Fire Spin (move)

Fire Spin
ほのおのうず Flame Swirl
[[File:|center]]
Type  Fire
Category  Special
PP  15 (max. 24)
Power  35
Accuracy  85%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation I
Condition  Beauty
Appeal  3 ♥♥♥
Jam  0  
Temporarily stops the crowd from growing excited.
Condition  Beauty
Appeal  0  
Earn a higher score the later the Pokémon performs.
Condition  Beauty
Appeal  0  
Jamming  0  

Fire Spin (Japanese: ほのおのうず Flame Swirl) is a damage-dealing Template:Type2 move introduced in Generation I.

Effect

Generation I

Fire Spin has a power of 15 and an accuracy of 70. Fire Spin inflicts damage and traps the target for 2-5 turns, damaging the target at the end of each turn. There is a 37.5% chance that it will attack for 2 turns, a 37.5% chance that it will attack for 3 turns, a 12.5% chance that it will attack for 4 turns, and a 12.5% chance that it will attack for 5 turns. Although only the first hit can be a critical hit, each consecutive turn will deal the same amount of damage. Whilst the target is trapped, it will be unable to attack, and if the user of Fire Spin strikes before the target, when used, the target will also be unable to attack during the same turn.

Damage done by Fire Spin's continuing duration is done after recurrent damage. If the user switches out before the turn duration ends, the target will be unable to attack during that turn. If the target switches out before the turn duration ends, Fire Spin will automatically be used against the incoming Pokémon, deducting an additional PP from the move. If at such a time Fire Spin has 0 PP, Fire Spin will still be used against the incoming Pokémon. After that use, the current PP of Fire Spin will roll over to 63, and full PP ups will be applied to it.

Even if Fire Spin misses, it will negate the recharge turn normally required for Hyper Beam. Additionally, if the user of Fire Spin attacks before the user of Hyper Beam during a recharge turn and the use of Fire Spin misses, the user of Hyper Beam will automatically use Hyper Beam during that turn. If at such a time Hyper Beam has 0 PP, Hyper Beam will still be used, and afterwards its current PP will roll over to 63, and full PP ups will be applied to it.

The target will be able to select a move during each turn of Fire Spin's duration, and will hit an incoming Pokémon with the selected move if the user switches out before the duration is over.

In Stadium, a move can be selected during each turn of Fire Spin's duration. If the target switches out before the duration ends, the incoming Pokémon will not automatically be attacked. Fire Spin will negate the recharge turn of Hyper Beam only if successful.

Generation II

The target is now able to attack during Fire Spin's duration, and can act normally. Instead, it inflicts 1/16 of the target's maximum HP as damage for two to five turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape. If a trapped Pokémon uses Rapid Spin, it will be freed.

Generation III

The effects of Fire Spin are the same as in Generation II, but if a wild Pokémon uses Fire Spin on the player's Pokémon, the player may escape if the affected Pokémon has Run Away or is holding a Smoke Ball. However, these do not allow the player to switch the Pokémon out.

Generation IV

In Generation IV, if the user of Fire Spin is holding a Grip Claw, the duration of Fire Spin will always be 5 turns. Also, if an affected Pokémon is holding a Shed Shell, it can switch out.

Generation V

Fire Spin's power and accuracy were raised to 35 and 85 respectively, and now lasts for four to five turns.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
004   Charmander Fire Fire 46 49 49 37 43 ''''
005   Charmeleon Fire Fire 56 55 55 43 50 ''''
006   Charizard Fire Flying 55 64 64 49 56 ''''
037   Vulpix Fire Fire 42 37 41 34 14 ''''
038   Ninetales Fire Fire   43 45     ''''
077   Ponyta Fire Fire 39 26 25 25 24 25 ''''
078   Rapidash Fire Fire -- 26 25 25 24 25 ''''
126   Magmar Fire Fire       19 21 ''''
136   Flareon Fire Fire 44 36 36 36 36 36 ''''
146   Moltres Fire Flying -- 13 13 8 8 ''''
240   Magby Fire Fire       19 19 ''''
244   Entei Fire Fire   31 31 22 22 ''''
255   Torchic Fire Fire     25 25 25 ''''
324   Torkoal Fire Fire     17 17 17 ''''
338   Solrock Rock Psychic     19 12 12 '
390   Chimchar Fire Fire       33 33 ''''
391   Monferno Fire Fighting       39 39 ''''
392   Infernape Fire Fighting       45 45 ''''
467   Magmortar Fire Fire       19 21 ''''
485   Heatran Fire Steel       57 57 ''''
607   Litwick Ghost Fire         7 ''''
608   Lampent Ghost Fire         7 ''''
631   Heatmor Fire Fire         16 ''''
637   Volcarona Bug Fire         30 ''''
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
058   Growlithe Fire Fire                                   
228   Houndour Dark Fire                                   
513   Pansear Fire Fire                 
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the anime


Pokédex entries

Episode Pokémon Source Entry
EP028 Fire Spin Ash's Pokédex Vulpix's greatest attack: Fire Spin. Using powerful flames to block its opponent from moving, it then inflicts great damage.

In the manga

Phantom Thief Pokémon 7


Pokémon Adventures


Pokémon Diamond and Pearl Adventure


In other generations

Trivia

In other languages

Language Title
Mandarin Chinese 火焰漩渦 Huǒyàn Xuánwō
  Dutch Vuurdraak
  Finnish Tulipyörre
  French Danse-Flammes
  German Feuerwirbel
  Greek Στρόβιλος Φωτιάς
  Hindi Aag Ka Gola
  Indonesian Api Melingkar
  Italian Turbofuoco
  Korean 회오리불꽃 Hoe-ori Bulkkot
  Norwegian Ildspinn
Flammespinn
Portuguese   Brazil Roda de Fogo
Ciclone de Fogo
  Portugal Rodopio de Fogo (Pokémon Chronicles)
  Serbian Vatreni Kovitlac
  Spanish Giro de Fuego



Variations of the move Fire Spin
  ClampSand Tomb
  Fire SpinWhirlpool


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.