Same-type attack bonus

Revision as of 01:16, 10 June 2020 by Suic12- (talk | contribs) (→‎In the core series: That's already explained in this section, if there is a more specific question then it might make more sense. Also, I'm not sure if we need the table, most of these moves deal a set amount of damage anyway)

The same-type attack bonus (Japanese: タイプ一致ボーナス coincident type bonus), abbreviated STAB, boosts the damage dealt when a move is used by a Pokémon of the same type.

In the core series

The same-type attack bonus is a 50% damage boost of power to direct damage from a attack when it is the same type as one of the types of the Pokémon using the attack. This results in a ×1.5 multiply of damage (×2 if the Pokémon has the Adaptability Ability). Indirect damage coming out as a consequence of a move, ability or item doesn't get STAB, even when deals typed damage like Stealth Rock. Typeless Pokémon don't get this bonus dealing typeless damage either. It was introduced in Generation I and has remained unchanged since.

A Pokémon only receives the same-type attack bonus on the current type of the move, not its listed type. For example, if the user's type matches their Hidden Power type, they do receive same-type attack bonus; however, since a Normal-type Hidden Power is not possible, a pure Normal-type Pokémon cannot receive the same-type attack bonus for Hidden Power. The same is also true for Fairy-type.

If Protean or Libero is activated before a move's execution, the user will always receive a same-type attack bonus on every move used, regardless of the move's type. Arceus, Silvally and Oricorio always get the boost from Judgment, Multi-Attack and Revelation Dance without outside type modifications respectively because they change type on the same conditions as their signature moves. Morpeko's move Aura Wheel also always gets the boost because it changes type between both of this Pokémon. Skitty or Delcatty with Normalize will get boost with any damage dealing move.

Although Flying Press changes its power to work like a Fighting and Flying-type move, only Fighting-type Pokémon get STAB from using it.

Unaffected moves

Some special or physical moves don't get STAB even when there is the type match.

Move Type Category Power Accuracy Description
Struggle Normal Physical 50 100%Gen I-III
Gen IV+
Since generation II Struggle deals typless damage
Beat Up Dark Physical 10*Gen II-IV
VariesGen V+
100% Beat Up deals typless damage in generations II-IV
Fissure Ground Physical 30%Gen I
VariesGen II+
One-hit knockout move
Guillotine Normal Physical 30%Gen I
VariesGen II+
One-hit knockout move
Horn Drill Normal Physical 30%Gen I
VariesGen II+
One-hit knockout move
Sheer Cold Ice Special VariesGen III+ One-hit knockout move
Bide Normal Physical Varies 100Gen II-III
Gen IV+
Deals twice the damage it withstands, although it cannot hit Ghost-type Pokémon in generations II and IV
Counter Fighting Physical 100% Deals twice the damage it withstands, although it cannot hit Ghost-type Pokémon since generation II
Endeavor Normal Physical 100% Lowers target's HP to users HP if is higher
Final Gambit Fighting Special 100% Causes the user to faint, and the target receives damage equal to how much HP the user lost
Guardian of Alola Fairy Special Deals damage equal to 75% of the opponent's remaining HP
Metal Burst Steel Physical Varies 100% Returns 1.5 times the damage dealt by the foe's last attack
Mirror Coat Psychic Special 100% Deals twice the damage it withstands, although it cannot hit Dark-type Pokémon
Nature's Madness Fairy Special 90% Deals damage equal to 50% of the opponent's remaining HP, but always deals at least 1 HP of damage
Night Shade Ghost Special Varies 100% Inflicts damage equal to the user's level, although it cannot hit Normal-type Pokémon since generation II
Psywave Psychic Special Varies 80Gen I-V
100Gen VI+
Inflicts random damage, although it cannot hit Dark-type-type Pokémon
Seismic Toss Fighting Physical Varies 100% Inflicts damage equal to the user's level, although it cannot hit Ghost-type Pokémon since generation II
Super Fang Normal Physical Varies 90% Deals damage equal to 50% of the opponent's remaining HP, but always deals at least 1 HP of damage, although it cannot hit Ghost-type Pokémon since generation II
Revelation Dance Normal Special 90 100% Revelation Dance deals typless damage if the first type of the Pokémon using it is Unknown

In the spin-off games

Mystery Dungeon series

In the Mystery Dungeon games, STAB boosts damage by 50%.

Pokémon GO

In Pokémon GO, STAB boosts damage by 20% (25% prior to June 21, 2017).

Trivia

  • Contrary to what some early strategy guides stated, Normal-type attacks can receive the same-type attack bonus.

See also

In other languages

Language Title
  European French Bonus d'attaque de même type
  German Typen-Bonus
  Italian Bonus di tipo
  Korean 자속보정 Jasokbojeong
  European Spanish Daño adicional por afinidad de tipos


  This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.