Electric Terrain (move)

Revision as of 17:45, 6 July 2018 by VioletPumpkin (talk | contribs) (→‎Effect: This should be in a moveresearch template, not hidden in the middle of the page)
Electric Terrain
エレキフィールド Elec Field
Electric Terrain VII.png
Electric Terrain VII 2.png
Type  Electric
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
All: Affects all Pokémon on the field
Availability
Introduced  Generation VI
Condition  Clever
Appeal  0  
Jam  0  
Condition  Clever
Appeal  0  
Condition  Clever
Appeal  3 ♥♥♥
Jamming  0  
Excites the audience a lot if used first.

Electric Terrain (Japanese: エレキフィールド Elec Field) is a non-damaging Electric-type move introduced in Generation VI.

Effect

  This move effect may be in need of research.
Reason: If a move with a semi-invulnerable turn used by a grounded Pokémon becomes Electric-type, will the power be boosted by Electric Terrain?
You can discuss this on the talk page.

Electric Terrain creates terrain that envelops the field and replaces the background environment and any other terrain that is already in effect. The terrain fades after five turns.

This terrain has the following effects on Pokémon that are on the ground and not in the semi-invulnerable turn of a move.

  • It prevents affected Pokémon from being afflicted by sleep or Yawn.
    • If an affected Pokémon is already drowsy due to Yawn, it is prevented from falling asleep and the drowsy effect will end.
    • Rest will fail if used by an affected Pokémon.
  • It boosts the power of Electric-type moves used by affected Pokémon by 50% (regardless of whether the target of the move is affected by Electric Terrain). This boost includes moves that became Electric type due to type-changing moves like Electrify.

If Electric Terrain is in effect, Nature Power becomes Thunderbolt, Secret Power uses the animation of Thunder Shock and may cause paralysis, and Camouflage causes the user to become Electric-type. Natural objects disappear and cannot be destroyed while Electric Terrain is in effect.

Pokémon with the Ability Surge Surfer have their Speed stat doubled when under the effects of Electric Terrain.

If a Pokémon is holding an Electric Seed while the field is Electric Terrain, it consumes the Electric Seed and its Defense is increased by one stage (even if it is not otherwise affected by the terrain).

If a Terrain Extender is held when Electric Terrain is used, the terrain will last 8 turns instead of 5.

When a Pokémon with the Ability Electric Surge enters battle, Electric Terrain is automatically created which lasts for 5 turns (8 if the Pokémon holds a Terrain Extender).

If powered up by an Electrium Z into Z-Electric Terrain, the user's Speed stat is raised by one stage.

Description

Games Description
XYORAS The user electrifies the ground under everyone's feet for five turns. Pokémon on the ground no longer fall asleep.
SMUSUM The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0082    
 
Mineral Mineral 11XY
1ORAS
1
0310     Field Field 1, 70XY
1, 60ORAS
1, 60
0405     Field Field 1, 67 1, 67
0462    
 
Mineral Mineral 11XY
1ORAS
1
0466     Human-Like Human-Like 1, 65 1, 65
0777    
 
Field Fairy 37
0785    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 1
0796     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 53
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Parent
Egg Groups
Egg Move
II III IV V VI VII VIII IX
0172     Field Fairy
0179     Monster Field
0694    
 
Monster Dragon
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Form change

Generation VI

# Pokémon Types Egg Groups Obtained with
025Ph     style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered Upon changing into the Ph. D costumeORAS
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Description

Games Description
SMD The power of Electric-type moves goes up. It also prevents Pokémon from sleeping.*
It changes the floor to the Electric Terrain condition. In this condition, Electric-type moves get more powerful. It also prevents Pokémon from sleeping, but it has no effect on Pokémon in the air.*


In the anime

 
Luxray
 
Manectric
 
Hurting the opponent
 
Tapu Koko
The user electrifies the ground under everyone's feet, increasing the power of Electric-type moves.
Pokémon Method
User First Used In Notes
  Luxray releases multiple bolts of yellow electricity from its body, causing its body and the surrounding area to glow yellow, powering up Electric-type moves.
Clemont's Luxray The Future Is Now, Thanks to Determination! Debut
  Manectric's body becomes covered in yellow electricity, and it fires a beam of electricity from its body at the opponent. The electricity then forms into a dome-shaped cage of electricity around the opponent. When the cage appears, it will hurt the opponent, and if the opponent touches the cage, they will get hurt again.
Cherie's Manectric Volcanion and the Mechanical Marvel None
  Tapu Koko creates a dome of yellow energy that surrounds it and its opponent.
Tapu Koko (anime) Revealing the Stuff of Legend! None


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Chinese Cantonese 電氣場地 Dihnhei Chèuhngdeih *
電氣領域 Dihnhei Líhngwihk *
Mandarin 電氣場地 / 电气场地 Diànqì Chǎngdì *
電氣領域 Diànqì Lǐngyù *
  Dutch Elektrisch veld
  French Champ Électrifié
  German Elektrofeld
  Italian Campo Elettrico
  Korean 일렉트릭필드 Electric Field
  Polish Elektryczna Powierzchnia*
Elektryczny Teren*
Portuguese   Brazil Terreno Elétrico
  Portugal Campo Elétrico
  Russian Электрическое Поле Elektricheskoe Pole
  Spanish Campo Eléctrico


Moves that change terrain
  Grassy TerrainMisty TerrainElectric TerrainPsychic Terrain


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.