Pin Missile (move)

Revision as of 17:24, 27 September 2015 by Ctc1017 (talk | contribs) (xy069 shows Beedrill shooting Pin Missile from the arm stingers)
Pin Missile
ミサイルばり Missile Needle
Type  Bug
Category  Physical
PP  20 (max. 32)
Power  25
Accuracy  95%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  2 ♥♥
Jam  1
Startles the Pokémon that has the Judge's attention.
Condition  Cool
Appeal  2 ♥♥
Allows performance of the same move twice in a row.
Condition  Cool
Appeal  1
Jamming  0  
Effectiveness varies depending on when it is used.

Pin Missile (Japanese: ミサイルばり Missile Needle) is a damage-dealing Bug-type multi-strike move introduced in Generation I.

Effect

Generation I

Pin Missile inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Ignoring the possibility of missing, it will hit 3 times on average, giving it an average power of 42. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage.

Pin Missile will end immediately if it breaks a substitute. Bide and Counter will only acknowledge the last strike of this move.

Pin Missile has a base power of 14 and an accuracy of 85%.

Generation II

All strikes now do damage independently, consequently enabling any of them to be critical.

Generation III

Pin Missile may now continue attacking after breaking a substitute.

Generation IV

Pokémon with the Ability Skill Link will always hit five times when using Pin Missile, if it does not miss. However, no Pokémon could naturally possess both Skill Link and Pin Missile until Generation VI.

Generation V

There is now a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 44.352.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

If the target has Weak Armor, each strike will activate it.

Generation VI

Pin Missile now has a base power of 25 and an accuracy of 95%. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 79.2.

Description

Games Description
An attack that fires many needle-like projectiles from the body. Strikes several times.
Fires pins that strike 2-5 times.
RSE Sharp pins are fired to strike 2 to 5 times.
FRLG Sharp pins are shot at the foe and hit two to five times at once.
PMDRB Inflicts damage on the target, even at a distance. It hits two to five times in succession.
Sharp pins are shot at the foe in rapid succession. They hit two to five times in a row.

Sharp spikes are shot at the target in rapid succession. They hit two to five times in a row.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
015   Beedrill Bug Poison 30 35 35 28 28 28
135   Jolteon Electric Electric 48 36 36 36 36 36 25 25
167   Spinarak Bug Poison       36 36 36
168   Ariados Bug Poison       41 41 41
211   Qwilfish Water Poison   28 28 21 37 37 37
214   Heracross Bug Fighting           31
263   Zigzagoon Normal Normal     25 25 25 25
19
331   Cacnea Grass Grass     21 21 21 21
38
332   Cacturne Grass Dark     21 21 21 21
38
451   Skorupi Poison Bug       12 12 9 9
452   Drapion Poison Dark       --, 12 12 12 9 9
556   Maractus Grass Grass         10 10
597   Ferroseed Grass Steel         18 18
598   Ferrothorn Grass Steel         18 18
650   Chespin Grass Grass           18
651   Quilladin Grass Grass           20
652   Chesnaught Grass Fighting           20
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
204   Pineco Bug Bug                       
315   Roselia Grass Poison                    
406   Budew Grass Poison                   
543   Venipede Bug Poison                   
595   Joltik Bug Electric                   
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime

 
Jolteon
 
Chespin
 
Ferrothorn
 
Drapion
The opponent is hit with a massive amount of pins.
Pokémon Method
User First Used In Notes
  Jolteon's fur becomes spiky and fires multiple yellow needles from it at the opponent.
Sparky's Jolteon The Battling Eevee Brothers Debut
Ethan's Jolteon Get Along, Little Pokémon None
  Qwilfish sucks up water to expand its body. Then, it glows white and shoots white needles at the opponent, its body gradually shrinking to regular size.
Harrison's Qwilfish Dueling Heroes None
Dorian's Qwilfish Just Add Water None
  Beedrill's stingers glow white and shoot either multiple small, white needles or two large needles the size of its stingers at the opponent or the stinger at the end of Beedrill's body or the stingers on Beedrill's arms glow white and it fires a white orb trailing green streams of light from them at the opponent.
Jimmy's Beedrill The Legend of Thunder! None
Galen's two Beedrill Pokémon Ranger and the Temple of the Sea None
Three wild Beedrill Splitting Heirs! None
Multiple wild Beedrill Defending the Homeland! None
  The spikes on Cacnea's arms glow white and shoot either a barrage of white needles or white, arrow-shaped streams of pins at the opponent. Sometimes the pins are fired from the spikes on its head.
James's Cacnea A Poached Ego! None
  Cacturne shoots white streams of pins from its spikes at the opponent.
Harley's Cacturne Rhapsody in Drew None
  Drapion's claws glow white and are raised above its head, where a thin, white line forms and connects them. Drapion thrusts its claws forward and shoots white streams of pins at the opponent. It can also fire from its tail claw.
J's Drapion Ill-Will Hunting! None
Aaron's Drapion A Trainer and Child Reunion! None
Paul's Drapion Familiarity Breeds Strategy! None
  The ball on Mime Jr.'s head glows white. Its hands glow white and shoot white streams of pins at the opponent.
James's Mime Jr. Dawn's Early Night! Used via Mimic
  Skorupi's claws glow white and fire white, arrow-shaped streams of pins at the opponent.
A Coordinator's Skorupi Another One Gabites the Dust! None
  Maractus's claws glow white and fire three streams of white pins at the opponent. Maractus sometimes raises its arms before firing.
Toby's Marra A Maractus Musical! None
Toby's Racca A Maractus Musical! None
Toby's Tussy A Maractus Musical! None
  The ends of Ferrothorn's vines glow white and fire white, arrow-shaped streams at the opponent.
Cameron's Ferrothorn The Road to Humilau! None
  The spikes on Chespin's head stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.
Clemont's Chespin Mega-Mega Meowth Madness! None
Mairin's Chespie Mega Evolution Special I None
  The spikes on Chesnaught's back stiffen and glow white. It then fires white orbs trailing green streams of light at the opponent.
Millis Steel's Chesnaught Diancie and the Cocoon of Destruction None
  Ariados fires white orbs trailing green streams of light from its back at the opponent.
Multiple wild Ariados Defending the Homeland! None


In the manga

In The Electric Tale of Pikachu manga


In the How I Became a Pokémon Card manga

  • Jolteon was revealed to have used Pin Missile in PW31, but only the move itself was shown.

In the Pokémon Adventures manga


In the Pokémon Pocket Monsters manga


In the Pokémon Try Adventure manga


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 飛彈針 Fēi​dàn​ Zhēn
  Danish Nålemissil
  Dutch Naaldraket
  Finnish Neulaohjus (EP040)
Piikkiohjus (Advanced Generation)
  French Dard-Nuée
  German Nadelrakete
  Greek Βλήματα Βελόνες
  Indonesian Jarum Rudal
Peluru Jarum
  Italian Missilspillo
  Korean 바늘미사일 Bineul Missile
  Norwegian Nålestikk
  Polish Szpilopocisk
Portuguese   Brazil Míssil de Espinhos
  Portugal Ataque Míssil
Míssil (Black and White series)
  Romanian Proiectilul Ascuțit
  Serbian Bodljikavi Projektil
Spanish   Latin America Misiles Aguja (EP040)
Ataque Misil (EP101)
Misil de Agua (EP216)
Misiles Pin (EP256)
Misil Aguja (TLoT, AG123-present)
  Spain Pin Misil


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.