Appendix:Emerald walkthrough/Section 14: Difference between revisions

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The last puzzle is really hard and requires a lot of work to do (↑1, ←5, ↑3, →1, ↓1, →1, ↓1, →1, ↑2, →1, ↓1, →1, ↓1, →1, ↓1, →1, ↑1, →2, ↓1, →1, ↑3, ←2, ↓1, ←1, ↑1, ←2).  
The last puzzle is really hard and requires a lot of work to do (↑1, ←5, ↑3, →1, ↓1, →1, ↓1, →1, ↑2, →1, ↓1, →1, ↓1, →1, ↓1, →1, ↑1, →2, ↓1, →1, ↑3, ←2, ↓1, ←1, ↑1, ←2).  


After going through the third tedious ice tile puzzle you should be right at Juan, his most powerful Pokémon is {{p|Kingdra}}. What makes Kingdra frustrating is that it can use {{m|Double Team}} along with {{m|Rest}} so try to knock it out quickly with a {{type|Dragon}} move.
After going through the third tedious ice tile puzzle you should be right at Juan, his most powerful Pokémon is {{p|Kingdra}}. What makes Kingdra frustrating is that it can use {{m|Double Team}} along with {{m|Rest}} so try to knock it out quickly with a {{type|Dragon}} move. An interesting note is that the only [[move]] on Juan's entire team that can damage a {{p|Shedinja}} is his {{p|Luvdisc}}'s {{m|Sweet Kiss}}. If the rest of your team is strong enough to knock out the Luvdisc, having a Shedinja may very well guarantee victory, as long as its moves don't run out of [[PP]].


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Revision as of 22:50, 20 August 2016

Sky Pillar

The Sky Pillar's exterior with the door unlocked
Sky Pillar 3F before Rayquaza's awakening
Sky Pillar 4F before Rayquaza's awakening


Fly to Pacifidlog Town and Surf east to Route 131. The next trick is to find the entrance to the Sky Pillar— it looks like the entrance to a cave. Once you've found it, go up the stairs and exit the tunnel. Wallace will arrive and say that he's opened the locked door to the tower. Enter it.



The first floor is very straightforward— go through the doorway and up the stairs. The second floor is also obvious.

The third floor is where things get slightly trickier. Go around the central hole in the floor to the stairs that aren't blocked by rocks, up to the fourth floor. You need to ride your Mach Bike across the southwestern-most cracked tile, but fall down the next one over, back to the third floor. (Look at the pictures carefully if this is confusing.) Now, go up the stairs directly north of you, and then go up the westernmost stairs on the fourth floor. The fifth floor is simple again— just run around to the next set of stairs, and you're on top of the Sky Pillar!

Rayquaza, the Sky High Pokémon and third super-ancient, is sleeping atop the tower. Walk up to it and it will awaken, making the tower shudder, and fly off! Follow it— you can Fly directly to Sootopolis City from here.


Sootopolis City

When you arrive, you will see an amazing sight: Rayquaza shows up in the midst of the battle and sends Groudon and Kyogre away. Surf to the bit of land outside the Gym and speak to Archie and Maxie, who realize and laugh at their mistakes. They then depart to return the Red Orb and Blue Orb to Mt. Pyre.

Now, with the world saved, it's time to take on the Sootopolis Gym!

Note: If you were to return to the Sky Pillar, Rayquaza would be there, waiting to battle. However, it is Level 70 and extremely powerful— it would most likely easily defeat your entire team. However, if you do manage to catch it, it will prove to be useful against the Elite Four. Click here for that information.

Sootopolis Gym

Sootopolis Gym 1F
Sootopolis Gym B1F

SOOTOPOLIS CITY POKéMON GYM
LEADER: JUAN
"The Gym Leader with the beauty of Pure Water!"

Once in the final Gym you will find a giant ice block puzzle. To solve this puzzle you must step on every ice tile once to open a staircase, and you can only proceed by making sure the last tile you stand on is right next to the staircase. If you step on an ice tile twice it causes it to crumble and sent you to the basement where the Gym's Trainers are located. There are three puzzles in all, with the next puzzle being more difficult and with more Trainers located below that section. It is possible to beat the Gym leader without facing the Trainers, though you could still challenge them if you wish.

The first puzzle is easy with starting from the staircase (↑1, ←1, ↑1, →2, ↑1, ←1).

The second puzzle requires a little more skill (↑1, ←3, ↑2, →2, ↓1, →2, ↓1, →2, ↑2, ←3).

The last puzzle is really hard and requires a lot of work to do (↑1, ←5, ↑3, →1, ↓1, →1, ↓1, →1, ↑2, →1, ↓1, →1, ↓1, →1, ↓1, →1, ↑1, →2, ↓1, →1, ↑3, ←2, ↓1, ←1, ↑1, ←2).

After going through the third tedious ice tile puzzle you should be right at Juan, his most powerful Pokémon is Kingdra. What makes Kingdra frustrating is that it can use Double Team along with Rest so try to knock it out quickly with a Dragon-type move. An interesting note is that the only move on Juan's entire team that can damage a Shedinja is his Luvdisc's Sweet Kiss. If the rest of your team is strong enough to knock out the Luvdisc, having a Shedinja may very well guarantee victory, as long as its moves don't run out of PP.

Sootopolis Gym
The Rain Badge




Now, even with the final Gym leader defeated, your greatest challenge hasn't happened yet— it's time to head to the Pokémon League and battle the Elite Four!, but first we'll explore the rest of Meteor Falls.


Note: About the composition of your final HM slave...

Besides Tropius and Tentacruel, you might consider to Claydol as another excellent HM slave because it is able to use Dig and Teleport (through from Move Reminder) as well as some HMs. However, maybe you may reconsider spending Dig (obtained in Route 114) on Claydol, due it is a unique TM, which can't be seen in action unless any Pokémon learns it naturally (by level).

If in any case, you decide to get these three Pokémon on your party, including three together are able to learn 12 of the 14 field move (HMs/TMs) that there in the game.

Meteor Falls

Meteor Falls 1F room 1
Meteor Falls 1F room 2
Meteor Falls B1F room 1
Meteor Falls B1F room 2



Once you enter use Surf to head over to the waterfall, then use the move Waterfall to get to the 2F of Meteor Falls. You will quickly see the ladder that will take you to the inner cave of the 1F.

Follow the path and then head south to the lower ladder to find yourself back in the main area of the 1F on a special ledge that has TM23 (Iron Tail).

After heading back, follow the path to the back to other part of the 2F which has an incredible amount of ledges along with the only two Trainers in Meteor Falls. At the top of the ledges carefully head down them and aim towards the left side of the rocks seen in the path and without triggering the ledge near it, head to the ladder to return to inner cave of the 1F.

Use surf to travel to the hidden back room of the 1F to find TM02 (Dragon Claw). This room is also the only place to find a wild Bagon.

With Bagon, it is necessary to catch at least one of them, for a trade in Pacifidlog Town. Also wild Bagon, have a 5% chance of holding Dragon Scale which causes Seadra to evolve into Kingdra when traded holding a Dragon Scale.

If you also follow the water down the right side of this area, you can find a PP Up.


Head out to Route 128.




Route 128

Route 128

The way to the Pokémon League begins on Route 128. Whereas the last time you were here, you dove underwater to fight Team Aqua in the Seafloor Cavern, this time you're just going to keep swimming east towards Ever Grande City.


← Part 13 Route 129, Route 130, Mirage Island, Route 131, Pacifidlog Town, Route 132, Route 133, Route 134
Emerald
walkthrough
Ever Grande City, Victory Road Part 15 →


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