List of moves that do damage

Revision as of 06:24, 3 August 2007 by TTEchidna (talk | contribs)

Damage done to a Pokémon is the amount of HP taken away when a move is successful. The following moves all deal damage, meaning that no matter how high the defenses of the Pokémon, they will always lower its HP by at least 1.

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Name Type Category Power Accuracy Notes
Absorb File:GrassIC.gif File:SpecialIC.gif 20 100%
Acid File:PoisonIC.gif File:SpecialIC.gif 40 100%
Aerial Ace File:FlyingIC.gif File:PhysicalIC.gif 60 -
Aeroblast File:FlyingIC.gif File:SpecialIC.gif 100 95%
Air Cutter File:FlyingIC.gif File:SpecialIC.gif 55 95%
Air Slash File:FlyingIC.gif File:SpecialIC.gif 75 95% Also has a 30% chance of flinching.
Ancientpower File:RockIC.gif File:SpecialIC.gif 60 100%
Aqua Jet File:WaterIC.gif File:PhysicalIC.gif 40 100% Always goes first.
Aqua Tail File:WaterIC.gif File:PhysicalIC.gif 90 90%
Arm Thrust File:FightingIC.gif File:PhysicalIC.gif 15 100% Strikes the foe two to five times in a row.
Assurance File:DarkIC.gif File:PhysicalIC.gif 50 100% Power doubles if Pokémon receives damage on the turn it is used.
Astonish File:GhostIC.gif File:PhysicalIC.gif 30 100% Also has a 30% chance of flinching.
Attack Order File:BugIC.gif File:PhysicalIC.gif 90 100%
Aura Sphere File:FightingIC.gif File:SpecialIC.gif 90 -
Aurora Beam File:IceIC.gif File:SpecialIC.gif 65 100%
Avalanche File:IceIC.gif File:PhysicalIC.gif 60 100% Power doubles if the Pokémon is attacked by the opponent on the turn it is used.
Barrage File:NormalIC.gif File:PhysicalIC.gif 15 85% Strikes the foe two to five times in a row.
Beat Up File:DarkIC.gif File:PhysicalIC.gif 10 100% Each member of the user's party attacks once.
Bind File:NormalIC.gif File:PhysicalIC.gif 15 75% Also causes damage equal to 1/16 of the user's max HP for two to five turns.
Bite File:DarkIC.gif File:PhysicalIC.gif 60 100% Also has a 30% chance of flinching.
Blast Burn File:FireIC.gif File:PhysicalIC.gif 85 90% Also has a 10% chance of burning. Requires user to rest the turn after it is used.
Blizzard File:IceIC.gif File:SpecialIC.gif 120 70% Also has a 10% chance of freezing.
Body Slam File:NormalIC.gif File:PhysicalIC.gif 85 100% Also has a 30% chance of paralyzing.
Bone Club File:GroundIC.gif File:PhysicalIC.gif 65 85% Also has a 10% chance of flinching.
Bone Rush File:GroundIC.gif File:PhysicalIC.gif 25 80% Strikes the foe two to five times in a row.
Bonemerang File:GroundIC.gif File:PhysicalIC.gif 50 90% Strikes the foe twice in a row.
Bounce File:FlyingIC.gif File:PhysicalIC.gif 85 85% Also has a 30% chance of paralyzing.
Brave Bird File:FlyingIC.gif File:PhysicalIC.gif 120 100%
Brick Break File:FightingIC.gif File:PhysicalIC.gif 75 100% Destroys Light Screen and Reflect if in effect.
Brine File:WaterIC.gif File:SpecialIC.gif 65 100% Power is doubled if opponent's HP is below 50%.
Bubble File:WaterIC.gif File:SpecialIC.gif 20 100% Has a 10% chance of lowering the opponent's Speed by one level.
Bubblebeam File:WaterIC.gif File:SpecialIC.gif 65 100% Has a 10% chance of lowering the opponent's Speed by one level.
Bug Bite File:BugIC.gif File:PhysicalIC.gif 60 100% Eats the opponent's held Berry.
Bug Buzz File:BugIC.gif File:SpecialIC.gif 90 100% Has a 10% chance of lowering the opponent's Special Defense by one level.
Bullet Punch File:SteelIC.gif File:PhysicalIC.gif 40 100% Always strikes first.
Bullet Seed File:GrassIC.gif File:PhysicalIC.gif 10 100% Strikes the foe two to five times in a row.
Charge Beam File:ElectricIC.gif File:SpecialIC.gif 50 90%
Chatter File:FlyingIC.gif File:SpecialIC.gif 60 100% Also has a variable chance of confusing the opponent.
Clamp File:WaterIC.gif File:PhysicalIC.gif 35 75% Also causes damage equal to 1/16 of the user's max HP for two to five turns.
Close Combat File:FightingIC.gif File:PhysicalIC.gif 120 100% The user's Defense and Special Defense are decreased by one level.
Comet Punch File:NormalIC.gif File:PhysicalIC.gif 18 85% Strikes the foe two to five times in a row.
Confusion File:PsychicIC.gif File:PhysicalIC.gif 50 100% Also has a 10% chance of confusing the opponent.
Constrict File:NormalIC.gif File:PhysicalIC.gif 10 100% Has a 10% of lowering the opponent's Speed by one level.
Counter File:FightingIC.gif File:PhysicalIC.gif - 100% If the user is hit by a Physical move on the turn this attack is used, damage is doubled back at the opponent.
Covet File:NormalIC.gif File:PhysicalIC.gif 40 100% Steals the opponent's held item.
Crabhammer File:WaterIC.gif File:PhysicalIC.gif 90 85% Has a high critical hit ratio.
Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps