}} via {{m|Mimic}} on that Pokémon), with the added trait of removing the weaknesses against {{m|Gravity}} and {{m|Thousand Arrows}}.
* Wonder Guard is the only thing that can make a Pokémon immune to {{t|Flying}}, {{t|Rock}}, {{t|Bug}}, {{t|Steel}}, {{t|Ice}}, {{t|Dark}}, {{t|Fairy}}, or {{t|Stellar}}-type moves, although it is unavailable in {{g|Scarlet and Violet}} where Stellar-type moves exist.


==In other languages==
==In other languages==
{{langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
{{langtable|color={{ghost color}}|bordercolor={{ghost color dark}}|textcolor=fff
|zh_cmn=奇異守護 ''Qíyì Shǒuhù''
|zh_yue=神奇守護 ''{{tt|Sàhnkèih Sáuwuh|Marvelous Protection}}'' {{tt|*|Games}}<br>奇異守護 ''{{tt|Kèihyih Sáuwuh|Strange Protection}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=神奇守護 / 神奇守护 ''{{tt|Shénqí Shǒuhù|Marvelous Protection}}'' {{tt|*|Games}}<br>奇異守護 ''{{tt|Qíyì Shǒuhù|Strange Protection}}'' {{tt|*|Anime, Adventures (Ching Win), guidebooks (Ching Win)}}<br>奇异防守 ''{{tt|Qíyì Fángshǒu|Strange Guard}}'' {{tt|*|Adventures (Jilin Publishing)}}
|fr=Garde Mystik
|fr=Garde Mystik
|de=Wunderwache
|de=Wunderwache
|it=Magidifesa
|it=Magidifesa
|ko=불가사의 부적 ''Bulgasayi Bujeok''
|ko=불가사의 부적 ''Bulgasayi Bujeok''
|pt=Proteção Maravilhosa
|pt_br=Defesa Misteriosa (manga)<br>Defesa Mágica
|pt_eu=Defesa Mágica
|es=Superguarda
|es=Superguarda
|vi=Phòng ngự thần kì
}}
}}
{{-}}
{{-}}
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[[Category:Abilities that alter damage taken]]
[[Category:Abilities that alter damage taken]]
[[Category:Abilities that cannot be replaced]]
[[Category:Abilities that cannot be copied]]
[[Category:Ignorable Abilities]]


[[de:Wunderwache]]
[[de:Wunderwache]]
[[es:Superguarda]]
[[es:Superguarda]]
[[fr:Garde Mystik]]
[[fr:Garde Mystik]]
[[it:Magidifesa (abilità)]]
[[it:Magidifesa]]
[[ja:ふしぎなまもり]]
[[ja:ふしぎなまもり]]
[[pl:Wonder Guard (zdolność)]]
[[zh:神奇守护(特性)]]
[[pt:Wonder Guard]]
[[zh:奇异守护(特性)]]

Latest revision as of 18:07, 22 June 2024

Wonder Guard ふしぎなまもり
Mysterious Protection
Flavor text
Generation III
"Super effective" hits.RSEFRLG
Supereffective hits.ColoXD
Generation IV
Only supereffective moves will hit.
Generation V
Only supereffective moves will hit.
Generation VI
Only supereffective moves will hit.
Generation VII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation VIII
Its mysterious power only lets supereffective moves hit the Pokémon.
Generation IX
Its mysterious power only lets supereffective moves hit the Pokémon.

Wonder Guard (Japanese: ふしぎなまもり Mysterious Protection) is an Ability introduced in Generation III. It is the signature Ability of Shedinja.

Effect

In battle

  This Ability effect may be in need of research.
Reason: Does Wonder Guard block Shadow moves?
You can discuss this on the talk page.

A Pokémon with Wonder Guard is immune against damaging moves that are not super effective.

This also applies to damaging moves that do not increase their damage based on type effectiveness, such as those that deal fixed damage, counterattack moves, and one-hit knockout moves. For example, a Shedinja (Bug/Ghost) with Wonder Guard is immune to Metal Burst (Steel-type), Psywave (Psychic-type), and Fissure (Ground-type), but not Night Shade (Ghost-type). A typeless Pokémon with Wonder Guard (such as a pure Fire-type that used Burn Up) is immune against damaging moves of all types.

Wonder Guard does not protect against status moves (for instance, Tail Whip or Poison Powder) or against Struggle, and it does not prevent indirect damage such as from burn, poison, confusion, weather, recoil or entry hazards.

Wonder Guard can be bypassed by a move that ignores Abilities (such as Sunsteel Strike), or by a move used by a Pokémon with an Ability that ignores Abilities (such as Mold Breaker).

Role Play fails if the target has the Ability Wonder Guard. Skill Swap fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by Power of Alchemy or Receiver. Wandering Spirit will not swap Abilities with Wonder Guard. A Flying-type Pokemon with Wonder Guard will not take damage during Strong winds if the move is not super effective against the Pokémon's other type.

Generation III

Beat Up, Future Sight and Doom Desire bypass Wonder Guard, as those moves deal typeless damage prior to Generation V.

Generation IV

Due to a glitch, Fire Fang is able to hit through Wonder Guard, even if the target does not have a weakness to Fire-type moves.

Generation V onwards

Fire Fang, Beat Up, Future Sight and Doom Desire no longer bypass Wonder Guard.

Outside of battle

Wonder Guard has no effect outside of battle.

Pokémon with Wonder Guard

# Pokémon Types First Ability Second Ability Hidden Ability
0292   Shedinja
Bug Ghost Wonder Guard None None
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

Pokéstar Studios opponents with Wonder Guard

 
Majin
 Dark  Ghost 
Wonder Guard
HP Atk Def SpA SpD Spe
100 100 100 100 100 100

In other games

Pokémon Rumble World

In Pokémon Rumble World, Shedinja has the Wonder Guard ability, randomly granting it full immunity to moves which are not super effective.

Pokémon Mystery Dungeon series

Wonder Guard makes the Pokémon immune to damaging moves with a type which are not super effective. It does not prevent any indirect damage, such as from burn, weather and recoil. It also does not protect the Pokémon against other typeless damage such as from traps, throwing items, or wands. Damage taken from regular attacks is reduced to 1.

Description

Games Description
MDRB Only super-effective moves can inflict damage.
MDTD* Protects the Pokémon from all damaging moves but super-effective ones.
MDTD* Protects the Pokémon from all Move damage except when super-effective.
MDS Protects the Pokémon from all move damage except when super effective.
BSL こうかがばつぐんの わざしか ダメージを うけない
MDGtI Unavailable
SMD The Pokémon takes no damage from attacks or moves that are not super effective. But it takes damage from weather and traps!
MDRTDX The Pokémon takes no damage from attacks or moves that are not super effective–but it takes damage from other things, such as weather and traps.


In the anime

 
Shedinja


The Pokémon is immune to all moves that it's not weak against.
Pokémon Method
User First Used In Notes
  When an attack that is not super effective hits Shedinja, it simply bounces off its body. If a move that is super effective hits Shedinja, it is automatically knocked out.
Colonel Hansen's Shedinja The Princess and the Togepi Debut


In the manga

Pokémon Adventures

Trivia

In other languages

Language Title
Chinese Cantonese 神奇守護 Sàhnkèih Sáuwuh *
奇異守護 Kèihyih Sáuwuh *
Mandarin 神奇守護 / 神奇守护 Shénqí Shǒuhù *
奇異守護 Qíyì Shǒuhù *
奇异防守 Qíyì Fángshǒu *
  French Garde Mystik
  German Wunderwache
  Italian Magidifesa
  Korean 불가사의 부적 Bulgasayi Bujeok
Portuguese   Brazil Defesa Misteriosa (manga)
Defesa Mágica
  Portugal Defesa Mágica
  Spanish Superguarda
  Vietnamese Phòng ngự thần kì


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.