Revision as of 19:37, 30 November 2021 by Piotrek1113(talk | contribs)(→Pokémon GO: Added info on spawns and egg pools, and also updated with the rest of newer seasons.)
This article is about the game mechanic. For the division of dubbed episodes in the anime, see season.
Seasons (Japanese: 季節season) are a mechanic from the fifth generation of the Pokémon games.
Seasons will not change in-game automatically; they will change only upon exiting a cave or building, or crossing between two outdoor maps at a transition that involves a loading zone (such as by moving between the various sections of Castelia City or Nimbasa City, or moving from Driftveil City to Driftveil Drawbridge). Unlike in the real world, where each season lasts for approximately three sequential months (in the astronomical model) or exactly three sequential months (in the meteorological model), the seasons in Unova will change each month, going through the full cycle of spring, summer, autumn, and winter three times per year.
Seasons were introduced as a mechanic to Pokémon GO on December 1, 2020 as part of the GO Beyond update.[1] Each season lasts for three months (starting and ending on the first day of a month), with the Northern and Southern Hemispheres experiencing opposite seasons, based on the real-world meteorological season for that hemisphere.
Mechanics
Only a subset of all available Pokémon will be spawning in the wild, with different pools in the Northern and Southern Hemispheres.
Deerling's Form is is based on that hemisphere's season
Seasons in GO Battle League begin in conjunction with the start of a new season
Because February is included among the months considered as summer in the games, summer is the shortest season on average. Whereas the other seasons each last a total of 92 days in a real-time year, summer lasts for a total of 89 days, or 90 days in case of a leap year. In the real world, this is true for astronomical summer in the southern hemisphere, as the Earth is near perihelion; astronomical summer lasts only approximately 89 days, while winter lasts closer to 94. The opposite is in effect for the Northern Hemisphere.
When summer and winter start in the Northern Hemisphere of the real world, the same season is in effect in-game. This is not true for spring and autumn: it is spring in-game when autumn starts in real life and vice versa. The opposite is true for the Southern Hemisphere: real-world spring and autumn start in months with their respective in-game seasons, while summer and winter start in in-game winter and summer respectively.
Pokémon Black and White, the first games to introduce this feature, were released during autumn in Japan, and the in-game season was spring. The international releases were released during spring in the Northern Hemisphere, and the in-game season was autumn.