Electabuzz (Pokémon)/Generation VII learnset

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Pokémon Sun, Moon, Ultra Sun and Ultra Moon

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Quick Attack Normal Physical 04040 100100% 30
011 Leer Normal Status 0000 100100% 30
011 Thunder Shock Electric Special 04040 100100% 30
055 Thunder Shock Electric Special 04040 100100% 30
088 Low Kick Fighting Physical 0000 100100% 20
1212 Swift Normal Special 06060 00——% 20
1515 Shock Wave Electric Special 06060 00——% 20
1919 Thunder Wave Electric Status 0000 09090% 20
2222 Electro Ball Electric Special 0000 100100% 10
2626 Light Screen Psychic Status 0000 00——% 30
2929 Thunder Punch Electric Physical 07575 100100% 15
3636 Discharge Electric Special 08080 100100% 15
4242 Screech Normal Status 0000 08585% 40
4949 Thunderbolt Electric Special 09090 100100% 15
5555 Thunder Electric Special 110110 07070% 10
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM06  TM06 Toxic Poison Status 0000 090}}90% 10
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17  TM17 Protect Normal Status 0000 00—}}—% 10
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20
TM24  TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25  TM25 Thunder Electric Special 110110 070}}70% 10
TM27  TM27 Return Normal Physical 0000 100}}100% 20
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15
TM42  TM42 Facade Normal Physical 07070 100}}100% 20
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10
TM45  TM45 Attract Normal Status 0000 100}}100% 15
TM46  TM46 Thief Dark Physical 06060 100}}100% 25
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20
TM48  TM48 Round Normal Special 06060 100}}100% 15
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5
TM56  TM56 Fling Dark Physical 0000 100}}100% 10
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5
TM72  TM72 Volt Switch Electric Special 07070 100}}100% 20
TM73  TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM87  TM87 Swagger Normal Status 0000 085}}85% 15
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10
TM93  TM93 Wild Charge Electric Physical 09090 100}}100% 15
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see TM moves from other generations
By breeding
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
  Barrier Psychic Status —% 20
    Cross Chop Fighting Physical 100 80% 5
       Dynamic Punch Fighting Physical 100 50% 5
      
  
Feint Normal Physical 30 100% 10
      Fire Punch Fire Physical 75 100% 15
     Focus Punch Fighting Physical 150 100% 20
     Hammer Arm Fighting Physical 100 90% 10
   Ice Punch Ice Physical 75 100% 15
      
 
Karate Chop Fighting Physical 50 100% 25
      
  
Meditate Psychic Status —% 40
   Rolling Kick Fighting Physical 60 85% 15
  • Moves marked with an asterisk (*) must be chain bred onto Electabuzz in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Electabuzz in that game.
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see Egg moves from other generations
By tutoring
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Covet Normal Physical 60 100% 25
S M US UM Dual Chop Dragon Physical 40 90% 15
S M US UM Electroweb Electric Special 55 95% 15
S M US UM Fire Punch Fire Physical 75 100% 15
S M US UM Focus Punch Fighting Physical 150 100% 20
S M US UM Helping Hand Normal Status —% 20
S M US UM Ice Punch Ice Physical 75 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Low Kick Fighting Physical 100% 20
S M US UM Magnet Rise Electric Status —% 10
S M US UM Shock Wave Electric Special 60 —% 20
S M US UM Signal Beam Bug Special 75 100% 15
S M US UM Snore Normal Special 50 100% 15
S M US UM Thunder Punch Electric Physical 75 100% 15
  • A black or white abbreviation in a colored box indicates that Electabuzz can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Electabuzz cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior evolution
Generation VII
Other generations:
II - III - IV - V - VI - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
 * UproarUSUM Normal Special 90 100% 10
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see moves from other generations
By transfer from another generation
Generation VII
Other generations:
I - II - IV - V - VI - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
I II III IV V VI Bide Normal Physical 0000 00—}}—% 10
I II III IV V VI Body Slam Normal Physical 08585 100}}100% 15
I II III IV V VI Captivate Normal Status 0000 100}}100% 20
I II III IV V VI Counter Fighting Physical 0000 100}}100% 20
I II III IV V VI Curse Ghost Status 0000 00—}}—% 10
I II III IV V VI Detect Fighting Status 0000 00—}}—% 5
I II III IV V VI Double-Edge Normal Physical 120120 100}}100% 15
I II III IV V VI Endure Normal Status 0000 00—}}—% 10
I II III IV V VI Flash Normal Status 0000 100}}100% 20
I II III IV V VI Follow Me Normal Status 0000 00—}}—% 20
I II III IV V VI Headbutt Normal Physical 07070 100}}100% 15
I II III IV V VI Mega Kick Normal Physical 120120 075}}75% 5
I II III IV V VI Mega Punch Normal Physical 08080 085}}85% 20
I II III IV V VI Metronome Normal Status 0000 00—}}—% 10
I II III IV V VI Mimic Normal Status 0000 00—}}—% 10
I II III IV V VI Mud-Slap Ground Special 02020 100}}100% 10
I II III IV V VI Natural Gift Normal Physical 0000 100}}100% 15
I II III IV V VI Power-Up Punch Fighting Physical 04040 100}}100% 20
I II III IV V VI Psywave Psychic Special 0000 100}}100% 15
I II III IV V VI Rage Normal Physical 02020 100}}100% 20
I II III IV V VI Reflect Psychic Status 0000 00—}}—% 20
I II III IV V VI Rock Smash Fighting Physical 04040 100}}100% 15
I II III IV V VI Secret Power Normal Physical 07070 100}}100% 20
I II III IV V VI Seismic Toss Fighting Physical 0000 100}}100% 20
I II III IV V VI Skull Bash Normal Physical 130130 100}}100% 10
I II III IV V VI Strength Normal Physical 08080 100}}100% 15
I II III IV V VI Submission Fighting Physical 08080 080}}80% 20
I II III IV V VI Take Down Normal Physical 09090 085}}85% 20
I II III IV V VI Teleport Psychic Status 0000 00—}}—% 20
I II III IV V VI Zap Cannon Electric Special 120120 050}}50% 5
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see transfer-only moves for other generations

Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

By leveling up
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Thunder Shock Electric Special 04040 100100% 30
011 Leer Normal Status 0000 100100% 30
066 Quick Attack Normal Physical 04040 100100% 30
1111 Thunder Wave Electric Status 0000 09090% 20
1717 Swift Normal Special 06060 00——% 20
2222 Low Kick Fighting Physical 0000 100100% 20
2828 Light Screen Psychic Status 0000 00——% 30
3333 Thunder Punch Electric Physical 07575 100100% 15
3939 Screech Normal Status 0000 08585% 40
4444 Thunderbolt Electric Special 09090 100100% 15
5050 Thunder Electric Special 110110 07070% 10
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see level-up moves from other generations
By TM
Generation VII
Other generations:
I - II - III - IV - V - VI - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01  TM01 Headbutt Normal Physical 07070 100}}100% 15
TM02  TM02 Taunt Dark Status 0000 100}}100% 20
TM03  TM03 Helping Hand Normal Status 0000 00—}}—% 20
TM04  TM04 Teleport Psychic Status 0000 00—}}—% 20
TM05  TM05 Rest Psychic Status 0000 00—}}—% 10
TM06  TM06 Light Screen Psychic Status 0000 00—}}—% 30
TM07  TM07 Protect Normal Status 0000 00—}}—% 10
TM08  TM08 Substitute Normal Status 0000 00—}}—% 10
TM09  TM09 Reflect Psychic Status 0000 00—}}—% 20
TM12  TM12 Facade Normal Physical 07070 100}}100% 20
TM13  TM13 Brick Break Fighting Physical 07575 100}}100% 15
TM15  TM15 Seismic Toss Fighting Physical 0000 100}}100% 20
TM16  TM16 Thunder Wave Electric Status 0000 090}}90% 20
TM19  TM19 Iron Tail Steel Physical 100100 075}}75% 15
TM23  TM23 Thunder Punch Electric Physical 07575 100}}100% 15
TM27  TM27 Toxic Poison Status 0000 090}}90% 10
TM31  TM31 Fire Punch Fire Physical 07575 100}}100% 15
TM35  TM35 Ice Punch Ice Physical 07575 100}}100% 15
TM36  TM36 Thunderbolt Electric Special 09090 100}}100% 15
TM38  TM38 Thunder Electric Special 110110 070}}70% 10
TM40  TM40 Psychic Psychic Special 09090 100}}100% 10
TM48  TM48 Hyper Beam Normal Special 150150 090}}90% 5
  • Bold indicates a move that gets STAB when used by Electabuzz
  • Italic indicates a move that gets STAB only when used by an evolution of Electabuzz
  • Click on the generation numbers at the top to see TM moves from other generations