User:SnorlaxMonster/End-turn resolution order

< User:SnorlaxMonster
Revision as of 14:26, 10 December 2013 by SnorlaxMonster (talk | contribs) (From in-game research. Currently only things whose order actually matters (so I haven't put Mist or Lucky Chant wearing off here, since when they do is inconsequential, but I may later). No Bad Dreams for obvious reasons.)
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Welcome to SnorlaxMonster
I was the last person to edit this page. I made the edit on December 10, 2013. Today is June 8, 2024.
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Generation VI

Events with the same number are either mutually exclusive and/or apply to each relevant Pokémon from fastest to slowest. Unlike movement order, the order in which Pokémon are selected is based on their current Speed rather than their Speed at the start of the turn. This order is reversed by Trick Room.

  1. Weather subsiding
  2. Hail damage/sandstorm damage/Rain Dish/Dry Skin/Solar Power/Ice Body
  3. Future Sight/Doom Desire
  4. Wish
  5. Block A
  6. Aqua Ring
  7. Ingrain
  8. Leech Seed
  9. Poison/Poison Heal
  10. Burn
  11. Nightmare
  12. Curse
  13. Bind/Clamp/Fire Spin/Infestation/Magma Storm/Sand Tomb/Whirlpool/Wrap
  14. Taunt fading
  15. Encore fading
  16. Disable fading
  17. Magnet Rise fading
  18. Telekinesis fading
  19. Heal Block fading
  20. Embargo fading
  21. Yawn
  22. Perish count
  23. Tailwind dissipating
  24. Trick Room dissipating
  25. Magic Room dissipating
  26. Gravity dissipating
  27. Terrain dissipating
  28. Block B

Block A

Each individual Pokémon performs these effects in this order (all applicable ones are done before the next Pokémon does), with faster Pokémon doing them first. Unlike movement order, the order in which Pokémon are selected is based on their current Speed rather than their Speed at the start of the turn. Once a Pokémon has started a block, it finishes the block even if its Speed changes within the block (e.g. being cured of paralysis). This order is reversed by Trick Room.

  1. Hydration/Shed Skin
  2. Leftovers/Black Sludge

Block B

Each individual Pokémon performs these effects in this order (all applicable ones are done before the next Pokémon does), with faster Pokémon doing them first. Unlike movement order, the order in which Pokémon are selected is based on their current Speed rather than their Speed at the start of the turn. Once a Pokémon has started a block, it finishes the block even if its Speed changes within the block (e.g. Speed Boost). This order is reversed by Trick Room.

  1. Speed Boost
  2. Flame Orb/Toxic Orb/Sticky Barb