Dungeon tile

Revision as of 19:44, 29 March 2016 by Platinum Lucario (talk | contribs) (Oh! I just remembered! Wow, I'm so forgetful, I've only just remembered about Sparkling Floor tiles in dungeons. Also, thank you Tiddlywinks for letting me know about using shorter code in tables.)
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Reason: Pictures of traps and Training tile and information of traps and Training tile in Gates to Infinity and Super Mystery Dungeon; missing other languages section and Japanese name

Dungeon tiles are game elements exclusive to Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, its sequel, Pokémon Mystery Dungeon: Gates to Infinity and Pokémon Super Mystery Dungeon. In each dungeon, the floor is made up of square sections called "dungeon tiles." The square shape is typically not evident if a player is simply looking at the floor, but the tiles can be seen by performing certain actions.

Dungeon tiles

Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness, Explorers of Sky, Blazing Adventure Squad, Stormy Adventure Squad and Light Adventure Squad

ImageRBTDS ImageBSL Tile In-game DescriptionRB In-game descriptionTD In-game descriptionS In-game descriptionBSL Details
    Stairs To further advance in a dungeon, a player must find the stairs. On the last floor of most dungeons, it will take the team out of the dungeon. The stairs can go up or down, depending on if the player is to descend to the dungeon's basement floor or ascend to the top of it.
  Warp Point Warp Points are found at the last floor of some optional dungeons. It instantly warps the team out of the dungeon.
  Wonder Tile Varying numbers of these can be found on a floor, if the dungeon contains them at all. If there is a yellow arrow above the player's or partner's head (indicating a stat problem such as lowered defense, accuracy, etc.), stepping on one of these will restore the normal state. However, it also cancels stat increments of the Pokémon.
  Rescue Point Rescue Points are found when atempting friend rescues and appear at the same spot as the fainted Pokémon that are being rescued.
  Carpet If the player finds a Kecleon Shop, items are placed on these. The player may either buy or steal the items; however, thieves are confronted by many high-level Kecleon.

Gates to Infinity

Image Tile Adventure Hints In-game description Details
Stairs To further advance in a dungeon, a player must find the stairs. On the last floor of most dungeons, it will take the team out of the dungeon. The stairs can go up or down, depending on if the player is to descend to the dungeon's basement floor or ascend to the top of it.
Wonder Tile Varying numbers of these can be found on a floor, if the dungeon contains them at all. If there is a yellow arrow above the player's or partner's head (indicating a stat problem such as lowered defense, accuracy, etc.), stepping on one of these will restore the normal state. However, it also cancels stat increments of the Pokémon.
Training Switch In certain dungeons, there is a chance that the team may encounter a Training Switch in a room. Stepping on a Training Switch gives the leader and their teammates the Trained status, which allows their moves to receive more points so their moves can be upgraded more easily.
Carpet If the player finds a Kecleon Shop, items are placed on these. The player may either buy or steal the items; however, thieves are confronted by many high-level Kecleon.
Sparkling Floor Sometimes, the player may find sparkling floor tiles in a room. Stepping on a sparkling floor will either make an enemy Pokémon appear, make the player pick up a Gold Bar or a rare item.

Super Mystery Dungeon

Image Tile Adventure Hints In-game description Details
Stairs To further advance in a dungeon, a player must find the stairs. On the last floor of most dungeons, it will take the team out of the dungeon. The stairs can go up or down, depending on if the player is to descend to the dungeon's basement floor or ascend to the top of it.
Wonder Tile Varying numbers of these can be found on a floor, if the dungeon contains them at all. If there is a yellow arrow above the player's or partner's head (indicating a stat problem such as lowered defense, accuracy, etc.), stepping on one of these will restore the normal state. However, it also cancels stat increments of the Pokémon.
Training Switch In certain dungeons, there is a chance that the team may encounter a Training Switch in a room. Stepping on a Training Switch gives the leader and their teammates the Trained status, which allows their moves to receive more points so their moves can be upgraded more easily.
Carpet If the player finds a Kecleon Shop, items are placed on these. The player may either buy or steal the items; however, thieves are confronted by many high-level Kecleon.
Sparkling Floor Sometimes, the player may find sparkling floor tiles in a room. Stepping on a sparkling floor will either make an enemy Pokémon appear, make the player pick up a Gold Bar or a rare item.

Traps

Traps are special dungeon tiles that cause negative effects. These tiles can make the team's Pokémon lose HP, PP, inflict status conditions, etc. These tiles will not affect enemy Pokémon unless spawned by a player's Trapper Orb. Issue #47 of Pokémon News claims that at least Pitfall Traps are appearing because of recent natural disasters.

Red Rescue Team and Blue Rescue Team

Traps appear only after the player has completed the main story.

Image Trap In-game description Details
  Chestnut Trap When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP.
  Pitfall Trap If the player steps on it, it will inflict 5 HP damage and drop the team one floor below; and if it's the last floor of the dungeon, the dungeon will be cleared. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down.
  Sticky Trap If the player steps on this Trap, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed or a Cleanse Orb is used. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen.
  Selfdestruct Trap This Trap explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage.
  Explosion Trap Similar to the Selfdestruct Trap, this tile explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the tile will have no effect. Fire-type Pokémon will only take half damage.
  Warp Trap This tile warps any Pokémon who steps on it to a random floor tile on the same floor.
  Spiked Tile Any Pokémon that steps on a Spiked Tile will lose 20 HP. This tile can also be planted in rooms with the move Spikes.
  Grimy Trap A random few Apples, Big Apples, Huge Apples, Chestnuts, Bananas, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but inflicts a status condition. This trap has no effect on items in the bag when activated by allies.
  Slow Trap Temporarily lowers the Pokémon's Movement speed by one.
  Spin Trap Inflicts the Confuse condition on the Pokémon who stepped on it.
  Pokémon Trap All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. This Trap disappears afterwards, if triggered.
  PP-Zero Trap The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0.
  Seal Trap One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a Heal Seed or Rest can also remove the seal. The Ability Guts activates if the Pokémon has a sealed move.
  Mud Trap Mud splashes up from this Trap, lowering a random Stat.
  Slumber Trap This Trap puts the Pokémon who stepped on it to sleep.
  Summon Trap Up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this Trap. If this Trap has been triggered, it will disappear after summoning the Pokémon.
  Gust Trap Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp.
  Poison Trap Inflicts the Poison condition on any Pokémon who steps on it. Won't work on Poison-type or Steel-type Pokémon, or those with the Ability Immunity.
  Trip Trap Makes the Pokémon who stepped on it trip and drop its held item. This trap does not appear in any dungeon, nor can it appear through using a Trapper Orb. It can only be found in the game's internal ROM code and is only accessible and usable through hacking. It is fully functional.

Explorers of Time, Explorers of Darkness, Explorers of Sky, Blazing Adventure Squad, Stormy Adventure Squad and Light Adventure Squad

Since several new moves that were introduced in Generation IV, some new Traps reflecting these moves were introduced: Toxic Spikes (created by using Toxic Spikes) and Stealth Rock (created by using Stealth Rock). Additionally, Pokémon Mystery Dungeon: Explorers of Sky introduced two new, game-exclusive Traps, which only appeared in a certain few dungeons in the game: the Grudge Trap and the Random Trap. Traps first appear in Amp Plains.

ImageTDS ImageBSL Trap In-game descriptionTD In-game descriptionS In-game descriptionBSL Details
  Chestnut Trap When stepped on, it will drop chestnuts onto the Pokémon who stepped on it, taking away 10 HP.
  Pitfall Trap If the player steps on it, it will inflict 5 HP damage and drop the team one floor below; and if it's the last floor of the dungeon, the dungeon will be cleared. When an ally steps on it, the team member will be instantly removed from the dungeon. If a client as part of a mission steps on it, the mission fails and the team will return to base. Pitfall Traps will only appear in dungeons that have stairs going down.
  Sticky Trap If the player steps on this tile, it will make the player's hold item sticky. A sticky item cannot be removed if it is a held item, and it will be rendered useless until the dungeon is completed. If an ally steps on it, it will make their hold item sticky. If the player steps on the tile and is not holding an item, a random item in the inventory will become sticky. If an ally is not holding an item and steps on it, nothing will happen. Stickiness can be removed with a Cleanse Orb. In Pokémon Mystery Dungeon: Explorers of Sky the player can also have them cleaned by Lickilicky in the Secret Bazaar for the price of 100 Poké.
  Selfdestruct Trap This trap explodes when stepped on, and does damage to Pokémon within a 1-tile radius. It will take away half of the player's and allies current HP, and does 40 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, this trap will have no effect. Fire-type Pokémon will only take half damage.
  Explosion Trap Similar to the Selfdestruct Trap, this trap explodes when stepped on and does damage to Pokémon within a 2-tile radius. It will take away half of the player's and allies' current HP, and does 80 damage to wild Pokémon. It also destroys items and walls within the radius. If a Pokémon with the Ability Drizzle or Damp is present on the floor, or if the current weather is Rain, the trap will have no effect. Fire-type Pokémon will only take half damage, like the Selfdestruct Trap.
  Warp Trap This trap warps any Pokémon who steps on it to a random floor tile on the same floor.
  Spiked Tile Any Pokémon that steps on a Spiked Tile will lose 20 HP. This trap can only be planted in rooms with the move Spikes.
  Toxic Spikes Any Pokémon that steps on a Toxic Spikes trap will inflict the Poison condition. This tile can only appear when using the move Toxic Spikes, which will plant the tile in the room.
  Stealth Rock Any Pokémon that steps on a Stealth Rock trap will take 1/6 of its HP in damage, depending on how high their max HP is. This tile will only appear when a Pokémon uses the move Stealth Rock.
  Grimy Trap A random few Apples, Big Apples, Huge Apples, Golden Apples, Gummis, or other edible food sources in the player's bag will be turned into Grimy Food. Grimy Food restores the player's Belly by 30, but inflicts a status condition. Pokémon with a Survivalist IQ can sometimes bypass this side effect. This trap has no effect on items in the bag when activated by allies.
  Slow Trap Temporarily lowers the Pokémon's Movement speed by one.
  Spin Trap Inflicts the Confuse condition on the Pokémon who stepped on it.
  Pokémon Trap All unclaimed items in the same room turn into enemy Pokémon of the species that naturally occur on that floor. Items found in Kecleon Shops are not affected. If triggered, this trap disappears afterwards.
  PP-Zero Trap The Pokémon who triggered the Trap will have one of its moves' PP reduced to 0.
  Seal Trap One move belonging to the Pokémon who stepped on this tile can no longer be used. This wears off upon reaching the next floor; a Heal Seed, Rest, Aromatherapy, Healing Wish, or Lunar Dance can also remove the seal. The Ability Guts activates if the Pokémon has a sealed move.
  Mud Trap Mud splashes up from this Trap, sharply lowering one of the Pokémon's stats chosen at random.
  Slumber Trap This Trap puts the Pokémon who stepped on it to sleep. It does not affect Pokémon with the Nonsleeper IQ skill, Pokémon that have a Sleepless status (such as being hit by Worry Seed or eating a Chesto Berry) or Pokémon with the Abilities Vital Spirit or Insomnia.
  Summon Trap Using a Pokémon-attracting scent, up to 4 Pokémon that are naturally found on that floor will appear on the squares adjacent to this trap. If this trap has been triggered, it will disappear after summoning the Pokémon.
  Gust Trap Sends the Pokémon that triggered the trap flying 10 squares in a random direction. If the Pokémon hits another Pokémon or a wall it will lose 5 HP (as will the other Pokémon in the former case), and if it lands on a tile that it cannot walk on, it will warp.
  Poison Trap Inflicts the Poison condition on any Pokémon who steps on it. Won't work on Poison-type or Steel-type Pokémon, or those with the Ability Immunity.
  Trip Trap Makes the Pokémon who stepped on it trip and drop its held item.
ImageS ImageBSL Trap In-game descriptionS In-game descriptionBSL Details
  Grudge Trap Warps all wild Pokémon around the Pokémon that triggered the trap and gives all wild Pokémon on the floor Grudge status. This usually results in all PP being drained away. This trap is exclusive to certain dungeons in Pokémon Mystery Dungeon: Explorers of Sky, such as Destiny Tower and Inferno Cave.
  Random Trap Can become any type of trap in the game. The Random Trap will not work if it is drizzling or is there is a Pokémon with Damp on the floor. This trap affects all team members in the room. Along with the Grudge Trap, this one is also an Explorers of Sky exclusive, appearing in the same dungeons the Grudge Trap does. It should be noted that said dungeons often include the Random and Grudge Traps somewhat frequently on most floors.

Gates to Infinity

Most of the same traps return from prior games; however, many Traps in Pokémon Mystery Dungeon: Gates to Infinity have been redesigned or renamed, and unlike the previous games, all of the Traps break after being triggered. The first dungeon to have low-tier traps in them is Telluric Path, the high-tier traps start appearing in the dungeons that are unlocked after completing the main storyline.

Image Trap Adventure Hints In-game description Details
  Slumber Trap The Pokémon that steps on this trap will get the sleep status and fall asleep! This trap breaks after being triggered.
  Slow Trap The Pokémon that steps on this trap will become slow, making their travel speed reduced temporarily! It will slow down the Pokémon who stepped on it temporarily by 1. This trap breaks after being triggered.
Spiky Trap The Pokémon that steps on this trap will take 15 damage. This trap breaks after being triggered.
Spin Trap The Pokémon that steps on this trap will be spun around, making the Pokémon confused! This trap breaks after being triggered.
Gust Trap The Pokémon that steps on this trap will be blown away! If it gets blown to somewhere it can't land, such as on top of a crag or in the water, the Pokémon will be warped somewhere else. If the Pokémon hits a wall or another Pokémon, it (and the Pokémon it hits) will take 5 damage. This trap breaks after being triggered.
Blast Trap The Pokémon that steps on this trap will cause an explosion around a 3x3 radius. Any Pokémon caught in the explosion will take 40 damage. This trap breaks after being triggered.
Big Blast Trap The Pokémon that steps on this trap will cause an explosion around a 5x5 radius. Any Pokémon caught in the explosion will take 80 damage. This trap breaks after being triggered.
PP-Leech Trap The Pokémon that steps on this trap will lose all PP from one move! This trap breaks after being triggered.
Summon Trap The Pokémon that steps on this trap will create a scent, causing up to three Pokémon to appear nearby. This trap breaks after being triggered.
Warp Trap The Pokémon that steps on this trap will be warped somewhere else on the floor! This trap breaks after being triggered.
  Poison Trap The Pokémon that steps on this trap will become poisoned! This trap breaks after being triggered.
Spikes The Pokémon that steps on this trap will take damage! This trap will only appear when a Pokémon uses the move Spikes, which creates the trap underneath the user and remains visible unlike other traps. The user (and their allies) cannot be affected by this trap, unless it is activated through the menu. This trap breaks after being triggered.
Toxic Spikes The Pokémon that steps on this trap will take damage and become poisoned! This trap will only appear when a Pokémon uses the move Toxic Spikes, which creates the trap underneath the user and remains visible unlike other traps. The user (and their allies) cannot be affected by this trap, unless it is activated through the menu. This trap breaks after being triggered.
Stealth Rock The Pokémon that steps on this trap will take damage! This trap will only appear when a Pokémon uses the move Stealth Rock, which creates the trap underneath the user and remains invisible until an enemy Pokémon steps on it. The damage from this trap is doubled or quadrupled if Pokémon's type match-up is weak against Rock-type attacks. The user (and their allies) cannot be affected by this trap, unless it is activated through the menu. This trap breaks after being triggered.

Super Mystery Dungeon

All the traps that appeared in Pokémon Mystery Dungeon: Gates to Infinity return. All the traps' boarders have a slight change than they were in it's predecessor. And traps also appear more earlier in the game than it's predecessor and the low tier traps first appear in Glittering Mountain.

Image Trap Adventure Hints In-game description Details
Slumber Trap It's a Slumber Trap!
The Pokémon that steps on this trap will get the sleep status and fall asleep!
Any Pokémon that steps on this trap will fall asleep for a few turns with the sleep status. This trap breaks after being triggered.
Slow Trap It's a Slow Trap!
The Pokémon that steps on this trap will become slow, and it's Travel Speed will go down temporarily!
It will slow down the Pokémon who stepped on it temporarily by 1. This trap breaks after being triggered.
Spiky Trap The Pokémon that steps on this trap will take 15 damage. This trap breaks after being triggered.
Spin Trap It's a Spin Trap!
The Pokémon that steps on this trap will become confused!
The Pokémon that steps on this trap will be spun around, making the Pokémon confused! This trap breaks after being triggered.
Gust Trap It's a Gust Trap!
The Pokémon that steps on this trap will be blown away! If it gets blown to somewhere it can't land, such as on top of a crag or in the water, the Pokémon will be warped somewhere else.
The Pokémon will blown across 10 spaces. If the Pokémon lands on water, lava or on top of a crag, it will be warped to a random room on the floor. If the Pokémon hits a wall or another Pokémon, it (and the Pokémon it hits) will take 5 damage. This trap breaks after being triggered.
Blast Trap The Pokémon that steps on this trap will cause an explosion around a 3x3 radius. Any Pokémon caught in the explosion will take 40 damage. This trap breaks after being triggered.
Big Blast Trap The Pokémon that steps on this trap will cause an explosion around a 5x5 radius. Any Pokémon caught in the explosion will take 80 damage. This trap breaks after being triggered.
Hunger Trap It's a Hunger Trap!
Your Belly will become empty!
It reduces the Pokémon's belly by 10. If the Pokémon has less than 10 belly left, their belly will go down to 0. If the Pokémon that has 0 belly left is the leader, the leader will take 3 HP damage each turn. This trap breaks after being triggered, however in dungeons with high-tier traps in them, it can be triggered three times before breaking.
PP-Leech Trap The Pokémon that steps on this trap will lose all PP from one move! This trap breaks after being triggered.
Summon Trap The Pokémon that steps on this trap will create a scent, causing up to three Pokémon to appear nearby. This trap breaks after being triggered.
Warp Trap It's a Warp Trap!
The Pokémon that steps on this trap will be warped away! If you get separated from a teammate, try switching that teammate's tactics to Wait there. This will make it easier for you to regroup.
The Pokémon that steps on this trap will be warped somewhere else on the floor! This trap breaks after being triggered.
Poison Trap It's a Poison Trap!
The Pokémon that steps on this trap will become poisoned!
The Pokémon that steps on it will become poisoned. This trap breaks after being triggered.
Discord Trap The Pokémon that steps on this trap will cause the user and it's allies to be affected by a Discord! This trap breaks after being triggered. This trap is the only trap in the game in which never appears in the Adventure Hints, even when it is first encountered.
Spikes It's a Spikes trap!
The Pokémon that steps on this trap will take damage!
The Pokémon that steps on this trap will take damage! This trap will only appear when a Pokémon uses the move Spikes, which creates the trap underneath the user and remains visible unlike other traps. The user (and their allies) cannot be affected by this trap, unless it is activated through the menu. This trap breaks after being triggered.
Toxic Spikes It's a Toxic Spikes trap!
The Pokémon that steps on this trap will take damage and also become poisoned!
The Pokémon that steps on this trap will take damage and become poisoned! This trap will only appear when a Pokémon uses the move Toxic Spikes, which creates the trap underneath the user and remains visible unlike other traps. The user (and their allies) cannot be affected by this trap, unless it is activated through the menu. This trap breaks after being triggered
Stealth Rock It's a Stealth Rock trap! The Pokémon that steps on this trap will take damage!
If the Pokémon is weak against Rock-type moves, the damage will be greater.
The Pokémon that steps on this trap will take damage! This trap will only appear when a Pokémon uses the move Stealth Rock, which creates the trap underneath the user and remains invisible until an enemy Pokémon steps on it. The damage from this trap is doubled or quadrupled if Pokémon's type match-up is weak against Rock-type attacks. The user (and their allies) cannot be affected by this trap, unless it is activated through the menu. This trap breaks after being triggered.
Emera-Crush Trap It's an Emera-Crush Trap!
If you step on it, an emera set into a looplet will drop off and disappear!
A flow of water will pour down on the Pokémon that steps on this trap, causing the Pokémon to lose an emera attached to it's held looplet. This trap breaks after being triggered.
Emera-Swap Trap It's an Emera-Swap Trap! If you step on it, an emera set into a looplet will be replaced with another emera! The Pokémon that steps on this trap will have one of their emeras on their looplet changed to a different emera. This trap breaks after being triggered.

Other

There are many other tiles present, which limits the access to only specific Pokémon.

  • Water tiles - Special areas of water, which only Water-type Pokémon, Pokémon who fly or levitate, and Pokémon with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover can walk through. Dive can only be used on these tiles and Dig cannot be used on these tiles.
  • Lava - Special areas of lava, which only Fire-type Pokémon, Pokémon who fly or levitate, and Pokémon with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover can walk through. However, a Pokémon that is not a Fire-type will be burned when walking through lava. Dig cannot be used on these tiles.
  • Walls - Walls surround dungeons; however, some Pokémon which seem to fly or levitate, such as Ghost-type Pokémon, can pass through on top of them. However, passing through walls makes the Belly drop five points per turn (this does not affect partners or enemies because they do not have Belly points until switched into a leader). Walls can also be passed through if the player uses a Mobile Orb, holds a Mobile Scarf, or has the IQ skills Super Mobile or Absolute Mover. In Gates to Infinity, the leader loses HP instead.
  • Air - Holes in the dungeon's floor that can only be crossed by Flying/Levitating Pokémon or those with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover. Dig cannot be used on these tiles.
Special tiles in the Pokémon games
Cave tileHoleIce tileLedgeMarsh tilePuddleSand tileSnow tile
Spin tileSoft soilTall grassTrapWarp tileWater tile
Dungeon tile


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