Autotomize (move): Difference between revisions

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{{bad picture|2=Should be replaced with Generation VI images}}
{{MoveInfobox
{{MoveInfobox|
|n=476
n=476|
|name=Autotomize
name=Autotomize |
|jname=ボディパージ
jname=ボディパージ |
|jtrans=Body Purge
jtrans=Body Purge |
|jtranslit=Bodi Pāji
jtranslit=Bodi Pāji|
|gameimage=Autotomize VIII.png
gameimage=Autotomize V.png|
|gameimagewidth=300
type=Steel |
|type=Steel
damagecategory=Status |
|damagecategory=Status
basepp=15 |
|basepp=15
maxpp=24 |
|maxpp=24
power=— |
|power=—
target=self|
|target=self
accuracy=— |
|accuracy=—
bdesc=|
|bdesc=
gen=V |
|gen=V
pokefordex=Autotomize|
|category6=Beautiful
touches=no |
|appeal6=1
protect=no |
|jam6=0
magiccoat=no |
|cdesc6=Gets the Pokémon pumped up. Helps prevent nervousness, too.
snatch=yes |
|pokefordex=Autotomize
mirrormove=no |
|touches=no
kingsrock=no |
|protect=no
flag7=yes |
|magiccoat=no
flag8=no |
|snatch=yes
sound=no |
|mirrormove=no
footnotes= }}
|kingsrock=no
|flag7=yes
|flag8=no
|sound=no
}}
'''Autotomize''' (Japanese: '''ボディパージ''' ''Body Purge'') is a non-damaging {{type|Steel}} [[move]] introduced in [[Generation V]].
'''Autotomize''' (Japanese: '''ボディパージ''' ''Body Purge'') is a non-damaging {{type|Steel}} [[move]] introduced in [[Generation V]].


==Effect==
==Effect==
Autotomize raises the user's {{stat|Speed}} stat by two stages and decreases the user's weight by {{tt|100 kg|220 lbs.}}. This lowers the base power of {{m|Heat Crash}} and {{m|Heavy Slam}} (when used by the user of Autotomize), and {{m|Low Kick}} and {{m|Grass Knot}} (when targeting the user of Autotomize), since these moves are calculated by the weight of the user, or target. At the same time, it will increase the damage taken from {{m|Heat Crash}} and {{m|Heavy Slam}}.
Autotomize raises the user's {{stat|Speed}} stat by two stages and (if the user successfully changes its Speed) decreases its [[weight]] by 220&nbsp;lbs. (100&nbsp;kg). If the user successfully changes its weight, the message ''"<Pokémon> became nimble!"'' is displayed.
Autotomize cannot decrease the user's weight below the minimum 0.2&nbsp;lbs (0.1&nbsp;kg); if the user's weight would drop below the minimum, it becomes the minimum instead. Weight loss from Autotomize stacks, so using it multiple times will continue to decrease the user's weight accordingly until it reaches the minimum weight. Autotomize's weight reduction cannot be transferred by {{m|Baton Pass}} or removed by {{m|Haze}}. A Pokémon's weight is reset if it changes [[form]] (from [[Generation VI]] onward), [[recall|switches out]] or [[fainting|faints]], or the battle ends.


Autotomize's weight reduction is not transferred if the Pokémon uses {{m|Baton Pass}}.
Autotomize can also be used as part of a [[Contest combination|Contest Spectacular combination]] and using it will cause {{m|Baton Pass}} and {{m|Electro Ball}} to give extra three appeal points if used in the next turn.
 
If powered up by a [[Steelium Z]] into Z-Autotomize, all of the user's lowered stats are reset.
 
===Generation IX===
Autotomize cannot be selected in a battle.


==Description==
==Description==
{{movedesc|Steel}}
{{movedesc|Steel}}
{{movedescentry|{{gameabbrev3|BWB2W2}}<br>{{gameabbrev3|XY}}|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user sheds part of its body to make itself lighter and sharply raise its Speed stat.}}
{{movedescentry|{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Steel|5}}
{{Movehead/Games|Steel|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}}
{{Moveentry/Level5|205|Forretress|2|Bug|Steel|32|32}}
{{Moveentry/5|0204|Pineco|type=Bug|1|Bug|Bug|−|−|−||20}}
{{Moveentry/Level5|208|Steelix|2|Steel|Ground|30|19|B2W2=19}}
{{Moveentry/5|0205|Forretress|type=Bug|type2=Steel|1|Bug|Bug|32|32|1, {{tt|Evo.|Learned upon evolving}}||1, {{tt|Evo.|Learned upon evolving}}}}
{{Moveentry/Level5|227|Skarmory|2|Steel|Flying|39|39}}
{{Moveentry/5|0208|Steelix|type=Steel|type2=Ground|1|Mineral|Mineral|30{{sup/5|BW}}<br>19{{sup/5|B2W2}}|19|19|8|8}}
{{Moveentry/Level5|304|Aron|2|Steel|Rock|43|39|B2W2=39}}
{{Moveentry/5|0227|Skarmory|type=Steel|type2=Flying|1|Flying|Flying|39|39{{sup/6|XY}}<br>50{{sup/6|ORAS}}|50|32|32}}
{{Moveentry/Level5|305|Lairon|2|Steel|Rock|51|45|B2W2=45}}
{{Moveentry/5|0304|Aron|type=Steel|type2=Rock|1|Monster|Monster|43{{sup/5|BW}}<br>39{{sup/5|B2W2}}|39{{sup/6|XY}}<br>43{{sup/6|ORAS}}|43|40|40}}
{{Moveentry/Level5|306|Aggron|2|Steel|Rock|57|48|B2W2=48}}
{{Moveentry/5|0305|Lairon|type=Steel|type2=Rock|1|Monster|Monster|51{{sup/5|BW}}<br>45{{sup/5|B2W2}}|45{{sup/6|XY}}<br>47{{sup/6|ORAS}}|47|46|46}}
{{Moveentry/Level5|599|Klink|1|Steel|Steel|31|31}}
{{Moveentry/5|0306|Aggron|type=Steel|type2=Rock|1|Monster|Monster|57{{sup/5|BW}}<br>48{{sup/5|B2W2}}|48{{sup/6|XY}}<br>51{{sup/6|ORAS}}|51|48|48}}
{{Moveentry/Level5|600|Klang|1|Steel|Steel|31|31}}
{{Moveentry/5|0599|Klink|type=Steel|1|Mineral|Mineral|31|31|31|20}}
{{Moveentry/Level5|601|Klinklang|1|Steel|Steel|31|31}}
{{Moveentry/5|0600|Klang|type=Steel|1|Mineral|Mineral|31|31|31|20}}
{{Moveentry/Level5|679|Honedge|2|Steel|Ghost|no|18}}
{{Moveentry/5|0601|Klinklang|type=Steel|1|Mineral|Mineral|31|31|31|20}}
{{Moveentry/Level5|680|Doublade|2|Steel|Ghost|no|18}}
{{Moveentry/5|0679|Honedge|type=Steel|type2=Ghost|1|Mineral|Mineral||18|18|8}}
{{Moveentry/Level5|681|Aegislash|2|Steel|Ghost|no|--}}
{{Moveentry/5|0680|Doublade|type=Steel|type2=Ghost|1|Mineral|Mineral||18|18|1}}
{{Movefooter|Steel|5}}
{{Moveentry/5|0681|Aegislash|type=Steel|type2=Ghost|1|Mineral|Mineral||1|1|1}}
{{Moveentry/5|0774|Minior|type=Rock|type2=Flying|1|Mineral|Mineral|form=All forms|||31|}}
{{Moveentry/5|0783|Hakamo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon|||1|1}}
{{Moveentry/5|0784|Kommo-o|type=Dragon|type2=Fighting|1|Dragon|Dragon|||1|1}}
{{Moveentry/5|0797|Celesteela|type=Steel|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|||43|30}}
{{Moveentry/5|0800|Necrozma|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=All available forms|||47|80}}
{{Moveentry/5|0805|Stakataka|type=Rock|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|||31{{sup/7|USUM}}|35}}
{{Movefoot|Steel|5}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Steel|5}}
{{Movehead/Games|Steel|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}}
{{Moveentry/Level5|074|Geodude|2|Rock|Ground|{{MSP|208|Steelix}}|{{MSP|208|Steelix}}{{MSP|679|Honedge}}{{MSP|680|Doublade}}{{MSP|681|Aegislash}}}}
{{Moveentry/5|0074|Geodude|type=Rock|type2=Ground|1|Mineral|Mineral|✔|✔|✔||}}
{{Moveentry/Level5|524|Roggenrola|1|Rock|Rock|{{MSP|208|Steelix}}|{{MSP|208|Steelix}}{{MSP|679|Honedge}}{{MSP|680|Doublade}}{{MSP|681|Aegislash}}}}
{{Moveentry/5|0074|formsig=A|Geodude|type=Rock|type2=Electric|1|Mineral|Mineral|form=Alolan Form|||✔|}}
{{Moveentry/Level5|582|Vanillite|1|Ice|Ice|{{MSP|208|Steelix}}|{{MSP|208|Steelix}}{{MSP|679|Honedge}}{{MSP|680|Doublade}}{{MSP|681|Aegislash}}}}  
{{Moveentry/5|0524|Roggenrola|type=Rock|1|Mineral|Mineral|✔|✔|✔|✔}}
{{Movefooter|Steel|5}}
{{Moveentry/5|0568|Trubbish|type=Poison|1|Mineral|Mineral|−||{{sup/7|USUM}}|✔}}
{{Moveentry/5|0582|Vanillite|type=Ice|1|Mineral|Mineral|✔|✔||✔}}
{{Movefoot|Steel|5}}
 
==In other games==
===Pokémon Mystery Dungeon series===
Autotomize raises the user's [[Travel Speed]] by two stages. It also gives the user the [[Status condition (Mystery Dungeon)|Autotomize status]], which causes the user to become lighter. Moves that are affected by weight (such as {{m|Low Kick}} and {{m|Heat Crash}}) will be affected by this status.
 
{{Template:MDMoveheader|type=steel}}
{{Template:MDMoveRow|game=GTI|pp=13|ppmax=50|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=13|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=steel|GTI=yes|SMD=yes|RTDX=yes}}
 
===Description===
{{movedesc|steel}}
{{movedescentry|{{gameabbrevmd|GTI}}|It sharply boosts your Travel Speed, and you'll get the Autotomize status. With the Autotomize status, you get lighter.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It sharply boosts your Travel Speed and also makes you lighter.{{tt|*|Move Summary}}<br>It sharply boosts your Travel Speed, and you'll get the Autotomize status condition. In the Autotomize status condition, you'll become noticeably lighter on your feet!{{tt|*|Move Description}}}}
|}
|}{{left clear}}
 
==In the manga==
===Pokémon Adventures===
{{movemanga|type=steel|exp=yes|gen=The user increases its speed.|image1=Colress Klinklang Autotomize Adventures.png|image1p=Klinklang}}
{{movep|type=steel|ms=601|pkmn=Klinklang|method=Klinklang increases its Speed.}}
{{movebtmManga|type=steel|user=Colress|user1=Colress's Klinklang|startcode=PS537|startname=Colress Machine|notes=Debut}}
 
==In other generations==
===Core series games===
{{Movegen
|type=Steel
|genV=Autotomize V
|genVI=Autotomize VI
|genVII=Autotomize VII
}}
===Spin-off series games===
{{Movegen
|type=steel
|PMDGTI=Autotomize PMD GTI
|PSMD=Autotomize PSMD
}}


==Trivia==
==Trivia==
* Autotomize refers to {{wp|autotomy}}, the ability of certain animals to deliberately shed parts of their own body, usually to escape from a predator. It is common amongst reptiles and salamanders, as well as various invertebrates.
* Autotomize refers to {{wp|autotomy}}, the ability of certain animals to deliberately shed parts of their own body, usually to escape from a predator. It is common amongst reptiles and salamanders, as well as various invertebrates.
* Autotomize is the only {{type|Steel}} move whose English name consists of a single word.


==In other languages==
==In other languages==
{{Langtable|color={{steel color}}|bordercolor={{steel color dark}}
{{Langtable|color={{steel color}}|bordercolor={{steel color dark}}
|zh_yue=身體輕量化 ''{{tt|Sāntái Hīnglèuhngfa|Body Lightweighting}}
|zh_cmn=身體輕量化 / 身体轻量化 ''{{tt|Shēntǐ Qīngliànghuà|Body Lightweighting}}
|fr=Allègement
|fr=Allègement
|de=Autotomie
|de=Autotomie
|it=Sganciapesi
|it=Sganciapesi
|ko=바디퍼지 ''Body Purge''
|ko=바디퍼지 {{tt|''Badipeoji''|Body Purge}}
|pt_br=Autotomizar
|es=Aligerar
|es=Aligerar
|nl=Autotomie}}
|nl=Autotomie
{{-}}
|vi=Thanh Tẩy Cơ Thể}}


{{Amnesia|steel}}
{{Amnesia|steel}}
Line 83: Line 141:


[[Category:Moves that can raise the user's Speed]]
[[Category:Moves that can raise the user's Speed]]
[[Category:Moves affected by weight]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Autotomie]]
[[de:Autotomie]]
[[es:Aligerar]]
[[es:Aligerar]]
[[fr:Allègement]]
[[fr:Allègement]]
[[it:Sganciapesi (mossa)]]
[[it:Sganciapesi]]
[[ja:ボディパージ]]
[[ja:ボディパージ]]
[[zh:体重减轻(技能)]]
[[zh:身体轻量化(招式)]]

Latest revision as of 04:44, 12 May 2024

Autotomize
ボディパージ Body Purge
Autotomize VIII.png
[[File:|300px|center]]
Type  Steel
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by Mirror Move
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Beautiful
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Autotomize (Japanese: ボディパージ Body Purge) is a non-damaging Steel-type move introduced in Generation V.

Effect

Autotomize raises the user's Speed stat by two stages and (if the user successfully changes its Speed) decreases its weight by 220 lbs. (100 kg). If the user successfully changes its weight, the message "<Pokémon> became nimble!" is displayed.

Autotomize cannot decrease the user's weight below the minimum 0.2 lbs (0.1 kg); if the user's weight would drop below the minimum, it becomes the minimum instead. Weight loss from Autotomize stacks, so using it multiple times will continue to decrease the user's weight accordingly until it reaches the minimum weight. Autotomize's weight reduction cannot be transferred by Baton Pass or removed by Haze. A Pokémon's weight is reset if it changes form (from Generation VI onward), switches out or faints, or the battle ends.

Autotomize can also be used as part of a Contest Spectacular combination and using it will cause Baton Pass and Electro Ball to give extra three appeal points if used in the next turn.

If powered up by a Steelium Z into Z-Autotomize, all of the user's lowered stats are reset.

Generation IX

Autotomize cannot be selected in a battle.

Description

Games Description
BWB2W2
XYORAS
SMUSUM
SwShBDSPLA
The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
SV This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0204     Bug Bug 20
0205    
 
Bug Bug 32 32 1, Evo. 1, Evo.
0208    
 
Mineral Mineral 30BW
19B2W2
19 19 8 8
0227    
 
Flying Flying 39 39XY
50ORAS
50 32 32
0304    
 
Monster Monster 43BW
39B2W2
39XY
43ORAS
43 40 40
0305    
 
Monster Monster 51BW
45B2W2
45XY
47ORAS
47 46 46
0306    
 
Monster Monster 57BW
48B2W2
48XY
51ORAS
51 48 48
0599     Mineral Mineral 31 31 31 20
0600     Mineral Mineral 31 31 31 20
0601     Mineral Mineral 31 31 31 20
0679    
 
Mineral Mineral 18 18 8
0680    
 
Mineral Mineral 18 18 1
0681    
 
Mineral Mineral 1 1 1
0774  
Minior
All forms
 
 
Mineral Mineral 31
0783    
 
Dragon Dragon 1 1
0784    
 
Dragon Dragon 1 1
0797    
 
No Eggs Discovered No Eggs Discovered 43 30
0800  
Necrozma
All available forms
  No Eggs Discovered No Eggs Discovered 47 80
0805    
 
No Eggs Discovered No Eggs Discovered 31USUM 35
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0074    
 
Mineral Mineral
0074  
Geodude
Alolan Form
 
 
Mineral Mineral
0524     Mineral Mineral
0568     Mineral Mineral USUM
0582     Mineral Mineral
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

Autotomize raises the user's Travel Speed by two stages. It also gives the user the Autotomize status, which causes the user to become lighter. Moves that are affected by weight (such as Low Kick and Heat Crash) will be affected by this status.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDGtI - - 13 50 —% - User User -
SMD - - 13 30 —% - User User -
With some exceptions, Pokémon learnsets match those from the core series games:

Description

Games Description
MDGtI It sharply boosts your Travel Speed, and you'll get the Autotomize status. With the Autotomize status, you get lighter.
SMD It sharply boosts your Travel Speed and also makes you lighter.*
It sharply boosts your Travel Speed, and you'll get the Autotomize status condition. In the Autotomize status condition, you'll become noticeably lighter on your feet!*


In the manga

Pokémon Adventures


In other generations

Core series games

Spin-off series games

Trivia

  • Autotomize refers to autotomy, the ability of certain animals to deliberately shed parts of their own body, usually to escape from a predator. It is common amongst reptiles and salamanders, as well as various invertebrates.

In other languages

Language Title
Chinese Cantonese 身體輕量化 Sāntái Hīnglèuhngfa
Mandarin 身體輕量化 / 身体轻量化 Shēntǐ Qīngliànghuà
  Dutch Autotomie
  French Allègement
  German Autotomie
  Italian Sganciapesi
  Korean 바디퍼지 Badipeoji
  Spanish Aligerar
  Vietnamese Thanh Tẩy Cơ Thể


Variations of the move Acid Armor
  Acid ArmorAmnesiaAutotomizeBarrierIron DefenseNasty PlotRock PolishSwords Dance
Formerly a variation
  Minimize


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.