List of unobtainable items
This is a list of all items that appear in the internal data of Pokémon games, but are not obtainable as inventory items by any legitimate means in that game or set of games.
This does not include items which are carried over between successive game releases within a particular generation, such as items in Pokémon Ruby and Sapphire that remain in the internal data of Pokémon FireRed and LeafGreen. Instead, it includes items that are not available in non-successive game releases or in any game within a particular generation, items which availability differs between regional releases of one or more games within a particular generation, and items that are used and programmed in as inventory items but that are otherwise unobtainable (only accessible) during regular gameplay.
In Generation I
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Note: Index number 0x15. Along with the other Badge key items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x16. Along with the other Badge key items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x3B. It can be bought for half the price of actual Coin Case-stored Coins in the Game Corner, which cost $20 per Coin. It cannot be used in the slot machines, exchanged for prizes, or put into a Coin Case. It also appears listed in the Trainer's Guide (manual) of Red and Blue as a "miscellaneous item", being the only item that fits into this category. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x1C. Along with the other Badge key items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x1A. Along with the other Badge key items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x09. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x32; the actual PP Up has index number 0x4F. While the actual PP Up can be sold and/or bought for $0, this one can be sold for $4900 and bought for $9800. |
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Note: Index number 0x18. Along with the other Badge key items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x08 in Generation I. Unlike in later generations, it is a key item. |
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Note: Index number 0x19. Along with the other Badge key items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x17. Along with the other Badge key items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFB. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFC. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFD. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFE. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0xFF. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x1B. Along with the other Badge key items, it is internally used in the list of Badges presented by the Gym Badge man in Cerulean City. Treated like a regular item in Stadium. | |||||||||||||||||||
Please see the main article for more information. |
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Note: Index number 0x07. Often nicknamed "Surfboard" by players. |
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Note: Index number 0x2C. |
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Note: Index number 0x5A. |
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Note: Index number 0x5D. |
In Generation II
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Note: Index number 0xFA. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Fire Blast. |
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Note: Index number 0xFB. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Thunder. |
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Note: Index number 0xFC. Used internally on the list of moves shown by the Move Tutor in Crystal, hence the move description of Blizzard. |
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Note: Index number 0xFD. |
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Note: Index number 0xFE. Has Rollout's move description. |
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Note: Index number 0xB1 in Generation II. It should not be confused with the Park Ball (Japanese: パークボール Park Ball) used at the Pal Park in the Generation IV games. In HeartGold and SoulSilver, it was renamed to Sport Ball (Japanese: コンペボール Compé Ball) precisely to avoid this confusion. |
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Note: There are 29 variations of this item in Gold and Silver and 25 in Crystal. |
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Note: Index number 0xC3 and is stored in the Items pocket of the player's Bag; the real TM04 has index number 0xC2 and is stored in the TMs and HMs pocket of the player's Bag. When held by a Pokémon, its name is displayed as Berry (Japanese: きのみ Berry). Has Rollout's move description. |
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Note: Index number 0xDC and is stored in the Items pocket of the player's Bag; the real TM28 has index number 0xDB and is stored in the TMs and HMs pocket of the player's Bag. When held by a Pokémon, its name is displayed as Berry (Japanese: きのみ Berry). Has Dig's move description. |
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Note: Index number 0x00. The Japanese Crystal description is garbled and meaningless. |
In Crystal
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Note: Index number 0x81. |
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Note: Index number 0x73. |
In Generation III
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Note: Index number 0x002C in all Generation III games. It is programmed to be held by wild Shuckle in FireRed and LeafGreen; however, the only way to encounter one in these games is through Altering Cave's unused data. Since it's impossible to trade with Generations II, IV and/or V, this item remains unavailable outside of cheating in the Generation III games. |
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Note: Index number 0x0178. |
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Note: Index number 0x0005 in all Generation III, IV, V, VI games. |
In XD
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Note: Index number 0x01F4. |
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Note: Index number 0x0248. This disk has no Pokémon programmed in for the player or the opponent. |
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Note: Index number 0x0249. This disk has no Pokémon programmed in for the player or the opponent. |
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Note: Index number 0x024A. This disk has no Pokémon programmed in for the player or the opponent. |
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Note: Index number 0x024B. This disk has no Pokémon programmed in for the player or the opponent. |
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Note: Index number 0x024C. This disk has no Pokémon programmed in for the player or the opponent. |
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Note: Index number 0x024D. This disk has the same Pokémon programmed in as the Healing Status Problems Battle Sim. |
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Note: Index number 0x024E. This disk has the same Pokémon programmed in as the Pokémon Types and Move Types Battle Sim. |
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Note: Index number 0x024F. This disk has the same Pokémon programmed in as the Pokémon Type Matchups Battle Sim. |
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Note: Index number 0x0250. This disk has the same Pokémon programmed in as the Moves That Hit Multiple Pokémon Battle Sim. |
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Note: Index number 0x0251. This disk has the same Pokémon programmed in as the Pokémon with Two Types Battle Sim. |
In later generations
In Generation IV onwards
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Note: Index number 0x01C7 in all Generation IV, V, and VI games. |
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Note: Index number 0x0010 in all Generation IV, V, and VI games. |
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Note: Index number 0x01C9 in all Generation IV, V, and VI games. |
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Note: Index number 0x01AD in all Generation IV, V, and VI games. Its purpose is fulfilled by the Underground menu. |
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Note: Index number 0x01C4 in all Generation IV, V, and VI games. |
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Note: Index number 0x01F4 in HeartGold, SoulSilver, and all Generation V and VI games. Pokémon recaught with this Poké Ball at the Pal Park will retain the Poké Ball in which they were originally caught in the Generation III game of origin. Not to be confused with the Sport Ball (Japanese: コンペボール Compé Ball), which was known as Park Ball (Japanese: パークボール Park Ball) in Generation II. |
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Note: Index number 0x01B9 in all Generation IV, V, and VI games. |
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Note: Index number 0x01AE in all Generation IV, V, and VI games. |
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Note: Index number 0x0005 in all Generation III, IV, V, VI games. The description in HeartGold and SoulSilver was not altered from Diamond, Pearl, and Platinum since it still refers to the Great Marsh; it remains unaltered in the Generation V and VI games. |
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Note: Index number 0x01B4 in all Generation IV, V, and VI games. Apparently replaced by the Seal Case. |
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Note: Index number 0x01C8 in all Generation IV, V, and VI games. Index number 0x02E0 contains the S.S. Ticket obtainable in Omega Ruby and Alpha Sapphire |
In HeartGold and SoulSilver onwards
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Note: Index number 0x0215 in HeartGold, SoulSilver, and all Generation V and VI games. It is rendered useless in Black 2 and White 2 since TM95 can be obtained without it. |
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Note: Index number 0x01F5 in HeartGold, SoulSilver, and all Generation V and VI games. Replaced by PC option. |
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Note: Index number 0x67 in Generation II and 0x01D9 in HeartGold, SoulSilver, and all Generation V and VI games. It is a regular item in Generation II. Formatted as Slowpoke Tail in Generation VI. |
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Note: Index number 0x01F3 in HeartGold, SoulSilver, and all Generation V and VI games. In Generation II, it is called Park Ball (Japanese: パークボール Park Ball), which should not be confused with the Park Ball (Japanese: パークボール Park Ball) used at the Pal Park in the Generation IV games. |
In Generation IV only
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Note: Index number 0x01CA in all Generation IV, V, and VI games. |
In Generation V onwards
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Note: Index number 0x0240 in all Generation V and VI games. |
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Note: Index number 0x026E in all Generation V and VI games. Named ??? in Generation VI. |
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Note: Index number 0x0215 in HeartGold, SoulSilver, and all Generation V and VI games. It is rendered useless in Black 2 and White 2 since TM95 can be obtained without it. |
In Generation V only
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Note: Index number 0x026C in all Generation V and VI games. |
In Generation VI
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Note: Index number 0x02BA in all Generation VI games. Has a similar description to the Intriguing Stone. |
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Note: Index number 0x02C2 and 0x02C3 in all Generation VI games. |
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Note: Index number 0x02CA on X and Y. Actual Holo Caster has an index number of 0x0281. |
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Note: Index number 0x02CC in all Generation VI games. Used by DianthaXY and May during Contest SpectacularsORAS. Has an icon in Omega Ruby and Alpha Sapphire. |
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Note: Index number 0x02CD in all Generation VI games. Used by Successor Korrina. |
In Omega Ruby and Alpha Sapphire
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Note: Index number 0x010F in Generation III and 0x02D3 in Omega Ruby and Alpha Sapphire. The gate to New Mauville uses eye recognition software in Omega Ruby and Alpha Sapphire, and does not require a key for entry. |
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Note: Index number 0x2E9 in Omega Ruby and Alpha Sapphire. Used by Wally. |
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Note: Index number 0x2EA in Omega Ruby and Alpha Sapphire. Used by Maxie. |
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Note: Index number 0x2EB in Omega Ruby and Alpha Sapphire. Used by Archie. |
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Note: Index number 0x2EC in Omega Ruby and Alpha Sapphire. Used by Steven Stone. |
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Note: Index number 0x2ED in Omega Ruby and Alpha Sapphire. Used by Lisia during Contest Spectaculars. |
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Note: Index number 0x2EE in Omega Ruby and Alpha Sapphire. Used by Zinnia. |
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Note: Index number 0x2FE in Omega Ruby and Alpha Sapphire. Used by Brendan during Contest Spectaculars. |
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Note: Index number 0x305 in Omega Ruby and Alpha Sapphire. Used by the Elite Four members. |
Mystery Dungeon series
Red Rescue Team and Blue Rescue Team
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Add the Japanese names and the Vertical Cut TM |
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Note: This Orb is placed last when Storage is sorted, being even after the Warp Orb. |
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Note: If storage is sorted, it's located between Orbs and Link Box, like other G Machines |
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Note: If storage is sorted, it's located between Orbs and Link Box, like other G Machines |
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Note: If storage is sorted, it's located between Orbs and Link Box, like other G Machines |
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Note: If sortage is sorted it's after G Machine 8 but before Switch Box |
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Note: Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage |
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Note: Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage |
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Note: Like other Rings, located between No-Stick Cap and Insomniscope if player sorts Storage |
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Note: If Storage is sorted, it's at the very end of it. |
References
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |