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Minior (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Minior
By
leveling up
Generation VII
Other generations:
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Tackle
Normal
Physical
040
40
100
100%
35
03
3
Defense Curl
Normal
Status
0000
—
00—
—%
40
08
8
Rollout
Rock
Physical
030
30
090
90%
20
10
10
Confuse Ray
Ghost
Status
0000
—
100
100%
10
15
15
Swift
Normal
Special
060
60
00—
—%
20
17
17
Ancient Power
Rock
Special
060
60
100
100%
5
22
22
Self-Destruct
Normal
Physical
200
200
100
100%
5
24
24
Stealth Rock
Rock
Status
0000
—
00—
—%
20
29
29
Take Down
Normal
Physical
090
90
085
85%
20
31
31
Autotomize
Steel
Status
0000
—
00—
—%
15
36
36
Cosmic Power
Psychic
Status
0000
—
00—
—%
20
38
38
Power Gem
Rock
Special
080
80
100
100%
20
43
43
Double-Edge
Normal
Physical
120
120
100
100%
15
45
45
Shell Smash
Normal
Status
0000
—
00—
—%
15
50
50
Explosion
Normal
Physical
250
250
100
100%
5
Bold
indicates a move that gets
STAB
when used by Minior
Italic
indicates a move that gets STAB only when used by an evolution of Minior
By
TM
Generation VII
Other generations:
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM04
TM04
Calm Mind
Psychic
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM16
TM16
Light Screen
Psychic
Status
0000
—
00—}}
—%
30
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM29
TM29
Psychic
Psychic
Special
090
90
100}}
100%
10
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM33
TM33
Reflect
Psychic
Status
0000
—
00—}}
—%
20
TM37
TM37
Sandstorm
Rock
Status
0000
—
00—}}
—%
10
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM57
TM57
Charge Beam
Electric
Special
050
50
090}}
90%
10
TM62
TM62
Acrobatics
Flying
Physical
055
55
100}}
100%
15
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM69
TM69
Rock Polish
Rock
Status
0000
—
00—}}
—%
20
TM71
TM71
Stone Edge
Rock
Physical
100
100
080}}
80%
5
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
TM77
TM77
Psych Up
Normal
Status
0000
—
00—}}
—%
10
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM89
TM89
U-turn
Bug
Physical
070
70
100}}
100%
20
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM99
TM99
Dazzling Gleam
Fairy
Special
080
80
100}}
100%
10
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Minior
Italic
indicates a move that gets STAB only when used by an evolution of Minior
By
breeding
Generation VII
Other generations:
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Minior in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Minior in that game.
Bold
indicates a move that gets
STAB
when used by Minior
Italic
indicates a move that gets STAB only when used by an evolution of Minior
By
tutoring
Generation VII
Other generations:
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Endeavor
Normal
Physical
—
100%
5
S
M
US
UM
Gravity
Psychic
Status
—
—%
5
S
M
US
UM
Iron Head
Steel
Physical
80
100%
15
S
M
US
UM
Last Resort
Normal
Physical
140
100%
5
S
M
US
UM
Magnet Rise
Electric
Status
—
—%
10
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Stealth Rock
Rock
Status
—
—%
20
S
M
US
UM
Telekinesis
Psychic
Status
—
—%
15
S
M
US
UM
Zen Headbutt
Psychic
Physical
80
90%
15
A black or white abbreviation in a colored box indicates that Minior can be tutored the move in that game
A colored abbreviation in a white box indicates that Minior cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Minior
Italic
indicates a move that gets STAB only when used by an evolution of Minior