User:ht14/Random

If you want to do something, check out the links below:

Keyword: random. You could call it my second Sandbox... or not.

Feel free to edit for the following sections: Underground, Moves' Contest info, Medal Box, and Payout.

Spr 4d 019 m s.png
Rat
128.png
Bull
243 s.png
Tiger
427.png
Rabbit
Spr 4d 130 m s.png
Dragon
Spr 4d 023 s.png
Snake
077.png
Horse
179.png
Ram
190.png
Monkey
085.png
Rooster
058.png
Dog
326.png
Boar

Underground

DP

Trap Price Sell Price
Red Green Blue Prism Pale Red Green Blue Prism Pale
Digger Drill 18 18 15 18 16/18 9 9 9 8 7/9
Big Smoke Trap ? 6/7
Smoke Trap 5 2/3
Rockfall Trap 10 4-5,7
Rock Trap 3 1/2
Bubble Trap ? 6/7
Foam Trap 5 2/3
Fire Trap 10/12/13
Ember Trap ? 2-4
Flower Trap 33 15,17-19
Leaf Trap 16/18 7-9
Reverse Trap ? 5
Confuse Trap 11 5
Pit Trap ? 6/7
Hole Trap ? 1/2
Alert 1 7 2-4
Alert 2 7/8 3/4
Alert 3 6 2-4
Alert 4 5 2-4
Move ↑ ? 1/2
Move ↓ 3/5 1/2
Move ← ? 1/2
Move → 4 1/2
Hurl ↑ 12 6/7
Hurl ↓ 13 6/7
Hurl ← 12 6/7
Hurl → 12 7

Flavor text (Treasures)

The flavor text is different from that in the overworld.

  • Fire Stone - An odd stone needed for evolution. It is colored orange.
  • Leaf Stone -
  • Moon Stone - An odd stone needed for evolution. It is as black as the night sky.
  • Sun Stone - An odd stone needed for evolution. It is as red as the sun.
  • Thunderstone - An odd stone needed for evolution. It has a thunderbolt pattern.
  • Water Stone - An odd stone needed for evolution. It is a clear light blue.
  • Oval Stone -
  • Everstone - A hold item that prevents the holding Pokémon from evolving.
  • Shard (Red, Yellow, Green, Blue) - It appears to be from some sort of tool made long ago.
  • Hard Stone - A hold item that raises the power of Rock-type moves.
  • Dome Fossil - A fossil of an ancient, seafloor-dwelling Pokémon's shell.
  • Helix Fossil -
  • Old Amber -
  • Claw Fossil - A fossil of an ancient, seafloor-dwelling Pokémon's claw.
  • Root Fossil - A fossil of an ancient, seafloor-dwelling Pokémon's root.
  • Skull Fossil - A fossil from a prehistoric Pokémon. It appears to be part of a skull.
  • Star Piece - A shard of a pretty, glowing gem. It can be sold at a high price.
  • Heart Scale - A pretty, heart-shaped scale that is extremely rare.
  • Rare Bone - An archaeologically important bone. It can be sold for a high price.
  • Heat Rock - A hold item that extends the duration of the holder's Sunny Day move.
  • Icy Rock - A hold item that extends the duration of the holder's Hail move.
  • Damp Rock
  • Smooth Rock - A hold item that extends the duration of the holder's Sandstorm move.
  • Revive - A medicine that revives a fainted Pokémon, restoring half its max HP.
  • Max Revive -
  • Plates -
  • Light Clay -
  • Odd Keystone -
  • Iron Ball -

Eeveelutions

Eeveelution Sprites
DP Pt HGSS RS FRLG
Eevee Spr 4d 133.png Spr 4p 133.png Spr 4h 133.png Spr 3r 133.png Spr 3f 133.png
Vaporeon Spr 4d 134.png Spr 4p 134.png Spr 4h 134.png Spr 3r 134.png
Jolteon Spr 4d 135.png Spr 4p 135.png Spr 4h 135.png Spr 3r 135.png Spr 3f 135.png
Flareon Spr 4d 136.png Spr 4p 136.png Spr 4h 136.png Spr 3r 136.png Spr 3f 136.png
Espeon Spr 4d 196.png Spr 4p 196.png Spr 4h 196.png Spr 3r 196.png
Umbreon Spr 4d 197.png Spr 4p 197.png Spr 4h 197.png Spr 3r 197.png
Leafeon Spr 4d 470.png Spr 4p 470.png N/A N/A
Glaceon Spr 4d 471.png Spr 4p 471.png N/A N/A

Type (Dragon)

Scenario HP Speed Power
Rain 0 0 0
Hail (-) 0 0
Sunlight 0 0 0
Sandstorm (-) 0 0


Scenario HP Speed Power
Leech Seed (-1/8) 0 0
Confusion (-) 0 0
Curse (-¼) 0 0
Burn (-1/8) 0 (½)P
Paralysis 0 (¼) 0
Poison (-1/8) 0 0
Badly Poison (-1/16) 0 0
Spikes (-) 0 0
Stealth Rock 0 0 0

Note that 0 means no effect. (-) means decrease, and (+) means increase. P means Physical, and S means Special.


Type (Steel)

Scenario HP Speed Power
Rain 0 0 0
Hail (-) 0 0
Sunlight 0 0 0
Sandstorm 0 0 0


Scenario HP Speed Power
Leech Seed (-1/8) 0 0
Confusion (-) 0 0
Curse (-¼) 0 0
Burn (-1/8) 0 (½)P
Paralysis 0 (¼) 0
Poison 0 0 0
Badly Poison 0 0 0
Spikes (-) 0 0
Stealth Rock 0 0 0

Note that 0 means no effect. (-) means decrease, and (+) means increase. P means Physical, and S means Special.


Type (Fire/Flying)

Scenario HP Speed Power
Rain 0 0 *0.5
Hail (-) 0 0
Sunlight 0 0 *1.5
Sandstorm (-) 0 0


Scenario HP Speed Power
Leech Seed (-1/8) 0 0
Confusion (-) 0 0
Curse (-¼) 0 0
Burn 0 0 0
Paralysis 0 (¼) 0
Poison (-1/8) 0 0
Badly Poison (-1/16) 0 0
Spikes 0 0 0
Stealth Rock 0 0 0

Note that 0 means no effect. (-) means decrease, and (+) means increase. P means Physical, and S means Special.


Being bored



Test 2

20, 40, 65, 95, 120: Special Status

Name Category Type Power Accuracy
Power Whip Physical Grass 120 85%
Ember Special Fire 40 100%
Flamethrower Special Fire 95 100%
Fire Blast Special Fire 120 85%
Bubble Special Water 20 100%
Water Gun Special Water 40 100%
Bubble Beam Special Water 65 100%
Surf Special Water 95 100%
Hydro Pump Special Water 120 80%
Thunder Shock Special Electric 40 100%
Spark Physical Electric 65 100%
Thunderbolt Special Electric 95 100%
Thunder Special Electric 120 70%
Twister Special Dragon 40 100%
Powder Snow Special Ice 40 100%
Aurora Beam Special Ice 65 100%
Ice Beam Special Ice 95 100%
Blizzard Special Ice 120 70%
Psybeam Special Psychic 65 100%

Pokémon with no weaknesses

With an Ability

With a move

  • Magnet Rise
    • Pure Electric-type Pokémon that can learn said move

With a held item

Poké-device owners

Trainer Pokédex Pokégear PokéNav Pokétch
Ash Yes No No No
Misty No Yes No No
Brock No Yes No No
May Yes No No No
Max No No Yes No
Dawn Yes No No Yes
Marina Yes Yes No Yes
Jimmy Yes Yes No No
Vincent Yes Yes No No
Barry Yes No No Yes
Nicholai Yes No No No
Lyra Yes Yes No No
Khoury Yes Yes No No
Narissa Yes* No No No
Georgia Yes No No No

Side research

Moves' Contest info

(the reason for this is 'cause some are slightly different than in RSE) * (writing out those based on appeal and jam combinations; parentheses corresponds to RSE)

For all I know, the pages that these moves are from have the wrong info too.

Colosseum

  • A highly appealing move. (A highly appealing move.)
  • Shadow Rush - A move only for battles. It is no good for Contests.
  • Affected by how well the appeal in front goes. (Affected by how well the appeal in front goes.)
  • An appeal that excites the audience in any Contest. (Excites the audience in any contest.) [e.g. Return]
  • Badly startles all Pokémon that made good appeals. (Badly startles all Pokémon that made good appeals.)
  • Badly startles the Pokémon in front. (Badly startles the Pokémon in front.)
  • Badly startles those that have made appeals. (Badly startles those that have made appeals.)
  • Can avoid being startled by others. (Can avoid being startled by others.)
  • Can avoid being startled by others once. (Can avoid being startled by others once.)
  • Goes good if it's the same type as the one before. (Works well if it's the same type as the one before.) [e.g. Rock Throw]
  • Makes all Pokémon after the user nervous. (Makes all Pokémon after the user nervous.)
  • Scrambles the order of appeals on the next turn. (Scrambles the order of appeals on the next turn.)
  • Shifts the Judge's attention from others.
  • Startles the Pokémon that appealed before the user. (Startles the Pokémon that appealed before the user.)
  • Startles the Pokémon that has the Judge's attention. (Startles the Pokémon that has the Judge's attention.)
  • Startles Pokémon that made a same-type appeal. (Startles Pokémon that made a same-type appeal.)
  • The appeal's quality varies depending on the timing. (The appeal's quality depends on its timing.) [e.g. Synthesis]
  • The appeal goes great if performed first. (The appeal works great if performed first.) [e.g. Swift]
  • The appeal goes great if performed last. (The appeal works great if performed last.) [e.g. Growl]
  • The appeal goes over best if the crowd is excited. (The appeal works the best the more the crowd is excited.) [e.g. Sunny Day]
  • The appeal goes well if the user's condition is good. (The appeal works well if the user's condition is good.) [e.g. Secret Power]
  • The next appeal can be made earlier next turn. (The next appeal can be made earlier next turn.)
  • The next appeal can be made later next turn. (The next appeal can be made later next turn.)
  • Ups the user's condition. Helps prevent nervousness. (Ups the user's condition. Helps prevent nervousness.)
  • Worsens the condition of those that made appeals.

Spading

RSE needs to be double-checked!

  • Shadow Ball - Shifts the Judge's attention from others. (Scrambles up the order of appeals on the next turn.)
  • Steel Wing - Goes good if it's the same type as the one before. (Works better if the previous appealer also used a Cool move.)

Will be more detailed later~

ORAS

Food

  • Magnemite Croquettes
    • Mauville specialty, balls of dough made with a batter containing a blend of several kinds of broth, grilled on a piping-hot hot plate, and coated with specially made sweet, sour, and spicy sauce from Johto, cheap gourmet food
    • cooked to look like Magnemite
  • Mauville Ramen Bowl
    • noodles soft like Jigglypuff's cheeks (though they're claimed that nobody would consider biting them), soup is golden like lightning, ingredients piled up as high as Mt. Chimney, local Mauville specialty, edible legend

B2W2

Medal Box

  • Rookie rank - copper
  • Elite rank - silver

ORAS demo

  • Giddy:
    • "I'm Giddy. I sure want to take a rocket into space. But even if I can't reach space, I'd love to fly in the sky, at least. I'd sure like to see this world from above..."

Needed

  • Steven Stone's dialogue if Trainer does not Mega Evolve on battle against Tabitha and Matt (it is different but it has yet to be recorded)