Comet Punch (move): Difference between revisions
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:''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.'' | :''If you were looking for the move that is known as Comet Punch in Japanese, see {{m|Meteor Mash}}.'' | ||
---- | ---- | ||
{{MoveInfobox| | {{MoveInfobox | ||
n=4 | | |n=4 | ||
name=Comet Punch | | |name=Comet Punch | ||
jname=れんぞくパンチ | | |jname=れんぞくパンチ | ||
jtranslit=Renzoku Panchi | | |jtranslit=Renzoku Panchi | ||
jtrans=Consecutive Punch | | |jtrans=Consecutive Punch | ||
gameimage=Comet Punch.png | | |gameimage=Comet Punch PE.png | ||
type=Normal | | |gameimagewidth=300 | ||
damagecategory=Physical | | |type=Normal | ||
basepp=15 | | |damagecategory=Physical | ||
maxpp=24 | | |basepp=15 | ||
power=18 | | |maxpp=24 | ||
accuracy=85 | | |power=18 | ||
gen=I | | |accuracy=85 | ||
category=Tough | | |gen=I | ||
appeal=2 | | |category=Tough | ||
jam=0 | | |appeal=2 | ||
cdesc=Works well if it's the same type as the one before. | | |jam=0 | ||
appealsc=2 | | |cdesc=Works well if it's the same type as the one before. | ||
scdesc=Allows performance of the same move twice in a row. | | |appealsc=2 | ||
|scdesc=Allows performance of the same move twice in a row. | |||
touches=yes | | |appeal6=1 | ||
protect=yes | | |jam6=0 | ||
magiccoat=no | | |cdesc6=Effectiveness varies depending on when it is used. | ||
snatch=no | | |touches=yes | ||
mirrormove=yes | | |protect=yes | ||
kingsrock=yes | |magiccoat=no | ||
|snatch=no | |||
|mirrormove=yes | |||
|kingsrock=yes | |||
|sound=no | |||
target=anyadjacent | |target=anyadjacent | ||
}} | |||
'''Comet Punch''' (Japanese: '''れんぞくパンチ''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[ | '''Comet Punch''' (Japanese: '''{{tt|れんぞくパンチ|Renzoku Panchi}}''' ''Consecutive Punch'') is a damage-dealing {{type|Normal}} [[multistrike move]] introduced in [[Generation I]]. | ||
==Effect== | ==Effect== | ||
=== | ===Generation I=== | ||
Comet Punch inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times | Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a [[critical hit]], each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a {{OBP|substitute|doll}}. {{m|Bide}} and {{m|Counter}} deal damage based on the last strike alone. | ||
Comet Punch | ===Generation II=== | ||
Each strike has an independent chance of being a critical hit. Comet Punch may now continue attacking after breaking a substitute. If Comet Punch activates a target's [[Focus Band]], no subsequent hits can knock it out. | |||
If the user is holding a [[King's Rock]], the final strike has a chance to cause the opponent to [[flinch]]. | |||
=== | ===Generations III and IV=== | ||
Each strike has an independent chance of activating an [[Contact#Abilities|Ability that activates upon contact]]. If {{a|Effect Spore}} causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's [[Focus Sash]], no subsequent hits can knock it out. | |||
=== | If the user is holding a [[King's Rock]] or [[Razor Fang]], each consecutive hit has an equal chance to cause the opponent to [[flinch]]. | ||
===Generations V to VII=== | |||
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 47.4. | |||
If a [[Focus Sash]] activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A [[Focus Band]] can still activate repeatedly to prevent fainting, but each chance is independent. {{a|Sturdy}} will activate with each hit if the defending Pokémon has a maximum HP of 1. Each individual strike will activate {{a|Weak Armor}}, {{a|Stamina}}, or a [[Rocky Helmet]]. {{m|Spiky Shield}} and {{m|King's Shield}} only activate once. {{a|Parental Bond}} does not activate when using Comet Punch. | |||
===Generation VIII onwards=== | |||
Comet Punch cannot be selected in a battle. | |||
==Description== | ==Description== | ||
{{movedesc|Normal}} | {{movedesc|Normal}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrevss|Stad}}{{gameabbrevss|Stad2}}|Although each slap is weak, this attack hits the target two to five times in succession.}} | ||
{{movedescentry|GSC|Repeatedly punches 2-5 times.}} | {{movedescentry|{{gameabbrev2|GSC}}|Repeatedly punches 2-5 times.}} | ||
{{movedescentry|RSE|Repeatedly punches the foe 2 to 5 times.}} | {{movedescentry|{{gameabbrev3|RSE}}|Repeatedly punches the foe 2 to 5 times.}} | ||
{{movedescentry|FRLG|The foe is hit with a flurry of punches that strike two to five times.}} | {{movedescentry|{{gameabbrev3|FRLG}}|The foe is hit with a flurry of punches that strike two to five times.}} | ||
{{movedescentry|Colo|Repeatedly punches the target 2 to 5 times.}} | {{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Repeatedly punches the target 2 to 5 times.}} | ||
{{movedescentry|DPPtHGSS|The foe is hit with a flurry of punches that strike two to five times in a row. }} | {{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The foe is hit with a flurry of punches that strike two to five times in a row.}} | ||
{{movedescentry| | {{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}|The target is hit with a flurry of punches that strike two to five times in a row.}} | ||
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}} | |||
|} | |} | ||
|}{{left clear}} | |}{{left clear}} | ||
Line 66: | Line 73: | ||
==Learnset== | ==Learnset== | ||
===By [[Level|leveling up]]=== | ===By [[Level|leveling up]]=== | ||
{{ | {{Movehead/Games|Normal|g7=2|g8=none|g9=none}} | ||
{{Moveentry/ | {{Moveentry/8|0107|Hitmonchan|type=Fighting|1|Human-Like|Human-Like|1|1|1|1|1|1|1, {{tt|Evo.|Learned upon evolving}}|1}} | ||
{{Moveentry/ | {{Moveentry/8|0115|Kangaskhan|type=Normal|1|Monster|Monster|1|1|1|1|1|1|1|1|STAB='''}} | ||
{{Moveentry/ | {{Moveentry/8|0165|Ledyba|type=Bug|type2=Flying|1|Bug|Bug||15|15|9|9|9|22|}} | ||
{{Moveentry/ | {{Moveentry/8|0166|Ledian|type=Bug|type2=Flying|1|Bug|Bug||15|15|1, 9|1, 9|1, 9|24|}} | ||
{{ | {{Moveentry/8|0674|Pancham|type=Fighting|2|Field|Human-Like||||||15|15|}} | ||
{{Moveentry/8|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like||||||15|15|}} | |||
{{Moveentry/8|0794|Buzzwole|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered|||||||7|}} | |||
{{Movefoot|Normal|9}} | |||
===By {{pkmn|breeding}}=== | ===By {{pkmn|breeding}}=== | ||
{{ | {{Movehead/Games|Normal|Egg Move|g7=1|g7g={{gameabbrev7|SMUSUM}}|g1=none|g2=none|g3=none|g4=none|g8=none|g9=none}} | ||
{{Moveentry/ | {{Moveentry/3|0532|Timburr|type=Fighting|1|Human-Like|Human-Like|✔|✔|✔}} | ||
{{ | {{Movefoot|Normal|8}} | ||
==In other games== | |||
===[[Pokémon Mystery Dungeon series]]=== | |||
Comet Punch inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to {{pkmn|Super Mystery Dungeon}}, if a targeted Pokémon faints in middle of the attack and is revived with a [[Seed#Reviver Seed|Reviver Seed]], the remaining hits will be able to continue to attack the enemy. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series). | |||
{{MDMoveheader|type=normal}} | |||
{{MDMoveRow|game=RB|pow=3|pp=19|acc=80%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMoveRow|game=TDS|pow=3|pp=10|acc=45%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMoveRow|game=BSL|pow=3|pp=10|acc=45%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMoveRow|game=SMD|pow=2|powmax=99|pp=15|ppmax=30|acc=70%|accmax=98%|range=Front|target=Enemy|cuts=No}} | |||
{{MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}} | |||
==={{g|Rumble Rush}}=== | |||
{{RumbleRushPhysicalAttack|move=Comet Punch|type=Normal | |||
|stars=3 | |||
|pow=19.22976 (Hits 1-2), 23.75441 (Hit 3), 48.63998 (Hit 4) | |||
|charge=0.5 seconds (Hits 1-3), 0.86 | |||
|range=Arc (melee) | |||
|hits=1 | |||
|projectiles=1 | |||
|crit=1.5 | |||
|effect=None}} | |||
===Description=== | |||
{{movedesc|Normal}} | |||
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts damage on the target. It hits two to five times in succession.}} | |||
{{movedescentry|{{gameabbrevmd|TDS}}|Inflicts damage on the target using 2 to 5 attacks in a single turn.}} | |||
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンに 2〜5かいれんぞくで\nダメージを あたえる|Inflicts damage on the target using 2 to 5 attacks in a single turn.}}}} | |||
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}} | |||
{{movedescentry|{{gameabbrevmd|SMD}}<br>{{gameabbrevmd|DX}}|It damages an enemy 2 to 5 times in a row.}} | |||
|} | |||
|}{{left clear}} | |||
==In | ==In animation== | ||
===Pokémon animated series=== | |||
{{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}} | {{moveanime|type=normal|exp=yes|gen=The foe is hit with a flurry of punches.|image1=Kyle Hitmonchan Comet Punch.png|image1p=Hitmonchan|image2=Ledian Comet Punch.png|image2p=Ledian}} | ||
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with | {{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly jabs the opponent with his fist.}} | ||
{{movemid|type=normal|user=Anthony ( | {{movemid|type=normal|user=Anthony (EP029)|user1=Anthony's Hitmonchan|startcode=EP029|startname=The Punchy Pokémon|notes=Debut}} | ||
{{movemid|type=normal|user=Kiyo|user1=Kiyo's Hitmonchan|startcode=EP233|startname=A Tyrogue Full of Trouble}} | |||
{{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}} | {{movemid|type=normal|user=Kyle Hamm|user1=Kyle Hamm's Hitmonchan|startcode=AG145|startname=Pasta La Vista!}} | ||
{{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}} | {{movep|type=normal|ms=166|pkmn=Ledian|method=Ledian repeatedly punches the opponent.}} | ||
{{movebtm|type=normal|user= | {{movebtm|type=normal|user=Pokémon Trainer|user1=A Trainer's Ledian|startcode=AG176|startname=The Ole' Berate and Switch!}} | ||
* In ''[[EP172|Mountain Time]]'', [[Benji]]'s {{p|Ledian}} was commanded to use Comet Punch, but could not execute the move. | |||
==In the manga== | ==In the manga== | ||
=== | ===Let's Play the Pokémon Card Game XY!=== | ||
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan}} | {{movemanga|type=normal|exp=yes|gen=The user hits the opponent with swift punches.|image1=Hiroshi Pancham Comet Punch.png|image1p=Pancham}} | ||
{{movep|type=tcg fighting|ms=674|pkmn=Pancham|method=Pancham repeatedly hits the opponent with swift punches.}} | |||
{{movebtmManga|type=tcg fighting|user=Hiroshi Uratane|user1=Hiroshi's Pancham|startcode=CXY02|notes=Debut}} | |||
===Pokémon Adventures=== | |||
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Bruno Hitmonchan Hitmonlee Comet Punch Rolling Kick Adventures.png|image1p=Hitmonchan|image2=Clefy Metronome Comet Punch.png|image2p=Clefable}} | |||
{{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}} | {{movep|type=normal|ms=036|pkmn=Clefable|method=Clefable repeatedly pounds the opponent with both hands.}} | ||
{{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{ | {{movemid|type=normal|user=Green (Adventures)|user1=Green's Clefy|startcode=PS033|startname=The Winged Legends|notes=Debut <br> Used via {{mcolor|Metronome|000}}}} | ||
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly punches the opponent with both of | {{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan repeatedly punches the opponent with both of his hands.}} | ||
{{movebtmManga|type=normal|user=Bruno|user1=Bruno's Hitmonchan|startcode=PS075|startname=Electrode's Big Shock!}} | {{movebtmManga|type=normal|user=Bruno|user1=Bruno's Hitmonchan|startcode=PS075|startname=Electrode's Big Shock}} | ||
===Pokémon Pocket Monsters=== | |||
{{movemanga|type=normal|exp=yes|gen=The user repeatedly punches the opponent.|image1=Giovanni Ledyba Comet Punch PM.png|image1p=Ledyba|image2=Giovanni Hitmonchan Comet Punch PM.png|image2p=Hitmonchan|image3=Green Machamp Comet Punch PM.png|image3p=Machamp}} | |||
{{movep|type=normal|ms=107|pkmn=Hitmonchan|method=Hitmonchan moves his fists in a swift fashion and punches the opponent with them.}} | |||
{{movemid|type=normal|user=Giovanni's Hitmonchan|startcode=PM011|startname=Finish Off Team Rocket!!|notes=Debut}} | |||
{{movep|type=normal|ms=068|pkmn=Machamp|method=Machamp repeatedly punches the opponent in a swift fashion.}} | |||
{{movemid|type=normal|user=Green (Pocket Monsters)|user1=Green's Machamp|startcode=PM055|startname=The Pokémon Banana League (Part 2)|notes=Machamp {{color2|000|Manga move errors|cannot legally learn}} Comet Punch}} | |||
{{movep|type=normal|ms=165|pkmn=Ledyba|method=Ledyba repeatedly punches the opponent using its hands.}} | |||
{{movebtmManga|type=normal|user=Giovanni (Pocket Monsters)|user1=Giovanni's Ledyba|startcode=PM081|startname=Showdown at the Radio Tower!!}} | |||
==In other generations== | ==In other generations== | ||
{{Movegen| | ===Core series games=== | ||
type=Normal| | {{Movegen | ||
genI=Comet Punch I| | |type=Normal | ||
genII=Comet Punch II| | |genI=Comet Punch I | ||
genIII=Comet Punch III| | |genII=Comet Punch II | ||
genIV=Comet Punch IV| | |genIII=Comet Punch III | ||
|genIV=Comet Punch IV | |||
}} | |||
{{Movegen | |||
|type=Normal | |||
|genV=Comet Punch V | |||
|genVI=Comet Punch VI | |||
|genVI2=Comet Punch VI 2 | |||
|SMUSUM=Comet Punch VII | |||
}} | |||
===Side series games=== | |||
{{Movegen | |||
|type=Normal | |||
|Stad=Comet Punch Stad | |||
|Stad2=Comet Punch Stad2 | |||
|Colo=Comet Punch Colo | |||
|XD=Comet Punch XD | |||
}} | }} | ||
{{Movegen| | {{Movegen | ||
type=Normal| | |type=Normal | ||
|PBR=Comet Punch PBR | |||
}} | |||
===Spin-off series games=== | |||
{{Movegen | |||
|type=Normal | |||
|PMDRB=Comet Punch PMD RB | |||
|PSMD=Comet Punch PSMD | |||
}} | }} | ||
==Trivia== | ==Trivia== | ||
* Comet Punch is | * Comet Punch is one of two moves in the main series games to have a base power that is not a multiple of 5, the other being {{m|Fury Swipes}}. | ||
* | ** {{m|Pin Missile}} was a third until its base power was increased to 25 in [[Generation VI]]. | ||
* According to its [[Pokédex]] entry, {{p|Kangaskhan}} is skilled at attacking using Comet Punch. | |||
==In other languages== | ==In other languages== | ||
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | {{Langtable|color={{normal color}}|bordercolor={{normal color dark}} | ||
|zh_cmn=連續拳 ''{{tt|Liánxù Quán|Consecutive Punch}}'' | |zh_yue=連續拳 ''{{tt|Lìhnjuhk Kyùhn|Consecutive Punch}}'' | ||
|zh_cmn=連續拳 / 连续拳 ''{{tt|Liánxù Quán|Consecutive Punch}}'' | |||
|cs=Kometová rána | |||
|da=Kometslag<!--source: Danish version of The Official Pokémon Handbook--> | |||
|nl=Komeetslag | |nl=Komeetslag | ||
|fi=Komeettaisku ([[EP172]])<br>Komeettamäjäys ([[AG145]]) | |||
|fr=Poing Comète | |fr=Poing Comète | ||
|de=Kometenhieb | |de=Kometenhieb | ||
|el= | |el=Γρονθοκόπημα | ||
|it=Cometapugno | |it=Cometapugno | ||
|ko=연속펀치 '' | |ko=연속펀치 ''{{tt|Yeonsokpeonchi|Consecutive Punch}}'' | ||
| | |pl=Cios Komety | ||
|pt_br=Soco de Cometa ({{TCG|HeartGold & SoulSilver}}–present, manga)<br>Soco Cometa ([[AG145]]–[[AG176]], {{TCG|Jungle}}, The Official Pokémon Handbook)<br>Gancho Cometa ([[EP172]]) | |||
|pt_eu=Soco Cometa | |||
|sr=Kometa Pesnica | |sr=Kometa Pesnica | ||
| | |es_eu=Puño Cometa | ||
|es_la=Golpe Cometa ([[EP172]]-present)<br>Golpe Cohete ([[EP029]]) | |||
|tr=Kuyrukluyıldız Yumruğu | |||
|vi=Liên Hoàn Đấm | |||
}} | }} | ||
{{-}} | |||
{{Project Moves and Abilities notice}} | |||
[[Category:Multistrike moves]] | |||
[[Category: | |||
[[Category:Punching moves]] | [[Category:Punching moves]] | ||
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]] | |||
[[Category:Moves unusable in Pokémon Sword and Shield]] | |||
[[Category:Moves unusable in Pokémon Scarlet and Violet]] | |||
[[de:Kometenhieb]] | [[de:Kometenhieb]] | ||
[[es:Puño cometa]] | |||
[[fr:Poing Comète]] | [[fr:Poing Comète]] | ||
[[it:Cometapugno]] | |||
[[ja:れんぞくパンチ]] | [[ja:れんぞくパンチ]] | ||
[[zh:连续拳(招式)]] |
Latest revision as of 09:51, 20 October 2024
- If you were looking for the move that is known as Comet Punch in Japanese, see Meteor Mash.
Comet Punch れんぞくパンチ Consecutive Punch | ||||||||||||
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Range
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Availability
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Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Normal-type multistrike move introduced in Generation I.
Effect
Generation I
Comet Punch inflicts damage, hitting the target 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first strike can be a critical hit, each successive one will deal the same amount of damage. Comet Punch will end instantly upon breaking a substitute. Bide and Counter deal damage based on the last strike alone.
Generation II
Each strike has an independent chance of being a critical hit. Comet Punch may now continue attacking after breaking a substitute. If Comet Punch activates a target's Focus Band, no subsequent hits can knock it out.
If the user is holding a King's Rock, the final strike has a chance to cause the opponent to flinch.
Generations III and IV
Each strike has an independent chance of activating an Ability that activates upon contact. If Effect Spore causes the attacker to fall asleep, the move will end immediately. If Comet Punch activates the target's Focus Sash, no subsequent hits can knock it out.
If the user is holding a King's Rock or Razor Fang, each consecutive hit has an equal chance to cause the opponent to flinch.
Generations V to VII
There is now a 35% chance that it will hit 2 times, a 35% chance it will hit 3 times, a 15% chance it will hit 4 times, and a 15% chance it will hit 5 times. The average total base power (including the 15% base miss chance) is now 47.4.
If a Focus Sash activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent. Sturdy will activate with each hit if the defending Pokémon has a maximum HP of 1. Each individual strike will activate Weak Armor, Stamina, or a Rocky Helmet. Spiky Shield and King's Shield only activate once. Parental Bond does not activate when using Comet Punch.
Generation VIII onwards
Comet Punch cannot be selected in a battle.
Description
|
Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
I | II | III | IV | V | VI | VII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0107 | Human-Like | 1 | 1 | 1 | 1 | 1 | 1 | 1, Evo. | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0115 | Monster | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0165 | |
Bug | 15 | 15 | 9 | 9 | 9 | 22 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0166 | |
Bug | 15 | 15 | 1, 9 | 1, 9 | 1, 9 | 24 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0674 | Field | Human-Like | 15 | 15 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0675 | |
Field | Human-Like | 15 | 15 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0794 | |
No Eggs Discovered | 7 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Types | Egg Groups | Egg Move | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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V | VI | VII | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
0532 | Human-Like | ✔ | ✔ | ✔ | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other games
Pokémon Mystery Dungeon series
Comet Punch inflicts damage, hitting the target 2-5 times per use. Each hit has a separate accuracy check, though the move will continue even when a hit fails. Prior to Super Mystery Dungeon, if a targeted Pokémon faints in middle of the attack and is revived with a Reviver Seed, the remaining hits will be able to continue to attack the enemy. The move's critical-hit rate is reduced (1% in the Rescue Team, Explorers and Adventure Squad series).
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Pokémon Rumble Rush
Description
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In animation
Pokémon animated series
The foe is hit with a flurry of punches. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Used In | Notes | |
Hitmonchan repeatedly jabs the opponent with his fist. | |||
Anthony's Hitmonchan | The Punchy Pokémon | Debut | |
Kiyo's Hitmonchan | A Tyrogue Full of Trouble | None | |
Kyle Hamm's Hitmonchan | Pasta La Vista! | None | |
Ledian repeatedly punches the opponent. | |||
A Trainer's Ledian | The Ole' Berate and Switch! | None |
- In Mountain Time, Benji's Ledian was commanded to use Comet Punch, but could not execute the move.
In the manga
Let's Play the Pokémon Card Game XY!
The user hits the opponent with swift punches. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Pancham repeatedly hits the opponent with swift punches. | |||
Hiroshi's Pancham | CXY02 | Debut |
Pokémon Adventures
The user repeatedly punches the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Clefable repeatedly pounds the opponent with both hands. | |||
Green's Clefy | The Winged Legends | Debut Used via Metronome | |
Hitmonchan repeatedly punches the opponent with both of his hands. | |||
Bruno's Hitmonchan | Electrode's Big Shock | None |
Pokémon Pocket Monsters
The user repeatedly punches the opponent. | |||
Pokémon | Method | ||
---|---|---|---|
User | First Chapter Used In | Notes | |
Hitmonchan moves his fists in a swift fashion and punches the opponent with them. | |||
Giovanni's Hitmonchan | Finish Off Team Rocket!! | Debut | |
Machamp repeatedly punches the opponent in a swift fashion. | |||
Green's Machamp | The Pokémon Banana League (Part 2) | Machamp cannot legally learn Comet Punch | |
Ledyba repeatedly punches the opponent using its hands. | |||
Giovanni's Ledyba | Showdown at the Radio Tower!! | None |
In other generations
Core series games
Side series games
Spin-off series games
Trivia
- Comet Punch is one of two moves in the main series games to have a base power that is not a multiple of 5, the other being Fury Swipes.
- Pin Missile was a third until its base power was increased to 25 in Generation VI.
- According to its Pokédex entry, Kangaskhan is skilled at attacking using Comet Punch.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |