Appendix:Crystal walkthrough/Section 28

Mt. Silver Cave

 
Mt. Silver, 1F
 
Mt. Silver, 2F
 
Mt Silver, 3F

Mt. Silver is a hallowed mountain that rises up between Johto and Kanto. These caves are home to powerful Pokémon, so only certain Trainers deemed up to the challenge may enter.


1F

The first chamber is the only part of the cave that is dark enough that Flash is usable. Grab the Protein from the southeast ridge, then jump the ledge to the west to pick up an Escape Rope. Go north and walk along the C-shaped ridge to reach the center of the chamber, and pick up the nearby Ultra Ball. The northern-most ridge becomes a three-way intersection; take the western path to get a Max Elixer, then turn east and walk through the cave opening into the next chamber.

2F

Surf out into the water to the west, then use Waterfall. Collect the PP Up to the northwest, then climb onto the ridge and enter the cave opening to find a small, dead-end chamber with a Max Revive. Back in the main chamber, pick up the Ultra Ball to the east, then climb up the three stairways and continue northward along the rocky ridge. Pass by the north-central cave opening, then climb the second watefall to reach the northeast area. Grab the Calcium on the ridge, then enter the second dead-end tunnel to find a Full Restore. Sail back westward and enter the final cave opening.

Summit

Cross over the rocky land bridge to finally meet Red, former Champion of the Kanto region. He and his Pokémon have been in training here since he gave up his Champion title, and that training has resulted in each of his Pokémon reaching sky-high levels. Even with a type advantage, Red's Pokémon will not go down without a fight.

VS Red

Red leads with his Pikachu, which has already grown to level 81. Its powerful Electric-type attacks will inflict a great deal of damage to an unprepared target, but it is still vulnerable to Ground-type moves, like Earthquake. His Espeon is dangerous for any Pokémon with low Special Defense, so hit it with Bug-, Ghost-, or Dark-type attacks to knock it out quickly. Snorlax can restore its health with Rest, and even attack while asleep with Snore. Amnesia boosts its Special Defense, but Fighting-type attacks, its only weakness, are classified as physical moves anyway. Venusaur's Sunny Day lets it recover even more health with Synthesis and launch SolarBeam without charging. A Grass-type Pokémon, it fares poorly in extreme heat or cold, so use Fire and Ice moves to wear it down. His Charizard takes massive damage from Rock-type attacks, but is also vulnerable to Water and Electric moves. Finally, his Blastoise falters against Grass and Electric attacks, but can retaliate against Grass Pokémon with Blizzard.




After the battle, Red pauses for a moment in stunned silence. Then, in the blink of an eye, he disappears. He is not gone for good though, as defeating the Elite Four and Champion again will cause him to reappear here. The credits roll for the second time, and you resume your adventure in front of the Mt. Silver Pokémon Center.

Having scaled the mountain and defeated the legendary Trainer, the final remaining task is to complete the Pokédex. Pokémon Gold and Silver brought the total number of Pokémon up to 251, so there is plenty of training left to do!


← Part 27 Route 22, Route 28
Crystal
walkthrough
Tying Loose Ends: Tin Tower, Whirl Islands, Mt. Mortar Part 29 →


  This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.