If you want to do something, check out the links below:
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Keyword: random. You could call it my second Sandbox... or not.
Feel free to edit for the following sections: Underground, Moves' Contest info, Practice Ranks, Ein Files in Colo, Slogans, Medal Box, and Payout.
Rat
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Bull
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Tiger
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Rabbit
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Dragon
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Snake
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Horse
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Ram
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Monkey
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Rooster
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Dog
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Boar
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Figure it out, I'll be happy.
Underground
DP
Trap
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Price
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Sell Price
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Red |
Green |
Blue |
Prism |
Pale
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Red |
Green |
Blue |
Prism |
Pale
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Digger Drill
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18
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18
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15
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18
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16/18
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9
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9
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9
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8
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7/9
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Big Smoke Trap
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?
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6/7
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Smoke Trap
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5
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2/3
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Rockfall Trap
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10
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4-5,7
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Rock Trap
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3
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1/2
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Bubble Trap
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?
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6/7
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Foam Trap
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5
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2/3
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Fire Trap
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10/12/13
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Ember Trap
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?
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2-4
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Flower Trap
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33
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15,17-19
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Leaf Trap
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16/18
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7-9
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Reverse Trap
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?
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5
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Confuse Trap
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11
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5
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Pit Trap
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?
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6/7
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Hole Trap
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?
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1/2
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Alert 1
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7
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2-4
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Alert 2
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7/8
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3/4
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Alert 3
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6
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2-4
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Alert 4
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5
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2-4
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Move ↑
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?
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1/2
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Move ↓
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3/5
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1/2
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Move ←
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?
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1/2
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Move →
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4
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1/2
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Hurl ↑
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12
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6/7
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Hurl ↓
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13
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6/7
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Hurl ←
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12
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6/7
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Hurl →
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12
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7
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Flavor text (Treasures)
The flavor text is different from that in the overworld.
- Fire Stone - An odd stone needed for evolution. It is colored orange.
- Leaf Stone -
- Moon Stone - An odd stone needed for evolution. It is as black as the night sky.
- Sun Stone - An odd stone needed for evolution. It is as red as the sun.
- Thunderstone - An odd stone needed for evolution. It has a thunderbolt pattern.
- Water Stone - An odd stone needed for evolution. It is a clear light blue.
- Oval Stone -
- Everstone - A hold item that prevents the holding Pokémon from evolving.
- Shard (Red, Yellow, Green, Blue) - It appears to be from some sort of tool made long ago.
- Hard Stone - A hold item that raises the power of Rock-type moves.
- Dome Fossil - A fossil of an ancient, seafloor-dwelling Pokémon's shell.
- Helix Fossil -
- Old Amber -
- Claw Fossil - A fossil of an ancient, seafloor-dwelling Pokémon's claw.
- Root Fossil - A fossil of an ancient, seafloor-dwelling Pokémon's root.
- Skull Fossil - A fossil from a prehistoric Pokémon. It appears to be part of a skull.
- Star Piece - A shard of a pretty, glowing gem. It can be sold at a high price.
- Heart Scale - A pretty, heart-shaped scale that is extremely rare.
- Rare Bone - An archaeologically important bone. It can be sold for a high price.
- Heat Rock - A hold item that extends the duration of the holder's Sunny Day move.
- Icy Rock - A hold item that extends the duration of the holder's Hail move.
- Damp Rock
- Smooth Rock - A hold item that extends the duration of the holder's Sandstorm move.
- Revive - A medicine that revives a fainted Pokémon, restoring half its max HP.
- Max Revive -
- Plates -
- Light Clay -
- Odd Keystone -
- Iron Ball -
Eeveelutions
Type (Dragon)
Scenario
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HP
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Speed
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Power
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Rain
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0
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0
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0
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Hail
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(-)
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0
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0
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Sunlight
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0
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0
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0
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Sandstorm
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(-)
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0
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0
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Scenario
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HP
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Speed
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Power
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Leech Seed
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(-1/8)
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0
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0
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Confusion
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(-)
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0
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0
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Curse
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(-¼)
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0
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0
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Burn
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(-1/8)
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0
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(½)P
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Paralysis
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0
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(¼)
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0
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Poison
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(-1/8)
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0
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0
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Badly Poison
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(-1/16)
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0
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0
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Spikes
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(-)
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0
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0
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Stealth Rock
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0
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0
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0
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Note that 0 means no effect. (-) means decrease, and (+) means increase. P means Physical, and S means Special.
Type (Steel)
Scenario
|
HP
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Speed
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Power
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Rain
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0
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0
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0
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Hail
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(-)
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0
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0
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Sunlight
|
0
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0
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0
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Sandstorm
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0
|
0
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0
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Scenario
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HP
|
Speed
|
Power
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Leech Seed
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(-1/8)
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0
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0
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Confusion
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(-)
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0
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0
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Curse
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(-¼)
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0
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0
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Burn
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(-1/8)
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0
|
(½)P
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Paralysis
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0
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(¼)
|
0
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Poison
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0
|
0
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0
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Badly Poison
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0
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0
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0
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Spikes
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(-)
|
0
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0
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Stealth Rock
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0
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0
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0
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Note that 0 means no effect. (-) means decrease, and (+) means increase. P means Physical, and S means Special.
Type (Fire/Flying)
Scenario
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HP
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Speed
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Power
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Rain
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0
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0
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*0.5
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Hail
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(-)
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0
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0
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Sunlight
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0
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0
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*1.5
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Sandstorm
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(-)
|
0
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0
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Scenario
|
HP
|
Speed
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Power
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Leech Seed
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(-1/8)
|
0
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0
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Confusion
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(-)
|
0
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0
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Curse
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(-¼)
|
0
|
0
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Burn
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0
|
0
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0
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Paralysis
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0
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(¼)
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0
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Poison
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(-1/8)
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0
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0
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Badly Poison
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(-1/16)
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0
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0
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Spikes
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0
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0
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0
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Stealth Rock
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0
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0
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0
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Note that 0 means no effect. (-) means decrease, and (+) means increase. P means Physical, and S means Special.
Being bored
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Reward: $13920
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Practice Ranks
Jocelyn
Celeste
Gage
Test 2
20, 40, 65, 95, 120: Special Status
Pokémon with no weaknesses
With an Ability
With a move
- Magnet Rise
- Pure Electric-type Pokémon that can learn said move
With a held item
Poké-device owners
Side research
Moves' Contest info
(the reason for this is 'cause some are slightly different than in RSE) * (writing out those based on appeal and jam combinations; parentheses corresponds to RSE)
For all I know, the pages that these moves are from have the wrong info too.
Colosseum
- A highly appealing move. (A highly appealing move.)
- Shadow Rush - A move only for battles. It is no good for Contests.
- Affected by how well the appeal in front goes. (Affected by how well the appeal in front goes.)
- An appeal that excites the audience in any Contest. (Excites the audience in any contest.) [e.g. Return]
- Badly startles all Pokémon that made good appeals. (Badly startles all Pokémon that made good appeals.)
- Badly startles the Pokémon in front. (Badly startles the Pokémon in front.)
- Badly startles those that have made appeals. (Badly startles those that have made appeals.)
- Can avoid being startled by others. (Can avoid being startled by others.)
- Can avoid being startled by others once. (Can avoid being startled by others once.)
- Goes good if it's the same type as the one before. (Works well if it's the same type as the one before.) [e.g. Rock Throw]
- Makes all Pokémon after the user nervous. (Makes all Pokémon after the user nervous.)
- Scrambles the order of appeals on the next turn. (Scrambles the order of appeals on the next turn.)
- Shifts the Judge's attention from others.
- Startles the Pokémon that appealed before the user. (Startles the Pokémon that appealed before the user.)
- Startles the Pokémon that has the Judge's attention. (Startles the Pokémon that has the Judge's attention.)
- Startles Pokémon that made a same-type appeal. (Startles Pokémon that made a same-type appeal.)
- The appeal's quality varies depending on the timing. (The appeal's quality depends on its timing.) [e.g. Synthesis]
- The appeal goes great if performed first. (The appeal works great if performed first.) [e.g. Swift]
- The appeal goes great if performed last. (The appeal works great if performed last.) [e.g. Growl]
- The appeal goes over best if the crowd is excited. (The appeal works the best the more the crowd is excited.) [e.g. Sunny Day]
- The appeal goes well if the user's condition is good. (The appeal works well if the user's condition is good.) [e.g. Secret Power]
- The next appeal can be made earlier next turn. (The next appeal can be made earlier next turn.)
- The next appeal can be made later next turn. (The next appeal can be made later next turn.)
- Ups the user's condition. Helps prevent nervousness. (Ups the user's condition. Helps prevent nervousness.)
- Worsens the condition of those that made appeals.
Spading
RSE needs to be double-checked!
- Shadow Ball - Shifts the Judge's attention from others. (Scrambles up the order of appeals on the next turn.)
- Steel Wing - Goes good if it's the same type as the one before. (Works better if the previous appealer also used a Cool move.)
Will be more detailed later~
Ein Files in Colo
Perhaps an article called Ein Files?
Ein File H
- ""Hyper Mode""
- "Shadow Pokémon, perhaps because of their own overwhelming power, may behave abnormally at times. They may engage in such behavior as ignoring orders, even turning on their own trainers in battle. Thus, I have named Hyper Mode. On the plus side, Hyper Mode raises the critical ratio of Shadow Rush. However, Hyper Mode also prevents the use of items on the Pokémon. Hyper Mode is easily dispelled. Simply call the Pokémon by name. However, this method has a major drawback. Calling the Shadow Pokémon's name causes the closed door of its heart to loosen and even open. Further research is urgently needed."
- Shadow Pokémon Lab
- Chief Ein
Ein File S
- ""Shadow Pokémon""
- "A Shadow Pokémon is a Pokémon that has been made into a fighting machine by artificially shutting the door to its heart. What we didn't know is that Shadow Pokémon exude a dark aura that can't normally be seen by the human eye. Unfortunately, a girl with the ability to see this aura has been discovered. This is a major problem. This girl could become a huge obstacle for our Shadow Pokémon Plan. A solution to this threat is urgently needed."
- Shadow Pokémon Lab
- Chief Ein
Ein File P
- ""Purification of Pokémon""
- "Shadow Pokémon are fighting machines created by closing the door to their hearts. The process of restoring a Shadow Pokémon back to its original state is known as purification. Exactly how a Shadow Pokémon is purified is unclear, but there appear to be several cases. We must eliminate reaction to these factors, and create Shadow Pokémon that will never revert back to their original, purified forms."
- Shadow Pokémon Lab
- Chief Ein
Ein File C
- ""Celebi's Power""
- The purification of Shadow Pokémon has several different factors. Celebi appears to have the power to boost the purification process. If a Shadow Pokémon encounters a Celebi, it recalls how its heart was before being closed, and reverts back to its original form. The Relic Stone of Agate Village also appears to have the power to complete the purification process. These factors must be eliminated if our Shadow Pokémon Plan is to succeed.
- Shadow Pokémon Lab
- Chief Ein
Slogans
- Pokémon Center
- Heal Your Pokémon!
- Pokémon Center
- "Rejuvenate your tired partners!"
- Pokémon Center
- Poké Mart
- All your item needs fulfilled!
- Pokémon Mart
- For All Your Pokémon Needs
- Pokémon Mart
- "Selected items for your convenience!"
- Pokémon Mart
ORAS
Food
- Magnemite Croquettes
- Mauville specialty, balls of dough made with a batter containing a blend of several kinds of broth, grilled on a piping-hot hot plate, and coated with specially made sweet, sour, and spicy sauce from Johto, cheap gourmet food
- cooked to look like Magnemite
- Mauville Ramen Bowl
- noodles soft like Jigglypuff's cheeks (though they're claimed that nobody would consider biting them), soup is golden like lightning, ingredients piled up as high as Mt. Chimney, local Mauville specialty, edible legend
B2W2
Medal Box
- Rookie rank - copper
- Elite rank - silver
SMUSUM
Payout
- Ace Duo - $136
- Ace Trainer - $68
- ActorUSUM - $40
- Aether Branch Chief - $120
- Aether Foundation - $240
- Aether Foundation Employee - $48
- Aether President - $240
- Athletic Siblings - $56
- Backpacker - $24
- Beauty - $32
- Bellhop - $40
- Black Belt - $32
- Capoeira CoupleUSUM - $??
- Captain - $120
- Collector - $32
- Cook - $40
- Dancer - $40
- Dancing FamilyUSUM - $??
- Eevee User - $88
- Elite Four - $200
- Espeon User - $40
- Firefighter - $40
- Fisherman - $32
- Flareon User - $40
- GAME FREAK - $96
- Gentleman - $200
- Glaceon User - $200
- Golf Buddies - $120
- Golfer - $60
- Hiker - $32
- Honeymooners - $120
- Island Kahuna - $160
- Janitor - $40
- Jolteon User - $200
- Kantonian GymUSUM - $32
- Karate Family - $??
- Lass - $24
- Leafeon User - $24
- Madame - $200
- Master & ApprenticeUSUM - $156 (not sure entirely, based on other Double Battle payouts not being a whole number)
- Office Worker - $40
- Pokémon Breeder - $40
- Pokémon Professor - $240
- Pokémon Trainer
- SM: $120 (Ryuki, Plumeria, Guzma) / 20 / 10 / 40 / 60 / 160 (Hau) / 40 / 80 / 160 (Gladion) / 140 (Sina, Dexio) / 280 (Red, Blue)
- USUM: $100 (Molayne), $120 (Ryuki, Plumeria, Guzma) / 280 (Red, Blue)
- Police Officer - $40
- Preschooler - $12
- Principal - $96
- Punk Girl - $32
- Punk Guy - $32
- Punk Pair - $64
- ReporterUSUM - $40
- Rising Star - $48
- Rising Star Duo - $96
- Scientist - $48
- Sightseer - $60
- Sparring PartnersUSUM - $64
- SurferUSUM - $24
- Swimmer - $24
- Swimmer Girls - $48
- Swimmers - $48
- Sylveon User - $12
- Teacher - $48
- Team AquaUSUM - $280
- Team FlareUSUM - $280
- Team GalacticUSUM - $280
- Team MagmaUSUM - $280
- Team PlasmaUSUM - $280
- Team Rainbow RocketUSUM - $320
- Team Rainbow Rocket GruntUSUM - $32
- Team Skull - $32
- Team Skull Admin - $120
- Team Skull Boss - $120
- Tourist CoupleUSUM - $100 (Bellhop and female Sightseer) / $92 (Male Sightseer and Punk Girl)
- Trial Guide - $48
- Twins - $24
- Ultra ForestUSUM - $48
- Ultra Recon SquadUSUM - $12
- Umbreon User - $200
- Vaporeon User - $200
- Veteran - $88
- Veteran Duo - $176
- Worker - $40
- Youngster - $20
- Youth Athlete - $28
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