Dark (type)

Revision as of 08:11, 29 December 2008 by Bakunawa (talk | contribs)

Template:ElementalTypes Template:TypeNotice Some notable trainers of Dark-types include Karen of the Indigo Plateau Elite Four and Sidney of the Hoenn Elite Four. Notably, the Dark-type is the only type that has not had at least one Pokémon Gym dedicated to it.

Statistical averages

Overall

Stat
HP: 66
Attack: 93
Defense: 59
Sp.Atk: 76
Sp.Def: 60
Speed: 71
Total: 0


Fully evolved

Stat
HP: 75.69
Attack: 103.06
Defense: 75.75
Sp.Atk: 85.19
Sp.Def: 73.81
Speed: 77.25
Total: 0


Battle properties

Dark-type moves:

  • Are super-effective against: Ghost, Psychic
  • Are not very effective against: Dark, Fighting, Steel
  • Have no effect against: None

Dark-type Pokémon:

Characteristics

Dark-type Pokémon were added in Generation II.

Dark-type Pokémon are notable for the fact that they don't have any strong stat trends other than Attack (which is in and of itself modified by a few powerful outliers and slightly ironic as Dark was a special type, not a physical type.), but usually have relatively poor defenses, with the exception of Umbreon and Tyranitar (the second is probably due to Template:T2). Just the same, Pokémon that are both Dark-type and Template:Type2 have no true weaknesses, as the resistances of the Dark-type cover the weaknesses of Ghost, and vice-versa. One of the greatest advantages of the Dark-type is that they are immune to Template:Type2s.

Dark-type moves, when combating Psychic-types, are especially useful due to their secondary effects; Crunch lowers Defense (an already low stat among Psychic-types), Bite causes Flinching, Faint Attack never misses, while Pursuit hits Pokémon as they switch for double damage. Many Dark-type moves also involve stealing or deception, such as moves like Thief, which steals an opponent's held item, and Snatch, which steals the beneficial effects of an opponent's moves.

Interestingly, despite the fact that in generations prior to Generation IV, all Dark-type moves were special moves, there is only one special Dark-type move in Generation IV (Dark Pulse), which itself was actually introduced in that generation, meaning all Dark-type moves from before are actually considered physical moves.

In total, there are 23 Pokémon with the Dark-type.

Pokémon

Pure Dark-type Pokémon

# Name
197   Umbreon
261   Poochyena
262   Mightyena
359   Absol
491   Darkrai

Half Dark-type Pokémon

Primary Dark-type Pokémon

# Name Type 1 Type 2
198   Murkrow Dark Flying
215   Sneasel Dark Ice
228   Houndour Dark Fire
229   Houndoom Dark Fire
302   Sableye Dark Ghost
430   Honchkrow Dark Flying
461   Weavile Dark Ice

Secondary Dark-type Pokémon

# Name Type 1 Type 2
248   Tyranitar Rock Dark
274   Nuzleaf Grass Dark
275   Shiftry Grass Dark
318   Carvanha Water Dark
319   Sharpedo Water Dark
332   Cacturne Grass Dark
342   Crawdaunt Water Dark
434   Stunky Poison Dark
435   Skuntank Poison Dark
442   Spiritomb Ghost Dark
452   Drapion Poison Dark

Moves

Damage-dealing moves

Name Category Contest Power Accuracy PP Target Notes
Assurance   Beauty 50 100% 10 One foe If the target has already taken some damage in the same turn, this attack's power is doubled.
Beat Up   Smart 10 100% 10 One foe Does more damage the more Pokémon are in the user's party.
Bite   Tough 60 100% 25 One foe Has a 10% chance of causing the opponent to flinch.
Crunch   Tough 80 100% 15 One foe Has a 20% chance of lowering target's Defense.
Dark Pulse   Cool 80 100% 15 One foe Has a 20% chance of making the target flinch.
Faint Attack   Smart 60 —% 20 One foe Never misses.
Fling   Tough Varies 100% 10 One foe Throws held item, power and effects depend on held item.
Knock Off   Smart 20 100% 20 One foe Prevents the target from using its held item.
Night Slash   Beauty 70 100% 15 One foe Has a high critical hit ratio.
Payback   Cool 50 100% 10 One foe Power doubles if used after opponent attacks.
Punishment   Smart Varies 100% 5 One foe Power increases the more the target has powered up with stat changes.
Pursuit   Smart 40 100% 20 One foe Deals double damage if target is switching out of battle.
Sucker Punch   Smart 80 100% 5 One foe Attacks first. Fails if target is not preparing an attack.
Thief   Tough 40 100% 10 One foe Steals target's held item if user has no held item.

Non-damaging moves

Name Category Contest Power Accuracy PP Target Notes
Dark Void   Smart 80% 10 Both foes Puts the target to sleep.
Embargo   Cute 100% 15 One foe Prevents the target from using its held item. Also prevents Trainers from using items on it.
Fake Tears   Smart 100% 20 One foe Sharply lowers the target's Special Defense.
Flatter   Smart 100% 15 One foe Confuses the target. However, it also raises the target's Special Attack.
Memento   Tough 100% 10 One foe The user faints. In return, it sharply lowers the target's Attack and Special Attack.
Nasty Plot   Cute —% 20 User Sharply raises the user's Special Attack.
Snatch   Smart —% 10 Reaction Steals the effects of any healing or status-changing move the target attempts to use.
Switcheroo   Cool 100% 10 One foe The user trades held items with the target.
Taunt   Smart 100% 20 One foe The target can only use attack moves for two to four turns.
Torment   Smart 100% 15 One foe The target can't use the same move twice in a row.

Trivia

  • Dark Void is the only Dark-type move that does not have 100% accuracy.
  • There are no Dark-type moves with a base power more than 80, and is the only elemental type without a single move with a base power of 100 or more.
  • None of the main characters of the anime own a Dark-type Pokémon. However, Ash, James and May own or have owned Pokémon that can evolve into a Dark-type; Larvitar, Corphish, Cacnea and Eevee respectively.
  • Before Diamond and Pearl, damaging Dark-type moves were all considered Special, but all damaging Dark-type moves that existed back then became Physical in Generation IV. There is currently only one Special Dark-type move, and it was created in Generation IV: Dark Pulse. (barring Hidden Power)
  • The Dark-type is the last of the 17 types to appear in National Pokédex order, at number 197. This is due to the fact that this type was introduced in Generation II, and the other new type introduced in that generation, Steel, was added as a secondary typing to Magnemite and Magneton. If Magnemite and Magneton were not counted, Steel would be last as Umbreon, the first Dark-type, comes before Forretress, the first Steel-type.
  • Dark-type is the only type not to have a Gym that specializes in it. It does however, have Elite Four members that specialize in it.
  • While holding the Dread Plate, Arceus's Judgement becomes the strongest Dark-type move.

In other languages

  • French: Ténèbres
  • German: Unlicht
  • Italian: Buio
  • Japanese: あく (悪) aku
  • Korean: ak
  • Spanish: Siniestro
  • Hebrew: אפל affel