Electabuzz (Pokémon)/Generation I learnset

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By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 Level   Move   Type   Power   Accuracy   PP 
011 Quick Attack Normal 04040 100}}100% 30
011 Leer Normal 0000 100}}100% 30
3434 ThunderShock Electric 04040 100}}100% 30
3737 Screech Normal 0000 085}}85% 40
4242 ThunderPunch Electric 07575 100}}100% 15
4949 Light Screen Psychic 0000 00—}}—% 30
5454 Thunder Electric 120120 070}}70% 10
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII
 TM   Move   Type   Power   Accuracy   PP 
  TM01 Mega Punch Normal 80 85% 20
  TM05 Mega Kick Normal 120 75% 5
  TM06 Toxic Poison 85% 10
  TM08 Body Slam Normal 85 100% 15
  TM09 Take Down Normal 90 85% 20
  TM10 Double-Edge Normal 100 100% 15
  TM15 Hyper Beam Normal 150 90% 5
  TM17 Submission Fighting 80 80% 25
  TM18 Counter Fighting 100% 20
  TM19 Seismic Toss Fighting 100% 20
  TM20 Rage Normal 20 100% 20
  TM24 Thunderbolt Electric 95 100% 15
  TM25 Thunder Electric 120 70% 10
  TM29 Psychic Psychic 90 100% 10
  TM30 Teleport Psychic —% 20
  TM31 Mimic Normal 100% 10
  TM32 Double Team Normal —% 15
  TM33 Reflect Psychic —% 20
  TM34 Bide Normal —% 10
  TM35 Metronome Normal —% 10
  TM39 Swift Normal 60 —% 20
  TM40 Skull Bash Normal 100 100% 15
  TM44 Rest Psychic —% 10
  TM45 Thunder Wave Electric 100% 20
  TM46 Psywave Psychic 80% 15
  TM50 Substitute Normal —% 10
  HM04 Strength Normal 80 100% 15
  HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Barrier Psychic 0000 00—}}—% 30
II Dizzy Punch Normal 07070 100}}100% 10
II Fire Punch Fire 07575 100}}100% 15
II Headbutt Normal 07070 100}}100% 15
II Ice Punch Ice 07575 100}}100% 15
II Karate Chop Normal 05050 100}}100% 25
II Meditate Psychic 0000 00—}}—% 40
II Rolling Kick Fighting 06060 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see transfer-only moves for other generations